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59 lines
1.3 KiB
59 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CBASE_H |
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#define CBASE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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struct studiohdr_t; |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <tier0/platform.h> |
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#include <tier0/dbg.h> |
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#include <tier1/strtools.h> |
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#include <tier1/fmtstr.h> |
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#include <vstdlib/random.h> |
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#include <utlvector.h> |
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#include <const.h> |
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#include "string_t.h" |
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// These two have to be included very early |
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#include <predictableid.h> |
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#include <predictable_entity.h> |
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#include "cdll_util.h" |
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#include <util_shared.h> |
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#include <icvar.h> |
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#include <baseentity_shared.h> |
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// This is a precompiled header. Include a bunch of common stuff. |
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// This is kind of ugly in that it adds a bunch of dependency where it isn't needed. |
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// But on balance, the compile time is much lower (even incrementally) once the precompiled |
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// headers contain these headers. |
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#include "precache_register.h" |
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#include "c_basecombatweapon.h" |
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#include "c_basecombatcharacter.h" |
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#include "gamerules.h" |
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#include "c_baseplayer.h" |
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#include "itempents.h" |
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#include "vphysics_interface.h" |
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#include "physics.h" |
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#include "c_recipientfilter.h" |
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#include "cdll_client_int.h" |
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#include "worldsize.h" |
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#include "engine/ivmodelinfo.h" |
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#endif // CBASE_H
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