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2032 lines
61 KiB
2032 lines
61 KiB
//===== Copyright 1997-2005, Valve Corporation, All rights reserved. ======// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef PLATFORM_H |
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#define PLATFORM_H |
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#ifdef SN_TARGET_PS3 |
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#define _PS3 1 |
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#define COMPILER_PS3 1 |
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#define PLATFORM_PS3 1 |
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// There are 2 compilers for the PS3: GCC and the SN Systems compiler. |
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// They are mostly similar, but in a few places we need to distinguish between the two. |
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#if defined( __SNC__ ) |
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#define COMPILER_SNC 1 |
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#elif defined( __GCC__ ) |
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#define COMPILER_GCC 1 |
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#else |
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#error "Unrecognized PS3 compiler; either __SNC__ or __GCC__ must be defined" |
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#endif |
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#endif // SN_TARGET_PS3 |
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#ifdef __GCC__ |
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#define COMPILER_GCC 1 |
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#endif |
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#if defined( _X360 ) || defined( _PS3 ) |
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#define PLATFORM_PPC 1 |
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#endif |
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#ifdef COMPILER_MSVC |
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#pragma once |
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#endif |
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#if defined (_PS3) |
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#include <ppu_intrinsics.h> |
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// We want to force the assert to be redefined, because the STD assert might have been |
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// included and redefined. ps3_assert.h will do a check for assert being redefined. |
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// #include "ps3/ps3_assert.h" |
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#ifndef COMPILER_PS3 |
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#error "for PS3, VPC must define COMPILER_PS3 macro just like it does for COMPILER_MSVCX360 macro" |
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#endif |
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#if !defined( COMPILER_SNC ) && !defined( COMPILER_GCC ) |
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#error "for PS3, VPC must define COMPILER_SNC or COMPILER_GCC macro, depending on the target compiler, just like it does for COMPILER_MSVCX360 macro" |
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#endif |
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#elif defined( _X360 ) |
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#define NO_STEAM |
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#define NO_VOICE |
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// for the 360, the ppc platform and the rtos are tightly coupled |
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// setup the 360 environment here !once! for much less leaf module include wackiness |
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// these are critical order and purposely appear *before* anything else |
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#define _XBOX |
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#include <xaudio2.h> |
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#include <xbdm.h> |
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#include <xgraphics.h> |
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#include <xui.h> |
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#include <pmcpbsetup.h> |
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#include <xmahardwareabstraction.h> |
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#undef _XBOX |
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#endif |
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#include "wchartypes.h" |
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#include "tier0/valve_off.h" |
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#ifdef _PS3 |
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#include "ps3/ps3_platform.h" |
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#define NO_STEAM_GAMECOORDINATOR |
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#else |
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#include <malloc.h> |
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#include <memory.h> |
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#include <limits.h> |
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#include <float.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#ifdef OSX |
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#include <signal.h> |
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#endif |
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#endif |
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// This macro |
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#if defined( _PS3 ) && defined ( COMPILER_SNC ) |
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// There are known bugs in the PS3 optimizer. The following macros allow us to lower optimization for a subset of a file |
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// If you run into build problems with optimization on, try turning off optimization for the selected file. If that |
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// fixes the problem, use process of elimination and the below macros to find the bare minimum that needs to be |
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// unoptimized and report the compiler issue to Sony as well. |
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// |
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// The correlation between optimization levels and numbers passed to the _Pragma xopt and postopt calls is as follows: |
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// See: Control-group reference tables / -Xshow |
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// .... xopt |
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// -O1 0 |
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// -O2 5 |
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// -O3 5 |
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// |
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// These macros MUST be used in pairs - Otherwise, the compiler will barf 'At end of source: error 67: expected a "}"' |
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// xopt disables some of the miscellaneous optimizations |
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#if __option(xopt) |
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#define SN_OPT_DISABLE extern "C++" { _Pragma("control %push xopt=0") |
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#define SN_OPT_ENABLE _Pragma("control %pop xopt") } |
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#else // !__option(xopt) |
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#define SN_OPT_DISABLE |
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#define SN_OPT_ENABLE |
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#endif // !__option(xopt) |
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// postopt disables the main optimizer |
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#if __option(postopt) > 0 |
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#define SN_MAIN_OPT_DISABLE extern "C++" { _Pragma("control %push postopt=0") |
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#define SN_MAIN_OPT_ENABLE _Pragma("control %pop postopt") } |
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#else // !__option(postopt) > 0 |
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#define SN_MAIN_OPT_DISABLE |
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#define SN_MAIN_OPT_ENABLE |
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#endif // !__option(postopt) > 0 |
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#else // ! ( _PS3 && COMPILER_SNC ) |
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#define SN_OPT_DISABLE |
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#define SN_OPT_ENABLE |
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#define SN_MAIN_OPT_DISABLE |
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#define SN_MAIN_OPT_ENABLE |
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#endif // ! ( _PS3 && COMPILER_SNC ) |
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#ifdef __cplusplus |
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#if defined( COMPILER_GCC ) || defined( COMPILER_PS3 ) |
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#include <new> |
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#else |
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#include <new.h> |
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#endif |
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#endif |
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//----------------------------------------------------------------------------- |
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// Old-school defines we don't want to use moving forward |
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//----------------------------------------------------------------------------- |
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#if CROSS_PLATFORM_VERSION < 1 |
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// feature enables |
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#define NEW_SOFTWARE_LIGHTING |
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#if !defined( _X360 ) |
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#define SUPPORT_PACKED_STORE |
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#endif |
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#if defined( BINK_VIDEO ) && ( defined( _X360 ) || defined( _PS3 ) ) |
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#define BINK_ENABLED_FOR_CONSOLE |
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#endif |
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#if !defined( PORTAL2 ) |
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//#define PORTAL2 |
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#endif |
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// C functions for external declarations that call the appropriate C++ methods |
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#ifndef EXPORT |
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#ifdef _WIN32 |
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#define EXPORT _declspec( dllexport ) |
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#else |
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#define EXPORT /* */ |
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#endif |
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#endif |
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#endif // CROSS_PLATFORM_VERSION < 1 |
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#if defined(_STATIC_LINKED) |
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#include "staticlink/system.h" |
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#endif |
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//----------------------------------------------------------------------------- |
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// NOTE: All compiler defines are set up in the base VPC scripts |
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// COMPILER_MSVC, COMPILER_MSVC32, COMPILER_MSVC64, COMPILER_MSVCX360 |
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// COMPILER_GCC |
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// The rationale for this is that we need COMPILER_MSVC for the pragma blocks |
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// #pragma once that occur at the top of all header files, therefore we can't |
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// place the defines for these in here. |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// Set up platform defines. |
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//----------------------------------------------------------------------------- |
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#ifdef _WIN32 |
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#define IsPlatformLinux() 0 |
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#define IsPlatformPosix() 0 |
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#define IsPlatformOSX() 0 |
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#define IsOSXOpenGL() 0 |
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#define IsPlatformPS3() 0 |
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#define IsPlatformPS3_PPU() 0 |
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#define IsPlatformPS3_SPU() 0 |
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#define PLATFORM_WINDOWS 1 |
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#define PLATFORM_OPENGL 0 |
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#ifndef _X360 |
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#define IsPlatformX360() 0 |
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#define IsPlatformWindowsPC() 1 |
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#define PLATFORM_WINDOWS_PC 1 |
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#ifdef _WIN64 |
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#define IsPlatformWindowsPC64() 1 |
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#define IsPlatformWindowsPC32() 0 |
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#define PLATFORM_WINDOWS_PC64 1 |
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#else |
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#define IsPlatformWindowsPC64() 0 |
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#define IsPlatformWindowsPC32() 1 |
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#define PLATFORM_WINDOWS_PC32 1 |
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#endif |
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#else // _X360 |
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#define IsPlatformWindowsPC() 0 |
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#define IsPlatformWindowsPC64() 0 |
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#define IsPlatformWindowsPC32() 0 |
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#define IsPlatformX360() 1 |
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#define PLATFORM_X360 1 |
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#endif // _X360 |
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#elif defined(_PS3) |
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#define IsPlatformX360() 0 |
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#define IsPlatformPS3() 1 |
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#ifdef SPU |
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#define IsPlatformPS3_PPU() 0 |
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#define IsPlatformPS3_SPU() 1 |
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#else |
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#define IsPlatformPS3_PPU() 1 |
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#define IsPlatformPS3_SPU() 0 |
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#endif |
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#define IsPlatformWindowsPC() 0 |
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#define IsPlatformWindowsPC64() 0 |
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#define IsPlatformWindowsPC32() 0 |
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#define IsPlatformPosix() 1 |
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#define PLATFORM_POSIX 1 |
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#define PLATFORM_OPENGL 0 |
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#define IsPlatformLinux() 0 |
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#define IsPlatformOSX() 0 |
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#define IsOSXOpenGL() 0 |
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#elif defined(POSIX) |
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#define IsPlatformX360() 0 |
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#define IsPlatformPS3() 0 |
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#define IsPlatformPS3_PPU() 0 |
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#define IsPlatformPS3_SPU() 0 |
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#define IsPlatformWindowsPC() 0 |
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#define IsPlatformWindowsPC64() 0 |
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#define IsPlatformWindowsPC32() 0 |
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#define IsPlatformPosix() 1 |
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#define PLATFORM_POSIX 1 |
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#if defined( LINUX ) && !defined( OSX ) // for havok we define both symbols, so don't let the osx build wander down here |
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#define IsPlatformLinux() 1 |
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#define IsPlatformOSX() 0 |
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#define IsOSXOpenGL() 0 |
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#define PLATFORM_OPENGL 0 |
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#define PLATFORM_LINUX 1 |
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#elif defined ( OSX ) |
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#define IsPlatformLinux() 0 |
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#define IsPlatformOSX() 1 |
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#define IsOSXOpenGL() 1 |
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#define PLATFORM_OSX 1 |
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#define PLATFORM_OPENGL 1 |
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#else |
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#define IsPlatformLinux() 0 |
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#define IsPlatformOSX() 0 |
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#define IsOSXOpenGL() 0 |
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#define PLATFORM_OPENGL 0 |
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#endif |
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#else |
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#error |
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#endif |
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// IsXXXX platform pseudo-functions |
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#if ( defined( PLATFORM_WINDOWS ) && ( PLATFORM_WINDOWS ) ) |
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#define IsPlatformWindows() 1 |
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#else |
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#define IsPlatformWindows() 0 |
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#endif |
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#if ( defined( PLATFORM_OPENGL ) && PLATFORM_OPENGL ) |
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#define IsOpenGL() 1 |
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#else |
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#define IsOpenGL() 0 |
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#endif |
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#ifndef _PS3 |
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//#include <malloc.h> |
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//#include <new.h> |
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#else |
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#include <stdlib.h> // For malloc() |
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#include <alloca.h> // for alloca() |
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#define _alloca alloca |
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#ifdef __cplusplus |
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#include <new> |
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#endif |
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#endif |
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//----------------------------------------------------------------------------- |
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// Old-school defines we're going to support since much code uses them |
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//----------------------------------------------------------------------------- |
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#if CROSS_PLATFORM_VERSION < 2 |
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#define IsLinux() IsPlatformLinux() |
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#define IsOSX() IsPlatformOSX() |
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#define IsPosix() IsPlatformPosix() |
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#define IsX360() IsPlatformX360() |
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#define IsPS3() IsPlatformPS3() |
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// Setup platform defines. |
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#ifdef COMPILER_MSVC |
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#define MSVC 1 |
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#endif |
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#ifdef COMPILER_GCC |
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#define GNUC 1 |
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#endif |
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#if defined( _WIN32 ) |
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#define _WINDOWS 1 |
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#endif |
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#ifdef PLATFORM_WINDOWS_PC |
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#define IS_WINDOWS_PC 1 |
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#endif |
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#endif // CROSS_PLATFORM_VERSION < 2 |
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// VXConsole is enabled for... |
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#if defined(_X360) || defined(_PS3) |
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#define USE_VXCONSOLE 1 |
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#define HasVxConsole() 1 |
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#else |
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#define HasVxConsole() 0 |
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#endif |
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//----------------------------------------------------------------------------- |
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// Set up platform type defines. |
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//----------------------------------------------------------------------------- |
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#if defined( PLATFORM_X360 ) || defined( _PS3 ) |
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#ifndef _GAMECONSOLE |
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#define _GAMECONSOLE |
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#endif |
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#define IsPC() 0 |
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#define IsGameConsole() 1 |
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#else |
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#define IsPC() 1 |
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#define IsGameConsole() 0 |
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#endif |
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//----------------------------------------------------------------------------- |
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// Set up build configuration defines. |
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//----------------------------------------------------------------------------- |
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#ifdef _CERT |
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#define IsCert() 1 |
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#else |
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#define IsCert() 0 |
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#endif |
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#ifdef _DEBUG |
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#define IsRelease() 0 |
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#define IsDebug() 1 |
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#else |
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#define IsRelease() 1 |
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#define IsDebug() 0 |
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#endif |
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#ifdef _RETAIL |
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#define IsRetail() 1 |
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#else |
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#define IsRetail() 0 |
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#endif |
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//----------------------------------------------------------------------------- |
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// Portable data types |
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//----------------------------------------------------------------------------- |
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typedef unsigned char uint8; |
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typedef signed char int8; |
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#if defined( COMPILER_MSVC ) |
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typedef __int16 int16; |
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typedef unsigned __int16 uint16; |
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typedef __int32 int32; |
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typedef unsigned __int32 uint32; |
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typedef __int64 int64; |
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typedef unsigned __int64 uint64; |
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// intp is an integer that can accomodate a pointer |
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// (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *) |
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typedef intptr_t intp; |
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typedef uintptr_t uintp; |
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#if defined( COMPILER_MSVCX360 ) |
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#ifdef __m128 |
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#undef __m128 |
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#endif |
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#define __m128 __vector4 |
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#endif |
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#else // !COMPILER_MSVC |
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typedef short int16; |
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typedef unsigned short uint16; |
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typedef int int32; |
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typedef unsigned int uint32; |
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typedef long long int64; |
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typedef unsigned long long uint64; |
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#ifdef PLATFORM_64BITS |
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typedef long long intp; |
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typedef unsigned long long uintp; |
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#else |
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typedef int intp; |
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typedef unsigned int uintp; |
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#endif |
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typedef void *HWND; |
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#endif // else COMPILER_MSVC |
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#if defined(_PS3) && !defined(NO_SIMD) |
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typedef union __attribute__ ((aligned (16))) |
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{ |
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float m128_f32[4]; |
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} l_m128; |
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typedef __vector float __vector4; |
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typedef __vector4 __m128; |
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const __m128 VMX_ZERO=(vector float)(0.0f); |
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const __m128 VMX_ONE_HALF=(vector float)(0.5f); |
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const __m128 VMX_ONE=(vector float)(1.0f); |
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// Syntaxic sugar for multiply |
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inline __attribute__ ((always_inline)) __m128 __vec_mul(const __m128 a, const __m128 b) |
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{ |
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return vec_madd(a,b,VMX_ZERO); |
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} |
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// Refined reciprocal function |
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inline __attribute__ ((always_inline)) __m128 __vec_rec(const __m128 a) |
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{ |
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//Get the reciprocal estimate |
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vector float estimate = vec_re( a ); |
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//One round of Newton-Raphson refinement |
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return vec_madd( vec_nmsub( estimate, a, VMX_ONE ), estimate, estimate ); |
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} |
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// refined reciprocal square root |
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inline __attribute__ ((always_inline)) __m128 __vec_rsqrt(const __m128 a) |
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{ |
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//Get the square root reciprocal estimate |
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__m128 estimate = vec_rsqrte( a ); |
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//One round of Newton-Raphson refinement |
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__m128 estimateSquared = __vec_mul( estimate, estimate); |
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__m128 halfEstimate = __vec_mul( estimate, VMX_ONE_HALF); |
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return vec_madd( vec_nmsub( a, estimateSquared, VMX_ONE ), halfEstimate, estimate ); |
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} |
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// refined square root |
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inline __attribute__ ((always_inline)) __m128 __vec_sqrt(const __m128 a) |
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{ |
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return __vec_mul( a, __vec_rsqrt( a )); |
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} |
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// estimate square root |
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inline __attribute__ ((always_inline)) __m128 __vec_sqrtest(const __m128 a) |
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{ |
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return __vec_mul( a, vec_rsqrte( a )); |
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} |
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// Syntaxic sugar for multiply |
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inline __attribute__ ((always_inline)) __m128 __vec_div(const __m128 a, const __m128 b) |
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{ |
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return __vec_mul( a, __vec_rec( b )); |
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} |
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// load an unaligned array of float in a vector of floats |
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inline __attribute__ ((always_inline)) __m128 __vec_ld_unaligned(const float* in) |
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{ |
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return vec_perm(vec_ld(0,in), |
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vec_ld(sizeof(__m128),in), |
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vec_lvsl( 0, in )); |
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} |
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// load an unaligned array of 3 floats in a vector of floats, last member being 0. |
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inline __attribute__ ((always_inline)) __m128 __vec_ld_unaligned3(const float* in) |
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{ |
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return vec_and(__vec_ld_unaligned(in),(__m128)(vector unsigned int)(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ,0)); |
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} |
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// stores a vector of floats in an unaligned array of float |
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inline __attribute__ ((always_inline)) void __vec_st_unaligned(__m128 in, float* out) |
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{ |
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__m128 temp0 = vec_ld(0,out); |
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__m128 temp1 = vec_ld(16,out); |
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vector unsigned char align = vec_lvsr(0,out); |
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vector unsigned char mask = vec_perm ((vector unsigned char)(0), (vector unsigned char)(0xFF), align); |
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in = vec_perm ( in, in, align); |
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temp0 = vec_sel ( temp0, in, (vector bool)mask); |
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temp1 = vec_sel ( in, temp1, (vector bool)mask); |
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vec_st ( temp0, 0, out); |
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vec_st ( temp1, 16, out); |
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} |
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// stores x,y,z from a vector of floats in an unaligned array of 3 floats |
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inline __attribute__ ((always_inline)) void __vec_st_unaligned3(__m128 in, float* out) |
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{ |
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__m128 temp0 = vec_ld(0,out); |
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__m128 temp1 = vec_ld(16,out); |
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vector unsigned char align = vec_lvsr(0,out); |
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vector unsigned char mask = vec_perm ((vector unsigned char)(0), |
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(vector unsigned char)(0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0,0,0,0), |
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align); |
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in = vec_perm ( in, in, align); |
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temp0 = vec_sel ( temp0, in, (vector bool)mask); |
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temp1 = vec_sel ( in, temp1, (vector bool)mask); |
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vec_st ( temp0, 0, out); |
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vec_st ( temp1, 16, out); |
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} |
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#endif // defined(NO_SIMD) |
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typedef float float32; |
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typedef double float64; |
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// for when we don't care about how many bits we use |
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typedef unsigned int uint; |
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#ifdef PLATFORM_POSIX |
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#ifndef _PS3 |
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typedef unsigned int DWORD; |
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typedef unsigned int *LPDWORD; |
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#endif |
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typedef unsigned short WORD; |
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typedef void * HINSTANCE; |
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#define _MAX_PATH PATH_MAX |
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#endif |
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// MSVC CRT uses 0x7fff while gcc uses MAX_INT, leading to mismatches between platforms |
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// As a result, we pick the least common denominator here. This should be used anywhere |
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// you might typically want to use RAND_MAX |
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#define VALVE_RAND_MAX 0x7fff |
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// Maximum and minimum representable values |
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#ifndef PLATFORM_OSX |
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#define INT8_MAX SCHAR_MAX |
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#define INT16_MAX SHRT_MAX |
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#define INT32_MAX LONG_MAX |
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#define INT64_MAX (((int64)~0) >> 1) |
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#define INT8_MIN SCHAR_MIN |
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#define INT16_MIN SHRT_MIN |
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#define INT32_MIN LONG_MIN |
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#define INT64_MIN (((int64)1) << 63) |
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#define UINT8_MAX ((uint8)~0) |
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#define UINT16_MAX ((uint16)~0) |
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#define UINT32_MAX ((uint32)~0) |
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#define UINT64_MAX ((uint64)~0) |
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#define UINT8_MIN 0 |
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#define UINT16_MIN 0 |
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#define UINT32_MIN 0 |
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#define UINT64_MIN 0 |
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#endif // PLATFORM_OSX |
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#ifndef UINT_MIN |
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#define UINT_MIN UINT32_MIN |
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#endif |
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#define FLOAT32_MAX FLT_MAX |
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#define FLOAT64_MAX DBL_MAX |
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#ifdef GNUC |
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#undef offsetof |
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// Note: can't use builtin offsetof because many use cases (esp. in templates) wouldn't compile due to restrictions on the builtin offsetof |
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//#define offsetof( type, var ) __builtin_offsetof( type, var ) |
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#define offsetof(s,m) ( (size_t)&(((s *)0x1000000)->m) - 0x1000000u ) |
|
#else |
|
#include <stddef.h> |
|
#undef offsetof |
|
#define offsetof(s,m) (size_t)&(((s *)0)->m) |
|
#endif |
|
|
|
|
|
#define FLOAT32_MIN FLT_MIN |
|
#define FLOAT64_MIN DBL_MIN |
|
|
|
//----------------------------------------------------------------------------- |
|
// Long is evil because it's treated differently by different compilers |
|
// Preventing its use is nasty however. This #define, which should be |
|
// turned on in individual VPC files, causes you to include tier0/valve_off.h |
|
// before standard C + windows headers, and include tier0/valve_on.h after |
|
// standard C + windows headers. So, there's some painful overhead to disabling long |
|
//----------------------------------------------------------------------------- |
|
#ifdef DISALLOW_USE_OF_LONG |
|
#define long long_is_the_devil_stop_using_it_use_int32_or_int64 |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Various compiler-specific keywords |
|
//----------------------------------------------------------------------------- |
|
#ifdef COMPILER_MSVC |
|
|
|
#ifdef FORCEINLINE |
|
#undef FORCEINLINE |
|
#endif |
|
#define STDCALL __stdcall |
|
#ifndef FASTCALL |
|
#define FASTCALL __fastcall |
|
#endif |
|
#define FORCEINLINE __forceinline |
|
#define FORCEINLINE_TEMPLATE __forceinline |
|
#define NULLTERMINATED __nullterminated |
|
|
|
// This can be used to ensure the size of pointers to members when declaring |
|
// a pointer type for a class that has only been forward declared |
|
#define SINGLE_INHERITANCE __single_inheritance |
|
#define MULTIPLE_INHERITANCE __multiple_inheritance |
|
#define EXPLICIT explicit |
|
#define NO_VTABLE __declspec( novtable ) |
|
|
|
// gcc doesn't allow storage specifiers on explicit template instatiation, but visual studio needs them to avoid link errors. |
|
#define TEMPLATE_STATIC static |
|
|
|
// Used for dll exporting and importing |
|
#define DLL_EXPORT extern "C" __declspec( dllexport ) |
|
#define DLL_IMPORT extern "C" __declspec( dllimport ) |
|
|
|
// Can't use extern "C" when DLL exporting a class |
|
#define DLL_CLASS_EXPORT __declspec( dllexport ) |
|
#define DLL_CLASS_IMPORT __declspec( dllimport ) |
|
|
|
// Can't use extern "C" when DLL exporting a global |
|
#define DLL_GLOBAL_EXPORT extern __declspec( dllexport ) |
|
#define DLL_GLOBAL_IMPORT extern __declspec( dllimport ) |
|
|
|
// Pass hints to the compiler to prevent it from generating unnessecary / stupid code |
|
// in certain situations. Several compilers other than MSVC also have an equivilent |
|
// construct. |
|
// |
|
// Essentially the 'Hint' is that the condition specified is assumed to be true at |
|
// that point in the compilation. If '0' is passed, then the compiler assumes that |
|
// any subsequent code in the same 'basic block' is unreachable, and thus usually |
|
// removed. |
|
#define HINT(THE_HINT) __assume((THE_HINT)) |
|
|
|
// decls for aligning data |
|
#define DECL_ALIGN(x) __declspec( align( x ) ) |
|
|
|
// GCC had a few areas where it didn't construct objects in the same order |
|
// that Windows does. So when CVProfile::CVProfile() would access g_pMemAlloc, |
|
// it would crash because the allocator wasn't initalized yet. |
|
#define CONSTRUCT_EARLY |
|
|
|
#define SELECTANY __declspec(selectany) |
|
|
|
#define RESTRICT __restrict |
|
#define RESTRICT_FUNC __declspec(restrict) |
|
#define FMTFUNCTION( a, b ) |
|
#define NOINLINE |
|
|
|
#if !defined( NO_THREAD_LOCAL ) |
|
#define DECL_THREAD_LOCAL __declspec(thread) |
|
#endif |
|
|
|
#define DISABLE_VC_WARNING( x ) __pragma(warning(disable:4310) ) |
|
#define DEFAULT_VC_WARNING( x ) __pragma(warning(default:4310) ) |
|
|
|
|
|
#elif defined ( COMPILER_GCC ) || defined( COMPILER_SNC ) |
|
|
|
#if defined( COMPILER_SNC ) |
|
#define STDCALL |
|
#define __stdcall |
|
#elif (CROSS_PLATFORM_VERSION >= 1) && !defined( PLATFORM_64BITS ) && !defined( COMPILER_PS3 ) |
|
#define STDCALL __attribute__ ((__stdcall__)) |
|
#else |
|
#define STDCALL |
|
#define __stdcall __attribute__ ((__stdcall__)) |
|
#endif |
|
|
|
#define FASTCALL |
|
#ifdef _LINUX_DEBUGGABLE |
|
#define FORCEINLINE |
|
#else |
|
#ifdef _PS3 |
|
// [IESTYN 7/29/2010] As of SDK 3.4.0, this causes bad code generation in NET_Tick::ReadFromBuffer in netmessages.cpp, |
|
// which caused (seeming) random network packet corruption. It probably causes other bugs too. |
|
#define FORCEINLINE inline /* __attribute__ ((always_inline)) */ |
|
#else |
|
#define FORCEINLINE inline __attribute__ ((always_inline)) |
|
#endif |
|
#endif |
|
|
|
// GCC 3.4.1 has a bug in supporting forced inline of templated functions |
|
// this macro lets us not force inlining in that case |
|
#define FORCEINLINE_TEMPLATE inline |
|
#define SINGLE_INHERITANCE |
|
#define MULTIPLE_INHERITANCE |
|
#define EXPLICIT |
|
#define NO_VTABLE |
|
|
|
#define NULLTERMINATED |
|
|
|
#if defined( COMPILER_SNC ) |
|
#define TEMPLATE_STATIC static |
|
#else |
|
#define TEMPLATE_STATIC |
|
#endif |
|
|
|
// Used for dll exporting and importing |
|
#ifdef COMPILER_SNC |
|
#define DLL_DECLARATION_DEFAULT_VISIBILITY |
|
#else |
|
#define DLL_DECLARATION_DEFAULT_VISIBILITY __attribute__ ((visibility("default"))) |
|
#endif |
|
#define DLL_EXPORT extern "C" DLL_DECLARATION_DEFAULT_VISIBILITY |
|
#define DLL_IMPORT extern "C" |
|
|
|
// Can't use extern "C" when DLL exporting a class |
|
#ifndef _PS3 |
|
#define __stdcall __attribute__ ((__stdcall__)) |
|
#endif |
|
#define DLL_CLASS_EXPORT DLL_DECLARATION_DEFAULT_VISIBILITY |
|
#define DLL_CLASS_IMPORT |
|
|
|
// Can't use extern "C" when DLL exporting a global |
|
#define DLL_GLOBAL_EXPORT DLL_DECLARATION_DEFAULT_VISIBILITY |
|
#define DLL_GLOBAL_IMPORT extern |
|
|
|
#define HINT(THE_HINT) __builtin_expect( THE_HINT, 1 ) |
|
#define DECL_ALIGN(x) __attribute__( ( aligned( x ) ) ) |
|
#define CONSTRUCT_EARLY __attribute__((init_priority(101))) |
|
#define SELECTANY __attribute__((weak)) |
|
#define RESTRICT __restrict__ |
|
#define RESTRICT_FUNC RESTRICT_FUNC_NOT_YET_DEFINED_FOR_THIS_COMPILER |
|
#define FMTFUNCTION( fmtargnumber, firstvarargnumber ) __attribute__ (( format( printf, fmtargnumber, firstvarargnumber ))) |
|
#define NOINLINE __attribute__ ((noinline)) |
|
|
|
#if !defined( NO_THREAD_LOCAL ) |
|
#define DECL_THREAD_LOCAL __thread |
|
#endif |
|
|
|
#define DISABLE_VC_WARNING( x ) |
|
#define DEFAULT_VC_WARNING( x ) |
|
|
|
#else |
|
|
|
#define DECL_ALIGN(x) /* */ |
|
#define SELECTANY static |
|
|
|
#endif |
|
|
|
#if defined( GNUC ) && !defined( COMPILER_PS3 ) // use pre-align on PS3 |
|
// gnuc has the align decoration at the end |
|
#define ALIGN4 |
|
#define ALIGN8 |
|
#define ALIGN16 |
|
#define ALIGN32 |
|
#define ALIGN128 |
|
|
|
#undef ALIGN16_POST |
|
#define ALIGN4_POST DECL_ALIGN(4) |
|
#define ALIGN8_POST DECL_ALIGN(8) |
|
#define ALIGN16_POST DECL_ALIGN(16) |
|
#define ALIGN32_POST DECL_ALIGN(32) |
|
#define ALIGN128_POST DECL_ALIGN(128) |
|
#else |
|
// MSVC has the align at the start of the struct |
|
// PS3 SNC supports both |
|
#define ALIGN4 DECL_ALIGN(4) |
|
#define ALIGN8 DECL_ALIGN(8) |
|
#define ALIGN16 DECL_ALIGN(16) |
|
#define ALIGN32 DECL_ALIGN(32) |
|
#define ALIGN128 DECL_ALIGN(128) |
|
|
|
#define ALIGN4_POST |
|
#define ALIGN8_POST |
|
#define ALIGN16_POST |
|
#define ALIGN32_POST |
|
#define ALIGN128_POST |
|
#endif |
|
|
|
// This can be used to declare an abstract (interface only) class. |
|
// Classes marked abstract should not be instantiated. If they are, and access violation will occur. |
|
// |
|
// Example of use: |
|
// |
|
// abstract_class CFoo |
|
// { |
|
// ... |
|
// } |
|
// |
|
// MSDN __declspec(novtable) documentation: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/_langref_novtable.asp |
|
// |
|
// Note: NJS: This is not enabled for regular PC, due to not knowing the implications of exporting a class with no no vtable. |
|
// It's probable that this shouldn't be an issue, but an experiment should be done to verify this. |
|
// |
|
#ifndef COMPILER_MSVCX360 |
|
#define abstract_class class |
|
#else |
|
#define abstract_class class NO_VTABLE |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Why do we need this? It would be nice to make it die die die |
|
//----------------------------------------------------------------------------- |
|
// Alloca defined for this platform |
|
#if defined( COMPILER_MSVC ) && !defined( WINDED ) |
|
#if defined(_M_IX86) |
|
#define __i386__ 1 |
|
#endif |
|
#endif |
|
|
|
#if defined __i386__ && !defined __linux__ |
|
#define id386 1 |
|
#else |
|
#define id386 0 |
|
#endif // __i386__ |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Disable annoying unhelpful warnings |
|
//----------------------------------------------------------------------------- |
|
#ifdef COMPILER_MSVC |
|
// Remove warnings from warning level 4. |
|
#pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed |
|
#pragma warning(disable : 4100) // warning C4100: 'hwnd' : unreferenced formal parameter |
|
#pragma warning(disable : 4127) // warning C4127: conditional expression is constant |
|
#pragma warning(disable : 4512) // warning C4512: 'InFileRIFF' : assignment operator could not be generated |
|
#pragma warning(disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable |
|
#pragma warning(disable : 4710) // warning C4710: function 'x' not inlined |
|
#pragma warning(disable : 4702) // warning C4702: unreachable code |
|
#pragma warning(disable : 4505) // unreferenced local function has been removed |
|
#pragma warning(disable : 4239) // nonstandard extension used : 'argument' ( conversion from class Vector to class Vector& ) |
|
#pragma warning(disable : 4097) // typedef-name 'BaseClass' used as synonym for class-name 'CFlexCycler::CBaseFlex' |
|
#pragma warning(disable : 4324) // Padding was added at the end of a structure |
|
#pragma warning(disable : 4244) // type conversion warning. |
|
#pragma warning(disable : 4305) // truncation from 'const double ' to 'float ' |
|
#pragma warning(disable : 4786) // Disable warnings about long symbol names |
|
#pragma warning(disable : 4250) // 'X' : inherits 'Y::Z' via dominance |
|
#pragma warning(disable : 4201) // nonstandard extension used : nameless struct/union |
|
|
|
#if _MSC_VER >= 1300 |
|
#pragma warning(disable : 4511) // Disable warnings about private copy constructors |
|
#pragma warning(disable : 4121) // warning C4121: 'symbol' : alignment of a member was sensitive to packing |
|
#pragma warning(disable : 4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc (disabled due to std headers having exception syntax) |
|
#endif |
|
|
|
#if _MSC_VER >= 1400 |
|
#pragma warning(disable : 4996) // functions declared deprecated |
|
#endif |
|
|
|
// When we port to 64 bit, we'll have to resolve the int, ptr vs size_t 32/64 bit problems... |
|
#if !defined( COMPILER_MSVC64 ) |
|
#if ( CROSS_PLATFORM_VERSION < 1 ) |
|
#pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data |
|
#pragma warning( disable : 4311 ) // pointer truncation from 'char *' to 'int' |
|
#pragma warning( disable : 4312 ) // conversion from 'unsigned int' to 'memhandle_t' of greater size |
|
#endif |
|
#endif |
|
|
|
#elif defined( COMPILER_SNC ) |
|
#pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor |
|
// Uncomment the following line if you want to investigate a specific compiler remark without all the noise: |
|
// #pragma diag_suppress=1700, 83, 162, 182, 192, 194, 229, 238, 262, 341, 382, 401, 402, 403, 481, 817, 828, 833, 1363, 1771, 1774, 1779, 1780, 1783, 1785, 1786, 1788 |
|
#endif |
|
|
|
// Pull in the /analyze code annotations. |
|
#include "annotations.h" |
|
|
|
//----------------------------------------------------------------------------- |
|
// Convert int<-->pointer, avoiding 32/64-bit compiler warnings: |
|
//----------------------------------------------------------------------------- |
|
#define INT_TO_POINTER( i ) (void *)( ( i ) + (char *)NULL ) |
|
#define POINTER_TO_INT( p ) ( (int)(uint64)( p ) ) |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Stack-based allocation related helpers |
|
//----------------------------------------------------------------------------- |
|
#if defined( COMPILER_GCC ) || defined( COMPILER_SNC ) |
|
|
|
#define stackalloc( _size ) alloca( ALIGN_VALUE( _size, 16 ) ) |
|
|
|
#ifdef PLATFORM_OSX |
|
#define mallocsize( _p ) ( malloc_size( _p ) ) |
|
#else |
|
#define mallocsize( _p ) ( malloc_usable_size( _p ) ) |
|
#endif |
|
|
|
#elif defined ( COMPILER_MSVC ) |
|
|
|
#define stackalloc( _size ) _alloca( ALIGN_VALUE( _size, 16 ) ) |
|
#define mallocsize( _p ) ( _msize( _p ) ) |
|
|
|
#endif |
|
|
|
#define stackfree( _p ) 0 |
|
|
|
//----------------------------------------------------------------------------- |
|
// Used to break into the debugger |
|
//----------------------------------------------------------------------------- |
|
#ifdef COMPILER_MSVC64 |
|
#define DebuggerBreak() __debugbreak() |
|
#elif COMPILER_MSVC32 |
|
#define DebuggerBreak() __asm { int 3 } |
|
#elif COMPILER_MSVCX360 |
|
#define DebuggerBreak() DebugBreak() |
|
#elif COMPILER_GCC |
|
#if defined( _PS3 ) |
|
#define DebuggerBreak() { __asm volatile ("tw 31,1,1"); } |
|
#elif defined( OSX ) |
|
#define DebuggerBreak() if ( Plat_IsInDebugSession() ) { __asm__ __volatile__ ( "int $3" ); } else { raise(SIGTRAP); } |
|
#elif defined( PLATFORM_CYGWIN ) || defined( PLATFORM_POSIX ) |
|
#define DebuggerBreak() __asm__( "int $0x3;") |
|
#else |
|
#define DebuggerBreak() asm( "int3" ) |
|
#endif |
|
#elif defined( COMPILER_SNC ) && defined( COMPILER_PS3 ) |
|
static bool sPS3_SuppressAssertsInThisFile = false; // you can throw this in the debugger to temporarily disable asserts inside any particular .cpp module. |
|
#define DebuggerBreak() if (!sPS3_SuppressAssertsInThisFile) __builtin_snpause(); // <sergiy> from SNC Migration Guide, tw 31,1,1 |
|
#else |
|
#error DebuggerBreak() is not defined for this platform! |
|
#endif |
|
|
|
#if defined( _X360 ) || defined( _PS3 ) |
|
#if defined( fsel ) |
|
#error |
|
#endif |
|
#else |
|
|
|
FORCEINLINE float fsel(float fComparand, float fValGE, float fLT) |
|
{ |
|
return fComparand >= 0 ? fValGE : fLT; |
|
} |
|
FORCEINLINE double fsel(double fComparand, double fValGE, double fLT) |
|
{ |
|
return fComparand >= 0 ? fValGE : fLT; |
|
} |
|
|
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// DLL export for platform utilities |
|
//----------------------------------------------------------------------------- |
|
#ifndef STATIC_TIER0 |
|
|
|
#ifdef TIER0_DLL_EXPORT |
|
#define PLATFORM_INTERFACE DLL_EXPORT |
|
#define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT |
|
#define PLATFORM_CLASS DLL_CLASS_EXPORT |
|
#else |
|
#define PLATFORM_INTERFACE DLL_IMPORT |
|
#define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT |
|
#define PLATFORM_CLASS DLL_CLASS_IMPORT |
|
#endif |
|
|
|
#else // BUILD_AS_DLL |
|
|
|
#define PLATFORM_INTERFACE extern |
|
#define PLATFORM_OVERLOAD |
|
#define PLATFORM_CLASS |
|
|
|
#endif // BUILD_AS_DLL |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Returns true if debugger attached, false otherwise |
|
//----------------------------------------------------------------------------- |
|
#if defined( PLATFORM_WINDOWS ) || defined( _PS3 ) |
|
PLATFORM_INTERFACE void Plat_DebugString( const tchar * ); |
|
#else |
|
#define Plat_DebugString(s) ((void)0) |
|
#endif |
|
|
|
PLATFORM_INTERFACE bool Plat_IsInDebugSession(); |
|
|
|
#define DebuggerBreakIfDebugging() if ( !Plat_IsInDebugSession() ) ; else DebuggerBreak() |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Message Box |
|
//----------------------------------------------------------------------------- |
|
#if defined( PLATFORM_WINDOWS_PC ) |
|
PLATFORM_INTERFACE void Plat_MessageBox( const char *pTitle, const tchar *pMessage ); |
|
#else |
|
#define Plat_MessageBox( t, m ) ((void)0) |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Posix platform helpers |
|
//----------------------------------------------------------------------------- |
|
#ifdef PLATFORM_POSIX |
|
|
|
// Visual Studio likes to put an underscore in front of anything that looks like a portable function. |
|
#define _strupr strupr |
|
#define _getcwd getcwd |
|
#define _open open |
|
#define _lseek lseek |
|
#define _read read |
|
#define _close close |
|
#define _vsnprintf vsnprintf |
|
#define _stat stat |
|
#define _O_RDONLY O_RDONLY |
|
#define _stricmp strcasecmp |
|
#define _finite finite |
|
#define _unlink unlink |
|
#define _putenv putenv |
|
#define _chdir chdir |
|
#define _access access |
|
|
|
#define strcmpi stricmp |
|
#define stricmp strcasecmp |
|
#define _alloca alloca |
|
#define GetProcAddress dlsym |
|
#define _chdir chdir |
|
#ifndef _PS3 |
|
#define _strnicmp strnicmp |
|
#endif |
|
#define strnicmp strncasecmp |
|
#define _snwprintf swprintf |
|
#define swprintf_s swprintf |
|
#define wcsicmp _wcsicmp |
|
#define _wcsicmp wcscmp |
|
#define _tempnam tempnam |
|
#define strtok_s strtok_r |
|
#define _mkdir(dir) mkdir( dir, S_IRWXU | S_IRWXG | S_IRWXO ) |
|
#define _wtoi(arg) wcstol(arg, NULL, 10) |
|
#define _wtoi64(arg) wcstoll(arg, NULL, 10) |
|
|
|
#ifndef _PS3 |
|
typedef uint32 HMODULE; |
|
#endif |
|
typedef void *HANDLE; |
|
#define __cdecl |
|
|
|
#if !defined( _snprintf ) // some vpc's define this on the command line |
|
#define _snprintf snprintf |
|
#endif |
|
|
|
#include <alloca.h> |
|
#include <unistd.h> // get unlink |
|
#include <errno.h> |
|
|
|
#endif // PLATFORM_POSIX |
|
|
|
#ifdef PLATFORM_WINDOWS |
|
#ifndef SOCKLEN_T |
|
#define SOCKLEN_T |
|
typedef int socklen_t; |
|
#endif |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Generally useful platform-independent macros (move to another file?) |
|
//----------------------------------------------------------------------------- |
|
|
|
// need macro for constant expression |
|
#define ALIGN_VALUE( val, alignment ) ( ( val + alignment - 1 ) & ~( alignment - 1 ) ) |
|
|
|
// Force a function call site -not- to inlined. (useful for profiling) |
|
#define DONT_INLINE(a) (((int)(a)+1)?(a):(a)) |
|
|
|
// Marks the codepath from here until the next branch entry point as unreachable, |
|
// and asserts if any attempt is made to execute it. |
|
#define UNREACHABLE() { Assert(0); HINT(0); } |
|
|
|
// In cases where no default is present or appropriate, this causes MSVC to generate |
|
// as little code as possible, and throw an assertion in debug. |
|
#define NO_DEFAULT default: UNREACHABLE(); |
|
|
|
// Defines MAX_PATH |
|
#ifndef MAX_PATH |
|
#define MAX_PATH 260 |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// FP exception handling |
|
//----------------------------------------------------------------------------- |
|
//#define CHECK_FLOAT_EXCEPTIONS 1 |
|
//#define CHECK_FPU_CONTROL_WORD_SET 1 // x360 only |
|
|
|
#if defined( COMPILER_MSVC64 ) |
|
|
|
inline void SetupFPUControlWord() |
|
{ |
|
} |
|
|
|
#elif defined ( COMPILER_MSVC32 ) |
|
|
|
inline void SetupFPUControlWordForceExceptions() |
|
{ |
|
// use local to get and store control word |
|
uint16 tmpCtrlW; |
|
__asm |
|
{ |
|
fnclex /* clear all current exceptions */ |
|
fnstcw word ptr [tmpCtrlW] /* get current control word */ |
|
and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */ |
|
or [tmpCtrlW], 0230h /* set to 53-bit, mask only inexact, underflow */ |
|
fldcw word ptr [tmpCtrlW] /* put new control word in FPU */ |
|
} |
|
} |
|
|
|
#ifdef CHECK_FLOAT_EXCEPTIONS |
|
|
|
inline void SetupFPUControlWord() |
|
{ |
|
SetupFPUControlWordForceExceptions(); |
|
} |
|
|
|
#else |
|
|
|
inline void SetupFPUControlWord() |
|
{ |
|
// use local to get and store control word |
|
uint16 tmpCtrlW; |
|
__asm |
|
{ |
|
fnstcw word ptr [tmpCtrlW] /* get current control word */ |
|
and [tmpCtrlW], 0FCC0h /* Keep infinity control + rounding control */ |
|
or [tmpCtrlW], 023Fh /* set to 53-bit, mask only inexact, underflow */ |
|
fldcw word ptr [tmpCtrlW] /* put new control word in FPU */ |
|
} |
|
} |
|
|
|
#endif |
|
|
|
#elif defined ( COMPILER_GCC ) |
|
|
|
// Works for PS3 |
|
inline void SetupFPUControlWord() |
|
{ |
|
#ifdef _PS3 |
|
// TODO: PS3 compiler spits out the following errors: |
|
// C:/tmp/ccIN0aaa.s: Assembler messages: |
|
// C:/tmp/ccIN0aaa.s(80): Error: Unrecognized opcode: `fnstcw' |
|
// C:/tmp/ccIN0aaa.s(93): Error: Unrecognized opcode: `fldcw' |
|
#else |
|
__volatile unsigned short int __cw; |
|
__asm __volatile ("fnstcw %0" : "=m" (__cw)); |
|
__cw = __cw & 0x0FCC0; // keep infinity control, keep rounding mode |
|
__cw = __cw | 0x023F; // set 53-bit, no exceptions |
|
__asm __volatile ("fldcw %0" : : "m" (__cw)); |
|
#endif |
|
} |
|
|
|
#elif defined ( COMPILER_SNC ) |
|
|
|
// Works for PS3 |
|
inline void SetupFPUControlWord() |
|
{ |
|
#ifdef _PS3 |
|
// TODO: PS3 compiler spits out the following errors: |
|
// C:/tmp/ccIN0aaa.s: Assembler messages: |
|
// C:/tmp/ccIN0aaa.s(80): Error: Unrecognized opcode: `fnstcw' |
|
// C:/tmp/ccIN0aaa.s(93): Error: Unrecognized opcode: `fldcw' |
|
#else |
|
__volatile unsigned short int __cw; |
|
__asm __volatile ("fnstcw %0" : "=m" (__cw)); |
|
__cw = __cw & 0x0FCC0; // keep infinity control, keep rounding mode |
|
__cw = __cw | 0x023F; // set 53-bit, no exceptions |
|
__asm __volatile ("fldcw %0" : : "m" (__cw)); |
|
#endif |
|
} |
|
|
|
#elif defined( COMPILER_MSVCX360 ) |
|
|
|
#ifdef CHECK_FPU_CONTROL_WORD_SET |
|
FORCEINLINE bool IsFPUControlWordSet() |
|
{ |
|
float f = 0.996f; |
|
union |
|
{ |
|
double flResult; |
|
int pResult[2]; |
|
}; |
|
flResult = __fctiw( f ); |
|
return ( pResult[1] == 1 ); |
|
} |
|
#else |
|
#define IsFPUControlWordSet() 1 |
|
#endif |
|
|
|
inline void SetupFPUControlWord() |
|
{ |
|
// Set round-to-nearest in FPSCR |
|
// (cannot assemble, must use op-code form) |
|
__emit( 0xFF80010C ); // mtfsfi 7,0 |
|
|
|
// Favour compatibility over speed (make sure the VPU set to Java-compliant mode) |
|
// NOTE: the VPU *always* uses round-to-nearest |
|
__vector4 a = { 0.0f, 0.0f, 0.0f, 0.0f }; |
|
a; // Avoid compiler warning |
|
__asm |
|
{ |
|
mtvscr a; // Clear the Vector Status & Control Register to zero |
|
} |
|
} |
|
|
|
#endif // COMPILER_MSVCX360 |
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Standard functions for handling endian-ness |
|
//----------------------------------------------------------------------------- |
|
|
|
//------------------------------------- |
|
// Basic swaps |
|
//------------------------------------- |
|
|
|
template <typename T> |
|
inline T WordSwapC( T w ) |
|
{ |
|
uint16 temp; |
|
|
|
temp = ((*((uint16 *)&w) & 0xff00) >> 8); |
|
temp |= ((*((uint16 *)&w) & 0x00ff) << 8); |
|
|
|
return *((T*)&temp); |
|
} |
|
|
|
template <typename T> |
|
inline T DWordSwapC( T dw ) |
|
{ |
|
uint32 temp; |
|
|
|
temp = *((uint32 *)&dw) >> 24; |
|
temp |= ((*((uint32 *)&dw) & 0x00FF0000) >> 8); |
|
temp |= ((*((uint32 *)&dw) & 0x0000FF00) << 8); |
|
temp |= ((*((uint32 *)&dw) & 0x000000FF) << 24); |
|
|
|
return *((T*)&temp); |
|
} |
|
|
|
//------------------------------------- |
|
// Fast swaps |
|
//------------------------------------- |
|
|
|
#if defined( COMPILER_MSVCX360 ) |
|
|
|
#define WordSwap WordSwap360Intr |
|
#define DWordSwap DWordSwap360Intr |
|
|
|
template <typename T> |
|
inline T WordSwap360Intr( T w ) |
|
{ |
|
T output; |
|
__storeshortbytereverse( w, 0, &output ); |
|
return output; |
|
} |
|
|
|
template <typename T> |
|
inline T DWordSwap360Intr( T dw ) |
|
{ |
|
T output; |
|
__storewordbytereverse( dw, 0, &output ); |
|
return output; |
|
} |
|
|
|
#elif defined( COMPILER_MSVC32 ) |
|
|
|
#define WordSwap WordSwapAsm |
|
#define DWordSwap DWordSwapAsm |
|
|
|
#pragma warning(push) |
|
#pragma warning (disable:4035) // no return value |
|
|
|
template <typename T> |
|
inline T WordSwapAsm( T w ) |
|
{ |
|
__asm |
|
{ |
|
mov ax, w |
|
xchg al, ah |
|
} |
|
} |
|
|
|
template <typename T> |
|
inline T DWordSwapAsm( T dw ) |
|
{ |
|
__asm |
|
{ |
|
mov eax, dw |
|
bswap eax |
|
} |
|
} |
|
|
|
#pragma warning(pop) |
|
|
|
#else |
|
|
|
#define WordSwap WordSwapC |
|
#define DWordSwap DWordSwapC |
|
|
|
#endif |
|
|
|
//------------------------------------- |
|
// The typically used methods. |
|
//------------------------------------- |
|
|
|
#if defined( _SGI_SOURCE ) || defined( PLATFORM_X360 ) || defined( _PS3 ) |
|
#define PLAT_BIG_ENDIAN 1 |
|
#else |
|
#define PLAT_LITTLE_ENDIAN 1 |
|
#endif |
|
|
|
|
|
// If a swapped float passes through the fpu, the bytes may get changed. |
|
// Prevent this by swapping floats as DWORDs. |
|
#define SafeSwapFloat( pOut, pIn ) (*((uint*)pOut) = DWordSwap( *((uint*)pIn) )) |
|
|
|
#if defined(PLAT_LITTLE_ENDIAN) |
|
#define BigShort( val ) WordSwap( val ) |
|
#define BigWord( val ) WordSwap( val ) |
|
#define BigLong( val ) DWordSwap( val ) |
|
#define BigDWord( val ) DWordSwap( val ) |
|
#define LittleShort( val ) ( val ) |
|
#define LittleWord( val ) ( val ) |
|
#define LittleLong( val ) ( val ) |
|
#define LittleDWord( val ) ( val ) |
|
#define SwapShort( val ) BigShort( val ) |
|
#define SwapWord( val ) BigWord( val ) |
|
#define SwapLong( val ) BigLong( val ) |
|
#define SwapDWord( val ) BigDWord( val ) |
|
|
|
// Pass floats by pointer for swapping to avoid truncation in the fpu |
|
#define BigFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn ) |
|
#define LittleFloat( pOut, pIn ) ( *pOut = *pIn ) |
|
#define SwapFloat( pOut, pIn ) BigFloat( pOut, pIn ) |
|
|
|
#elif defined(PLAT_BIG_ENDIAN) |
|
|
|
#define BigShort( val ) ( val ) |
|
#define BigWord( val ) ( val ) |
|
#define BigLong( val ) ( val ) |
|
#define BigDWord( val ) ( val ) |
|
#define LittleShort( val ) WordSwap( val ) |
|
#define LittleWord( val ) WordSwap( val ) |
|
#define LittleLong( val ) DWordSwap( val ) |
|
#define LittleDWord( val ) DWordSwap( val ) |
|
#define SwapShort( val ) LittleShort( val ) |
|
#define SwapWord( val ) LittleWord( val ) |
|
#define SwapLong( val ) LittleLong( val ) |
|
#define SwapDWord( val ) LittleDWord( val ) |
|
|
|
// Pass floats by pointer for swapping to avoid truncation in the fpu |
|
#define BigFloat( pOut, pIn ) ( *pOut = *pIn ) |
|
#define LittleFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn ) |
|
#define SwapFloat( pOut, pIn ) LittleFloat( pOut, pIn ) |
|
|
|
#else |
|
|
|
// @Note (toml 05-02-02): this technique expects the compiler to |
|
// optimize the expression and eliminate the other path. On any new |
|
// platform/compiler this should be tested. |
|
inline short BigShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; } |
|
inline uint16 BigWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? WordSwap( val ) : val; } |
|
inline long BigLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; } |
|
inline uint32 BigDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? DWordSwap( val ) : val; } |
|
inline short LittleShort( short val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); } |
|
inline uint16 LittleWord( uint16 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : WordSwap( val ); } |
|
inline long LittleLong( long val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); } |
|
inline uint32 LittleDWord( uint32 val ) { int test = 1; return ( *(char *)&test == 1 ) ? val : DWordSwap( val ); } |
|
inline short SwapShort( short val ) { return WordSwap( val ); } |
|
inline uint16 SwapWord( uint16 val ) { return WordSwap( val ); } |
|
inline long SwapLong( long val ) { return DWordSwap( val ); } |
|
inline uint32 SwapDWord( uint32 val ) { return DWordSwap( val ); } |
|
|
|
// Pass floats by pointer for swapping to avoid truncation in the fpu |
|
inline void BigFloat( float *pOut, const float *pIn ) { int test = 1; ( *(char *)&test == 1 ) ? SafeSwapFloat( pOut, pIn ) : ( *pOut = *pIn ); } |
|
inline void LittleFloat( float *pOut, const float *pIn ) { int test = 1; ( *(char *)&test == 1 ) ? ( *pOut = *pIn ) : SafeSwapFloat( pOut, pIn ); } |
|
inline void SwapFloat( float *pOut, const float *pIn ) { SafeSwapFloat( pOut, pIn ); } |
|
|
|
#endif |
|
|
|
#if PLAT_BIG_ENDIAN |
|
#if defined( _PS3 ) |
|
inline uint32 LoadLittleDWord( uint32 *base, unsigned int dwordIndex ) |
|
{ |
|
return __lwbrx( base + dwordIndex ); |
|
} |
|
|
|
inline void StoreLittleDWord( uint32 *base, unsigned int dwordIndex, uint32 dword ) |
|
{ |
|
__stwbrx( base + dwordIndex, dword ); |
|
} |
|
inline uint64 LoadLittleInt64( uint64 *base, unsigned int nWordIndex ) |
|
{ |
|
return __ldbrx( base + nWordIndex ); |
|
} |
|
|
|
inline void StoreLittleInt64( uint64 *base, unsigned int nWordIndex, uint64 nWord ) |
|
{ |
|
__stdbrx( base + nWordIndex, nWord ); |
|
} |
|
#else |
|
inline uint32 LoadLittleDWord( uint32 *base, unsigned int dwordIndex ) |
|
{ |
|
return __loadwordbytereverse( dwordIndex<<2, base ); |
|
} |
|
|
|
inline void StoreLittleDWord( uint32 *base, unsigned int dwordIndex, uint32 dword ) |
|
{ |
|
__storewordbytereverse( dword, dwordIndex<<2, base ); |
|
} |
|
inline uint64 LoadLittleInt64( uint64 *base, unsigned int nWordIndex ) |
|
{ |
|
return __loaddoublewordbytereverse( nWordIndex<<2, base ); |
|
} |
|
|
|
inline void StoreLittleInt64( uint64 *base, unsigned int nWordIndex, uint64 nWord ) |
|
{ |
|
__storedoublewordbytereverse( nWord, nWordIndex<<2, base ); |
|
} |
|
#endif |
|
#else |
|
inline uint32 LoadLittleDWord( uint32 *base, unsigned int dwordIndex ) |
|
{ |
|
return LittleDWord( base[dwordIndex] ); |
|
} |
|
|
|
inline void StoreLittleDWord( uint32 *base, unsigned int dwordIndex, uint32 dword ) |
|
{ |
|
base[dwordIndex] = LittleDWord(dword); |
|
} |
|
#endif |
|
|
|
|
|
// When in benchmark mode, the timer returns a simple incremented value each time you call it. |
|
// |
|
// It should not be changed after startup unless you really know what you're doing. The only place |
|
// that should do this is the benchmark code itself so it can output a legit duration. |
|
PLATFORM_INTERFACE void Plat_SetBenchmarkMode( bool bBenchmarkMode ); |
|
PLATFORM_INTERFACE bool Plat_IsInBenchmarkMode(); |
|
|
|
|
|
PLATFORM_INTERFACE double Plat_FloatTime(); // Returns time in seconds since the module was loaded. |
|
PLATFORM_INTERFACE uint32 Plat_MSTime(); // Time in milliseconds. |
|
PLATFORM_INTERFACE uint64 Plat_GetClockStart(); // Snapshot of the clock when app started. |
|
PLATFORM_INTERFACE uint64 Timer_GetTimeUS(); |
|
|
|
// Get the local calendar time. |
|
// Same as time() followed by localtime(), but non-crash-prone and threadsafe. |
|
PLATFORM_INTERFACE void Plat_GetLocalTime( struct tm *pNow ); |
|
|
|
// Convert a time_t (specified in nTime - seconds since Jan 1, 1970 UTC) to a local calendar time in a threadsafe and non-crash-prone way. |
|
PLATFORM_INTERFACE void Plat_ConvertToLocalTime( uint64 nTime, struct tm *pNow ); |
|
|
|
// Get a time string (same as ascstring, but threadsafe). |
|
PLATFORM_INTERFACE void Plat_GetTimeString( struct tm *pTime, char *pOut, int nMaxBytes ); |
|
|
|
// converts a time_t to a struct tm without the local time conversion of ConvertToLocalTime |
|
PLATFORM_INTERFACE void Plat_gmtime( uint64 nTime, struct tm *pTime ); |
|
PLATFORM_INTERFACE time_t Plat_timegm( struct tm *timeptr ); |
|
|
|
// Get the process' executable filename. |
|
PLATFORM_INTERFACE void Plat_GetModuleFilename( char *pOut, int nMaxBytes ); |
|
|
|
PLATFORM_INTERFACE void Plat_ExitProcess( int nCode ); |
|
|
|
// b/w compatibility |
|
#define Sys_FloatTime Plat_FloatTime |
|
|
|
// Protect against bad auto operator= |
|
#define DISALLOW_OPERATOR_EQUAL( _classname ) \ |
|
private: \ |
|
_classname &operator=( const _classname & ); \ |
|
public: |
|
|
|
// Define a reasonable operator= |
|
#define IMPLEMENT_OPERATOR_EQUAL( _classname ) \ |
|
public: \ |
|
_classname &operator=( const _classname &src ) \ |
|
{ \ |
|
memcpy( this, &src, sizeof(_classname) ); \ |
|
return *this; \ |
|
} |
|
|
|
// Processor Information: |
|
struct CPUInformation |
|
{ |
|
int m_Size; // Size of this structure, for forward compatability. |
|
|
|
bool m_bRDTSC : 1, // Is RDTSC supported? |
|
m_bCMOV : 1, // Is CMOV supported? |
|
m_bFCMOV : 1, // Is FCMOV supported? |
|
m_bSSE : 1, // Is SSE supported? |
|
m_bSSE2 : 1, // Is SSE2 Supported? |
|
m_b3DNow : 1, // Is 3DNow! Supported? |
|
m_bMMX : 1, // Is MMX supported? |
|
m_bHT : 1; // Is HyperThreading supported? |
|
|
|
uint8 m_nLogicalProcessors; // Number op logical processors. |
|
uint8 m_nPhysicalProcessors; // Number of physical processors |
|
|
|
bool m_bSSE3 : 1, |
|
m_bSSSE3 : 1, |
|
m_bSSE4a : 1, |
|
m_bSSE41 : 1, |
|
m_bSSE42 : 1; |
|
|
|
int64 m_Speed; // In cycles per second. |
|
|
|
tchar* m_szProcessorID; // Processor vendor Identification. |
|
|
|
CPUInformation(): m_Size(0){} |
|
}; |
|
|
|
PLATFORM_INTERFACE const CPUInformation& GetCPUInformation(); |
|
|
|
PLATFORM_INTERFACE void GetCurrentDate( int *pDay, int *pMonth, int *pYear ); |
|
PLATFORM_INTERFACE void GetCurrentDayOfTheWeek( int *pDay ); // 0 = Sunday |
|
PLATFORM_INTERFACE void GetCurrentDayOfTheYear( int *pDay ); // 0 = Jan 1 |
|
|
|
// ---------------------------------------------------------------------------------- // |
|
// Performance Monitoring Events - L2 stats etc... |
|
// ---------------------------------------------------------------------------------- // |
|
PLATFORM_INTERFACE void InitPME(); |
|
PLATFORM_INTERFACE void ShutdownPME(); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Security related functions |
|
//----------------------------------------------------------------------------- |
|
// Ensure that the hardware key's drivers have been installed. |
|
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyDriver(); |
|
|
|
// Ok, so this isn't a very secure way to verify the hardware key for now. It |
|
// is primarially depending on the fact that all the binaries have been wrapped |
|
// with the secure wrapper provided by the hardware keys vendor. |
|
PLATFORM_INTERFACE bool Plat_VerifyHardwareKey(); |
|
|
|
// The same as above, but notifies user with a message box when the key isn't in |
|
// and gives him an opportunity to correct the situation. |
|
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyPrompt(); |
|
|
|
// Can be called in real time, doesn't perform the verify every frame. Mainly just |
|
// here to allow the game to drop out quickly when the key is removed, rather than |
|
// allowing the wrapper to pop up it's own blocking dialog, which the engine doesn't |
|
// like much. |
|
PLATFORM_INTERFACE bool Plat_FastVerifyHardwareKey(); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Just logs file and line to simple.log |
|
//----------------------------------------------------------------------------- |
|
PLATFORM_INTERFACE void* Plat_SimpleLog( const tchar* file, int line ); |
|
|
|
|
|
#if defined( _X360 ) |
|
#define Plat_FastMemset XMemSet |
|
#define Plat_FastMemcpy XMemCpy |
|
#else |
|
#define Plat_FastMemset memset |
|
#define Plat_FastMemcpy memcpy |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// XBOX Components valid in PC compilation space |
|
//----------------------------------------------------------------------------- |
|
|
|
#define XBOX_DVD_SECTORSIZE 2048 |
|
#define XBOX_DVD_ECC_SIZE 32768 // driver reads in quantum ECC blocks |
|
#define XBOX_HDD_SECTORSIZE 512 |
|
|
|
// Custom windows messages for Xbox input |
|
#define WM_XREMOTECOMMAND (WM_USER + 100) |
|
#define WM_XCONTROLLER_KEY (WM_USER + 101) |
|
#define WM_SYS_UI (WM_USER + 102) |
|
#define WM_SYS_SIGNINCHANGED (WM_USER + 103) |
|
#define WM_SYS_STORAGEDEVICESCHANGED (WM_USER + 104) |
|
#define WM_SYS_PROFILESETTINGCHANGED (WM_USER + 105) |
|
#define WM_SYS_MUTELISTCHANGED (WM_USER + 106) |
|
#define WM_SYS_INPUTDEVICESCHANGED (WM_USER + 107) |
|
#define WM_SYS_INPUTDEVICECONFIGCHANGED (WM_USER + 108) |
|
#define WM_LIVE_CONNECTIONCHANGED (WM_USER + 109) |
|
#define WM_LIVE_INVITE_ACCEPTED (WM_USER + 110) |
|
#define WM_LIVE_LINK_STATE_CHANGED (WM_USER + 111) |
|
#define WM_LIVE_CONTENT_INSTALLED (WM_USER + 112) |
|
#define WM_LIVE_MEMBERSHIP_PURCHASED (WM_USER + 113) |
|
#define WM_LIVE_VOICECHAT_AWAY (WM_USER + 114) |
|
#define WM_LIVE_PRESENCE_CHANGED (WM_USER + 115) |
|
#define WM_FRIENDS_PRESENCE_CHANGED (WM_USER + 116) |
|
#define WM_FRIENDS_FRIEND_ADDED (WM_USER + 117) |
|
#define WM_FRIENDS_FRIEND_REMOVED (WM_USER + 118) |
|
#define WM_CUSTOM_GAMEBANNERPRESSED (WM_USER + 119) |
|
#define WM_CUSTOM_ACTIONPRESSED (WM_USER + 120) |
|
#define WM_XMP_STATECHANGED (WM_USER + 121) |
|
#define WM_XMP_PLAYBACKBEHAVIORCHANGED (WM_USER + 122) |
|
#define WM_XMP_PLAYBACKCONTROLLERCHANGED (WM_USER + 123) |
|
#define WM_SYS_SHUTDOWNREQUEST (WM_USER + 124) |
|
|
|
#if defined( _PS3 ) |
|
#define PLATFORM_EXT ".ps3" |
|
#elif defined( PLATFORM_X360 ) |
|
#define PLATFORM_EXT ".360" |
|
#else |
|
#define PLATFORM_EXT "" |
|
#endif |
|
|
|
inline const char *GetPlatformExt( void ) |
|
{ |
|
return PLATFORM_EXT; |
|
} |
|
|
|
// flat view, 6 hw threads |
|
#define XBOX_PROCESSOR_0 ( 1<<0 ) |
|
#define XBOX_PROCESSOR_1 ( 1<<1 ) |
|
#define XBOX_PROCESSOR_2 ( 1<<2 ) |
|
#define XBOX_PROCESSOR_3 ( 1<<3 ) |
|
#define XBOX_PROCESSOR_4 ( 1<<4 ) |
|
#define XBOX_PROCESSOR_5 ( 1<<5 ) |
|
|
|
// core view, 3 cores with 2 hw threads each |
|
#define XBOX_CORE_0_HWTHREAD_0 XBOX_PROCESSOR_0 |
|
#define XBOX_CORE_0_HWTHREAD_1 XBOX_PROCESSOR_1 |
|
#define XBOX_CORE_1_HWTHREAD_0 XBOX_PROCESSOR_2 |
|
#define XBOX_CORE_1_HWTHREAD_1 XBOX_PROCESSOR_3 |
|
#define XBOX_CORE_2_HWTHREAD_0 XBOX_PROCESSOR_4 |
|
#define XBOX_CORE_2_HWTHREAD_1 XBOX_PROCESSOR_5 |
|
|
|
//----------------------------------------------------------------------------- |
|
// Include additional dependant header components. |
|
//----------------------------------------------------------------------------- |
|
#if defined( PLATFORM_X360 ) |
|
#include "xbox/xbox_core.h" |
|
#elif defined( PLATFORM_PS3 ) |
|
#include "ps3/ps3_core.h" |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Methods to invoke the constructor, copy constructor, and destructor |
|
//----------------------------------------------------------------------------- |
|
|
|
template <class T> |
|
inline T* Construct( T* pMemory ) |
|
{ |
|
return ::new( pMemory ) T; |
|
} |
|
|
|
template <class T, typename ARG1> |
|
inline T* Construct( T* pMemory, ARG1 a1 ) |
|
{ |
|
return ::new( pMemory ) T( a1 ); |
|
} |
|
|
|
template <class T, typename ARG1, typename ARG2> |
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2 ) |
|
{ |
|
return ::new( pMemory ) T( a1, a2 ); |
|
} |
|
|
|
template <class T, typename ARG1, typename ARG2, typename ARG3> |
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3 ) |
|
{ |
|
return ::new( pMemory ) T( a1, a2, a3 ); |
|
} |
|
|
|
template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4> |
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4 ) |
|
{ |
|
return ::new( pMemory ) T( a1, a2, a3, a4 ); |
|
} |
|
|
|
template <class T, typename ARG1, typename ARG2, typename ARG3, typename ARG4, typename ARG5> |
|
inline T* Construct( T* pMemory, ARG1 a1, ARG2 a2, ARG3 a3, ARG4 a4, ARG5 a5 ) |
|
{ |
|
return ::new( pMemory ) T( a1, a2, a3, a4, a5 ); |
|
} |
|
|
|
template <class T> |
|
inline T* CopyConstruct( T* pMemory, T const& src ) |
|
{ |
|
return ::new( pMemory ) T(src); |
|
} |
|
|
|
template <class T> |
|
inline void Destruct( T* pMemory ) |
|
{ |
|
pMemory->~T(); |
|
|
|
#ifdef _DEBUG |
|
memset( pMemory, 0xDD, sizeof(T) ); |
|
#endif |
|
} |
|
|
|
|
|
// |
|
// GET_OUTER() |
|
// |
|
// A platform-independent way for a contained class to get a pointer to its |
|
// owner. If you know a class is exclusively used in the context of some |
|
// "outer" class, this is a much more space efficient way to get at the outer |
|
// class than having the inner class store a pointer to it. |
|
// |
|
// class COuter |
|
// { |
|
// class CInner // Note: this does not need to be a nested class to work |
|
// { |
|
// void PrintAddressOfOuter() |
|
// { |
|
// printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) ); |
|
// } |
|
// }; |
|
// |
|
// CInner m_Inner; |
|
// friend class CInner; |
|
// }; |
|
|
|
#define GET_OUTER( OuterType, OuterMember ) \ |
|
( ( OuterType * ) ( (uint8 *)this - offsetof( OuterType, OuterMember ) ) ) |
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|
|
|
|
/* TEMPLATE_FUNCTION_TABLE() |
|
|
|
(Note added to platform.h so platforms that correctly support templated |
|
functions can handle portions as templated functions rather than wrapped |
|
functions) |
|
|
|
Helps automate the process of creating an array of function |
|
templates that are all specialized by a single integer. |
|
This sort of thing is often useful in optimization work. |
|
|
|
For example, using TEMPLATE_FUNCTION_TABLE, this: |
|
|
|
TEMPLATE_FUNCTION_TABLE(int, Function, ( int blah, int blah ), 10) |
|
{ |
|
return argument * argument; |
|
} |
|
|
|
is equivilent to the following: |
|
|
|
(NOTE: the function has to be wrapped in a class due to code |
|
generation bugs involved with directly specializing a function |
|
based on a constant.) |
|
|
|
template<int argument> |
|
class FunctionWrapper |
|
{ |
|
public: |
|
int Function( int blah, int blah ) |
|
{ |
|
return argument*argument; |
|
} |
|
} |
|
|
|
typedef int (*FunctionType)( int blah, int blah ); |
|
|
|
class FunctionName |
|
{ |
|
public: |
|
enum { count = 10 }; |
|
FunctionType functions[10]; |
|
}; |
|
|
|
FunctionType FunctionName::functions[] = |
|
{ |
|
FunctionWrapper<0>::Function, |
|
FunctionWrapper<1>::Function, |
|
FunctionWrapper<2>::Function, |
|
FunctionWrapper<3>::Function, |
|
FunctionWrapper<4>::Function, |
|
FunctionWrapper<5>::Function, |
|
FunctionWrapper<6>::Function, |
|
FunctionWrapper<7>::Function, |
|
FunctionWrapper<8>::Function, |
|
FunctionWrapper<9>::Function |
|
}; |
|
*/ |
|
|
|
PLATFORM_INTERFACE bool vtune( bool resume ); |
|
|
|
|
|
#define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \ |
|
\ |
|
typedef RETURN_TYPE (FASTCALL *__Type_##NAME) ARGS; \ |
|
\ |
|
template<const int nArgument> \ |
|
struct __Function_##NAME \ |
|
{ \ |
|
static RETURN_TYPE FASTCALL Run ARGS; \ |
|
}; \ |
|
\ |
|
template <const int i> \ |
|
struct __MetaLooper_##NAME : __MetaLooper_##NAME<i-1> \ |
|
{ \ |
|
__Type_##NAME func; \ |
|
inline __MetaLooper_##NAME() { func = __Function_##NAME<i>::Run; } \ |
|
}; \ |
|
\ |
|
template<> \ |
|
struct __MetaLooper_##NAME<0> \ |
|
{ \ |
|
__Type_##NAME func; \ |
|
inline __MetaLooper_##NAME() { func = __Function_##NAME<0>::Run; } \ |
|
}; \ |
|
\ |
|
class NAME \ |
|
{ \ |
|
private: \ |
|
static const __MetaLooper_##NAME<COUNT> m; \ |
|
public: \ |
|
enum { count = COUNT }; \ |
|
static const __Type_##NAME* functions; \ |
|
}; \ |
|
const __MetaLooper_##NAME<COUNT> NAME::m; \ |
|
const __Type_##NAME* NAME::functions = (__Type_##NAME*)&m; \ |
|
template<const int nArgument> \ |
|
RETURN_TYPE FASTCALL __Function_##NAME<nArgument>::Run ARGS |
|
|
|
|
|
#define LOOP_INTERCHANGE(BOOLEAN, CODE)\ |
|
if( (BOOLEAN) )\ |
|
{\ |
|
CODE;\ |
|
} else\ |
|
{\ |
|
CODE;\ |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Dynamic libs support |
|
//----------------------------------------------------------------------------- |
|
#if defined( PLATFORM_WINDOWS ) |
|
|
|
PLATFORM_INTERFACE void *Plat_GetProcAddress( const char *pszModule, const char *pszName ); |
|
|
|
template <typename FUNCPTR_TYPE> |
|
class CDynamicFunction |
|
{ |
|
public: |
|
CDynamicFunction( const char *pszModule, const char *pszName, FUNCPTR_TYPE pfnFallback = NULL ) |
|
{ |
|
m_pfn = pfnFallback; |
|
void *pAddr = Plat_GetProcAddress( pszModule, pszName ); |
|
if ( pAddr ) |
|
{ |
|
m_pfn = (FUNCPTR_TYPE)pAddr; |
|
} |
|
} |
|
|
|
operator bool() { return m_pfn != NULL; } |
|
bool operator !() { return !m_pfn; } |
|
operator FUNCPTR_TYPE() { return m_pfn; } |
|
|
|
private: |
|
FUNCPTR_TYPE m_pfn; |
|
}; |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// What OS version are we? |
|
//----------------------------------------------------------------------------- |
|
enum PlatOSVersion_t |
|
{ |
|
PLAT_OS_VERSION_UNKNOWN = -1, |
|
|
|
// X360-specific versions |
|
PLAT_OS_VERSION_XBOX360 = 0, |
|
|
|
// PC-specific OS versions |
|
PLAT_OS_VERSION_XP = 5, |
|
PLAT_OS_VERSION_VISTA = 6, |
|
}; |
|
|
|
PLATFORM_INTERFACE PlatOSVersion_t Plat_GetOSVersion(); |
|
|
|
|
|
// Watchdog timer support. Call BeginWatchdogTimer( nn ) to kick the timer off. if you don't call |
|
// EndWatchdogTimer within nn seconds, the program will kick off an exception. This is for making |
|
// sure that hung dedicated servers abort (and restart) instead of staying hung. Calling |
|
// EndWatchdogTimer more than once or when there is no active watchdog is fine. Only does anything |
|
// under linux right now. It should be possible to implement this functionality in windows via a |
|
// thread, if desired. |
|
|
|
#if defined( POSIX ) && !defined( _PS3 ) |
|
|
|
PLATFORM_INTERFACE void BeginWatchdogTimer( int nSecs ); |
|
PLATFORM_INTERFACE void EndWatchdogTimer( void ); |
|
PLATFORM_INTERFACE void ResetBaseTime( void ); // reset plat_floattime to 0 for a subprocess |
|
#else |
|
FORCEINLINE void BeginWatchdogTimer( int nSecs ) |
|
{ |
|
} |
|
|
|
FORCEINLINE void EndWatchdogTimer( void ) |
|
{ |
|
} |
|
FORCEINLINE void ResetBaseTime( void ) // reset plat_floattime to 0 for a subprocess |
|
{ |
|
} |
|
|
|
#endif |
|
|
|
|
|
#ifdef COMPILER_MSVC |
|
/* |
|
FORCEINLINE uint8 RotateBitsLeft8( uint8 nValue, int nRotateBits ) |
|
{ |
|
return _rotl8( nValue, nRotateBits ); |
|
} |
|
FORCEINLINE uint16 RotateBitsLeft16( uint16 nValue, int nRotateBits ) |
|
{ |
|
return _rotl( nValue, nRotateBits ); |
|
} |
|
FORCEINLINE uint8 RotateBitsRight8( uint8 nValue, int nRotateBits ) |
|
{ |
|
return _rotr8( nValue, nRotateBits ); |
|
} |
|
FORCEINLINE uint16 RotateBitsRight16( uint16 nValue, int nRotateBits ) |
|
{ |
|
return _rotr16( nValue, nRotateBits ); |
|
} |
|
*/ |
|
FORCEINLINE uint32 RotateBitsLeft32( uint32 nValue, int nRotateBits ) |
|
{ |
|
return _rotl( nValue, nRotateBits ); |
|
} |
|
FORCEINLINE uint64 RotateBitsLeft64( uint64 nValue, int nRotateBits ) |
|
{ |
|
return _rotl64( nValue, nRotateBits ); |
|
} |
|
FORCEINLINE uint32 RotateBitsRight32( uint32 nValue, int nRotateBits ) |
|
{ |
|
return _rotr( nValue, nRotateBits ); |
|
} |
|
FORCEINLINE uint64 RotateBitsRight64( uint64 nValue, int nRotateBits ) |
|
{ |
|
return _rotr64( nValue, nRotateBits ); |
|
} |
|
#else |
|
// GCC should compile this all into single instruction |
|
/* |
|
FORCEINLINE uint8 RotateBitsLeft8( uint8 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( -nRotateBits ) & 7 ) ); |
|
} |
|
FORCEINLINE uint16 RotateBitsLeft16( uint16 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( -nRotateBits ) & 15 ) ); |
|
} |
|
FORCEINLINE uint8 RotateBitsRight8( uint8 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( -nRotateBits ) & 7 ) ); |
|
} |
|
FORCEINLINE uint16 RotateBitsRight16( uint16 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( -nRotateBits ) & 15 ) ); |
|
} |
|
*/ |
|
FORCEINLINE uint32 RotateBitsLeft32( uint32 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( -nRotateBits ) & 31 ) ); |
|
} |
|
FORCEINLINE uint64 RotateBitsLeft64( uint64 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue << nRotateBits ) | ( nValue >> ( ( - nRotateBits ) & 63 ) ); |
|
} |
|
FORCEINLINE uint32 RotateBitsRight32( uint32 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( -nRotateBits ) & 31 ) ); |
|
} |
|
FORCEINLINE uint64 RotateBitsRight64( uint64 nValue, int nRotateBits ) |
|
{ |
|
return ( nValue >> nRotateBits ) | ( nValue << ( ( - nRotateBits ) & 63 ) ); |
|
} |
|
#endif |
|
PLATFORM_INTERFACE const char * GetPlatformSpecificFileName(const char * FileName); |
|
|
|
#include "tier0/valve_on.h" |
|
|
|
#if defined(TIER0_DLL_EXPORT) |
|
extern "C" int V_tier0_stricmp(const char *s1, const char *s2 ); |
|
#undef stricmp |
|
#undef strcmpi |
|
#define stricmp(s1,s2) V_tier0_stricmp( s1, s2 ) |
|
#define strcmpi(s1,s2) V_tier0_stricmp( s1, s2 ) |
|
#else |
|
int _V_stricmp (const char *s1, const char *s2 ); |
|
int V_strncasecmp (const char *s1, const char *s2, int n); |
|
|
|
// A special high-performance case-insensitive compare function that in |
|
// a single call distinguishes between exactly matching strings, |
|
// strings equal in case-insensitive way, and not equal strings: |
|
// returns 0 if strings match exactly |
|
// returns >0 if strings match in a case-insensitive way, but do not match exactly |
|
// returns <0 if strings do not match even in a case-insensitive way |
|
int _V_stricmp_NegativeForUnequal ( const char *s1, const char *s2 ); |
|
|
|
#undef stricmp |
|
#undef strcmpi |
|
#define stricmp(s1,s2) _V_stricmp(s1, s2) |
|
#define strcmpi(s1,s2) _V_stricmp(s1, s2) |
|
#undef strnicmp |
|
#define strnicmp V_strncasecmp |
|
#endif |
|
|
|
#endif /* PLATFORM_H */
|
|
|