Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef CRYPTOPP_SOSEMANUK_H
#define CRYPTOPP_SOSEMANUK_H
#include "strciphr.h"
NAMESPACE_BEGIN(CryptoPP)
//! algorithm info
struct SosemanukInfo : public VariableKeyLength<16, 1, 32, 1, SimpleKeyingInterface::UNIQUE_IV, 16>
{
static const char * StaticAlgorithmName() {return "Sosemanuk";}
};
//! _
class SosemanukPolicy : public AdditiveCipherConcretePolicy<word32, 20>, public SosemanukInfo
{
protected:
void CipherSetKey(const NameValuePairs &params, const byte *key, size_t length);
void OperateKeystream(KeystreamOperation operation, byte *output, const byte *input, size_t iterationCount);
void CipherResynchronize(byte *keystreamBuffer, const byte *iv, size_t length);
bool CipherIsRandomAccess() const {return false;}
#if CRYPTOPP_BOOL_X86 || CRYPTOPP_BOOL_X64
unsigned int GetAlignment() const;
unsigned int GetOptimalBlockSize() const;
#endif
FixedSizeSecBlock<word32, 25*4> m_key;
FixedSizeAlignedSecBlock<word32, 12> m_state;
};
//! <a href="http://www.cryptolounge.org/wiki/Sosemanuk">Sosemanuk</a>
struct Sosemanuk : public SosemanukInfo, public SymmetricCipherDocumentation
{
typedef SymmetricCipherFinal<ConcretePolicyHolder<SosemanukPolicy, AdditiveCipherTemplate<> >, SosemanukInfo> Encryption;
typedef Encryption Decryption;
};
NAMESPACE_END
#endif