Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Generic in-game abuse reporting
//
// $NoKeywords: $
//=============================================================================//
#ifndef ABUSE_REPORT_UI_H
#define ABUSE_REPORT_UI_H
#ifdef _WIN32
#pragma once
#endif
#include "abuse_report.h"
#include <vgui_controls/EditablePanel.h>
class CAvatarImagePanel;
class CCustomTextureImagePanel;
class CAbuseReportScreenShotPanel;
class CAbuseReportDlg : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CAbuseReportDlg, vgui::EditablePanel );
public:
CAbuseReportDlg( vgui::Panel *parent, AbuseIncidentData_t *pIncidentData );
~CAbuseReportDlg();
virtual void OnCommand(const char *command);
virtual void Close();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void MakeModal();
bool IsAccusingGameServer();
EAbuseReportContentType GetAbuseContentType();
EAbuseReportType GetAbuseType();
int GetAccusedPlayerIndex();
const AbuseIncidentData_t::PlayerData_t *GetAccusedPlayerPtr();
int GetUserImageIndex();
int GetSelectedCustomImage();
CUtlString GetAbuseDescription();
bool GetAttachScreenShot();
protected:
MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel );
virtual const char *GetResFilename();
vgui::Button *m_pSubmitButton;
vgui::Button *m_pScreenShot;
vgui::CheckButton *m_pScreenShotAttachCheckButton;
vgui::Button *m_pCustomTextureNextButton;
vgui::Button *m_pCustomTexturePrevButton;
vgui::Button *m_pOffensiveImage;
vgui::TextEntry *m_pDescriptionTextEntry;
vgui::Panel *m_pPlayerLabel;
vgui::RadioButton *m_pPlayerRadio;
vgui::RadioButton *m_pGameServerRadio;
vgui::ComboBox *m_pPlayerCombo;
vgui::Panel *m_pAbuseContentLabel;
vgui::ComboBox *m_pAbuseContentCombo;
vgui::Panel *m_pAbuseTypeLabel;
vgui::ComboBox *m_pAbuseTypeCombo;
CAbuseReportScreenShotPanel *m_pScreenShotBitmap;
CAvatarImagePanel *m_pAvatarImage;
vgui::Panel *m_pNoAvatarLabel;
CCustomTextureImagePanel *m_pCustomTextureImagePanel;
vgui::Panel *m_pNoCustomTexturesLabel;
AbuseIncidentData_t *m_pIncidentData;
int m_iUserImageIndex;
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); // send by combo box when it changes
void PopulatePlayerList();
void UpdateSubmitButton();
void SetIsAccusingGameServer( bool bAccuseGameServer );
void PlayerChanged();
void ContentTypeChanged();
void UpdateAvatarImage();
void UpdateCustomTextures();
virtual void OnSubmitReport();
};
/// Global pointer to the submission dialiog.
/// NULL if it's not displayed
extern vgui::DHANDLE<CAbuseReportDlg> g_AbuseReportDlg;
#endif // ABUSE_REPORT_UI_H