Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SCENECACHE_H
#define SCENECACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "UtlCachedFileData.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
class CChoreoEvent;
#define SCENECACHE_VERSION 7
#pragma pack(1)
class CSceneCache : public IBaseCacheInfo
{
public:
unsigned int msecs;
CUtlVector< unsigned short > sounds;
CSceneCache();
CSceneCache( const CSceneCache& src );
int GetSoundCount() const;
char const *GetSoundName( int index );
virtual void Save( CUtlBuffer& buf );
virtual void Restore( CUtlBuffer& buf );
virtual void Rebuild( char const *filename );
static unsigned int ComputeSoundScriptFileTimestampChecksum();
static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist );
};
#pragma pack()
#endif // SCENECACHE_H