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3304 lines
92 KiB
3304 lines
92 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "vbsp.h" |
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#include "map_shared.h" |
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#include "disp_vbsp.h" |
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#include "tier1/strtools.h" |
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#include "builddisp.h" |
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#include "tier0/icommandline.h" |
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#include "KeyValues.h" |
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#include "materialsub.h" |
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#include "fgdlib/fgdlib.h" |
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#include "manifest.h" |
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#ifdef VSVMFIO |
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#include "VmfImport.h" |
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#endif // VSVMFIO |
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// undefine to make plane finding use linear sort |
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#define USE_HASHING |
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#define RENDER_NORMAL_EPSILON 0.00001 |
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#define RENDER_DIST_EPSILON 0.01f |
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#define BRUSH_CLIP_EPSILON 0.01f // this should probably be the same |
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// as clip epsilon, but it is 0.1f and I |
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// currently don't know how that number was |
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// come to (cab) - this is 0.01 of an inch |
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// for clipping brush solids |
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struct LoadSide_t |
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{ |
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mapbrush_t *pBrush; |
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side_t *pSide; |
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int nSideIndex; |
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int nBaseFlags; |
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int nBaseContents; |
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Vector planepts[3]; |
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brush_texture_t td; |
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}; |
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extern qboolean onlyents; |
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CUtlVector< CMapFile * > g_Maps; |
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CMapFile *g_MainMap = NULL; |
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CMapFile *g_LoadingMap = NULL; |
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char CMapFile::m_InstancePath[ MAX_PATH ] = ""; |
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int CMapFile::m_InstanceCount = 0; |
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int CMapFile::c_areaportals = 0; |
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void CMapFile::Init( void ) |
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{ |
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entity_num = 0; |
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num_entities = 0; |
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nummapplanes = 0; |
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memset( mapplanes, 0, sizeof( mapplanes ) ); |
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nummapbrushes = 0; |
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memset( mapbrushes, 0, sizeof( mapbrushes ) ); |
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nummapbrushsides = 0; |
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memset( brushsides, 0, sizeof( brushsides ) ); |
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memset( side_brushtextures, 0, sizeof( side_brushtextures ) ); |
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memset( planehash, 0, sizeof( planehash ) ); |
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m_ConnectionPairs = NULL; |
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m_StartMapOverlays = g_aMapOverlays.Count(); |
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m_StartMapWaterOverlays = g_aMapWaterOverlays.Count(); |
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c_boxbevels = 0; |
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c_edgebevels = 0; |
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c_clipbrushes = 0; |
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g_ClipTexinfo = -1; |
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} |
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// All the brush sides referenced by info_no_dynamic_shadow entities. |
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CUtlVector<int> g_NoDynamicShadowSides; |
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void TestExpandBrushes (void); |
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ChunkFileResult_t LoadDispDistancesCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispDistancesKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispInfoCallback(CChunkFile *pFile, mapdispinfo_t **ppMapDispInfo ); |
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ChunkFileResult_t LoadDispInfoKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispNormalsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispNormalsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispOffsetsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispOffsetsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispAlphasCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispAlphasKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispTriangleTagsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispTriangleTagsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo); |
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#ifdef VSVMFIO |
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ChunkFileResult_t LoadDispOffsetNormalsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo); |
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ChunkFileResult_t LoadDispOffsetNormalsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo); |
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#endif // VSVMFIO |
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ChunkFileResult_t LoadEntityCallback(CChunkFile *pFile, int nParam); |
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ChunkFileResult_t LoadEntityKeyCallback(const char *szKey, const char *szValue, LoadEntity_t *pLoadEntity); |
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ChunkFileResult_t LoadConnectionsCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity); |
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ChunkFileResult_t LoadConnectionsKeyCallback(const char *szKey, const char *szValue, LoadEntity_t *pLoadEntity); |
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ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity); |
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ChunkFileResult_t LoadSolidKeyCallback(const char *szKey, const char *szValue, mapbrush_t *pLoadBrush); |
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ChunkFileResult_t LoadSideCallback(CChunkFile *pFile, LoadSide_t *pSideInfo); |
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ChunkFileResult_t LoadSideKeyCallback(const char *szKey, const char *szValue, LoadSide_t *pSideInfo); |
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/* |
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============================================================================= |
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PLANE FINDING |
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============================================================================= |
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*/ |
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/* |
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================= |
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PlaneTypeForNormal |
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================= |
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*/ |
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int PlaneTypeForNormal (Vector& normal) |
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{ |
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vec_t ax, ay, az; |
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// NOTE: should these have an epsilon around 1.0? |
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if (normal[0] == 1.0 || normal[0] == -1.0) |
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return PLANE_X; |
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if (normal[1] == 1.0 || normal[1] == -1.0) |
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return PLANE_Y; |
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if (normal[2] == 1.0 || normal[2] == -1.0) |
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return PLANE_Z; |
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ax = fabs(normal[0]); |
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ay = fabs(normal[1]); |
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az = fabs(normal[2]); |
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if (ax >= ay && ax >= az) |
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return PLANE_ANYX; |
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if (ay >= ax && ay >= az) |
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return PLANE_ANYY; |
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return PLANE_ANYZ; |
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} |
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/* |
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================ |
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PlaneEqual |
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================ |
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*/ |
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qboolean PlaneEqual (plane_t *p, Vector& normal, vec_t dist, float normalEpsilon, float distEpsilon) |
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{ |
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#if 1 |
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if ( |
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fabs(p->normal[0] - normal[0]) < normalEpsilon |
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&& fabs(p->normal[1] - normal[1]) < normalEpsilon |
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&& fabs(p->normal[2] - normal[2]) < normalEpsilon |
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&& fabs(p->dist - dist) < distEpsilon ) |
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return true; |
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#else |
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if (p->normal[0] == normal[0] |
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&& p->normal[1] == normal[1] |
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&& p->normal[2] == normal[2] |
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&& p->dist == dist) |
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return true; |
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#endif |
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return false; |
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} |
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/* |
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================ |
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AddPlaneToHash |
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================ |
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*/ |
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void CMapFile::AddPlaneToHash (plane_t *p) |
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{ |
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int hash; |
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hash = (int)fabs(p->dist) / 8; |
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hash &= (PLANE_HASHES-1); |
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p->hash_chain = planehash[hash]; |
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planehash[hash] = p; |
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} |
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/* |
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================ |
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CreateNewFloatPlane |
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================ |
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*/ |
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int CMapFile::CreateNewFloatPlane (Vector& normal, vec_t dist) |
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{ |
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plane_t *p, temp; |
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if (VectorLength(normal) < 0.5) |
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g_MapError.ReportError ("FloatPlane: bad normal"); |
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// create a new plane |
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if (nummapplanes+2 > MAX_MAP_PLANES) |
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g_MapError.ReportError ("MAX_MAP_PLANES"); |
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p = &mapplanes[nummapplanes]; |
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VectorCopy (normal, p->normal); |
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p->dist = dist; |
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p->type = (p+1)->type = PlaneTypeForNormal (p->normal); |
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VectorSubtract (vec3_origin, normal, (p+1)->normal); |
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(p+1)->dist = -dist; |
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nummapplanes += 2; |
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// allways put axial planes facing positive first |
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if (p->type < 3) |
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{ |
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if (p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0) |
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{ |
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// flip order |
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temp = *p; |
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*p = *(p+1); |
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*(p+1) = temp; |
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AddPlaneToHash (p); |
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AddPlaneToHash (p+1); |
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return nummapplanes - 1; |
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} |
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} |
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AddPlaneToHash (p); |
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AddPlaneToHash (p+1); |
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return nummapplanes - 2; |
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} |
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/* |
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============== |
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SnapVector |
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============== |
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*/ |
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bool SnapVector (Vector& normal) |
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{ |
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int i; |
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for (i=0 ; i<3 ; i++) |
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{ |
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if ( fabs(normal[i] - 1) < RENDER_NORMAL_EPSILON ) |
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{ |
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VectorClear (normal); |
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normal[i] = 1; |
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return true; |
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} |
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if ( fabs(normal[i] - -1) < RENDER_NORMAL_EPSILON ) |
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{ |
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VectorClear (normal); |
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normal[i] = -1; |
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return true; |
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} |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Snaps normal to axis-aligned if it is within an epsilon of axial. |
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// Rounds dist to integer if it is within an epsilon of integer. |
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// Input : normal - Plane normal vector (assumed to be unit length). |
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// dist - Plane constant. |
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//----------------------------------------------------------------------------- |
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void SnapPlane(Vector &normal, vec_t &dist) |
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{ |
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SnapVector(normal); |
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if (fabs(dist - RoundInt(dist)) < RENDER_DIST_EPSILON) |
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{ |
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dist = RoundInt(dist); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Snaps normal to axis-aligned if it is within an epsilon of axial. |
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// Recalculates dist if the normal was snapped. Rounds dist to integer |
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// if it is within an epsilon of integer. |
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// Input : normal - Plane normal vector (assumed to be unit length). |
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// dist - Plane constant. |
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// p0, p1, p2 - Three points on the plane. |
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//----------------------------------------------------------------------------- |
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void SnapPlane(Vector &normal, vec_t &dist, const Vector &p0, const Vector &p1, const Vector &p2) |
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{ |
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if (SnapVector(normal)) |
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{ |
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// |
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// Calculate a new plane constant using the snapped normal. Use the |
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// centroid of the three plane points to minimize error. This is like |
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// rotating the plane around the centroid. |
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// |
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Vector p3 = (p0 + p1 + p2) / 3.0f; |
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dist = normal.Dot(p3); |
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if ( g_snapAxialPlanes ) |
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{ |
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dist = RoundInt(dist); |
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} |
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} |
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if (fabs(dist - RoundInt(dist)) < RENDER_DIST_EPSILON) |
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{ |
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dist = RoundInt(dist); |
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} |
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} |
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/* |
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============= |
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FindFloatPlane |
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============= |
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*/ |
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#ifndef USE_HASHING |
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int CMapFile::FindFloatPlane (Vector& normal, vec_t dist) |
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{ |
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int i; |
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plane_t *p; |
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SnapPlane(normal, dist); |
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for (i=0, p=mapplanes ; i<nummapplanes ; i++, p++) |
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{ |
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if (PlaneEqual (p, normal, dist, RENDER_NORMAL_EPSILON, RENDER_DIST_EPSILON)) |
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return i; |
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} |
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return CreateNewFloatPlane (normal, dist); |
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} |
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#else |
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int CMapFile::FindFloatPlane (Vector& normal, vec_t dist) |
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{ |
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int i; |
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plane_t *p; |
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int hash, h; |
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SnapPlane(normal, dist); |
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hash = (int)fabs(dist) / 8; |
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hash &= (PLANE_HASHES-1); |
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// search the border bins as well |
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for (i=-1 ; i<=1 ; i++) |
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{ |
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h = (hash+i)&(PLANE_HASHES-1); |
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for (p = planehash[h] ; p ; p=p->hash_chain) |
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{ |
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if (PlaneEqual (p, normal, dist, RENDER_NORMAL_EPSILON, RENDER_DIST_EPSILON)) |
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return p-mapplanes; |
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} |
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} |
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return CreateNewFloatPlane (normal, dist); |
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} |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Builds a plane normal and distance from three points on the plane. |
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// If the normal is nearly axial, it will be snapped to be axial. Looks |
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// up the plane in the unique planes. |
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// Input : p0, p1, p2 - Three points on the plane. |
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// Output : Returns the index of the plane in the planes list. |
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//----------------------------------------------------------------------------- |
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int CMapFile::PlaneFromPoints(const Vector &p0, const Vector &p1, const Vector &p2) |
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{ |
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Vector t1, t2, normal; |
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vec_t dist; |
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VectorSubtract (p0, p1, t1); |
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VectorSubtract (p2, p1, t2); |
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CrossProduct (t1, t2, normal); |
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VectorNormalize (normal); |
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dist = DotProduct (p0, normal); |
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SnapPlane(normal, dist, p0, p1, p2); |
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return FindFloatPlane (normal, dist); |
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} |
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/* |
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=========== |
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BrushContents |
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=========== |
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*/ |
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int BrushContents (mapbrush_t *b) |
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{ |
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int contents; |
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int unionContents = 0; |
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side_t *s; |
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int i; |
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s = &b->original_sides[0]; |
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contents = s->contents; |
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unionContents = contents; |
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for (i=1 ; i<b->numsides ; i++, s++) |
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{ |
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s = &b->original_sides[i]; |
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unionContents |= s->contents; |
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#if 0 |
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if (s->contents != contents) |
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{ |
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Msg("Brush %i: mixed face contents\n", b->id); |
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break; |
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} |
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#endif |
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} |
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// NOTE: we're making slime translucent so that it doesn't block lighting on things floating on its surface |
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int transparentContents = unionContents & (CONTENTS_WINDOW|CONTENTS_GRATE|CONTENTS_WATER|CONTENTS_SLIME); |
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if ( transparentContents ) |
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{ |
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contents |= transparentContents | CONTENTS_TRANSLUCENT; |
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contents &= ~CONTENTS_SOLID; |
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} |
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return contents; |
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} |
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//============================================================================ |
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bool IsAreaPortal( char const *pClassName ) |
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{ |
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// If the class name starts with "func_areaportal", then it's considered an area portal. |
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char const *pBaseName = "func_areaportal"; |
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char const *pCur = pBaseName; |
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while( *pCur && *pClassName ) |
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{ |
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if( *pCur != *pClassName ) |
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break; |
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++pCur; |
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++pClassName; |
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} |
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return *pCur == 0; |
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} |
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/* |
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================= |
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AddBrushBevels |
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Adds any additional planes necessary to allow the brush to be expanded |
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against axial bounding boxes |
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================= |
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*/ |
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void CMapFile::AddBrushBevels (mapbrush_t *b) |
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{ |
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int axis, dir; |
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int i, j, k, l, order; |
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side_t sidetemp; |
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brush_texture_t tdtemp; |
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side_t *s, *s2; |
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Vector normal; |
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float dist; |
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winding_t *w, *w2; |
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Vector vec, vec2; |
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float d; |
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// |
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// add the axial planes |
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// |
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order = 0; |
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for (axis=0 ; axis <3 ; axis++) |
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{ |
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for (dir=-1 ; dir <= 1 ; dir+=2, order++) |
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{ |
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// see if the plane is allready present |
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for (i=0, s=b->original_sides ; i<b->numsides ; i++,s++) |
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{ |
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if (mapplanes[s->planenum].normal[axis] == dir) |
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break; |
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} |
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if (i == b->numsides) |
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{ // add a new side |
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if (nummapbrushsides == MAX_MAP_BRUSHSIDES) |
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g_MapError.ReportError ("MAX_MAP_BRUSHSIDES"); |
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nummapbrushsides++; |
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b->numsides++; |
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VectorClear (normal); |
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normal[axis] = dir; |
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if (dir == 1) |
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dist = b->maxs[axis]; |
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else |
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dist = -b->mins[axis]; |
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s->planenum = FindFloatPlane (normal, dist); |
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s->texinfo = b->original_sides[0].texinfo; |
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s->contents = b->original_sides[0].contents; |
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s->bevel = true; |
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c_boxbevels++; |
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} |
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// if the plane is not in it canonical order, swap it |
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if (i != order) |
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{ |
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sidetemp = b->original_sides[order]; |
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b->original_sides[order] = b->original_sides[i]; |
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b->original_sides[i] = sidetemp; |
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j = b->original_sides - brushsides; |
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tdtemp = side_brushtextures[j+order]; |
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side_brushtextures[j+order] = side_brushtextures[j+i]; |
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side_brushtextures[j+i] = tdtemp; |
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} |
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} |
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} |
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// |
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// add the edge bevels |
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// |
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if (b->numsides == 6) |
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return; // pure axial |
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|
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// test the non-axial plane edges |
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for (i=6 ; i<b->numsides ; i++) |
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{ |
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s = b->original_sides + i; |
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w = s->winding; |
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if (!w) |
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continue; |
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for (j=0 ; j<w->numpoints ; j++) |
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{ |
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k = (j+1)%w->numpoints; |
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VectorSubtract (w->p[j], w->p[k], vec); |
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if (VectorNormalize (vec) < 0.5) |
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continue; |
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SnapVector (vec); |
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for (k=0 ; k<3 ; k++) |
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if ( vec[k] == -1 || vec[k] == 1) |
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break; // axial |
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if (k != 3) |
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continue; // only test non-axial edges |
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// try the six possible slanted axials from this edge |
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for (axis=0 ; axis <3 ; axis++) |
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{ |
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for (dir=-1 ; dir <= 1 ; dir+=2) |
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{ |
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// construct a plane |
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VectorClear (vec2); |
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vec2[axis] = dir; |
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CrossProduct (vec, vec2, normal); |
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if (VectorNormalize (normal) < 0.5) |
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continue; |
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dist = DotProduct (w->p[j], normal); |
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|
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// if all the points on all the sides are |
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// behind this plane, it is a proper edge bevel |
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for (k=0 ; k<b->numsides ; k++) |
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{ |
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// if this plane has allready been used, skip it |
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// NOTE: Use a larger tolerance for collision planes than for rendering planes |
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if ( PlaneEqual(&mapplanes[b->original_sides[k].planenum], normal, dist, 0.01f, 0.01f ) ) |
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break; |
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w2 = b->original_sides[k].winding; |
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if (!w2) |
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continue; |
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for (l=0 ; l<w2->numpoints ; l++) |
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{ |
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d = DotProduct (w2->p[l], normal) - dist; |
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if (d > 0.1) |
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break; // point in front |
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} |
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if (l != w2->numpoints) |
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break; |
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} |
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|
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if (k != b->numsides) |
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continue; // wasn't part of the outer hull |
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// add this plane |
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if (nummapbrushsides == MAX_MAP_BRUSHSIDES) |
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g_MapError.ReportError ("MAX_MAP_BRUSHSIDES"); |
|
nummapbrushsides++; |
|
s2 = &b->original_sides[b->numsides]; |
|
s2->planenum = FindFloatPlane (normal, dist); |
|
s2->texinfo = b->original_sides[0].texinfo; |
|
s2->contents = b->original_sides[0].contents; |
|
s2->bevel = true; |
|
c_edgebevels++; |
|
b->numsides++; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
MakeBrushWindings |
|
|
|
makes basewindigs for sides and mins / maxs for the brush |
|
================ |
|
*/ |
|
qboolean CMapFile::MakeBrushWindings (mapbrush_t *ob) |
|
{ |
|
int i, j; |
|
winding_t *w; |
|
side_t *side; |
|
plane_t *plane; |
|
|
|
ClearBounds (ob->mins, ob->maxs); |
|
|
|
for (i=0 ; i<ob->numsides ; i++) |
|
{ |
|
plane = &mapplanes[ob->original_sides[i].planenum]; |
|
w = BaseWindingForPlane (plane->normal, plane->dist); |
|
for (j=0 ; j<ob->numsides && w; j++) |
|
{ |
|
if (i == j) |
|
continue; |
|
if (ob->original_sides[j].bevel) |
|
continue; |
|
plane = &mapplanes[ob->original_sides[j].planenum^1]; |
|
// ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON); |
|
// adding an epsilon here, due to precision issues creating complex |
|
// displacement surfaces (cab) |
|
ChopWindingInPlace( &w, plane->normal, plane->dist, BRUSH_CLIP_EPSILON ); |
|
} |
|
|
|
side = &ob->original_sides[i]; |
|
side->winding = w; |
|
if (w) |
|
{ |
|
side->visible = true; |
|
for (j=0 ; j<w->numpoints ; j++) |
|
AddPointToBounds (w->p[j], ob->mins, ob->maxs); |
|
} |
|
} |
|
|
|
for (i=0 ; i<3 ; i++) |
|
{ |
|
if (ob->mins[i] < MIN_COORD_INTEGER || ob->maxs[i] > MAX_COORD_INTEGER) |
|
Msg("Brush %i: bounds out of range\n", ob->id); |
|
if (ob->mins[i] > MAX_COORD_INTEGER || ob->maxs[i] < MIN_COORD_INTEGER) |
|
Msg("Brush %i: no visible sides on brush\n", ob->id); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Takes all of the brushes from the current entity and adds them to the |
|
// world's brush list. Used by func_detail and func_areaportal. |
|
// THIS ROUTINE MAY ONLY BE USED DURING ENTITY LOADING. |
|
// Input : mapent - Entity whose brushes are to be moved to the world. |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MoveBrushesToWorld( entity_t *mapent ) |
|
{ |
|
int newbrushes; |
|
int worldbrushes; |
|
mapbrush_t *temp; |
|
int i; |
|
|
|
// this is pretty gross, because the brushes are expected to be |
|
// in linear order for each entity |
|
|
|
newbrushes = mapent->numbrushes; |
|
worldbrushes = entities[0].numbrushes; |
|
|
|
temp = (mapbrush_t *)malloc(newbrushes*sizeof(mapbrush_t)); |
|
memcpy (temp, mapbrushes + mapent->firstbrush, newbrushes*sizeof(mapbrush_t)); |
|
|
|
#if 0 // let them keep their original brush numbers |
|
for (i=0 ; i<newbrushes ; i++) |
|
temp[i].entitynum = 0; |
|
#endif |
|
|
|
// make space to move the brushes (overlapped copy) |
|
memmove (mapbrushes + worldbrushes + newbrushes, |
|
mapbrushes + worldbrushes, |
|
sizeof(mapbrush_t) * (nummapbrushes - worldbrushes - newbrushes) ); |
|
|
|
// copy the new brushes down |
|
memcpy (mapbrushes + worldbrushes, temp, sizeof(mapbrush_t) * newbrushes); |
|
|
|
// fix up indexes |
|
entities[0].numbrushes += newbrushes; |
|
for (i=1 ; i<num_entities ; i++) |
|
entities[i].firstbrush += newbrushes; |
|
free (temp); |
|
|
|
mapent->numbrushes = 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Takes all of the brushes from the current entity and adds them to the |
|
// world's brush list. Used by func_detail and func_areaportal. |
|
// Input : mapent - Entity whose brushes are to be moved to the world. |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MoveBrushesToWorldGeneral( entity_t *mapent ) |
|
{ |
|
int newbrushes; |
|
int worldbrushes; |
|
mapbrush_t *temp; |
|
int i; |
|
|
|
for( i = 0; i < nummapdispinfo; i++ ) |
|
{ |
|
if ( mapdispinfo[ i ].entitynum == ( mapent - entities ) ) |
|
{ |
|
mapdispinfo[ i ].entitynum = 0; |
|
} |
|
} |
|
|
|
// this is pretty gross, because the brushes are expected to be |
|
// in linear order for each entity |
|
newbrushes = mapent->numbrushes; |
|
worldbrushes = entities[0].numbrushes; |
|
|
|
temp = (mapbrush_t *)malloc(newbrushes*sizeof(mapbrush_t)); |
|
memcpy (temp, mapbrushes + mapent->firstbrush, newbrushes*sizeof(mapbrush_t)); |
|
|
|
#if 0 // let them keep their original brush numbers |
|
for (i=0 ; i<newbrushes ; i++) |
|
temp[i].entitynum = 0; |
|
#endif |
|
|
|
// make space to move the brushes (overlapped copy) |
|
memmove (mapbrushes + worldbrushes + newbrushes, |
|
mapbrushes + worldbrushes, |
|
sizeof(mapbrush_t) * (mapent->firstbrush - worldbrushes) ); |
|
|
|
|
|
// wwwxxxmmyyy |
|
|
|
// copy the new brushes down |
|
memcpy (mapbrushes + worldbrushes, temp, sizeof(mapbrush_t) * newbrushes); |
|
|
|
// fix up indexes |
|
entities[0].numbrushes += newbrushes; |
|
for (i=1 ; i<num_entities ; i++) |
|
{ |
|
if ( entities[ i ].firstbrush < mapent->firstbrush ) // if we use <=, then we'll remap the passed in ent, which we don't want to |
|
{ |
|
entities[ i ].firstbrush += newbrushes; |
|
} |
|
} |
|
free (temp); |
|
|
|
mapent->numbrushes = 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Iterates the sides of brush and removed CONTENTS_DETAIL from each side |
|
// Input : *brush - |
|
//----------------------------------------------------------------------------- |
|
void RemoveContentsDetailFromBrush( mapbrush_t *brush ) |
|
{ |
|
// Only valid on non-world brushes |
|
Assert( brush->entitynum != 0 ); |
|
|
|
side_t *s; |
|
int i; |
|
|
|
s = &brush->original_sides[0]; |
|
for ( i=0 ; i<brush->numsides ; i++, s++ ) |
|
{ |
|
if ( s->contents & CONTENTS_DETAIL ) |
|
{ |
|
s->contents &= ~CONTENTS_DETAIL; |
|
} |
|
} |
|
|
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Iterates all brushes in an entity and removes CONTENTS_DETAIL from all brushes |
|
// Input : *mapent - |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::RemoveContentsDetailFromEntity( entity_t *mapent ) |
|
{ |
|
int i; |
|
for ( i = 0; i < mapent->numbrushes; i++ ) |
|
{ |
|
int brushnum = mapent->firstbrush + i; |
|
|
|
mapbrush_t *brush = &mapbrushes[ brushnum ]; |
|
RemoveContentsDetailFromBrush( brush ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *pFile - |
|
// *pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispDistancesCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispDistancesKeyCallback, pMapDispInfo)); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : szKey - |
|
// szValue - |
|
// pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispDistancesKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
if (!strnicmp(szKey, "row", 3)) |
|
{ |
|
char szBuf[MAX_KEYVALUE_LEN]; |
|
strcpy(szBuf, szValue); |
|
|
|
int nCols = (1 << pMapDispInfo->power) + 1; |
|
int nRow = atoi(&szKey[3]); |
|
|
|
char *pszNext = strtok(szBuf, " "); |
|
int nIndex = nRow * nCols; |
|
|
|
while (pszNext != NULL) |
|
{ |
|
pMapDispInfo->dispDists[nIndex] = (float)atof(pszNext); |
|
pszNext = strtok(NULL, " "); |
|
nIndex++; |
|
} |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: load in the displacement info "chunk" from the .map file into the |
|
// vbsp map displacement info data structure |
|
// Output : return the index of the map displacement info |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispInfoCallback(CChunkFile *pFile, mapdispinfo_t **ppMapDispInfo ) |
|
{ |
|
// |
|
// check to see if we exceeded the maximum displacement info list size |
|
// |
|
if (nummapdispinfo > MAX_MAP_DISPINFO) |
|
{ |
|
g_MapError.ReportError( "ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO" ); |
|
} |
|
|
|
// get a pointer to the next available displacement info slot |
|
mapdispinfo_t *pMapDispInfo = &mapdispinfo[nummapdispinfo]; |
|
nummapdispinfo++; |
|
|
|
// |
|
// Set up handlers for the subchunks that we are interested in. |
|
// |
|
CChunkHandlerMap Handlers; |
|
Handlers.AddHandler("normals", (ChunkHandler_t)LoadDispNormalsCallback, pMapDispInfo); |
|
Handlers.AddHandler("distances", (ChunkHandler_t)LoadDispDistancesCallback, pMapDispInfo); |
|
Handlers.AddHandler("offsets", (ChunkHandler_t)LoadDispOffsetsCallback, pMapDispInfo); |
|
Handlers.AddHandler("alphas", (ChunkHandler_t)LoadDispAlphasCallback, pMapDispInfo); |
|
Handlers.AddHandler("triangle_tags", (ChunkHandler_t)LoadDispTriangleTagsCallback, pMapDispInfo); |
|
|
|
#ifdef VSVMFIO |
|
Handlers.AddHandler("offset_normals", (ChunkHandler_t)LoadDispOffsetNormalsCallback, pMapDispInfo); |
|
#endif // VSVMFIO |
|
|
|
// |
|
// Read the displacement chunk. |
|
// |
|
pFile->PushHandlers(&Handlers); |
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadDispInfoKeyCallback, pMapDispInfo); |
|
pFile->PopHandlers(); |
|
|
|
if (eResult == ChunkFile_Ok) |
|
{ |
|
// return a pointer to the displacement info |
|
*ppMapDispInfo = pMapDispInfo; |
|
} |
|
|
|
return(eResult); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *szKey - |
|
// *szValue - |
|
// *mapent - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispInfoKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
if (!stricmp(szKey, "power")) |
|
{ |
|
CChunkFile::ReadKeyValueInt(szValue, pMapDispInfo->power); |
|
} |
|
#ifdef VSVMFIO |
|
else if (!stricmp(szKey, "elevation")) |
|
{ |
|
CChunkFile::ReadKeyValueFloat(szValue, pMapDispInfo->m_elevation); |
|
} |
|
#endif // VSVMFIO |
|
else if (!stricmp(szKey, "uaxis")) |
|
{ |
|
CChunkFile::ReadKeyValueVector3(szValue, pMapDispInfo->uAxis); |
|
} |
|
else if (!stricmp(szKey, "vaxis")) |
|
{ |
|
CChunkFile::ReadKeyValueVector3(szValue, pMapDispInfo->vAxis); |
|
} |
|
else if( !stricmp( szKey, "startposition" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pMapDispInfo->startPosition ); |
|
} |
|
else if( !stricmp( szKey, "flags" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueInt( szValue, pMapDispInfo->flags ); |
|
} |
|
#if 0 // old data |
|
else if (!stricmp( szKey, "alpha" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector4( szValue, pMapDispInfo->alphaValues ); |
|
} |
|
#endif |
|
else if (!stricmp(szKey, "mintess")) |
|
{ |
|
CChunkFile::ReadKeyValueInt(szValue, pMapDispInfo->minTess); |
|
} |
|
else if (!stricmp(szKey, "smooth")) |
|
{ |
|
CChunkFile::ReadKeyValueFloat(szValue, pMapDispInfo->smoothingAngle); |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *pFile - |
|
// *pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispNormalsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispNormalsKeyCallback, pMapDispInfo)); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *szKey - |
|
// *szValue - |
|
// *pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispNormalsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
if (!strnicmp(szKey, "row", 3)) |
|
{ |
|
char szBuf[MAX_KEYVALUE_LEN]; |
|
strcpy(szBuf, szValue); |
|
|
|
int nCols = (1 << pMapDispInfo->power) + 1; |
|
int nRow = atoi(&szKey[3]); |
|
|
|
char *pszNext0 = strtok(szBuf, " "); |
|
char *pszNext1 = strtok(NULL, " "); |
|
char *pszNext2 = strtok(NULL, " "); |
|
|
|
int nIndex = nRow * nCols; |
|
|
|
while ((pszNext0 != NULL) && (pszNext1 != NULL) && (pszNext2 != NULL)) |
|
{ |
|
pMapDispInfo->vectorDisps[nIndex][0] = (float)atof(pszNext0); |
|
pMapDispInfo->vectorDisps[nIndex][1] = (float)atof(pszNext1); |
|
pMapDispInfo->vectorDisps[nIndex][2] = (float)atof(pszNext2); |
|
|
|
pszNext0 = strtok(NULL, " "); |
|
pszNext1 = strtok(NULL, " "); |
|
pszNext2 = strtok(NULL, " "); |
|
|
|
nIndex++; |
|
} |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *szKey - |
|
// *szValue - |
|
// *pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispOffsetsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispOffsetsKeyCallback, pMapDispInfo)); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *szKey - |
|
// *szValue - |
|
// *pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispOffsetsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
if (!strnicmp(szKey, "row", 3)) |
|
{ |
|
char szBuf[MAX_KEYVALUE_LEN]; |
|
strcpy(szBuf, szValue); |
|
|
|
int nCols = (1 << pMapDispInfo->power) + 1; |
|
int nRow = atoi(&szKey[3]); |
|
|
|
char *pszNext0 = strtok(szBuf, " "); |
|
char *pszNext1 = strtok(NULL, " "); |
|
char *pszNext2 = strtok(NULL, " "); |
|
|
|
int nIndex = nRow * nCols; |
|
|
|
while ((pszNext0 != NULL) && (pszNext1 != NULL) && (pszNext2 != NULL)) |
|
{ |
|
pMapDispInfo->vectorOffsets[nIndex][0] = (float)atof(pszNext0); |
|
pMapDispInfo->vectorOffsets[nIndex][1] = (float)atof(pszNext1); |
|
pMapDispInfo->vectorOffsets[nIndex][2] = (float)atof(pszNext2); |
|
|
|
pszNext0 = strtok(NULL, " "); |
|
pszNext1 = strtok(NULL, " "); |
|
pszNext2 = strtok(NULL, " "); |
|
|
|
nIndex++; |
|
} |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
|
|
#ifdef VSVMFIO |
|
ChunkFileResult_t LoadDispOffsetNormalsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispOffsetNormalsKeyCallback, pMapDispInfo)); |
|
} |
|
|
|
|
|
ChunkFileResult_t LoadDispOffsetNormalsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
if (!strnicmp(szKey, "row", 3)) |
|
{ |
|
char szBuf[MAX_KEYVALUE_LEN]; |
|
strcpy(szBuf, szValue); |
|
|
|
int nCols = (1 << pMapDispInfo->power) + 1; |
|
int nRow = atoi(&szKey[3]); |
|
|
|
char *pszNext0 = strtok(szBuf, " "); |
|
char *pszNext1 = strtok(NULL, " "); |
|
char *pszNext2 = strtok(NULL, " "); |
|
|
|
int nIndex = nRow * nCols; |
|
|
|
while ((pszNext0 != NULL) && (pszNext1 != NULL) && (pszNext2 != NULL)) |
|
{ |
|
pMapDispInfo->m_offsetNormals[nIndex][0] = (float)atof(pszNext0); |
|
pMapDispInfo->m_offsetNormals[nIndex][1] = (float)atof(pszNext1); |
|
pMapDispInfo->m_offsetNormals[nIndex][2] = (float)atof(pszNext2); |
|
|
|
pszNext0 = strtok(NULL, " "); |
|
pszNext1 = strtok(NULL, " "); |
|
pszNext2 = strtok(NULL, " "); |
|
|
|
nIndex++; |
|
} |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
#endif // VSVMFIO |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *szKey - |
|
// *szValue - |
|
// *pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispAlphasCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispAlphasKeyCallback, pMapDispInfo)); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *szKey - |
|
// *szValue - |
|
// *pDisp - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispAlphasKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
if (!strnicmp(szKey, "row", 3)) |
|
{ |
|
char szBuf[MAX_KEYVALUE_LEN]; |
|
strcpy(szBuf, szValue); |
|
|
|
int nCols = (1 << pMapDispInfo->power) + 1; |
|
int nRow = atoi(&szKey[3]); |
|
|
|
char *pszNext0 = strtok(szBuf, " "); |
|
|
|
int nIndex = nRow * nCols; |
|
|
|
while (pszNext0 != NULL) |
|
{ |
|
pMapDispInfo->alphaValues[nIndex] = (float)atof(pszNext0); |
|
pszNext0 = strtok(NULL, " "); |
|
nIndex++; |
|
} |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispTriangleTagsCallback(CChunkFile *pFile, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispTriangleTagsKeyCallback, pMapDispInfo)); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadDispTriangleTagsKeyCallback(const char *szKey, const char *szValue, mapdispinfo_t *pMapDispInfo) |
|
{ |
|
if ( !strnicmp( szKey, "row", 3 ) ) |
|
{ |
|
char szBuf[MAX_KEYVALUE_LEN]; |
|
strcpy( szBuf, szValue ); |
|
|
|
int nCols = ( 1 << pMapDispInfo->power ); |
|
int nRow = atoi( &szKey[3] ); |
|
|
|
char *pszNext = strtok( szBuf, " " ); |
|
|
|
int nIndex = nRow * nCols; |
|
int iTri = nIndex * 2; |
|
|
|
while ( pszNext != NULL ) |
|
{ |
|
// Collapse the tags here! |
|
unsigned short nTriTags = ( unsigned short )atoi( pszNext ); |
|
|
|
// Walkable |
|
bool bWalkable = ( ( nTriTags & COREDISPTRI_TAG_WALKABLE ) != 0 ); |
|
if ( ( ( nTriTags & COREDISPTRI_TAG_FORCE_WALKABLE_BIT ) != 0 ) ) |
|
{ |
|
bWalkable = ( ( nTriTags & COREDISPTRI_TAG_FORCE_WALKABLE_VAL ) != 0 ); |
|
} |
|
|
|
// Buildable |
|
bool bBuildable = ( ( nTriTags & COREDISPTRI_TAG_BUILDABLE ) != 0 ); |
|
if ( ( ( nTriTags & COREDISPTRI_TAG_FORCE_BUILDABLE_BIT ) != 0 ) ) |
|
{ |
|
bBuildable = ( ( nTriTags & COREDISPTRI_TAG_FORCE_BUILDABLE_VAL ) != 0 ); |
|
} |
|
|
|
nTriTags = 0; |
|
if ( bWalkable ) |
|
{ |
|
nTriTags |= DISPTRI_TAG_WALKABLE; |
|
} |
|
|
|
if ( bBuildable ) |
|
{ |
|
nTriTags |= DISPTRI_TAG_BUILDABLE; |
|
} |
|
|
|
pMapDispInfo->triTags[iTri] = nTriTags; |
|
pszNext = strtok( NULL, " " ); |
|
iTri++; |
|
} |
|
} |
|
|
|
return( ChunkFile_Ok ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : brushSideID - |
|
// Output : int |
|
//----------------------------------------------------------------------------- |
|
int CMapFile::SideIDToIndex( int brushSideID ) |
|
{ |
|
int i; |
|
for ( i = 0; i < nummapbrushsides; i++ ) |
|
{ |
|
if ( brushsides[i].id == brushSideID ) |
|
{ |
|
return i; |
|
} |
|
} |
|
Assert( 0 ); |
|
return -1; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *mapent - |
|
// *key - |
|
//----------------------------------------------------------------------------- |
|
void ConvertSideList( entity_t *mapent, char *key ) |
|
{ |
|
char *pszSideList = ValueForKey( mapent, key ); |
|
|
|
if (pszSideList) |
|
{ |
|
char *pszTmpList = ( char* )_alloca( strlen( pszSideList ) + 1 ); |
|
strcpy( pszTmpList, pszSideList ); |
|
|
|
bool bFirst = true; |
|
char szNewValue[1024]; |
|
szNewValue[0] = '\0'; |
|
|
|
const char *pszScan = strtok( pszTmpList, " " ); |
|
if ( !pszScan ) |
|
return; |
|
do |
|
{ |
|
int nSideID; |
|
|
|
if ( sscanf( pszScan, "%d", &nSideID ) == 1 ) |
|
{ |
|
int nIndex = g_LoadingMap->SideIDToIndex(nSideID); |
|
if (nIndex != -1) |
|
{ |
|
if (!bFirst) |
|
{ |
|
strcat( szNewValue, " " ); |
|
} |
|
else |
|
{ |
|
bFirst = false; |
|
} |
|
|
|
char szIndex[15]; |
|
itoa( nIndex, szIndex, 10 ); |
|
strcat( szNewValue, szIndex ); |
|
} |
|
} |
|
} while ( ( pszScan = strtok( NULL, " " ) ) ); |
|
|
|
SetKeyValue( mapent, key, szNewValue ); |
|
} |
|
} |
|
|
|
|
|
// Add all the sides referenced by info_no_dynamic_shadows entities to g_NoDynamicShadowSides. |
|
ChunkFileResult_t HandleNoDynamicShadowsEnt( entity_t *pMapEnt ) |
|
{ |
|
// Get the list of the sides. |
|
char *pSideList = ValueForKey( pMapEnt, "sides" ); |
|
|
|
// Parse the side list. |
|
char *pScan = strtok( pSideList, " " ); |
|
if( pScan ) |
|
{ |
|
do |
|
{ |
|
int brushSideID; |
|
if( sscanf( pScan, "%d", &brushSideID ) == 1 ) |
|
{ |
|
if ( g_NoDynamicShadowSides.Find( brushSideID ) == -1 ) |
|
g_NoDynamicShadowSides.AddToTail( brushSideID ); |
|
} |
|
} while( ( pScan = strtok( NULL, " " ) ) ); |
|
} |
|
|
|
// Clear out this entity. |
|
pMapEnt->epairs = NULL; |
|
return ( ChunkFile_Ok ); |
|
} |
|
|
|
|
|
static ChunkFileResult_t LoadOverlayDataTransitionKeyCallback( const char *szKey, const char *szValue, mapoverlay_t *pOverlay ) |
|
{ |
|
if ( !stricmp( szKey, "material" ) ) |
|
{ |
|
// Get the material name. |
|
const char *pMaterialName = szValue; |
|
if( g_ReplaceMaterials ) |
|
{ |
|
pMaterialName = ReplaceMaterialName( szValue ); |
|
} |
|
|
|
Assert( strlen( pMaterialName ) < OVERLAY_MAP_STRLEN ); |
|
if ( strlen( pMaterialName ) >= OVERLAY_MAP_STRLEN ) |
|
{ |
|
Error( "Overlay Material Name (%s) > OVERLAY_MAP_STRLEN (%d)", pMaterialName, OVERLAY_MAP_STRLEN ); |
|
return ChunkFile_Fail; |
|
} |
|
strcpy( pOverlay->szMaterialName, pMaterialName ); |
|
} |
|
else if ( !stricmp( szKey, "StartU") ) |
|
{ |
|
CChunkFile::ReadKeyValueFloat( szValue, pOverlay->flU[0] ); |
|
} |
|
else if ( !stricmp( szKey, "EndU" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueFloat( szValue, pOverlay->flU[1] ); |
|
} |
|
else if ( !stricmp( szKey, "StartV" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueFloat( szValue, pOverlay->flV[0] ); |
|
} |
|
else if ( !stricmp( szKey, "EndV" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueFloat( szValue, pOverlay->flV[1] ); |
|
} |
|
else if ( !stricmp( szKey, "BasisOrigin" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecOrigin ); |
|
} |
|
else if ( !stricmp( szKey, "BasisU" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecBasis[0] ); |
|
} |
|
else if ( !stricmp( szKey, "BasisV" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecBasis[1] ); |
|
} |
|
else if ( !stricmp( szKey, "BasisNormal" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecBasis[2] ); |
|
} |
|
else if ( !stricmp( szKey, "uv0" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecUVPoints[0] ); |
|
} |
|
else if ( !stricmp( szKey, "uv1" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecUVPoints[1] ); |
|
} |
|
else if ( !stricmp( szKey, "uv2" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecUVPoints[2] ); |
|
} |
|
else if ( !stricmp( szKey, "uv3" ) ) |
|
{ |
|
CChunkFile::ReadKeyValueVector3( szValue, pOverlay->vecUVPoints[3] ); |
|
} |
|
else if ( !stricmp( szKey, "sides" ) ) |
|
{ |
|
const char *pSideList = szValue; |
|
char *pTmpList = ( char* )_alloca( strlen( pSideList ) + 1 ); |
|
strcpy( pTmpList, pSideList ); |
|
const char *pScan = strtok( pTmpList, " " ); |
|
if ( !pScan ) |
|
return ChunkFile_Fail; |
|
|
|
pOverlay->aSideList.Purge(); |
|
pOverlay->aFaceList.Purge(); |
|
|
|
do |
|
{ |
|
int nSideId; |
|
if ( sscanf( pScan, "%d", &nSideId ) == 1 ) |
|
{ |
|
pOverlay->aSideList.AddToTail( nSideId ); |
|
} |
|
} while ( ( pScan = strtok( NULL, " " ) ) ); |
|
} |
|
|
|
return ChunkFile_Ok; |
|
} |
|
|
|
static ChunkFileResult_t LoadOverlayDataTransitionCallback( CChunkFile *pFile, int nParam ) |
|
{ |
|
int iOverlay = g_aMapWaterOverlays.AddToTail(); |
|
mapoverlay_t *pOverlay = &g_aMapWaterOverlays[iOverlay]; |
|
if ( !pOverlay ) |
|
return ChunkFile_Fail; |
|
|
|
pOverlay->nId = ( MAX_MAP_OVERLAYS + 1 ) + g_aMapWaterOverlays.Count() - 1; |
|
pOverlay->m_nRenderOrder = 0; |
|
|
|
ChunkFileResult_t eResult = pFile->ReadChunk( ( KeyHandler_t )LoadOverlayDataTransitionKeyCallback, pOverlay ); |
|
return eResult; |
|
} |
|
|
|
static ChunkFileResult_t LoadOverlayTransitionCallback( CChunkFile *pFile, int nParam ) |
|
{ |
|
CChunkHandlerMap Handlers; |
|
Handlers.AddHandler( "overlaydata", ( ChunkHandler_t )LoadOverlayDataTransitionCallback, 0 ); |
|
pFile->PushHandlers( &Handlers ); |
|
|
|
ChunkFileResult_t eResult = pFile->ReadChunk( NULL, NULL ); |
|
|
|
pFile->PopHandlers(); |
|
|
|
return eResult; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Iterates all brushes in a ladder entity, generates its mins and maxs. |
|
// These are stored in the object, since the brushes are going to go away. |
|
// Input : *mapent - |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::AddLadderKeys( entity_t *mapent ) |
|
{ |
|
Vector mins, maxs; |
|
ClearBounds( mins, maxs ); |
|
|
|
int i; |
|
for ( i = 0; i < mapent->numbrushes; i++ ) |
|
{ |
|
int brushnum = mapent->firstbrush + i; |
|
mapbrush_t *brush = &mapbrushes[ brushnum ]; |
|
|
|
AddPointToBounds( brush->mins, mins, maxs ); |
|
AddPointToBounds( brush->maxs, mins, maxs ); |
|
} |
|
|
|
char buf[16]; |
|
|
|
Q_snprintf( buf, sizeof(buf), "%2.2f", mins.x ); |
|
SetKeyValue( mapent, "mins.x", buf ); |
|
|
|
Q_snprintf( buf, sizeof(buf), "%2.2f", mins.y ); |
|
SetKeyValue( mapent, "mins.y", buf ); |
|
|
|
Q_snprintf( buf, sizeof(buf), "%2.2f", mins.z ); |
|
SetKeyValue( mapent, "mins.z", buf ); |
|
|
|
Q_snprintf( buf, sizeof(buf), "%2.2f", maxs.x ); |
|
SetKeyValue( mapent, "maxs.x", buf ); |
|
|
|
Q_snprintf( buf, sizeof(buf), "%2.2f", maxs.y ); |
|
SetKeyValue( mapent, "maxs.y", buf ); |
|
|
|
Q_snprintf( buf, sizeof(buf), "%2.2f", maxs.z ); |
|
SetKeyValue( mapent, "maxs.z", buf ); |
|
} |
|
|
|
ChunkFileResult_t LoadEntityCallback(CChunkFile *pFile, int nParam) |
|
{ |
|
return g_LoadingMap->LoadEntityCallback( pFile, nParam ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *pFile - |
|
// ulParam - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t CMapFile::LoadEntityCallback(CChunkFile *pFile, int nParam) |
|
{ |
|
if (num_entities == MAX_MAP_ENTITIES) |
|
{ |
|
// Exits. |
|
g_MapError.ReportError ("num_entities == MAX_MAP_ENTITIES"); |
|
} |
|
|
|
entity_t *mapent = &entities[num_entities]; |
|
num_entities++; |
|
memset(mapent, 0, sizeof(*mapent)); |
|
mapent->firstbrush = nummapbrushes; |
|
mapent->numbrushes = 0; |
|
//mapent->portalareas[0] = -1; |
|
//mapent->portalareas[1] = -1; |
|
|
|
LoadEntity_t LoadEntity; |
|
LoadEntity.pEntity = mapent; |
|
|
|
// No default flags/contents |
|
LoadEntity.nBaseFlags = 0; |
|
LoadEntity.nBaseContents = 0; |
|
|
|
// |
|
// Set up handlers for the subchunks that we are interested in. |
|
// |
|
CChunkHandlerMap Handlers; |
|
Handlers.AddHandler("solid", (ChunkHandler_t)::LoadSolidCallback, &LoadEntity); |
|
Handlers.AddHandler("connections", (ChunkHandler_t)LoadConnectionsCallback, &LoadEntity); |
|
Handlers.AddHandler( "overlaytransition", ( ChunkHandler_t )LoadOverlayTransitionCallback, 0 ); |
|
|
|
// |
|
// Read the entity chunk. |
|
// |
|
pFile->PushHandlers(&Handlers); |
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadEntityKeyCallback, &LoadEntity); |
|
pFile->PopHandlers(); |
|
|
|
if (eResult == ChunkFile_Ok) |
|
{ |
|
GetVectorForKey (mapent, "origin", mapent->origin); |
|
|
|
const char *pMinDXLevelStr = ValueForKey( mapent, "mindxlevel" ); |
|
const char *pMaxDXLevelStr = ValueForKey( mapent, "maxdxlevel" ); |
|
if( *pMinDXLevelStr != '\0' || *pMaxDXLevelStr != '\0' ) |
|
{ |
|
int min = 0; |
|
int max = 0; |
|
if( *pMinDXLevelStr ) |
|
{ |
|
min = atoi( pMinDXLevelStr ); |
|
} |
|
if( *pMaxDXLevelStr ) |
|
{ |
|
max = atoi( pMaxDXLevelStr ); |
|
} |
|
|
|
// Set min and max to default values. |
|
if( min == 0 ) |
|
{ |
|
min = g_nDXLevel; |
|
} |
|
if( max == 0 ) |
|
{ |
|
max = g_nDXLevel; |
|
} |
|
if( ( g_nDXLevel != 0 ) && ( g_nDXLevel < min || g_nDXLevel > max ) ) |
|
{ |
|
mapent->numbrushes = 0; |
|
mapent->epairs = NULL; |
|
return(ChunkFile_Ok); |
|
} |
|
} |
|
|
|
// offset all of the planes and texinfo |
|
if ( mapent->origin[0] || mapent->origin[1] || mapent->origin[2] ) |
|
{ |
|
for (int i=0 ; i<mapent->numbrushes ; i++) |
|
{ |
|
mapbrush_t *b = &mapbrushes[mapent->firstbrush + i]; |
|
for (int j=0 ; j<b->numsides ; j++) |
|
{ |
|
side_t *s = &b->original_sides[j]; |
|
vec_t newdist = mapplanes[s->planenum].dist - DotProduct (mapplanes[s->planenum].normal, mapent->origin); |
|
s->planenum = FindFloatPlane (mapplanes[s->planenum].normal, newdist); |
|
if ( !onlyents ) |
|
{ |
|
s->texinfo = TexinfoForBrushTexture (&mapplanes[s->planenum], &side_brushtextures[s-brushsides], mapent->origin); |
|
} |
|
} |
|
MakeBrushWindings (b); |
|
} |
|
} |
|
|
|
// |
|
// func_detail brushes are moved into the world entity. The CONTENTS_DETAIL flag was set by the loader. |
|
// |
|
const char *pClassName = ValueForKey( mapent, "classname" ); |
|
|
|
if ( !strcmp( "func_detail", pClassName ) ) |
|
{ |
|
MoveBrushesToWorld (mapent); |
|
mapent->numbrushes = 0; |
|
|
|
// clear out this entity |
|
mapent->epairs = NULL; |
|
return(ChunkFile_Ok); |
|
} |
|
|
|
// these get added to a list for processing the portal file |
|
// but aren't necessary to emit to the BSP |
|
if ( !strcmp( "func_viscluster", pClassName ) ) |
|
{ |
|
AddVisCluster(mapent); |
|
return(ChunkFile_Ok); |
|
} |
|
|
|
// |
|
// func_ladder brushes are moved into the world entity. We convert the func_ladder to an info_ladder |
|
// that holds the ladder's mins and maxs, and leave the entity. This helps the bots figure out ladders. |
|
// |
|
if ( !strcmp( "func_ladder", pClassName ) ) |
|
{ |
|
AddLadderKeys( mapent ); |
|
|
|
MoveBrushesToWorld (mapent); |
|
|
|
// Convert to info_ladder entity |
|
SetKeyValue( mapent, "classname", "info_ladder" ); |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
if( !strcmp( "env_cubemap", pClassName ) ) |
|
{ |
|
if( ( g_nDXLevel == 0 ) || ( g_nDXLevel >= 70 ) ) |
|
{ |
|
const char *pSideListStr = ValueForKey( mapent, "sides" ); |
|
int size; |
|
size = IntForKey( mapent, "cubemapsize" ); |
|
Cubemap_InsertSample( mapent->origin, size ); |
|
Cubemap_SaveBrushSides( pSideListStr ); |
|
} |
|
// clear out this entity |
|
mapent->epairs = NULL; |
|
return(ChunkFile_Ok); |
|
} |
|
|
|
if ( !strcmp( "test_sidelist", pClassName ) ) |
|
{ |
|
ConvertSideList(mapent, "sides"); |
|
return ChunkFile_Ok; |
|
} |
|
|
|
if ( !strcmp( "info_overlay", pClassName ) ) |
|
{ |
|
int iAccessorID = Overlay_GetFromEntity( mapent ); |
|
|
|
if ( iAccessorID < 0 ) |
|
{ |
|
// Clear out this entity. |
|
mapent->epairs = NULL; |
|
} |
|
else |
|
{ |
|
// Convert to info_overlay_accessor entity |
|
SetKeyValue( mapent, "classname", "info_overlay_accessor" ); |
|
|
|
// Remember the id for accessing the overlay |
|
char buf[16]; |
|
Q_snprintf( buf, sizeof(buf), "%i", iAccessorID ); |
|
SetKeyValue( mapent, "OverlayID", buf ); |
|
} |
|
|
|
return ( ChunkFile_Ok ); |
|
} |
|
|
|
if ( !strcmp( "info_overlay_transition", pClassName ) ) |
|
{ |
|
// Clear out this entity. |
|
mapent->epairs = NULL; |
|
return ( ChunkFile_Ok ); |
|
} |
|
|
|
if ( Q_stricmp( pClassName, "info_no_dynamic_shadow" ) == 0 ) |
|
{ |
|
return HandleNoDynamicShadowsEnt( mapent ); |
|
} |
|
|
|
if ( Q_stricmp( pClassName, "func_instance_parms" ) == 0 ) |
|
{ |
|
// Clear out this entity. |
|
mapent->epairs = NULL; |
|
return ( ChunkFile_Ok ); |
|
} |
|
|
|
// areaportal entities move their brushes, but don't eliminate |
|
// the entity |
|
if( IsAreaPortal( pClassName ) ) |
|
{ |
|
char str[128]; |
|
|
|
if (mapent->numbrushes != 1) |
|
{ |
|
Error ("Entity %i: func_areaportal can only be a single brush", num_entities-1); |
|
} |
|
|
|
mapbrush_t *b = &mapbrushes[nummapbrushes-1]; |
|
b->contents = CONTENTS_AREAPORTAL; |
|
c_areaportals++; |
|
mapent->areaportalnum = c_areaportals; |
|
|
|
// set the portal number as "portalnumber" |
|
sprintf (str, "%i", c_areaportals); |
|
SetKeyValue (mapent, "portalnumber", str); |
|
|
|
MoveBrushesToWorld (mapent); |
|
return(ChunkFile_Ok); |
|
} |
|
|
|
#ifdef VSVMFIO |
|
if ( !Q_stricmp( pClassName, "light" ) ) |
|
{ |
|
CVmfImport::GetVmfImporter()->ImportLightCallback( |
|
ValueForKey( mapent, "hammerid" ), |
|
ValueForKey( mapent, "origin" ), |
|
ValueForKey( mapent, "_light" ), |
|
ValueForKey( mapent, "_lightHDR" ), |
|
ValueForKey( mapent, "_lightscaleHDR" ), |
|
ValueForKey( mapent, "_quadratic_attn" ) ); |
|
} |
|
|
|
if ( !Q_stricmp( pClassName, "light_spot" ) ) |
|
{ |
|
CVmfImport::GetVmfImporter()->ImportLightSpotCallback( |
|
ValueForKey( mapent, "hammerid" ), |
|
ValueForKey( mapent, "origin" ), |
|
ValueForKey( mapent, "angles" ), |
|
ValueForKey( mapent, "pitch" ), |
|
ValueForKey( mapent, "_light" ), |
|
ValueForKey( mapent, "_lightHDR" ), |
|
ValueForKey( mapent, "_lightscaleHDR" ), |
|
ValueForKey( mapent, "_quadratic_attn" ), |
|
ValueForKey( mapent, "_inner_cone" ), |
|
ValueForKey( mapent, "_cone" ), |
|
ValueForKey( mapent, "_exponent" ) ); |
|
} |
|
|
|
if ( !Q_stricmp( pClassName, "light_dynamic" ) ) |
|
{ |
|
CVmfImport::GetVmfImporter()->ImportLightDynamicCallback( |
|
ValueForKey( mapent, "hammerid" ), |
|
ValueForKey( mapent, "origin" ), |
|
ValueForKey( mapent, "angles" ), |
|
ValueForKey( mapent, "pitch" ), |
|
ValueForKey( mapent, "_light" ), |
|
ValueForKey( mapent, "_quadratic_attn" ), |
|
ValueForKey( mapent, "_inner_cone" ), |
|
ValueForKey( mapent, "_cone" ), |
|
ValueForKey( mapent, "brightness" ), |
|
ValueForKey( mapent, "distance" ), |
|
ValueForKey( mapent, "spotlight_radius" ) ); |
|
} |
|
|
|
if ( !Q_stricmp( pClassName, "light_environment" ) ) |
|
{ |
|
CVmfImport::GetVmfImporter()->ImportLightEnvironmentCallback( |
|
ValueForKey( mapent, "hammerid" ), |
|
ValueForKey( mapent, "origin" ), |
|
ValueForKey( mapent, "angles" ), |
|
ValueForKey( mapent, "pitch" ), |
|
ValueForKey( mapent, "_light" ), |
|
ValueForKey( mapent, "_lightHDR" ), |
|
ValueForKey( mapent, "_lightscaleHDR" ), |
|
ValueForKey( mapent, "_ambient" ), |
|
ValueForKey( mapent, "_ambientHDR" ), |
|
ValueForKey( mapent, "_AmbientScaleHDR" ), |
|
ValueForKey( mapent, "SunSpreadAngle" ) ); |
|
} |
|
|
|
const char *pModel = ValueForKey( mapent, "model" ); |
|
if ( pModel && Q_strlen( pModel ) ) |
|
{ |
|
CVmfImport::GetVmfImporter()->ImportModelCallback( |
|
pModel, |
|
ValueForKey( mapent, "hammerid" ), |
|
ValueForKey( mapent, "angles" ), |
|
ValueForKey( mapent, "origin" ), |
|
MDagPath() ); |
|
} |
|
#endif // VSVMFIO |
|
|
|
// If it's not in the world at this point, unmark CONTENTS_DETAIL from all sides... |
|
if ( mapent != &entities[ 0 ] ) |
|
{ |
|
RemoveContentsDetailFromEntity( mapent ); |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
return(eResult); |
|
} |
|
|
|
|
|
entity_t* EntityByName( char const *pTestName ) |
|
{ |
|
if( !pTestName ) |
|
return 0; |
|
|
|
for( int i=0; i < g_MainMap->num_entities; i++ ) |
|
{ |
|
entity_t *e = &g_MainMap->entities[i]; |
|
|
|
const char *pName = ValueForKey( e, "targetname" ); |
|
if( stricmp( pName, pTestName ) == 0 ) |
|
return e; |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
|
|
void CMapFile::ForceFuncAreaPortalWindowContents() |
|
{ |
|
// Now go through all areaportal entities and force CONTENTS_WINDOW |
|
// on the brushes of the bmodels they point at. |
|
char *targets[] = {"target", "BackgroundBModel"}; |
|
int nTargets = sizeof(targets) / sizeof(targets[0]); |
|
|
|
for( int i=0; i < num_entities; i++ ) |
|
{ |
|
entity_t *e = &entities[i]; |
|
|
|
const char *pClassName = ValueForKey( e, "classname" ); |
|
|
|
// Don't do this on "normal" func_areaportal entities. Those are tied to doors |
|
// and should be opaque when closed. But areaportal windows (and any other |
|
// distance-based areaportals) should be windows because they are normally open/transparent |
|
if( !IsAreaPortal( pClassName ) || !Q_stricmp( pClassName, "func_areaportal" ) ) |
|
continue; |
|
|
|
// const char *pTestEntName = ValueForKey( e, "targetname" ); |
|
|
|
for( int iTarget=0; iTarget < nTargets; iTarget++ ) |
|
{ |
|
char const *pEntName = ValueForKey( e, targets[iTarget] ); |
|
if( !pEntName[0] ) |
|
continue; |
|
|
|
entity_t *pBrushEnt = EntityByName( pEntName ); |
|
if( !pBrushEnt ) |
|
continue; |
|
|
|
for( int iBrush=0; iBrush < pBrushEnt->numbrushes; iBrush++ ) |
|
{ |
|
mapbrushes[pBrushEnt->firstbrush + iBrush].contents &= ~CONTENTS_SOLID; |
|
mapbrushes[pBrushEnt->firstbrush + iBrush].contents |= CONTENTS_TRANSLUCENT | CONTENTS_WINDOW; |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
// ============ Instancing ============ |
|
|
|
// #define MERGE_INSTANCE_DEBUG_INFO 1 |
|
|
|
#define INSTANCE_VARIABLE_KEY "replace" |
|
|
|
static GameData GD; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will read in a standard key / value file |
|
// Input : pFilename - the absolute name of the file to read |
|
// Output : returns the KeyValues of the file, NULL if the file could not be read. |
|
//----------------------------------------------------------------------------- |
|
static KeyValues *ReadKeyValuesFile( const char *pFilename ) |
|
{ |
|
// Read in the gameinfo.txt file and null-terminate it. |
|
FILE *fp = fopen( pFilename, "rb" ); |
|
if ( !fp ) |
|
return NULL; |
|
CUtlVector<char> buf; |
|
fseek( fp, 0, SEEK_END ); |
|
buf.SetSize( ftell( fp ) + 1 ); |
|
fseek( fp, 0, SEEK_SET ); |
|
fread( buf.Base(), 1, buf.Count()-1, fp ); |
|
fclose( fp ); |
|
buf[buf.Count()-1] = 0; |
|
|
|
KeyValues *kv = new KeyValues( "" ); |
|
if ( !kv->LoadFromBuffer( pFilename, buf.Base() ) ) |
|
{ |
|
kv->deleteThis(); |
|
return NULL; |
|
} |
|
|
|
return kv; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will set a secondary lookup path for instances. |
|
// Input : pszInstancePath - the secondary lookup path |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::SetInstancePath( const char *pszInstancePath ) |
|
{ |
|
strcpy( m_InstancePath, pszInstancePath ); |
|
V_strlower( m_InstancePath ); |
|
V_FixSlashes( m_InstancePath ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: This function will attempt to find a full path given the base and relative names. |
|
// Input : pszBaseFileName - the base file that referenced this instance |
|
// pszInstanceFileName - the relative file name of this instance |
|
// Output : Returns true if it was able to locate the file |
|
// pszOutFileName - the full path to the file name if located |
|
//----------------------------------------------------------------------------- |
|
bool CMapFile::DeterminePath( const char *pszBaseFileName, const char *pszInstanceFileName, char *pszOutFileName ) |
|
{ |
|
char szInstanceFileNameFixed[ MAX_PATH ]; |
|
const char *pszMapPath = "\\maps\\"; |
|
|
|
strcpy( szInstanceFileNameFixed, pszInstanceFileName ); |
|
V_SetExtension( szInstanceFileNameFixed, ".vmf", sizeof( szInstanceFileNameFixed ) ); |
|
V_FixSlashes( szInstanceFileNameFixed ); |
|
|
|
// first, try to find a relative location based upon the Base file name |
|
strcpy( pszOutFileName, pszBaseFileName ); |
|
V_StripFilename( pszOutFileName ); |
|
|
|
strcat( pszOutFileName, "\\" ); |
|
strcat( pszOutFileName, szInstanceFileNameFixed ); |
|
|
|
if ( g_pFullFileSystem->FileExists( pszOutFileName ) ) |
|
{ |
|
return true; |
|
} |
|
|
|
// second, try to find the master 'maps' directory and make it relative from that |
|
strcpy( pszOutFileName, pszBaseFileName ); |
|
V_StripFilename( pszOutFileName ); |
|
V_RemoveDotSlashes( pszOutFileName ); |
|
V_FixDoubleSlashes( pszOutFileName ); |
|
V_strlower( pszOutFileName ); |
|
strcat( pszOutFileName, "\\" ); |
|
|
|
char *pos = strstr( pszOutFileName, pszMapPath ); |
|
if ( pos ) |
|
{ |
|
pos += strlen( pszMapPath ); |
|
*pos = 0; |
|
strcat( pszOutFileName, szInstanceFileNameFixed ); |
|
|
|
if ( g_pFullFileSystem->FileExists( pszOutFileName ) ) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
if ( m_InstancePath[ 0 ] != 0 ) |
|
{ |
|
sprintf( szInstanceFileNameFixed, "%s%s", m_InstancePath, pszInstanceFileName ); |
|
|
|
if ( g_pFullFileSystem->FileExists( szInstanceFileNameFixed, "GAME" ) ) |
|
{ |
|
char FullPath[ MAX_PATH ]; |
|
g_pFullFileSystem->RelativePathToFullPath( szInstanceFileNameFixed, "GAME", FullPath, sizeof( FullPath ) ); |
|
strcpy( pszOutFileName, FullPath ); |
|
|
|
return true; |
|
} |
|
} |
|
|
|
pszOutFileName[ 0 ] = 0; |
|
|
|
return false; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will check the main map for any func_instances. It will |
|
// also attempt to load in the gamedata file for instancing remapping help. |
|
// Input : none |
|
// Output : none |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::CheckForInstances( const char *pszFileName ) |
|
{ |
|
if ( this != g_MainMap ) |
|
{ // all sub-instances will be appended to the main map master list as they are read in |
|
// so the main loop below will naturally get to the appended ones. |
|
return; |
|
} |
|
|
|
char GameInfoPath[ MAX_PATH ]; |
|
|
|
g_pFullFileSystem->RelativePathToFullPath( "gameinfo.txt", "MOD", GameInfoPath, sizeof( GameInfoPath ) ); |
|
KeyValues *GameInfoKV = ReadKeyValuesFile( GameInfoPath ); |
|
if ( !GameInfoKV ) |
|
{ |
|
Msg( "Could not locate gameinfo.txt for Instance Remapping at %s\n", GameInfoPath ); |
|
return; |
|
} |
|
|
|
const char *InstancePath = GameInfoKV->GetString( "InstancePath", NULL ); |
|
if ( InstancePath ) |
|
{ |
|
CMapFile::SetInstancePath( InstancePath ); |
|
} |
|
|
|
const char *GameDataFile = GameInfoKV->GetString( "GameData", NULL ); |
|
if ( !GameDataFile ) |
|
{ |
|
Msg( "Could not locate 'GameData' key in %s\n", GameInfoPath ); |
|
return; |
|
} |
|
|
|
char FDGPath[ MAX_PATH ]; |
|
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) ) |
|
{ |
|
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, NULL, FDGPath, sizeof( FDGPath ) ) ) |
|
{ |
|
Msg( "Could not locate GameData file %s\n", GameDataFile ); |
|
} |
|
} |
|
|
|
GD.Load( FDGPath ); |
|
|
|
// this list will grow as instances are merged onto it. sub-instances are merged and |
|
// automatically done in this processing. |
|
for ( int i = 0; i < num_entities; i++ ) |
|
{ |
|
char *pEntity = ValueForKey( &entities[ i ], "classname" ); |
|
if ( !strcmp( pEntity, "func_instance" ) ) |
|
{ |
|
char *pInstanceFile = ValueForKey( &entities[ i ], "file" ); |
|
if ( pInstanceFile[ 0 ] ) |
|
{ |
|
char InstancePath[ MAX_PATH ]; |
|
bool bLoaded = false; |
|
|
|
if ( DeterminePath( pszFileName, pInstanceFile, InstancePath ) ) |
|
{ |
|
if ( LoadMapFile( InstancePath ) ) |
|
{ |
|
MergeInstance( &entities[ i ], g_LoadingMap ); |
|
delete g_LoadingMap; |
|
bLoaded = true; |
|
} |
|
} |
|
|
|
if ( bLoaded == false ) |
|
{ |
|
Color red( 255, 0, 0, 255 ); |
|
|
|
ColorSpewMessage( SPEW_ERROR, &red, "Could not open instance file %s\n", pInstanceFile ); |
|
} |
|
} |
|
|
|
entities[ i ].numbrushes = 0; |
|
entities[ i ].epairs = NULL; |
|
} |
|
} |
|
|
|
g_LoadingMap = this; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will do all of the necessary work to merge the instance |
|
// into the main map. |
|
// Input : pInstanceEntity - the entity of the func_instance |
|
// Instance - the map file of the instance |
|
// Output : none |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MergeInstance( entity_t *pInstanceEntity, CMapFile *Instance ) |
|
{ |
|
matrix3x4_t mat; |
|
QAngle angles; |
|
Vector OriginOffset = pInstanceEntity->origin; |
|
|
|
m_InstanceCount++; |
|
|
|
GetAnglesForKey( pInstanceEntity, "angles", angles ); |
|
AngleMatrix( angles, OriginOffset, mat ); |
|
|
|
#ifdef MERGE_INSTANCE_DEBUG_INFO |
|
Msg( "Instance Remapping: O:( %g, %g, %g ) A:( %g, %g, %g )\n", OriginOffset.x, OriginOffset.y, OriginOffset.z, angles.x, angles.y, angles.z ); |
|
#endif // #ifdef MERGE_INSTANCE_DEBUG_INFO |
|
MergePlanes( pInstanceEntity, Instance, OriginOffset, angles, mat ); |
|
MergeBrushes( pInstanceEntity, Instance, OriginOffset, angles, mat ); |
|
MergeBrushSides( pInstanceEntity, Instance, OriginOffset, angles, mat ); |
|
MergeEntities( pInstanceEntity, Instance, OriginOffset, angles, mat ); |
|
MergeOverlays( pInstanceEntity, Instance, OriginOffset, angles, mat ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will merge in the map planes from the instance into |
|
// the main map. |
|
// Input : pInstanceEntity - the entity of the func_instance |
|
// Instance - the map file of the instance |
|
// InstanceOrigin - the translation of the instance |
|
// InstanceAngle - the rotation of the instance |
|
// InstanceMatrix - the translation / rotation matrix of the instance |
|
// Output : none |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MergePlanes( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix ) |
|
{ |
|
// Each pair of planes needs to be added to the main map |
|
for ( int i = 0; i < Instance->nummapplanes; i += 2 ) |
|
{ |
|
FindFloatPlane( Instance->mapplanes[i].normal, Instance->mapplanes[i].dist ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will merge in the map brushes from the instance into |
|
// the main map. |
|
// Input : pInstanceEntity - the entity of the func_instance |
|
// Instance - the map file of the instance |
|
// InstanceOrigin - the translation of the instance |
|
// InstanceAngle - the rotation of the instance |
|
// InstanceMatrix - the translation / rotation matrix of the instance |
|
// Output : none |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MergeBrushes( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix ) |
|
{ |
|
int max_brush_id = 0; |
|
|
|
for( int i = 0; i < nummapbrushes; i++ ) |
|
{ |
|
if ( mapbrushes[ i ].id > max_brush_id ) |
|
{ |
|
max_brush_id = mapbrushes[ i ].id; |
|
} |
|
} |
|
|
|
for( int i = 0; i < Instance->nummapbrushes; i++ ) |
|
{ |
|
mapbrushes[ nummapbrushes + i ] = Instance->mapbrushes[ i ]; |
|
|
|
mapbrush_t *brush = &mapbrushes[ nummapbrushes + i ]; |
|
brush->entitynum += num_entities; |
|
brush->brushnum += nummapbrushes; |
|
|
|
if ( i < Instance->entities[ 0 ].numbrushes || ( brush->contents & CONTENTS_LADDER ) != 0 ) |
|
{ // world spawn brushes as well as ladders we physically move |
|
Vector minsIn = brush->mins; |
|
Vector maxsIn = brush->maxs; |
|
|
|
TransformAABB( InstanceMatrix, minsIn, maxsIn, brush->mins, brush->maxs ); |
|
} |
|
else |
|
{ |
|
} |
|
brush->id += max_brush_id; |
|
|
|
int index = brush->original_sides - Instance->brushsides; |
|
brush->original_sides = &brushsides[ nummapbrushsides + index ]; |
|
} |
|
|
|
nummapbrushes += Instance->nummapbrushes; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will merge in the map sides from the instance into |
|
// the main map. |
|
// Input : pInstanceEntity - the entity of the func_instance |
|
// Instance - the map file of the instance |
|
// InstanceOrigin - the translation of the instance |
|
// InstanceAngle - the rotation of the instance |
|
// InstanceMatrix - the translation / rotation matrix of the instance |
|
// Output : none |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MergeBrushSides( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix ) |
|
{ |
|
int max_side_id = 0; |
|
|
|
for( int i = 0; i < nummapbrushsides; i++ ) |
|
{ |
|
if ( brushsides[ i ].id > max_side_id ) |
|
{ |
|
max_side_id = brushsides[ i ].id; |
|
} |
|
} |
|
|
|
for( int i = 0; i < Instance->nummapbrushsides; i++ ) |
|
{ |
|
brushsides[ nummapbrushsides + i ] = Instance->brushsides[ i ]; |
|
|
|
side_t *side = &brushsides[ nummapbrushsides + i ]; |
|
// The planes got merged & remapped. So you need to search for the output plane index on each side |
|
// NOTE: You could optimize this by saving off an index map in MergePlanes |
|
side->planenum = FindFloatPlane( Instance->mapplanes[side->planenum].normal, Instance->mapplanes[side->planenum].dist ); |
|
side->id += max_side_id; |
|
|
|
// this could be pre-processed into a list for quicker checking |
|
bool bNeedsTranslation = ( side->pMapDisp && side->pMapDisp->entitynum == 0 ); |
|
if ( !bNeedsTranslation ) |
|
{ // check for sides that are part of the world spawn - those need translating |
|
for( int j = 0; j < Instance->entities[ 0 ].numbrushes; j++ ) |
|
{ |
|
int loc = Instance->mapbrushes[ j ].original_sides - Instance->brushsides; |
|
|
|
if ( i >= loc && i < ( loc + Instance->mapbrushes[ j ].numsides ) ) |
|
{ |
|
bNeedsTranslation = true; |
|
break; |
|
} |
|
} |
|
} |
|
if ( !bNeedsTranslation ) |
|
{ // sides for ladders are outside of the world spawn, but also need translating |
|
for( int j = Instance->entities[ 0 ].numbrushes; j < Instance->nummapbrushes; j++ ) |
|
{ |
|
int loc = Instance->mapbrushes[ j ].original_sides - Instance->brushsides; |
|
|
|
if ( i >= loc && i < ( loc + Instance->mapbrushes[ j ].numsides ) && ( Instance->mapbrushes[ j ].contents & CONTENTS_LADDER ) != 0 ) |
|
{ |
|
bNeedsTranslation = true; |
|
break; |
|
} |
|
} |
|
} |
|
if ( bNeedsTranslation ) |
|
{ // we only want to do the adjustment on world spawn brushes, not entity brushes |
|
if ( side->winding ) |
|
{ |
|
for( int point = 0; point < side->winding->numpoints; point++ ) |
|
{ |
|
Vector inPoint = side->winding->p[ point ]; |
|
VectorTransform( inPoint, InstanceMatrix, side->winding->p[ point ] ); |
|
} |
|
} |
|
|
|
int planenum = side->planenum; |
|
cplane_t inPlane, outPlane; |
|
inPlane.normal = mapplanes[ planenum ].normal; |
|
inPlane.dist = mapplanes[ planenum ].dist; |
|
|
|
MatrixTransformPlane( InstanceMatrix, inPlane, outPlane ); |
|
planenum = FindFloatPlane( outPlane.normal, outPlane.dist ); |
|
side->planenum = planenum; |
|
|
|
brush_texture_t bt = Instance->side_brushtextures[ i ]; |
|
|
|
VectorRotate( Instance->side_brushtextures[ i ].UAxis, InstanceMatrix, bt.UAxis ); |
|
VectorRotate( Instance->side_brushtextures[ i ].VAxis, InstanceMatrix, bt.VAxis ); |
|
bt.shift[ 0 ] -= InstanceOrigin.Dot( bt.UAxis ) / bt.textureWorldUnitsPerTexel[ 0 ]; |
|
bt.shift[ 1 ] -= InstanceOrigin.Dot( bt.VAxis ) / bt.textureWorldUnitsPerTexel[ 1 ]; |
|
|
|
if ( !onlyents ) |
|
{ |
|
side->texinfo = TexinfoForBrushTexture ( &mapplanes[ side->planenum ], &bt, vec3_origin ); |
|
} |
|
} |
|
|
|
if ( side->pMapDisp ) |
|
{ |
|
mapdispinfo_t *disp = side->pMapDisp; |
|
|
|
disp->brushSideID = side->id; |
|
Vector inPoint = disp->startPosition; |
|
VectorTransform( inPoint, InstanceMatrix, disp->startPosition ); |
|
|
|
disp->face.originalface = side; |
|
disp->face.texinfo = side->texinfo; |
|
disp->face.planenum = side->planenum; |
|
disp->entitynum += num_entities; |
|
|
|
for( int point = 0; point < disp->face.w->numpoints; point++ ) |
|
{ |
|
Vector inPoint = disp->face.w->p[ point ]; |
|
VectorTransform( inPoint, InstanceMatrix, disp->face.w->p[ point ] ); |
|
} |
|
|
|
} |
|
} |
|
|
|
nummapbrushsides += Instance->nummapbrushsides; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will look for replace parameters in the function instance |
|
// to see if there is anything in the epair that should be replaced. |
|
// Input : pPair - the epair with the value |
|
// pInstanceEntity - the func_instance that may ahve replace keywords |
|
// Output : pPair - the value field may be updated |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::ReplaceInstancePair( epair_t *pPair, entity_t *pInstanceEntity ) |
|
{ |
|
char Value[ MAX_KEYVALUE_LEN ], NewValue[ MAX_KEYVALUE_LEN ]; |
|
bool Overwritten = false; |
|
|
|
strcpy( NewValue, pPair->value ); |
|
for ( epair_t *epInstance = pInstanceEntity->epairs; epInstance != NULL; epInstance = epInstance->next ) |
|
{ |
|
if ( strnicmp( epInstance->key, INSTANCE_VARIABLE_KEY, strlen( INSTANCE_VARIABLE_KEY ) ) == 0 ) |
|
{ |
|
char InstanceVariable[ MAX_KEYVALUE_LEN ]; |
|
|
|
strcpy( InstanceVariable, epInstance->value ); |
|
|
|
char *ValuePos = strchr( InstanceVariable, ' ' ); |
|
if ( !ValuePos ) |
|
{ |
|
continue; |
|
} |
|
*ValuePos = 0; |
|
ValuePos++; |
|
|
|
strcpy( Value, NewValue ); |
|
if ( !V_StrSubst( Value, InstanceVariable, ValuePos, NewValue, sizeof( NewValue ), false ) ) |
|
{ |
|
Overwritten = true; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if ( !Overwritten && strcmp( pPair->value, NewValue ) != 0 ) |
|
{ |
|
free( pPair->value ); |
|
pPair->value = copystring( NewValue ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will merge in the entities from the instance into |
|
// the main map. |
|
// Input : pInstanceEntity - the entity of the func_instance |
|
// Instance - the map file of the instance |
|
// InstanceOrigin - the translation of the instance |
|
// InstanceAngle - the rotation of the instance |
|
// InstanceMatrix - the translation / rotation matrix of the instance |
|
// Output : none |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MergeEntities( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix ) |
|
{ |
|
int max_entity_id = 0; |
|
char temp[ 2048 ]; |
|
char NameFixup[ 128 ]; |
|
entity_t *WorldspawnEnt = NULL; |
|
GameData::TNameFixup FixupStyle; |
|
|
|
char *pTargetName = ValueForKey( pInstanceEntity, "targetname" ); |
|
char *pName = ValueForKey( pInstanceEntity, "name" ); |
|
if ( pTargetName[ 0 ] ) |
|
{ |
|
sprintf( NameFixup, "%s", pTargetName ); |
|
} |
|
else if ( pName[ 0 ] ) |
|
{ |
|
sprintf( NameFixup, "%s", pName ); |
|
} |
|
else |
|
{ |
|
sprintf( NameFixup, "InstanceAuto%d", m_InstanceCount ); |
|
} |
|
|
|
for( int i = 0; i < num_entities; i++ ) |
|
{ |
|
char *pID = ValueForKey( &entities[ i ], "hammerid" ); |
|
if ( pID[ 0 ] ) |
|
{ |
|
int value = atoi( pID ); |
|
if ( value > max_entity_id ) |
|
{ |
|
max_entity_id = value; |
|
} |
|
} |
|
} |
|
|
|
FixupStyle = ( GameData::TNameFixup )( IntForKey( pInstanceEntity, "fixup_style" ) ); |
|
|
|
for( int i = 0; i < Instance->num_entities; i++ ) |
|
{ |
|
entities[ num_entities + i ] = Instance->entities[ i ]; |
|
|
|
entity_t *entity = &entities[ num_entities + i ]; |
|
entity->firstbrush += ( nummapbrushes - Instance->nummapbrushes ); |
|
|
|
char *pID = ValueForKey( entity, "hammerid" ); |
|
if ( pID[ 0 ] ) |
|
{ |
|
int value = atoi( pID ); |
|
value += max_entity_id; |
|
sprintf( temp, "%d", value ); |
|
|
|
SetKeyValue( entity, "hammerid", temp ); |
|
} |
|
|
|
char *pEntity = ValueForKey( entity, "classname" ); |
|
if ( strcmpi( pEntity, "worldspawn" ) == 0 ) |
|
{ |
|
WorldspawnEnt = entity; |
|
} |
|
else |
|
{ |
|
Vector inOrigin = entity->origin; |
|
VectorTransform( inOrigin, InstanceMatrix, entity->origin ); |
|
|
|
// search for variables coming from the func_instance to replace inside of the instance |
|
// this is done before entity fixup, so fixup may occur on the replaced value. Not sure if this is a desired order of operation yet. |
|
for ( epair_t *ep = entity->epairs; ep != NULL; ep = ep->next ) |
|
{ |
|
ReplaceInstancePair( ep, pInstanceEntity ); |
|
} |
|
|
|
#ifdef MERGE_INSTANCE_DEBUG_INFO |
|
Msg( "Remapping class %s\n", pEntity ); |
|
#endif // #ifdef MERGE_INSTANCE_DEBUG_INFO |
|
GDclass *EntClass = GD.BeginInstanceRemap( pEntity, NameFixup, InstanceOrigin, InstanceAngle ); |
|
if ( EntClass ) |
|
{ |
|
for( int i = 0; i < EntClass->GetVariableCount(); i++ ) |
|
{ |
|
GDinputvariable *EntVar = EntClass->GetVariableAt( i ); |
|
char *pValue = ValueForKey( entity, ( char * )EntVar->GetName() ); |
|
if ( GD.RemapKeyValue( EntVar->GetName(), pValue, temp, FixupStyle ) ) |
|
{ |
|
#ifdef MERGE_INSTANCE_DEBUG_INFO |
|
Msg( " %d. Remapped %s: from %s to %s\n", i, EntVar->GetName(), pValue, temp ); |
|
#endif // #ifdef MERGE_INSTANCE_DEBUG_INFO |
|
SetKeyValue( entity, EntVar->GetName(), temp ); |
|
} |
|
else |
|
{ |
|
#ifdef MERGE_INSTANCE_DEBUG_INFO |
|
Msg( " %d. Ignored %s: %s\n", i, EntVar->GetName(), pValue ); |
|
#endif // #ifdef MERGE_INSTANCE_DEBUG_INFO |
|
} |
|
} |
|
} |
|
|
|
if ( strcmpi( pEntity, "func_simpleladder" ) == 0 ) |
|
{ // hate having to do this, but the key values are so screwed up |
|
AddLadderKeys( entity ); |
|
/* Vector vInNormal, vOutNormal; |
|
|
|
vInNormal.x = FloatForKey( entity, "normal.x" ); |
|
vInNormal.y = FloatForKey( entity, "normal.y" ); |
|
vInNormal.z = FloatForKey( entity, "normal.z" ); |
|
VectorRotate( vInNormal, InstanceMatrix, vOutNormal ); |
|
|
|
Q_snprintf( temp, sizeof( temp ), "%f", vOutNormal.x ); |
|
SetKeyValue( entity, "normal.x", temp ); |
|
|
|
Q_snprintf( temp, sizeof( temp ), "%f", vOutNormal.y ); |
|
SetKeyValue( entity, "normal.y", temp ); |
|
|
|
Q_snprintf( temp, sizeof( temp ), "%f", vOutNormal.z ); |
|
SetKeyValue( entity, "normal.z", temp );*/ |
|
} |
|
} |
|
|
|
#ifdef MERGE_INSTANCE_DEBUG_INFO |
|
Msg( "Instance Entity %d remapped to %d\n", i, num_entities + i ); |
|
Msg( " FirstBrush: from %d to %d\n", Instance->entities[ i ].firstbrush, entity->firstbrush ); |
|
Msg( " KV Pairs:\n" ); |
|
for ( epair_t *ep = entity->epairs; ep->next != NULL; ep = ep->next ) |
|
{ |
|
Msg( " %s %s\n", ep->key, ep->value ); |
|
} |
|
#endif // #ifdef MERGE_INSTANCE_DEBUG_INFO |
|
} |
|
|
|
// search for variables coming from the func_instance to replace inside of the instance |
|
// this is done before connection fix up, so fix up may occur on the replaced value. Not sure if this is a desired order of operation yet. |
|
for( CConnectionPairs *Connection = Instance->m_ConnectionPairs; Connection; Connection = Connection->m_Next ) |
|
{ |
|
ReplaceInstancePair( Connection->m_Pair, pInstanceEntity ); |
|
} |
|
|
|
for( CConnectionPairs *Connection = Instance->m_ConnectionPairs; Connection; Connection = Connection->m_Next ) |
|
{ |
|
char *newValue, *oldValue; |
|
char origValue[ 4096 ]; |
|
int extraLen = 0; |
|
|
|
oldValue = Connection->m_Pair->value; |
|
strcpy( origValue, oldValue ); |
|
char *pos = strchr( origValue, ',' ); |
|
if ( pos ) |
|
{ // null terminate the first field |
|
*pos = NULL; |
|
extraLen = strlen( pos + 1) + 1; // for the comma we just null'd |
|
} |
|
|
|
if ( GD.RemapNameField( origValue, temp, FixupStyle ) ) |
|
{ |
|
newValue = new char [ strlen( temp ) + extraLen + 1 ]; |
|
strcpy( newValue, temp ); |
|
if ( pos ) |
|
{ |
|
strcat( newValue, "," ); |
|
strcat( newValue, pos + 1 ); |
|
} |
|
|
|
Connection->m_Pair->value = newValue; |
|
delete oldValue; |
|
} |
|
} |
|
|
|
num_entities += Instance->num_entities; |
|
|
|
MoveBrushesToWorldGeneral( WorldspawnEnt ); |
|
WorldspawnEnt->numbrushes = 0; |
|
WorldspawnEnt->epairs = NULL; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: this function will translate overlays from the instance into |
|
// the main map. |
|
// Input : InstanceEntityNum - the entity number of the func_instance |
|
// Instance - the map file of the instance |
|
// InstanceOrigin - the translation of the instance |
|
// InstanceAngle - the rotation of the instance |
|
// InstanceMatrix - the translation / rotation matrix of the instance |
|
// Output : none |
|
//----------------------------------------------------------------------------- |
|
void CMapFile::MergeOverlays( entity_t *pInstanceEntity, CMapFile *Instance, Vector &InstanceOrigin, QAngle &InstanceAngle, matrix3x4_t &InstanceMatrix ) |
|
{ |
|
for( int i = Instance->m_StartMapOverlays; i < g_aMapOverlays.Count(); i++ ) |
|
{ |
|
Overlay_Translate( &g_aMapOverlays[ i ], InstanceOrigin, InstanceAngle, InstanceMatrix ); |
|
} |
|
for( int i = Instance->m_StartMapWaterOverlays; i < g_aMapWaterOverlays.Count(); i++ ) |
|
{ |
|
Overlay_Translate( &g_aMapWaterOverlays[ i ], InstanceOrigin, InstanceAngle, InstanceMatrix ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Loads a VMF or MAP file. If the file has a .MAP extension, the MAP |
|
// loader is used, otherwise the file is assumed to be in VMF format. |
|
// Input : pszFileName - Full path of the map file to load. |
|
//----------------------------------------------------------------------------- |
|
bool LoadMapFile( const char *pszFileName ) |
|
{ |
|
bool bLoadingManifest = false; |
|
CManifest *pMainManifest = NULL; |
|
ChunkFileResult_t eResult; |
|
|
|
// |
|
// Dummy this up for the texture handling. This can be removed when old .MAP file |
|
// support is removed. |
|
// |
|
g_nMapFileVersion = 400; |
|
|
|
const char *pszExtension =V_GetFileExtension( pszFileName ); |
|
if ( pszExtension && strcmpi( pszExtension, "vmm" ) == 0 ) |
|
{ |
|
pMainManifest = new CManifest(); |
|
if ( pMainManifest->LoadVMFManifest( pszFileName ) ) |
|
{ |
|
eResult = ChunkFile_Ok; |
|
pszFileName = pMainManifest->GetInstancePath(); |
|
} |
|
else |
|
{ |
|
eResult = ChunkFile_Fail; |
|
} |
|
bLoadingManifest = true; |
|
} |
|
else |
|
{ |
|
// |
|
// Open the file. |
|
// |
|
CChunkFile File; |
|
eResult = File.Open(pszFileName, ChunkFile_Read); |
|
|
|
// |
|
// Read the file. |
|
// |
|
if (eResult == ChunkFile_Ok) |
|
{ |
|
int index = g_Maps.AddToTail( new CMapFile() ); |
|
g_LoadingMap = g_Maps[ index ]; |
|
if ( g_MainMap == NULL ) |
|
{ |
|
g_MainMap = g_LoadingMap; |
|
} |
|
|
|
if ( g_MainMap == g_LoadingMap || verbose ) |
|
{ |
|
Msg( "Loading %s\n", pszFileName ); |
|
} |
|
|
|
|
|
// reset the displacement info count |
|
// nummapdispinfo = 0; |
|
|
|
// |
|
// Set up handlers for the subchunks that we are interested in. |
|
// |
|
CChunkHandlerMap Handlers; |
|
Handlers.AddHandler("world", (ChunkHandler_t)LoadEntityCallback, 0); |
|
Handlers.AddHandler("entity", (ChunkHandler_t)LoadEntityCallback, 0); |
|
|
|
File.PushHandlers(&Handlers); |
|
|
|
// |
|
// Read the sub-chunks. We ignore keys in the root of the file. |
|
// |
|
while (eResult == ChunkFile_Ok) |
|
{ |
|
eResult = File.ReadChunk(); |
|
} |
|
|
|
File.PopHandlers(); |
|
} |
|
else |
|
{ |
|
Error("Error opening %s: %s.\n", pszFileName, File.GetErrorText(eResult)); |
|
} |
|
} |
|
|
|
if ((eResult == ChunkFile_Ok) || (eResult == ChunkFile_EOF)) |
|
{ |
|
// Update the overlay/side list(s). |
|
Overlay_UpdateSideLists( g_LoadingMap->m_StartMapOverlays ); |
|
OverlayTransition_UpdateSideLists( g_LoadingMap->m_StartMapWaterOverlays ); |
|
|
|
g_LoadingMap->CheckForInstances( pszFileName ); |
|
|
|
if ( pMainManifest ) |
|
{ |
|
pMainManifest->CordonWorld(); |
|
} |
|
|
|
ClearBounds (g_LoadingMap->map_mins, g_LoadingMap->map_maxs); |
|
for (int i=0 ; i<g_MainMap->entities[0].numbrushes ; i++) |
|
{ |
|
// HLTOOLS: Raise map limits |
|
if (g_LoadingMap->mapbrushes[i].mins[0] > MAX_COORD_INTEGER) |
|
{ |
|
continue; // no valid points |
|
} |
|
|
|
AddPointToBounds (g_LoadingMap->mapbrushes[i].mins, g_LoadingMap->map_mins, g_LoadingMap->map_maxs); |
|
AddPointToBounds (g_LoadingMap->mapbrushes[i].maxs, g_LoadingMap->map_mins, g_LoadingMap->map_maxs); |
|
} |
|
|
|
qprintf ("%5i brushes\n", g_LoadingMap->nummapbrushes); |
|
qprintf ("%5i clipbrushes\n", g_LoadingMap->c_clipbrushes); |
|
qprintf ("%5i total sides\n", g_LoadingMap->nummapbrushsides); |
|
qprintf ("%5i boxbevels\n", g_LoadingMap->c_boxbevels); |
|
qprintf ("%5i edgebevels\n", g_LoadingMap->c_edgebevels); |
|
qprintf ("%5i entities\n", g_LoadingMap->num_entities); |
|
qprintf ("%5i planes\n", g_LoadingMap->nummapplanes); |
|
qprintf ("%5i areaportals\n", g_LoadingMap->c_areaportals); |
|
qprintf ("size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n", g_LoadingMap->map_mins[0],g_LoadingMap->map_mins[1],g_LoadingMap->map_mins[2], |
|
g_LoadingMap->map_maxs[0],g_LoadingMap->map_maxs[1],g_LoadingMap->map_maxs[2]); |
|
|
|
//TestExpandBrushes(); |
|
|
|
// Clear the error reporting |
|
g_MapError.ClearState(); |
|
} |
|
|
|
if ( g_MainMap == g_LoadingMap ) |
|
{ |
|
num_entities = g_MainMap->num_entities; |
|
memcpy( entities, g_MainMap->entities, sizeof( g_MainMap->entities ) ); |
|
} |
|
g_LoadingMap->ForceFuncAreaPortalWindowContents(); |
|
|
|
return ( ( eResult == ChunkFile_Ok ) || ( eResult == ChunkFile_EOF ) ); |
|
} |
|
|
|
ChunkFileResult_t LoadSideCallback(CChunkFile *pFile, LoadSide_t *pSideInfo) |
|
{ |
|
return g_LoadingMap->LoadSideCallback( pFile, pSideInfo ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : pFile - |
|
// pParent - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t CMapFile::LoadSideCallback(CChunkFile *pFile, LoadSide_t *pSideInfo) |
|
{ |
|
if (nummapbrushsides == MAX_MAP_BRUSHSIDES) |
|
{ |
|
g_MapError.ReportError ("MAX_MAP_BRUSHSIDES"); |
|
} |
|
|
|
pSideInfo->pSide = &brushsides[nummapbrushsides]; |
|
|
|
side_t *side = pSideInfo->pSide; |
|
mapbrush_t *b = pSideInfo->pBrush; |
|
g_MapError.BrushSide( pSideInfo->nSideIndex++ ); |
|
|
|
// initialize the displacement info |
|
pSideInfo->pSide->pMapDisp = NULL; |
|
|
|
// |
|
// Set up handlers for the subchunks that we are interested in. |
|
// |
|
CChunkHandlerMap Handlers; |
|
Handlers.AddHandler( "dispinfo", ( ChunkHandler_t )LoadDispInfoCallback, &side->pMapDisp ); |
|
|
|
// |
|
// Read the side chunk. |
|
// |
|
pFile->PushHandlers(&Handlers); |
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadSideKeyCallback, pSideInfo); |
|
pFile->PopHandlers(); |
|
|
|
if (eResult == ChunkFile_Ok) |
|
{ |
|
side->contents |= pSideInfo->nBaseContents; |
|
side->surf |= pSideInfo->nBaseFlags; |
|
pSideInfo->td.flags |= pSideInfo->nBaseFlags; |
|
|
|
if (side->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) |
|
{ |
|
side->contents |= CONTENTS_DETAIL; |
|
} |
|
|
|
if (fulldetail ) |
|
{ |
|
side->contents &= ~CONTENTS_DETAIL; |
|
} |
|
|
|
if (!(side->contents & (ALL_VISIBLE_CONTENTS | CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) ) |
|
{ |
|
side->contents |= CONTENTS_SOLID; |
|
} |
|
|
|
// hints and skips are never detail, and have no content |
|
if (side->surf & (SURF_HINT|SURF_SKIP) ) |
|
{ |
|
side->contents = 0; |
|
} |
|
|
|
// |
|
// find the plane number |
|
// |
|
int planenum = PlaneFromPoints(pSideInfo->planepts[0], pSideInfo->planepts[1], pSideInfo->planepts[2]); |
|
if (planenum != -1) |
|
{ |
|
// |
|
// See if the plane has been used already. |
|
// |
|
int k; |
|
for ( k = 0; k < b->numsides; k++) |
|
{ |
|
side_t *s2 = b->original_sides + k; |
|
if (s2->planenum == planenum) |
|
{ |
|
g_MapError.ReportWarning("duplicate plane"); |
|
break; |
|
} |
|
if ( s2->planenum == (planenum^1) ) |
|
{ |
|
g_MapError.ReportWarning("mirrored plane"); |
|
break; |
|
} |
|
} |
|
|
|
// |
|
// If the plane hasn't been used already, keep this side. |
|
// |
|
if (k == b->numsides) |
|
{ |
|
side = b->original_sides + b->numsides; |
|
side->planenum = planenum; |
|
if ( !onlyents ) |
|
{ |
|
side->texinfo = TexinfoForBrushTexture (&mapplanes[planenum], &pSideInfo->td, vec3_origin); |
|
} |
|
|
|
// save the td off in case there is an origin brush and we |
|
// have to recalculate the texinfo |
|
if (nummapbrushsides == MAX_MAP_BRUSHSIDES) |
|
g_MapError.ReportError ("MAX_MAP_BRUSHSIDES"); |
|
side_brushtextures[nummapbrushsides] = pSideInfo->td; |
|
nummapbrushsides++; |
|
b->numsides++; |
|
|
|
#ifdef VSVMFIO |
|
// Tell Maya We Have Another Side |
|
if ( CVmfImport::GetVmfImporter() ) |
|
{ |
|
CVmfImport::GetVmfImporter()->AddSideCallback( |
|
b, side, pSideInfo->td, |
|
pSideInfo->planepts[ 0 ], pSideInfo->planepts[ 1 ], pSideInfo->planepts[ 2 ] ); |
|
} |
|
#endif // VSVMFIO |
|
|
|
} |
|
} |
|
else |
|
{ |
|
g_MapError.ReportWarning("plane with no normal"); |
|
} |
|
} |
|
|
|
return(eResult); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : szKey - |
|
// szValue - |
|
// pSideInfo - |
|
// Output : |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadSideKeyCallback(const char *szKey, const char *szValue, LoadSide_t *pSideInfo) |
|
{ |
|
if (!stricmp(szKey, "plane")) |
|
{ |
|
int nRead = sscanf(szValue, "(%f %f %f) (%f %f %f) (%f %f %f)", |
|
&pSideInfo->planepts[0][0], &pSideInfo->planepts[0][1], &pSideInfo->planepts[0][2], |
|
&pSideInfo->planepts[1][0], &pSideInfo->planepts[1][1], &pSideInfo->planepts[1][2], |
|
&pSideInfo->planepts[2][0], &pSideInfo->planepts[2][1], &pSideInfo->planepts[2][2]); |
|
|
|
if (nRead != 9) |
|
{ |
|
g_MapError.ReportError("parsing plane definition"); |
|
} |
|
} |
|
else if (!stricmp(szKey, "material")) |
|
{ |
|
// Get the material name. |
|
if( g_ReplaceMaterials ) |
|
{ |
|
szValue = ReplaceMaterialName( szValue ); |
|
} |
|
|
|
strcpy(pSideInfo->td.name, szValue); |
|
g_MapError.TextureState(szValue); |
|
|
|
// Find default flags and values for this material. |
|
int mt = FindMiptex(pSideInfo->td.name); |
|
pSideInfo->td.flags = textureref[mt].flags; |
|
pSideInfo->td.lightmapWorldUnitsPerLuxel = textureref[mt].lightmapWorldUnitsPerLuxel; |
|
|
|
pSideInfo->pSide->contents = textureref[mt].contents; |
|
pSideInfo->pSide->surf = pSideInfo->td.flags; |
|
} |
|
else if (!stricmp(szKey, "uaxis")) |
|
{ |
|
int nRead = sscanf(szValue, "[%f %f %f %f] %f", &pSideInfo->td.UAxis[0], &pSideInfo->td.UAxis[1], &pSideInfo->td.UAxis[2], &pSideInfo->td.shift[0], &pSideInfo->td.textureWorldUnitsPerTexel[0]); |
|
if (nRead != 5) |
|
{ |
|
g_MapError.ReportError("parsing U axis definition"); |
|
} |
|
} |
|
else if (!stricmp(szKey, "vaxis")) |
|
{ |
|
int nRead = sscanf(szValue, "[%f %f %f %f] %f", &pSideInfo->td.VAxis[0], &pSideInfo->td.VAxis[1], &pSideInfo->td.VAxis[2], &pSideInfo->td.shift[1], &pSideInfo->td.textureWorldUnitsPerTexel[1]); |
|
if (nRead != 5) |
|
{ |
|
g_MapError.ReportError("parsing V axis definition"); |
|
} |
|
} |
|
else if (!stricmp(szKey, "lightmapscale")) |
|
{ |
|
pSideInfo->td.lightmapWorldUnitsPerLuxel = atoi(szValue); |
|
if (pSideInfo->td.lightmapWorldUnitsPerLuxel == 0.0f) |
|
{ |
|
g_MapError.ReportWarning("luxel size of 0"); |
|
pSideInfo->td.lightmapWorldUnitsPerLuxel = g_defaultLuxelSize; |
|
} |
|
pSideInfo->td.lightmapWorldUnitsPerLuxel *= g_luxelScale; |
|
if (pSideInfo->td.lightmapWorldUnitsPerLuxel < g_minLuxelScale) |
|
{ |
|
pSideInfo->td.lightmapWorldUnitsPerLuxel = g_minLuxelScale; |
|
} |
|
} |
|
else if (!stricmp(szKey, "contents")) |
|
{ |
|
pSideInfo->pSide->contents |= atoi(szValue); |
|
} |
|
else if (!stricmp(szKey, "flags")) |
|
{ |
|
pSideInfo->td.flags |= atoi(szValue); |
|
pSideInfo->pSide->surf = pSideInfo->td.flags; |
|
} |
|
else if (!stricmp(szKey, "id")) |
|
{ |
|
pSideInfo->pSide->id = atoi( szValue ); |
|
} |
|
else if (!stricmp(szKey, "smoothing_groups")) |
|
{ |
|
pSideInfo->pSide->smoothingGroups = atoi( szValue ); |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Reads the connections chunk of the entity. |
|
// Input : pFile - Chunk file to load from. |
|
// pLoadEntity - Structure to receive loaded entity information. |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadConnectionsCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity) |
|
{ |
|
return(pFile->ReadChunk((KeyHandler_t)LoadConnectionsKeyCallback, pLoadEntity)); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Parses a key/value pair from the entity connections chunk. |
|
// Input : szKey - Key indicating the name of the entity output. |
|
// szValue - Comma delimited fields in the following format: |
|
// <target>,<input>,<parameter>,<delay>,<times to fire> |
|
// pLoadEntity - Structure to receive loaded entity information. |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadConnectionsKeyCallback(const char *szKey, const char *szValue, LoadEntity_t *pLoadEntity) |
|
{ |
|
return g_LoadingMap->LoadConnectionsKeyCallback( szKey, szValue, pLoadEntity ); |
|
} |
|
|
|
ChunkFileResult_t CMapFile::LoadConnectionsKeyCallback(const char *szKey, const char *szValue, LoadEntity_t *pLoadEntity) |
|
{ |
|
// |
|
// Create new input and fill it out. |
|
// |
|
epair_t *pOutput = new epair_t; |
|
|
|
pOutput->key = new char [strlen(szKey) + 1]; |
|
pOutput->value = new char [strlen(szValue) + 1]; |
|
|
|
strcpy(pOutput->key, szKey); |
|
strcpy(pOutput->value, szValue); |
|
|
|
m_ConnectionPairs = new CConnectionPairs( pOutput, m_ConnectionPairs ); |
|
|
|
// |
|
// Append it to the end of epairs list. |
|
// |
|
pOutput->next = NULL; |
|
|
|
if (!pLoadEntity->pEntity->epairs) |
|
{ |
|
pLoadEntity->pEntity->epairs = pOutput; |
|
} |
|
else |
|
{ |
|
epair_t *ep; |
|
for ( ep = pLoadEntity->pEntity->epairs; ep->next != NULL; ep = ep->next ) |
|
{ |
|
} |
|
ep->next = pOutput; |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
|
|
ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity) |
|
{ |
|
return g_LoadingMap->LoadSolidCallback( pFile, pLoadEntity ); |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : pFile - |
|
// pParent - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t CMapFile::LoadSolidCallback(CChunkFile *pFile, LoadEntity_t *pLoadEntity) |
|
{ |
|
if (nummapbrushes == MAX_MAP_BRUSHES) |
|
{ |
|
g_MapError.ReportError ("nummapbrushes == MAX_MAP_BRUSHES"); |
|
} |
|
|
|
mapbrush_t *b = &mapbrushes[nummapbrushes]; |
|
b->original_sides = &brushsides[nummapbrushsides]; |
|
b->entitynum = num_entities-1; |
|
b->brushnum = nummapbrushes - pLoadEntity->pEntity->firstbrush; |
|
|
|
LoadSide_t SideInfo; |
|
SideInfo.pBrush = b; |
|
SideInfo.nSideIndex = 0; |
|
SideInfo.nBaseContents = pLoadEntity->nBaseContents; |
|
SideInfo.nBaseFlags = pLoadEntity->nBaseFlags; |
|
|
|
// |
|
// Set up handlers for the subchunks that we are interested in. |
|
// |
|
CChunkHandlerMap Handlers; |
|
Handlers.AddHandler("side", (ChunkHandler_t)::LoadSideCallback, &SideInfo); |
|
|
|
// |
|
// Read the solid chunk. |
|
// |
|
pFile->PushHandlers(&Handlers); |
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadSolidKeyCallback, b); |
|
pFile->PopHandlers(); |
|
|
|
if (eResult == ChunkFile_Ok) |
|
{ |
|
// get the content for the entire brush |
|
b->contents = BrushContents (b); |
|
|
|
// allow detail brushes to be removed |
|
if (nodetail && (b->contents & CONTENTS_DETAIL) && !HasDispInfo( b ) ) |
|
{ |
|
b->numsides = 0; |
|
return(ChunkFile_Ok); |
|
} |
|
|
|
// allow water brushes to be removed |
|
if (nowater && (b->contents & MASK_WATER) ) |
|
{ |
|
b->numsides = 0; |
|
return(ChunkFile_Ok); |
|
} |
|
|
|
// create windings for sides and bounds for brush |
|
MakeBrushWindings (b); |
|
|
|
// |
|
// brushes that will not be visible at all will never be |
|
// used as bsp splitters |
|
// |
|
// only do this on the world entity |
|
// |
|
if ( b->entitynum == 0 ) |
|
{ |
|
if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) |
|
{ |
|
if ( g_ClipTexinfo < 0 ) |
|
{ |
|
g_ClipTexinfo = b->original_sides[0].texinfo; |
|
} |
|
c_clipbrushes++; |
|
for (int i=0 ; i<b->numsides ; i++) |
|
{ |
|
b->original_sides[i].texinfo = TEXINFO_NODE; |
|
} |
|
} |
|
} |
|
|
|
// |
|
// origin brushes are removed, but they set |
|
// the rotation origin for the rest of the brushes |
|
// in the entity. After the entire entity is parsed, |
|
// the planenums and texinfos will be adjusted for |
|
// the origin brush |
|
// |
|
if (b->contents & CONTENTS_ORIGIN) |
|
{ |
|
char string[32]; |
|
Vector origin; |
|
|
|
if (num_entities == 1) |
|
{ |
|
Error("Brush %i: origin brushes not allowed in world", b->id); |
|
} |
|
|
|
VectorAdd (b->mins, b->maxs, origin); |
|
VectorScale (origin, 0.5, origin); |
|
|
|
sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); |
|
SetKeyValue (&entities[b->entitynum], "origin", string); |
|
|
|
VectorCopy (origin, entities[b->entitynum].origin); |
|
|
|
// don't keep this brush |
|
b->numsides = 0; |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
#ifdef VSVMFIO |
|
if ( CVmfImport::GetVmfImporter() ) |
|
{ |
|
CVmfImport::GetVmfImporter()->MapBrushToMayaCallback( b ); |
|
} |
|
#endif // VSVMFIO |
|
|
|
// |
|
// find a map brushes with displacement surfaces and remove them from the "world" |
|
// |
|
if( HasDispInfo( b ) ) |
|
{ |
|
// add the base face data to the displacement surface |
|
DispGetFaceInfo( b ); |
|
|
|
// don't keep this brush |
|
b->numsides = 0; |
|
|
|
return( ChunkFile_Ok ); |
|
} |
|
|
|
AddBrushBevels (b); |
|
|
|
nummapbrushes++; |
|
pLoadEntity->pEntity->numbrushes++; |
|
} |
|
else |
|
{ |
|
return eResult; |
|
} |
|
|
|
return(ChunkFile_Ok); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : pFile - |
|
// parent - |
|
// Output : ChunkFileResult_t |
|
//----------------------------------------------------------------------------- |
|
ChunkFileResult_t LoadSolidKeyCallback(const char *szKey, const char *szValue, mapbrush_t *pLoadBrush) |
|
{ |
|
if (!stricmp(szKey, "id")) |
|
{ |
|
pLoadBrush->id = atoi(szValue); |
|
g_MapError.BrushState(pLoadBrush->id); |
|
} |
|
|
|
return ChunkFile_Ok; |
|
} |
|
|
|
|
|
/* |
|
================ |
|
TestExpandBrushes |
|
|
|
Expands all the brush planes and saves a new map out |
|
================ |
|
*/ |
|
void CMapFile::TestExpandBrushes (void) |
|
{ |
|
FILE *f; |
|
side_t *s; |
|
int i, j, bn; |
|
winding_t *w; |
|
char *name = "expanded.map"; |
|
mapbrush_t *brush; |
|
vec_t dist; |
|
|
|
Msg ("writing %s\n", name); |
|
f = fopen (name, "wb"); |
|
if (!f) |
|
Error ("Can't write %s\b", name); |
|
|
|
fprintf (f, "{\n\"classname\" \"worldspawn\"\n"); |
|
fprintf( f, "\"mapversion\" \"220\"\n\"sounds\" \"1\"\n\"MaxRange\" \"4096\"\n\"mapversion\" \"220\"\n\"wad\" \"vert.wad;dev.wad;generic.wad;spire.wad;urb.wad;cit.wad;water.wad\"\n" ); |
|
|
|
|
|
for (bn=0 ; bn<nummapbrushes ; bn++) |
|
{ |
|
brush = &mapbrushes[bn]; |
|
fprintf (f, "{\n"); |
|
for (i=0 ; i<brush->numsides ; i++) |
|
{ |
|
s = brush->original_sides + i; |
|
dist = mapplanes[s->planenum].dist; |
|
for (j=0 ; j<3 ; j++) |
|
dist += fabs( 16 * mapplanes[s->planenum].normal[j] ); |
|
|
|
w = BaseWindingForPlane (mapplanes[s->planenum].normal, dist); |
|
|
|
fprintf (f,"( %i %i %i ) ", (int)w->p[0][0], (int)w->p[0][1], (int)w->p[0][2]); |
|
fprintf (f,"( %i %i %i ) ", (int)w->p[1][0], (int)w->p[1][1], (int)w->p[1][2]); |
|
fprintf (f,"( %i %i %i ) ", (int)w->p[2][0], (int)w->p[2][1], (int)w->p[2][2]); |
|
|
|
fprintf (f, "%s [ 0 0 1 -512 ] [ 0 -1 0 -256 ] 0 1 1 \n", |
|
TexDataStringTable_GetString( GetTexData( texinfo[s->texinfo].texdata )->nameStringTableID ) ); |
|
|
|
FreeWinding (w); |
|
} |
|
fprintf (f, "}\n"); |
|
} |
|
fprintf (f, "}\n"); |
|
|
|
fclose (f); |
|
|
|
Error ("can't proceed after expanding brushes"); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: load in the displacement info "chunk" from the .map file into the |
|
// vbsp map displacement info data structure |
|
// Output: return the pointer to the displacement map |
|
//----------------------------------------------------------------------------- |
|
mapdispinfo_t *ParseDispInfoChunk( void ) |
|
{ |
|
int i, j; |
|
int vertCount; |
|
mapdispinfo_t *pMapDispInfo; |
|
|
|
// |
|
// check to see if we exceeded the maximum displacement info list size |
|
// |
|
if( nummapdispinfo > MAX_MAP_DISPINFO ) |
|
g_MapError.ReportError( "ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO"); |
|
|
|
// get a pointer to the next available displacement info slot |
|
pMapDispInfo = &mapdispinfo[nummapdispinfo]; |
|
nummapdispinfo++; |
|
|
|
// |
|
// get the chunk opener - "{" |
|
// |
|
GetToken( false ); |
|
if( strcmp( token, "{" ) ) |
|
g_MapError.ReportError( "ParseDispInfoChunk: Illegal Chunk! - {" ); |
|
|
|
// |
|
// |
|
// get the displacement info attribs |
|
// |
|
// |
|
|
|
// power |
|
GetToken( true ); |
|
pMapDispInfo->power = atoi( token ); |
|
|
|
// u and v mapping axes |
|
for( i = 0; i < 2; i++ ) |
|
{ |
|
GetToken( false ); |
|
if( strcmp( token, "[" ) ) |
|
g_MapError.ReportError( "ParseDispInfoChunk: Illegal Chunk! - [" ); |
|
|
|
for( j = 0; j < 3; j++ ) |
|
{ |
|
GetToken( false ); |
|
|
|
if( i == 0 ) |
|
{ |
|
pMapDispInfo->uAxis[j] = atof( token ); |
|
} |
|
else |
|
{ |
|
pMapDispInfo->vAxis[j] = atof( token ); |
|
} |
|
} |
|
|
|
GetToken( false ); |
|
if( strcmp( token, "]" ) ) |
|
g_MapError.ReportError( "ParseDispInfoChunk: Illegal Chunk! - ]" ); |
|
} |
|
|
|
// max displacement value |
|
if( g_nMapFileVersion < 350 ) |
|
{ |
|
GetToken( false ); |
|
pMapDispInfo->maxDispDist = atof( token ); |
|
} |
|
|
|
// minimum tesselation value |
|
GetToken( false ); |
|
pMapDispInfo->minTess = atoi( token ); |
|
|
|
// light smoothing angle |
|
GetToken( false ); |
|
pMapDispInfo->smoothingAngle = atof( token ); |
|
|
|
// |
|
// get the displacement info displacement normals |
|
// |
|
GetToken( true ); |
|
pMapDispInfo->vectorDisps[0][0] = atof( token ); |
|
GetToken( false ); |
|
pMapDispInfo->vectorDisps[0][1] = atof( token ); |
|
GetToken( false ); |
|
pMapDispInfo->vectorDisps[0][2] = atof( token ); |
|
|
|
vertCount = ( ( ( 1 << pMapDispInfo->power ) + 1 ) * ( ( 1 << pMapDispInfo->power ) + 1 ) ); |
|
for( i = 1; i < vertCount; i++ ) |
|
{ |
|
GetToken( false ); |
|
pMapDispInfo->vectorDisps[i][0] = atof( token ); |
|
GetToken( false ); |
|
pMapDispInfo->vectorDisps[i][1] = atof( token ); |
|
GetToken( false ); |
|
pMapDispInfo->vectorDisps[i][2] = atof( token ); |
|
} |
|
|
|
// |
|
// get the displacement info displacement values |
|
// |
|
GetToken( true ); |
|
pMapDispInfo->dispDists[0] = atof( token ); |
|
|
|
for( i = 1; i < vertCount; i++ ) |
|
{ |
|
GetToken( false ); |
|
pMapDispInfo->dispDists[i] = atof( token ); |
|
} |
|
|
|
// |
|
// get the chunk closer - "}" |
|
// |
|
GetToken( true ); |
|
if( strcmp( token, "}" ) ) |
|
g_MapError.ReportError( "ParseDispInfoChunk: Illegal Chunk! - }" ); |
|
|
|
// return the index of the displacement info slot |
|
return pMapDispInfo; |
|
} |
|
|
|
|
|
|