You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
858 lines
18 KiB
858 lines
18 KiB
//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== |
|
// |
|
// Purpose: |
|
// |
|
// LIFO from disassembly of Windows API and http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf |
|
// FIFO from http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf |
|
// |
|
//============================================================================= |
|
|
|
#ifndef TSLIST_H |
|
#define TSLIST_H |
|
|
|
#if defined( _WIN32 ) |
|
#pragma once |
|
#endif |
|
|
|
#if ( defined( PLATFORM_X360 ) || defined( PLATFORM_WINDOWS_PC64 ) ) |
|
#define USE_NATIVE_SLIST |
|
#endif |
|
|
|
#if defined( USE_NATIVE_SLIST ) && !defined( _X360 ) && !defined( _PS3 ) |
|
#define WIN32_LEAN_AND_MEAN |
|
#include <windows.h> |
|
#endif |
|
|
|
#include "tier0/dbg.h" |
|
#include "tier0/threadtools.h" |
|
|
|
#include "tier0/memdbgon.h" |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
#if defined(PLATFORM_WINDOWS_PC64) |
|
|
|
#define TSLIST_HEAD_ALIGNMENT 16 //MEMORY_ALLOCATION_ALIGNMENT |
|
#define TSLIST_NODE_ALIGNMENT 16 //MEMORY_ALLOCATION_ALIGNMENT |
|
|
|
#define TSLIST_HEAD_ALIGN ALIGN16 |
|
#define TSLIST_NODE_ALIGN ALIGN16 |
|
#define TSLIST_HEAD_ALIGN_POST ALIGN16_POST |
|
#define TSLIST_NODE_ALIGN_POST ALIGN16_POST |
|
|
|
#else |
|
|
|
#define TSLIST_HEAD_ALIGNMENT 8 |
|
#define TSLIST_NODE_ALIGNMENT 8 |
|
|
|
#define TSLIST_HEAD_ALIGN ALIGN8 |
|
#define TSLIST_NODE_ALIGN ALIGN8 |
|
#define TSLIST_HEAD_ALIGN_POST ALIGN8_POST |
|
#define TSLIST_NODE_ALIGN_POST ALIGN8_POST |
|
|
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
PLATFORM_INTERFACE bool RunTSQueueTests( int nListSize = 10000, int nTests = 1 ); |
|
PLATFORM_INTERFACE bool RunTSListTests( int nListSize = 10000, int nTests = 1 ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Lock free list. |
|
//----------------------------------------------------------------------------- |
|
//#define USE_NATIVE_SLIST |
|
|
|
#ifdef USE_NATIVE_SLIST |
|
typedef SLIST_ENTRY TSLNodeBase_t; |
|
typedef SLIST_HEADER TSLHead_t; |
|
#else |
|
struct TSLIST_NODE_ALIGN TSLNodeBase_t |
|
{ |
|
TSLNodeBase_t *Next; // name to match Windows |
|
} |
|
TSLIST_NODE_ALIGN_POST; |
|
|
|
union TSLHead_t |
|
{ |
|
struct Value_t |
|
{ |
|
TSLNodeBase_t *Next; |
|
// <sergiy> Depth must be in the least significant halfword when atomically loading into register, |
|
// to avoid carrying digits from Sequence. Carrying digits from Depth to Sequence is ok, |
|
// because Sequence can be pretty much random. We could operate on both of them separately, |
|
// but it could perhaps (?) lead to problems with store forwarding. I don't know 'cause I didn't |
|
// performance-test or design original code, I'm just making it work on PowerPC. |
|
#ifdef PLAT_BIG_ENDIAN |
|
int16 Sequence; |
|
int16 Depth; |
|
#else |
|
int16 Depth; |
|
int16 Sequence; |
|
#endif |
|
} value; |
|
|
|
struct Value32_t |
|
{ |
|
TSLNodeBase_t *Next_do_not_use_me; |
|
int32 DepthAndSequence; |
|
} value32; |
|
|
|
int64 value64; |
|
}; |
|
#endif |
|
|
|
//------------------------------------- |
|
|
|
class TSLIST_HEAD_ALIGN CTSListBase |
|
{ |
|
public: |
|
CTSListBase() |
|
{ |
|
if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 ) |
|
{ |
|
Error( _T( "CTSListBase: Misaligned list\n" ) ); |
|
DebuggerBreak(); |
|
} |
|
|
|
#ifdef USE_NATIVE_SLIST |
|
InitializeSListHead( &m_Head ); |
|
#else |
|
m_Head.value64 = (int64)0; |
|
#endif |
|
} |
|
|
|
~CTSListBase() |
|
{ |
|
Detach(); |
|
} |
|
|
|
TSLNodeBase_t *Push( TSLNodeBase_t *pNode ) |
|
{ |
|
#ifdef _DEBUG |
|
if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 ) |
|
{ |
|
Error( _T( "CTSListBase: Misaligned node\n" ) ); |
|
DebuggerBreak(); |
|
} |
|
#endif |
|
|
|
#ifdef USE_NATIVE_SLIST |
|
#ifdef _X360 |
|
// integrated write-release barrier |
|
return (TSLNodeBase_t *)InterlockedPushEntrySListRelease( &m_Head, pNode ); |
|
#else |
|
return (TSLNodeBase_t *)InterlockedPushEntrySList( &m_Head, pNode ); |
|
#endif |
|
#else |
|
TSLHead_t oldHead; |
|
TSLHead_t newHead; |
|
|
|
#if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 ) |
|
__lwsync(); // write-release barrier |
|
#endif |
|
|
|
for (;;) |
|
{ |
|
oldHead.value64 = m_Head.value64; |
|
pNode->Next = oldHead.value.Next; |
|
newHead.value.Next = pNode; |
|
|
|
newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence + 0x10001; |
|
|
|
|
|
if ( ThreadInterlockedAssignIf64( &m_Head.value64, newHead.value64, oldHead.value64 ) ) |
|
{ |
|
break; |
|
} |
|
ThreadPause(); |
|
}; |
|
|
|
return (TSLNodeBase_t *)oldHead.value.Next; |
|
#endif |
|
} |
|
|
|
TSLNodeBase_t *Pop() |
|
{ |
|
#ifdef USE_NATIVE_SLIST |
|
#ifdef _X360 |
|
// integrated read-acquire barrier |
|
TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySListAcquire( &m_Head ); |
|
#else |
|
TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySList( &m_Head ); |
|
#endif |
|
return pNode; |
|
#else |
|
TSLHead_t oldHead; |
|
TSLHead_t newHead; |
|
|
|
for (;;) |
|
{ |
|
oldHead.value64 = m_Head.value64; |
|
if ( !oldHead.value.Next ) |
|
return NULL; |
|
|
|
newHead.value.Next = oldHead.value.Next->Next; |
|
newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence - 1; |
|
|
|
|
|
if ( ThreadInterlockedAssignIf64( &m_Head.value64, newHead.value64, oldHead.value64 ) ) |
|
{ |
|
#if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 ) |
|
__lwsync(); // read-acquire barrier |
|
#endif |
|
break; |
|
} |
|
ThreadPause(); |
|
}; |
|
|
|
return (TSLNodeBase_t *)oldHead.value.Next; |
|
#endif |
|
} |
|
|
|
TSLNodeBase_t *Detach() |
|
{ |
|
#ifdef USE_NATIVE_SLIST |
|
TSLNodeBase_t *pBase = (TSLNodeBase_t *)InterlockedFlushSList( &m_Head ); |
|
#if defined( _X360 ) || defined( _PS3 ) |
|
__lwsync(); // read-acquire barrier |
|
#endif |
|
return pBase; |
|
#else |
|
TSLHead_t oldHead; |
|
TSLHead_t newHead; |
|
|
|
do |
|
{ |
|
ThreadPause(); |
|
|
|
oldHead.value64 = m_Head.value64; |
|
if ( !oldHead.value.Next ) |
|
return NULL; |
|
|
|
newHead.value.Next = NULL; |
|
// <sergiy> the reason for AND'ing it instead of poking a short into memory |
|
// is probably to avoid store forward issues, but I'm not sure because |
|
// I didn't construct this code. In any case, leaving it as is on big-endian |
|
newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence & 0xffff0000; |
|
|
|
} while( !ThreadInterlockedAssignIf64( &m_Head.value64, newHead.value64, oldHead.value64 ) ); |
|
|
|
return (TSLNodeBase_t *)oldHead.value.Next; |
|
#endif |
|
} |
|
|
|
TSLHead_t *AccessUnprotected() |
|
{ |
|
return &m_Head; |
|
} |
|
|
|
int Count() const |
|
{ |
|
#ifdef USE_NATIVE_SLIST |
|
return QueryDepthSList( const_cast<TSLHead_t*>( &m_Head ) ); |
|
#else |
|
return m_Head.value.Depth; |
|
#endif |
|
} |
|
|
|
private: |
|
TSLHead_t m_Head; |
|
} |
|
TSLIST_HEAD_ALIGN_POST; |
|
|
|
//------------------------------------- |
|
|
|
template <typename T> |
|
class TSLIST_HEAD_ALIGN CTSSimpleList : public CTSListBase |
|
{ |
|
public: |
|
void Push( T *pNode ) |
|
{ |
|
Assert( sizeof(T) >= sizeof(TSLNodeBase_t) ); |
|
CTSListBase::Push( (TSLNodeBase_t *)pNode ); |
|
} |
|
|
|
T *Pop() |
|
{ |
|
return (T *)CTSListBase::Pop(); |
|
} |
|
} |
|
TSLIST_HEAD_ALIGN_POST; |
|
|
|
//------------------------------------- |
|
// this is a replacement for CTSList<> and CObjectPool<> that does not |
|
// have a per-item, per-alloc new/delete overhead |
|
// similar to CTSSimpleList except that it allocates it's own pool objects |
|
// and frees them on destruct. Also it does not overlay the TSNodeBase_t memory |
|
// on T's memory |
|
template< class T > |
|
class TSLIST_HEAD_ALIGN CTSPool : public CTSListBase |
|
{ |
|
// packs the node and the item (T) into a single struct and pools those |
|
struct TSLIST_NODE_ALIGN simpleTSPoolStruct_t : public TSLNodeBase_t |
|
{ |
|
T elem; |
|
} TSLIST_NODE_ALIGN_POST; |
|
|
|
public: |
|
|
|
~CTSPool() |
|
{ |
|
simpleTSPoolStruct_t *pNode = NULL; |
|
while ( 1 ) |
|
{ |
|
pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop(); |
|
if ( !pNode ) |
|
break; |
|
delete pNode; |
|
} |
|
} |
|
|
|
void PutObject( T *pInfo ) |
|
{ |
|
char *pElem = (char *)pInfo; |
|
pElem -= offsetof(simpleTSPoolStruct_t,elem); |
|
simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)pElem; |
|
|
|
CTSListBase::Push( pNode ); |
|
} |
|
|
|
T *GetObject() |
|
{ |
|
simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop(); |
|
if ( !pNode ) |
|
{ |
|
pNode = new simpleTSPoolStruct_t; |
|
} |
|
return &pNode->elem; |
|
} |
|
|
|
// omg windows sdk - why do you #define GetObject()? |
|
FORCEINLINE T *Get() |
|
{ |
|
return GetObject(); |
|
} |
|
|
|
} TSLIST_HEAD_ALIGN_POST; |
|
//------------------------------------- |
|
|
|
template <typename T> |
|
class TSLIST_HEAD_ALIGN CTSList : public CTSListBase |
|
{ |
|
public: |
|
struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t |
|
{ |
|
Node_t() {} |
|
Node_t( const T &init ) : elem( init ) {} |
|
|
|
T elem; |
|
|
|
} TSLIST_NODE_ALIGN_POST; |
|
|
|
~CTSList() |
|
{ |
|
Purge(); |
|
} |
|
|
|
void Purge() |
|
{ |
|
Node_t *pCurrent = Detach(); |
|
Node_t *pNext; |
|
while ( pCurrent ) |
|
{ |
|
pNext = (Node_t *)pCurrent->Next; |
|
delete pCurrent; |
|
pCurrent = pNext; |
|
} |
|
} |
|
|
|
void RemoveAll() |
|
{ |
|
Purge(); |
|
} |
|
|
|
Node_t *Push( Node_t *pNode ) |
|
{ |
|
return (Node_t *)CTSListBase::Push( pNode ); |
|
} |
|
|
|
Node_t *Pop() |
|
{ |
|
return (Node_t *)CTSListBase::Pop(); |
|
} |
|
|
|
void PushItem( const T &init ) |
|
{ |
|
Push( new Node_t( init ) ); |
|
} |
|
|
|
bool PopItem( T *pResult) |
|
{ |
|
Node_t *pNode = Pop(); |
|
if ( !pNode ) |
|
return false; |
|
*pResult = pNode->elem; |
|
delete pNode; |
|
return true; |
|
} |
|
|
|
Node_t *Detach() |
|
{ |
|
return (Node_t *)CTSListBase::Detach(); |
|
} |
|
|
|
} TSLIST_HEAD_ALIGN_POST; |
|
|
|
//------------------------------------- |
|
|
|
template <typename T> |
|
class TSLIST_HEAD_ALIGN CTSListWithFreeList : public CTSListBase |
|
{ |
|
public: |
|
struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t |
|
{ |
|
Node_t() {} |
|
Node_t( const T &init ) : elem( init ) {} |
|
|
|
T elem; |
|
} TSLIST_NODE_ALIGN_POST; |
|
|
|
~CTSListWithFreeList() |
|
{ |
|
Purge(); |
|
} |
|
|
|
void Purge() |
|
{ |
|
Node_t *pCurrent = Detach(); |
|
Node_t *pNext; |
|
while ( pCurrent ) |
|
{ |
|
pNext = (Node_t *)pCurrent->Next; |
|
delete pCurrent; |
|
pCurrent = pNext; |
|
} |
|
pCurrent = (Node_t *)m_FreeList.Detach(); |
|
while ( pCurrent ) |
|
{ |
|
pNext = (Node_t *)pCurrent->Next; |
|
delete pCurrent; |
|
pCurrent = pNext; |
|
} |
|
} |
|
|
|
void RemoveAll() |
|
{ |
|
Node_t *pCurrent = Detach(); |
|
Node_t *pNext; |
|
while ( pCurrent ) |
|
{ |
|
pNext = (Node_t *)pCurrent->Next; |
|
m_FreeList.Push( pCurrent ); |
|
pCurrent = pNext; |
|
} |
|
} |
|
|
|
Node_t *Push( Node_t *pNode ) |
|
{ |
|
return (Node_t *)CTSListBase::Push( pNode ); |
|
} |
|
|
|
Node_t *Pop() |
|
{ |
|
return (Node_t *)CTSListBase::Pop(); |
|
} |
|
|
|
void PushItem( const T &init ) |
|
{ |
|
Node_t *pNode = (Node_t *)m_FreeList.Pop(); |
|
if ( !pNode ) |
|
{ |
|
pNode = new Node_t; |
|
} |
|
pNode->elem = init; |
|
Push( pNode ); |
|
} |
|
|
|
bool PopItem( T *pResult) |
|
{ |
|
Node_t *pNode = Pop(); |
|
if ( !pNode ) |
|
return false; |
|
*pResult = pNode->elem; |
|
m_FreeList.Push( pNode ); |
|
return true; |
|
} |
|
|
|
Node_t *Detach() |
|
{ |
|
return (Node_t *)CTSListBase::Detach(); |
|
} |
|
|
|
void FreeNode( Node_t *pNode ) |
|
{ |
|
m_FreeList.Push( pNode ); |
|
} |
|
|
|
private: |
|
CTSListBase m_FreeList; |
|
} TSLIST_HEAD_ALIGN_POST; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Lock free queue |
|
// |
|
// A special consideration: the element type should be simple. This code |
|
// actually dereferences freed nodes as part of pop, but later detects |
|
// that. If the item in the queue is a complex type, only bad things can |
|
// come of that. Also, therefore, if you're using Push/Pop instead of |
|
// push item, be aware that the node memory cannot be freed until |
|
// all threads that might have been popping have completed the pop. |
|
// The PushItem()/PopItem() for handles this by keeping a persistent |
|
// free list. Dont mix Push/PushItem. Note also nodes will be freed at the end, |
|
// and are expected to have been allocated with operator new. |
|
//----------------------------------------------------------------------------- |
|
|
|
template <typename T, bool bTestOptimizer = false, bool bFreeList = true> |
|
class TSLIST_HEAD_ALIGN CTSQueue |
|
{ |
|
public: |
|
struct TSLIST_NODE_ALIGN Node_t |
|
{ |
|
Node_t() {} |
|
Node_t( const T &init ) : elem( init ) {} |
|
|
|
Node_t *pNext; |
|
T elem; |
|
} TSLIST_NODE_ALIGN_POST; |
|
|
|
union TSLIST_HEAD_ALIGN NodeLink_t |
|
{ |
|
struct Value_t |
|
{ |
|
Node_t *pNode; |
|
int32 sequence; |
|
} value; |
|
|
|
int64 value64; |
|
} TSLIST_HEAD_ALIGN_POST; |
|
|
|
CTSQueue() |
|
{ |
|
COMPILE_TIME_ASSERT( sizeof(Node_t) >= sizeof(TSLNodeBase_t) ); |
|
if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 ) |
|
{ |
|
Error( "CTSQueue: Misaligned queue\n" ); |
|
DebuggerBreak(); |
|
} |
|
if ( ((size_t)&m_Tail) % TSLIST_HEAD_ALIGNMENT != 0 ) |
|
{ |
|
Error( "CTSQueue: Misaligned queue\n" ); |
|
DebuggerBreak(); |
|
} |
|
m_Count = 0; |
|
m_Head.value.sequence = m_Tail.value.sequence = 0; |
|
m_Head.value.pNode = m_Tail.value.pNode = new Node_t; // list always contains a dummy node |
|
m_Head.value.pNode->pNext = End(); |
|
} |
|
|
|
~CTSQueue() |
|
{ |
|
Purge(); |
|
Assert( m_Count == 0 ); |
|
Assert( m_Head.value.pNode == m_Tail.value.pNode ); |
|
Assert( m_Head.value.pNode->pNext == End() ); |
|
delete m_Head.value.pNode; |
|
} |
|
|
|
// Note: Purge, RemoveAll, and Validate are *not* threadsafe |
|
void Purge() |
|
{ |
|
if ( IsDebug() ) |
|
{ |
|
Validate(); |
|
} |
|
|
|
Node_t *pNode; |
|
while ( ( pNode = Pop() ) != NULL ) |
|
{ |
|
delete pNode; |
|
} |
|
|
|
while ( bFreeList && ( pNode = (Node_t *)m_FreeNodes.Pop() ) != NULL ) |
|
{ |
|
delete pNode; |
|
} |
|
|
|
Assert( m_Count == 0 ); |
|
Assert( m_Head.value.pNode == m_Tail.value.pNode ); |
|
Assert( m_Head.value.pNode->pNext == End() ); |
|
|
|
m_Head.value.sequence = m_Tail.value.sequence = 0; |
|
} |
|
|
|
void RemoveAll() |
|
{ |
|
if ( IsDebug() ) |
|
{ |
|
Validate(); |
|
} |
|
|
|
Node_t *pNode; |
|
while ( bFreeList && ( pNode = Pop() ) != NULL ) |
|
{ |
|
m_FreeNodes.Push( (TSLNodeBase_t *)pNode ); |
|
} |
|
} |
|
|
|
bool Validate() |
|
{ |
|
bool bResult = true; |
|
int nNodes = 0; |
|
|
|
if ( m_Count == 0 ) |
|
{ |
|
if ( m_Head.value.pNode != m_Tail.value.pNode ) |
|
{ |
|
DebuggerBreakIfDebugging(); |
|
bResult = false; |
|
} |
|
} |
|
|
|
Node_t *pNode = m_Head.value.pNode; |
|
while ( pNode != End() ) |
|
{ |
|
nNodes++; |
|
pNode = pNode->pNext; |
|
} |
|
|
|
nNodes--;// skip dummy node |
|
|
|
if ( nNodes != m_Count ) |
|
{ |
|
DebuggerBreakIfDebugging(); |
|
bResult = false; |
|
} |
|
|
|
if ( !bResult ) |
|
{ |
|
Msg( "Corrupt CTSQueueDetected" ); |
|
} |
|
|
|
return bResult; |
|
} |
|
|
|
void FinishPush( Node_t *pNode, const NodeLink_t &oldTail ) |
|
{ |
|
NodeLink_t newTail; |
|
|
|
newTail.value.pNode = pNode; |
|
newTail.value.sequence = oldTail.value.sequence + 1; |
|
|
|
ThreadMemoryBarrier(); |
|
|
|
InterlockedCompareExchangeNodeLink( &m_Tail, newTail, oldTail ); |
|
} |
|
|
|
Node_t *Push( Node_t *pNode ) |
|
{ |
|
#ifdef _DEBUG |
|
if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 ) |
|
{ |
|
Error( "CTSListBase: Misaligned node\n" ); |
|
DebuggerBreak(); |
|
} |
|
#endif |
|
|
|
NodeLink_t oldTail; |
|
|
|
pNode->pNext = End(); |
|
|
|
for (;;) |
|
{ |
|
oldTail.value.sequence = m_Tail.value.sequence; |
|
oldTail.value.pNode = m_Tail.value.pNode; |
|
if ( InterlockedCompareExchangeNode( &(oldTail.value.pNode->pNext), pNode, End() ) == End() ) |
|
{ |
|
break; |
|
} |
|
else |
|
{ |
|
// Another thread is trying to push, help it along |
|
FinishPush( oldTail.value.pNode->pNext, oldTail ); |
|
} |
|
} |
|
|
|
FinishPush( pNode, oldTail ); // This can fail if another thread pushed between the sequence and node grabs above. Later pushes or pops corrects |
|
|
|
m_Count++; |
|
|
|
return oldTail.value.pNode; |
|
} |
|
|
|
Node_t *Pop() |
|
{ |
|
#define TSQUEUE_BAD_NODE_LINK ( (Node_t *)INT_TO_POINTER( 0xdeadbeef ) ) |
|
NodeLink_t * volatile pHead = &m_Head; |
|
NodeLink_t * volatile pTail = &m_Tail; |
|
Node_t * volatile * pHeadNode = &m_Head.value.pNode; |
|
volatile int * volatile pHeadSequence = &m_Head.value.sequence; |
|
Node_t * volatile * pTailNode = &pTail->value.pNode; |
|
|
|
NodeLink_t head; |
|
NodeLink_t newHead; |
|
Node_t *pNext; |
|
int tailSequence; |
|
T elem; |
|
|
|
for (;;) |
|
{ |
|
head.value.sequence = *pHeadSequence; // must grab sequence first, which allows condition below to ensure pNext is valid |
|
ThreadMemoryBarrier(); // need a barrier to prevent reordering of these assignments |
|
head.value.pNode = *pHeadNode; |
|
tailSequence = pTail->value.sequence; |
|
pNext = head.value.pNode->pNext; |
|
|
|
if ( pNext && head.value.sequence == *pHeadSequence ) // Checking pNext only to force optimizer to not reorder the assignment to pNext and the compare of the sequence |
|
{ |
|
if ( bTestOptimizer ) |
|
{ |
|
if ( pNext == TSQUEUE_BAD_NODE_LINK ) |
|
{ |
|
Msg( "Bad node link detected\n" ); |
|
continue; |
|
} |
|
} |
|
if ( head.value.pNode == *pTailNode ) |
|
{ |
|
if ( pNext == End() ) |
|
{ |
|
return NULL; |
|
} |
|
|
|
// Another thread is trying to push, help it along |
|
NodeLink_t &oldTail = head; // just reuse local memory for head to build old tail |
|
oldTail.value.sequence = tailSequence; // reuse head pNode |
|
FinishPush( pNext, oldTail ); |
|
} |
|
else if ( pNext != End() ) |
|
{ |
|
elem = pNext->elem; // NOTE: next could be a freed node here, by design |
|
newHead.value.pNode = pNext; |
|
newHead.value.sequence = head.value.sequence + 1; |
|
if ( InterlockedCompareExchangeNodeLink( pHead, newHead, head ) ) |
|
{ |
|
ThreadMemoryBarrier(); |
|
|
|
if ( bTestOptimizer ) |
|
{ |
|
head.value.pNode->pNext = TSQUEUE_BAD_NODE_LINK; |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
m_Count--; |
|
head.value.pNode->elem = elem; |
|
return head.value.pNode; |
|
} |
|
|
|
void FreeNode( Node_t *pNode ) |
|
{ |
|
if ( bFreeList ) |
|
{ |
|
m_FreeNodes.Push( (TSLNodeBase_t *)pNode ); |
|
} |
|
else |
|
{ |
|
delete pNode; |
|
} |
|
} |
|
|
|
void PushItem( const T &init ) |
|
{ |
|
Node_t *pNode; |
|
if ( bFreeList && ( pNode = (Node_t *)m_FreeNodes.Pop() ) != NULL ) |
|
{ |
|
pNode->elem = init; |
|
} |
|
else |
|
{ |
|
pNode = new Node_t( init ); |
|
} |
|
Push( pNode ); |
|
} |
|
|
|
bool PopItem( T *pResult) |
|
{ |
|
Node_t *pNode = Pop(); |
|
if ( !pNode ) |
|
return false; |
|
*pResult = pNode->elem; |
|
if ( bFreeList ) |
|
{ |
|
m_FreeNodes.Push( (TSLNodeBase_t *)pNode ); |
|
} |
|
else |
|
{ |
|
delete pNode; |
|
} |
|
return true; |
|
} |
|
|
|
int Count() |
|
{ |
|
return m_Count; |
|
} |
|
|
|
private: |
|
Node_t *End() { return (Node_t *)this; } // just need a unique signifier |
|
|
|
#ifndef _WIN64 |
|
Node_t *InterlockedCompareExchangeNode( Node_t * volatile *ppNode, Node_t *value, Node_t *comperand ) |
|
{ |
|
return (Node_t *)::ThreadInterlockedCompareExchangePointer( (void **)ppNode, value, comperand ); |
|
} |
|
|
|
bool InterlockedCompareExchangeNodeLink( NodeLink_t volatile *pLink, const NodeLink_t &value, const NodeLink_t &comperand ) |
|
{ |
|
return ThreadInterlockedAssignIf64( (int64 *)pLink, value.value64, comperand.value64 ); |
|
} |
|
|
|
#else |
|
Node_t *InterlockedCompareExchangeNode( Node_t * volatile *ppNode, Node_t *value, Node_t *comperand ) |
|
{ |
|
AUTO_LOCK( m_ExchangeMutex ); |
|
Node_t *retVal = *ppNode; |
|
if ( *ppNode == comperand ) |
|
*ppNode = value; |
|
return retVal; |
|
} |
|
|
|
bool InterlockedCompareExchangeNodeLink( NodeLink_t volatile *pLink, const NodeLink_t &value, const NodeLink_t &comperand ) |
|
{ |
|
AUTO_LOCK( m_ExchangeMutex ); |
|
if ( pLink->value64 == comperand.value64 ) |
|
{ |
|
pLink->value64 = value.value64; |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
CThreadFastMutex m_ExchangeMutex; |
|
#endif |
|
|
|
NodeLink_t m_Head; |
|
NodeLink_t m_Tail; |
|
|
|
CInterlockedInt m_Count; |
|
|
|
CTSListBase m_FreeNodes; |
|
} TSLIST_HEAD_ALIGN_POST; |
|
|
|
#include "tier0/memdbgoff.h" |
|
|
|
#endif // TSLIST_H
|
|
|