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341 lines
10 KiB
341 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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// Client-side CBasePlayer |
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#ifndef C_STUDIOFLEX_H |
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#define C_STUDIOFLEX_H |
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#pragma once |
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#include "c_baseanimating.h" |
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#include "c_baseanimatingoverlay.h" |
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#include "sceneentity_shared.h" |
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#include "utlvector.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Item in list of loaded scene files |
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//----------------------------------------------------------------------------- |
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class CFlexSceneFile |
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{ |
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public: |
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enum |
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{ |
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MAX_FLEX_FILENAME = 128, |
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}; |
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char filename[ MAX_FLEX_FILENAME ]; |
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void *buffer; |
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}; |
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// For phoneme emphasis track |
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struct Emphasized_Phoneme; |
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class CSentence; |
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enum |
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{ |
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PHONEME_CLASS_WEAK = 0, |
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PHONEME_CLASS_NORMAL, |
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PHONEME_CLASS_STRONG, |
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NUM_PHONEME_CLASSES |
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}; |
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// Mapping for each loaded scene file used by this actor |
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struct FS_LocalToGlobal_t |
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{ |
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explicit FS_LocalToGlobal_t() : |
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m_Key( 0 ), |
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m_nCount( 0 ), |
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m_Mapping( 0 ) |
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{ |
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} |
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explicit FS_LocalToGlobal_t( const flexsettinghdr_t *key ) : |
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m_Key( key ), |
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m_nCount( 0 ), |
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m_Mapping( 0 ) |
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{ |
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} |
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void SetCount( int count ) |
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{ |
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Assert( !m_Mapping ); |
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Assert( count > 0 ); |
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m_nCount = count; |
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m_Mapping = new int[ m_nCount ]; |
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Q_memset( m_Mapping, 0, m_nCount * sizeof( int ) ); |
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} |
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FS_LocalToGlobal_t( const FS_LocalToGlobal_t& src ) |
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{ |
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m_Key = src.m_Key; |
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delete m_Mapping; |
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m_Mapping = new int[ src.m_nCount ]; |
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Q_memcpy( m_Mapping, src.m_Mapping, src.m_nCount * sizeof( int ) ); |
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m_nCount = src.m_nCount; |
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} |
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~FS_LocalToGlobal_t() |
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{ |
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delete m_Mapping; |
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m_nCount = 0; |
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m_Mapping = 0; |
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} |
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const flexsettinghdr_t *m_Key; |
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int m_nCount; |
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int *m_Mapping; |
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}; |
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bool FlexSettingLessFunc( const FS_LocalToGlobal_t& lhs, const FS_LocalToGlobal_t& rhs ); |
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class IHasLocalToGlobalFlexSettings |
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{ |
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public: |
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virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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struct Emphasized_Phoneme |
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{ |
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// Global fields, setup at start |
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char classname[ 64 ]; |
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bool required; |
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// Global fields setup first time tracks played |
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bool basechecked; |
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const flexsettinghdr_t *base; |
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const flexsetting_t *exp; |
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// Local fields, processed for each sentence |
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bool valid; |
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float amount; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class C_BaseFlex : public C_BaseAnimatingOverlay, public IHasLocalToGlobalFlexSettings |
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{ |
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DECLARE_CLASS( C_BaseFlex, C_BaseAnimatingOverlay ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_INTERPOLATION(); |
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C_BaseFlex(); |
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virtual ~C_BaseFlex(); |
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virtual void Spawn(); |
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virtual void InitPhonemeMappings(); |
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void SetupMappings( char const *pchFileRoot ); |
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virtual CStudioHdr *OnNewModel( void ); |
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virtual void StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask ); |
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virtual void OnThreadedDrawSetup(); |
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// model specific |
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virtual void BuildTransformations( CStudioHdr *pStudioHdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ); |
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static void LinkToGlobalFlexControllers( CStudioHdr *hdr ); |
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virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); |
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virtual bool SetupGlobalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); |
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static void RunFlexDelay( int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights, float &flFlexDelayTime ); |
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virtual void SetupLocalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); |
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virtual bool UsesFlexDelayedWeights(); |
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static void RunFlexRules( CStudioHdr *pStudioHdr, float *dest ); |
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virtual Vector SetViewTarget( CStudioHdr *pStudioHdr ); |
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virtual bool GetSoundSpatialization( SpatializationInfo_t& info ); |
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virtual void GetToolRecordingState( KeyValues *msg ); |
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// Called at the lowest level to actually apply a flex animation |
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void AddFlexAnimation( CSceneEventInfo *info ); |
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void SetFlexWeight( LocalFlexController_t index, float value ); |
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float GetFlexWeight( LocalFlexController_t index ); |
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// Look up flex controller index by global name |
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LocalFlexController_t FindFlexController( const char *szName ); |
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public: |
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Vector m_viewtarget; |
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CInterpolatedVar< Vector > m_iv_viewtarget; |
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// indexed by model local flexcontroller |
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float m_flexWeight[MAXSTUDIOFLEXCTRL]; |
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CInterpolatedVarArray< float, MAXSTUDIOFLEXCTRL > m_iv_flexWeight; |
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int m_blinktoggle; |
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static int AddGlobalFlexController( const char *szName ); |
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static char const *GetGlobalFlexControllerName( int idx ); |
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// bah, this should be unified with all prev/current stuff. |
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public: |
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// Keep track of what scenes are being played |
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void StartChoreoScene( CChoreoScene *scene ); |
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void RemoveChoreoScene( CChoreoScene *scene ); |
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// Start the specifics of an scene event |
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ); |
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// Manipulation of events for the object |
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// Should be called by think function to process all scene events |
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// The default implementation resets m_flexWeight array and calls |
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// AddSceneEvents |
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virtual void ProcessSceneEvents( bool bFlexEvents ); |
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// Assumes m_flexWeight array has been set up, this adds the actual currently playing |
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// expressions to the flex weights and adds other scene events as needed |
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virtual bool ProcessSceneEvent( bool bFlexEvents, CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); |
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virtual bool ProcessSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); |
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// Remove all playing events |
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void ClearSceneEvents( CChoreoScene *scene, bool canceled ); |
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// Stop specifics of event |
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virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ); |
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// Add the event to the queue for this actor |
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void AddSceneEvent( CChoreoScene *scene, CChoreoEvent *event, C_BaseEntity *pTarget = NULL, bool bClientSide = false ); |
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// Remove the event from the queue for this actor |
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void RemoveSceneEvent( CChoreoScene *scene, CChoreoEvent *event, bool fastKill ); |
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// Checks to see if the event should be considered "completed" |
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bool CheckSceneEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ); |
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// Checks to see if a event should be considered "completed" |
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virtual bool CheckSceneEventCompletion( CSceneEventInfo *info, float currenttime, CChoreoScene *scene, CChoreoEvent *event ); |
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int FlexControllerLocalToGlobal( const flexsettinghdr_t *pSettinghdr, int key ); |
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// IHasLocalToGlobalFlexSettings |
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virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr ); |
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// For handling scene files |
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void *FindSceneFile( const char *filename ); |
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private: |
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bool RequestStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ); |
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bool ProcessFlexAnimationSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); |
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bool ProcessFlexSettingSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); |
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void AddFlexSetting( const char *expr, float scale, |
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const flexsettinghdr_t *pSettinghdr, bool newexpression ); |
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// Array of active SceneEvents, in order oldest to newest |
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CUtlVector < CSceneEventInfo > m_SceneEvents; |
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CUtlVector < CChoreoScene * > m_ActiveChoreoScenes; |
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bool HasSceneEvents() const; |
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private: |
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CUtlRBTree< FS_LocalToGlobal_t, unsigned short > m_LocalToGlobal; |
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float m_blinktime; |
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int m_prevblinktoggle; |
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int m_iBlink; |
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LocalFlexController_t m_iEyeUpdown; |
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LocalFlexController_t m_iEyeRightleft; |
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bool m_bSearchedForEyeFlexes; |
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int m_iMouthAttachment; |
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float m_flFlexDelayTime; |
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float *m_flFlexDelayedWeight; |
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int m_cFlexDelayedWeight; |
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// shared flex controllers |
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static int g_numflexcontrollers; |
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static char *g_flexcontroller[MAXSTUDIOFLEXCTRL*4]; // room for global set of flexcontrollers |
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static float g_flexweight[MAXSTUDIOFLEXDESC]; |
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protected: |
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Emphasized_Phoneme m_PhonemeClasses[ NUM_PHONEME_CLASSES ]; |
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private: |
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C_BaseFlex( const C_BaseFlex & ); // not defined, not accessible |
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const flexsetting_t *FindNamedSetting( const flexsettinghdr_t *pSettinghdr, const char *expr ); |
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void ProcessVisemes( Emphasized_Phoneme *classes ); |
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void AddVisemesForSentence( Emphasized_Phoneme *classes, float emphasis_intensity, CSentence *sentence, float t, float dt, bool juststarted ); |
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void AddViseme( Emphasized_Phoneme *classes, float emphasis_intensity, int phoneme, float scale, bool newexpression ); |
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bool SetupEmphasisBlend( Emphasized_Phoneme *classes, int phoneme ); |
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void ComputeBlendedSetting( Emphasized_Phoneme *classes, float emphasis_intensity ); |
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#ifdef HL2_CLIENT_DLL |
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public: |
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Vector m_vecLean; |
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CInterpolatedVar< Vector > m_iv_vecLean; |
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Vector m_vecShift; |
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CInterpolatedVar< Vector > m_iv_vecShift; |
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#endif |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CFlexSceneFileManager : CAutoGameSystem |
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{ |
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public: |
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CFlexSceneFileManager() : CAutoGameSystem( "CFlexSceneFileManager" ) |
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{ |
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} |
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virtual bool Init(); |
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virtual void Shutdown(); |
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void EnsureTranslations( IHasLocalToGlobalFlexSettings *instance, const flexsettinghdr_t *pSettinghdr ); |
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void *FindSceneFile( IHasLocalToGlobalFlexSettings *instance, const char *filename, bool allowBlockingIO ); |
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private: |
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void DeleteSceneFiles(); |
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CUtlVector< CFlexSceneFile * > m_FileList; |
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}; |
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//----------------------------------------------------------------------------- |
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// Do we have active expressions? |
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//----------------------------------------------------------------------------- |
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inline bool C_BaseFlex::HasSceneEvents() const |
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{ |
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return m_SceneEvents.Count() != 0; |
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} |
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EXTERN_RECV_TABLE(DT_BaseFlex); |
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float *GetVisemeWeights( int phoneme ); |
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#endif // C_STUDIOFLEX_H |
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