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201 lines
6.0 KiB
201 lines
6.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Core Temp Entity client implementation. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_CLIENTCLASS(C_BaseTempEntity, DT_BaseTempEntity, CBaseTempEntity); |
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BEGIN_RECV_TABLE_NOBASE(C_BaseTempEntity, DT_BaseTempEntity) |
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END_RECV_TABLE() |
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// Global list of temp entity classes |
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C_BaseTempEntity *C_BaseTempEntity::s_pTempEntities = NULL; |
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// Global list of dynamic temp entities |
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C_BaseTempEntity *C_BaseTempEntity::s_pDynamicEntities = NULL; |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns head of list |
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// Output : CBaseTempEntity * -- head of list |
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//----------------------------------------------------------------------------- |
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C_BaseTempEntity *C_BaseTempEntity::GetDynamicList( void ) |
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{ |
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return s_pDynamicEntities; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns head of list |
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// Output : CBaseTempEntity * -- head of list |
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//----------------------------------------------------------------------------- |
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C_BaseTempEntity *C_BaseTempEntity::GetList( void ) |
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{ |
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return s_pTempEntities; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : |
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//----------------------------------------------------------------------------- |
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C_BaseTempEntity::C_BaseTempEntity( void ) |
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{ |
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// Add to list |
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m_pNext = s_pTempEntities; |
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s_pTempEntities = this; |
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m_pNextDynamic = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : |
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//----------------------------------------------------------------------------- |
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C_BaseTempEntity::~C_BaseTempEntity( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Get next temp ent in chain |
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// Output : CBaseTempEntity * |
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//----------------------------------------------------------------------------- |
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C_BaseTempEntity *C_BaseTempEntity::GetNext( void ) |
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{ |
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return m_pNext; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Get next temp ent in chain |
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// Output : CBaseTempEntity * |
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//----------------------------------------------------------------------------- |
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C_BaseTempEntity *C_BaseTempEntity::GetNextDynamic( void ) |
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{ |
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return m_pNextDynamic; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_BaseTempEntity::Precache( void ) |
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{ |
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// Nothing... |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called at startup to allow temp entities to precache any models/sounds that they need |
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//----------------------------------------------------------------------------- |
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void C_BaseTempEntity::PrecacheTempEnts( void ) |
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{ |
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C_BaseTempEntity *pTe = GetList(); |
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while ( pTe ) |
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{ |
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pTe->Precache(); |
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pTe = pTe->GetNext(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called at startup and level load to clear out leftover temp entities |
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//----------------------------------------------------------------------------- |
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void C_BaseTempEntity::ClearDynamicTempEnts( void ) |
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{ |
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C_BaseTempEntity *next; |
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C_BaseTempEntity *pTe = s_pDynamicEntities; |
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while ( pTe ) |
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{ |
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next = pTe->GetNextDynamic(); |
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delete pTe; |
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pTe = next; |
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} |
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s_pDynamicEntities = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called at startup and level load to clear out leftover temp entities |
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//----------------------------------------------------------------------------- |
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void C_BaseTempEntity::CheckDynamicTempEnts( void ) |
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{ |
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C_BaseTempEntity *next, *newlist = NULL; |
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C_BaseTempEntity *pTe = s_pDynamicEntities; |
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while ( pTe ) |
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{ |
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next = pTe->GetNextDynamic(); |
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if ( pTe->ShouldDestroy() ) |
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{ |
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delete pTe; |
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} |
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else |
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{ |
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pTe->m_pNextDynamic = newlist; |
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newlist = pTe; |
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} |
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pTe = next; |
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} |
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s_pDynamicEntities = newlist; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Dynamic/non-singleton temp entities are initialized by |
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// calling into here. They should be added to a list of C_BaseTempEntities so |
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// that their memory can be deallocated appropriately. |
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// Input : *pEnt - |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool C_BaseTempEntity::Init( int entnum, int iSerialNum ) |
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{ |
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if ( entnum != -1 ) |
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{ |
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Assert( 0 ); |
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} |
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// Link into dynamic entity list |
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m_pNextDynamic = s_pDynamicEntities; |
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s_pDynamicEntities = this; |
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return true; |
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} |
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void C_BaseTempEntity::Release() |
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{ |
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Assert( !"C_BaseTempEntity::Release should never be called" ); |
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} |
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void C_BaseTempEntity::NotifyShouldTransmit( ShouldTransmitState_t state ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : bool - |
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//----------------------------------------------------------------------------- |
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void C_BaseTempEntity::PreDataUpdate( DataUpdateType_t updateType ) |
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{ |
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// TE's may or may not implement this |
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} |
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int C_BaseTempEntity::entindex( void ) const { Assert( 0 ); return 0; } |
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void C_BaseTempEntity::PostDataUpdate( DataUpdateType_t updateType ) { Assert( 0 ); } |
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void C_BaseTempEntity::OnPreDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); } |
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void C_BaseTempEntity::OnDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); } |
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void C_BaseTempEntity::SetDormant( bool bDormant ) { Assert( 0 ); } |
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bool C_BaseTempEntity::IsDormant( void ) { Assert( 0 ); return false; }; |
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void C_BaseTempEntity::ReceiveMessage( int classID, bf_read &msg ) { Assert( 0 ); } |
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void C_BaseTempEntity::SetDestroyedOnRecreateEntities( void ) { Assert(0); } |
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void* C_BaseTempEntity::GetDataTableBasePtr() |
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{ |
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return this; |
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} |
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