Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOGGLETEXTUREPROXY
#define TOGGLETEXTUREPROXY
#include "materialsystem/imaterialproxy.h"
class IMaterial;
class IMaterialVar;
#pragma warning (disable : 4100)
class CBaseToggleTextureProxy : public IMaterialProxy
{
public:
CBaseToggleTextureProxy();
virtual ~CBaseToggleTextureProxy();
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pC_BaseEntity );
virtual void Release( void ) { delete this; }
virtual IMaterial *GetMaterial();
private:
void Cleanup();
C_BaseEntity *BindArgToEntity( void *pArg );
IMaterialVar *m_TextureVar;
IMaterialVar *m_TextureFrameNumVar;
bool m_WrapAnimation;
};
#endif // TOGGLETEXTUREPROXY