Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "tier0/platform.h"
#include "interval.h"
#include "tier1/strtools.h"
#include "vstdlib/random.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pString -
// Output : interval_t
//-----------------------------------------------------------------------------
interval_t ReadInterval( const char *pString )
{
interval_t tmp;
tmp.start = 0;
tmp.range = 0;
char tempString[128];
Q_strncpy( tempString, pString, sizeof(tempString) );
char *token = strtok( tempString, "," );
if ( token )
{
tmp.start = atof( token );
token = strtok( NULL, "," );
if ( token )
{
tmp.range = atof( token ) - tmp.start;
}
}
return tmp;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &interval -
// Output : float
//-----------------------------------------------------------------------------
float RandomInterval( const interval_t &interval )
{
float out = interval.start;
if ( interval.range != 0 )
{
out += RandomFloat( 0, interval.range );
}
return out;
}