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1490 lines
32 KiB
1490 lines
32 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "bitbuf.h" |
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#include "coordsize.h" |
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#include "mathlib/vector.h" |
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#include "mathlib/mathlib.h" |
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#include "tier1/strtools.h" |
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#include "bitvec.h" |
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// FIXME: Can't use this until we get multithreaded allocations in tier0 working for tools |
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// This is used by VVIS and fails to link |
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// NOTE: This must be the last file included!!! |
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//#include "tier0/memdbgon.h" |
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#ifdef _X360 |
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// mandatory ... wary of above comment and isolating, tier0 is built as MT though |
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#include "tier0/memdbgon.h" |
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#endif |
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#if _WIN32 |
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#define FAST_BIT_SCAN 1 |
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#if _X360 |
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#define CountLeadingZeros(x) _CountLeadingZeros(x) |
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inline unsigned int CountTrailingZeros( unsigned int elem ) |
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{ |
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// this implements CountTrailingZeros() / BitScanForward() |
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unsigned int mask = elem-1; |
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unsigned int comp = ~elem; |
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elem = mask & comp; |
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return (32 - _CountLeadingZeros(elem)); |
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} |
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#else |
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#include <intrin.h> |
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#pragma intrinsic(_BitScanReverse) |
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#pragma intrinsic(_BitScanForward) |
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inline unsigned int CountLeadingZeros(unsigned int x) |
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{ |
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uint32 firstBit; |
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if ( _BitScanReverse(&firstBit,x) ) |
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return 31 - firstBit; |
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return 32; |
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} |
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inline unsigned int CountTrailingZeros(unsigned int elem) |
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{ |
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uint32 out; |
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if ( _BitScanForward(&out, elem) ) |
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return out; |
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return 32; |
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} |
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#endif |
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#else |
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#define FAST_BIT_SCAN 0 |
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#endif |
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static BitBufErrorHandler g_BitBufErrorHandler = 0; |
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inline unsigned int BitForBitnum(int bitnum) |
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{ |
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return GetBitForBitnum(bitnum); |
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} |
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void InternalBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName ) |
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{ |
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if ( g_BitBufErrorHandler ) |
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g_BitBufErrorHandler( errorType, pDebugName ); |
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} |
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void SetBitBufErrorHandler( BitBufErrorHandler fn ) |
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{ |
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g_BitBufErrorHandler = fn; |
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} |
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// #define BB_PROFILING |
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uint32 g_LittleBits[32]; |
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// Precalculated bit masks for WriteUBitLong. Using these tables instead of |
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// doing the calculations gives a 33% speedup in WriteUBitLong. |
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uint32 g_BitWriteMasks[32][33]; |
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// (1 << i) - 1 |
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uint32 g_ExtraMasks[33]; |
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class CBitWriteMasksInit |
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{ |
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public: |
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CBitWriteMasksInit() |
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{ |
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for( unsigned int startbit=0; startbit < 32; startbit++ ) |
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{ |
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for( unsigned int nBitsLeft=0; nBitsLeft < 33; nBitsLeft++ ) |
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{ |
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unsigned int endbit = startbit + nBitsLeft; |
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g_BitWriteMasks[startbit][nBitsLeft] = BitForBitnum(startbit) - 1; |
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if(endbit < 32) |
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g_BitWriteMasks[startbit][nBitsLeft] |= ~(BitForBitnum(endbit) - 1); |
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} |
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} |
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for ( unsigned int maskBit=0; maskBit < 32; maskBit++ ) |
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g_ExtraMasks[maskBit] = BitForBitnum(maskBit) - 1; |
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g_ExtraMasks[32] = ~0u; |
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for ( unsigned int littleBit=0; littleBit < 32; littleBit++ ) |
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StoreLittleDWord( &g_LittleBits[littleBit], 0, 1u<<littleBit ); |
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} |
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}; |
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static CBitWriteMasksInit g_BitWriteMasksInit; |
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// ---------------------------------------------------------------------------------------- // |
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// bf_write |
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// ---------------------------------------------------------------------------------------- // |
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bf_write::bf_write() |
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{ |
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m_pData = NULL; |
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m_nDataBytes = 0; |
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m_nDataBits = -1; // set to -1 so we generate overflow on any operation |
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m_iCurBit = 0; |
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m_bOverflow = false; |
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m_bAssertOnOverflow = true; |
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m_pDebugName = NULL; |
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} |
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bf_write::bf_write( const char *pDebugName, void *pData, int nBytes, int nBits ) |
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{ |
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m_bAssertOnOverflow = true; |
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m_pDebugName = pDebugName; |
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StartWriting( pData, nBytes, 0, nBits ); |
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} |
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bf_write::bf_write( void *pData, int nBytes, int nBits ) |
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{ |
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m_bAssertOnOverflow = true; |
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m_pDebugName = NULL; |
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StartWriting( pData, nBytes, 0, nBits ); |
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} |
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void bf_write::StartWriting( void *pData, int nBytes, int iStartBit, int nBits ) |
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{ |
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// Make sure it's dword aligned and padded. |
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Assert( (nBytes % 4) == 0 ); |
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Assert(((uintp)pData & 3) == 0); |
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// The writing code will overrun the end of the buffer if it isn't dword aligned, so truncate to force alignment |
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nBytes &= ~3; |
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m_pData = (uint32*)pData; |
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m_nDataBytes = nBytes; |
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if ( nBits == -1 ) |
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{ |
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m_nDataBits = nBytes << 3; |
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} |
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else |
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{ |
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Assert( nBits <= nBytes*8 ); |
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m_nDataBits = nBits; |
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} |
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m_iCurBit = iStartBit; |
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m_bOverflow = false; |
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} |
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void bf_write::Reset() |
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{ |
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m_iCurBit = 0; |
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m_bOverflow = false; |
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} |
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void bf_write::SetAssertOnOverflow( bool bAssert ) |
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{ |
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m_bAssertOnOverflow = bAssert; |
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} |
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const char* bf_write::GetDebugName() |
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{ |
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return m_pDebugName; |
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} |
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void bf_write::SetDebugName( const char *pDebugName ) |
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{ |
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m_pDebugName = pDebugName; |
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} |
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void bf_write::SeekToBit( int bitPos ) |
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{ |
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m_iCurBit = bitPos; |
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} |
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// Sign bit comes first |
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void bf_write::WriteSBitLong( int data, int numbits ) |
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{ |
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// Force the sign-extension bit to be correct even in the case of overflow. |
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int nValue = data; |
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int nPreserveBits = ( 0x7FFFFFFF >> ( 32 - numbits ) ); |
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int nSignExtension = ( nValue >> 31 ) & ~nPreserveBits; |
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nValue &= nPreserveBits; |
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nValue |= nSignExtension; |
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AssertMsg2( nValue == data, "WriteSBitLong: 0x%08x does not fit in %d bits", data, numbits ); |
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WriteUBitLong( nValue, numbits, false ); |
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} |
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void bf_write::WriteVarInt32( uint32 data ) |
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{ |
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// Check if align and we have room, slow path if not |
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if ( (m_iCurBit & 7) == 0 && (m_iCurBit + bitbuf::kMaxVarint32Bytes * 8 ) <= m_nDataBits) |
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{ |
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uint8 *target = ((uint8*)m_pData) + (m_iCurBit>>3); |
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target[0] = static_cast<uint8>(data | 0x80); |
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if ( data >= (1 << 7) ) |
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{ |
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target[1] = static_cast<uint8>((data >> 7) | 0x80); |
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if ( data >= (1 << 14) ) |
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{ |
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target[2] = static_cast<uint8>((data >> 14) | 0x80); |
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if ( data >= (1 << 21) ) |
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{ |
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target[3] = static_cast<uint8>((data >> 21) | 0x80); |
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if ( data >= (1 << 28) ) |
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{ |
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target[4] = static_cast<uint8>(data >> 28); |
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m_iCurBit += 5 * 8; |
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return; |
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} |
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else |
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{ |
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target[3] &= 0x7F; |
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m_iCurBit += 4 * 8; |
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return; |
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} |
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} |
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else |
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{ |
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target[2] &= 0x7F; |
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m_iCurBit += 3 * 8; |
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return; |
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} |
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} |
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else |
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{ |
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target[1] &= 0x7F; |
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m_iCurBit += 2 * 8; |
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return; |
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} |
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} |
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else |
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{ |
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target[0] &= 0x7F; |
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m_iCurBit += 1 * 8; |
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return; |
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} |
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} |
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else // Slow path |
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{ |
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while ( data > 0x7F ) |
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{ |
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WriteUBitLong( (data & 0x7F) | 0x80, 8 ); |
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data >>= 7; |
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} |
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WriteUBitLong( data & 0x7F, 8 ); |
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} |
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} |
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void bf_write::WriteVarInt64( uint64 data ) |
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{ |
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// Check if align and we have room, slow path if not |
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if ( (m_iCurBit & 7) == 0 && (m_iCurBit + bitbuf::kMaxVarintBytes * 8 ) <= m_nDataBits ) |
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{ |
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uint8 *target = ((uint8*)m_pData) + (m_iCurBit>>3); |
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// Splitting into 32-bit pieces gives better performance on 32-bit |
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// processors. |
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uint32 part0 = static_cast<uint32>(data ); |
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uint32 part1 = static_cast<uint32>(data >> 28); |
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uint32 part2 = static_cast<uint32>(data >> 56); |
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int size; |
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// Here we can't really optimize for small numbers, since the data is |
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// split into three parts. Cheking for numbers < 128, for instance, |
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// would require three comparisons, since you'd have to make sure part1 |
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// and part2 are zero. However, if the caller is using 64-bit integers, |
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// it is likely that they expect the numbers to often be very large, so |
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// we probably don't want to optimize for small numbers anyway. Thus, |
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// we end up with a hardcoded binary search tree... |
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if ( part2 == 0 ) |
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{ |
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if ( part1 == 0 ) |
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{ |
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if ( part0 < (1 << 14) ) |
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{ |
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if ( part0 < (1 << 7) ) |
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{ |
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size = 1; goto size1; |
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} |
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else |
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{ |
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size = 2; goto size2; |
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} |
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} |
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else |
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{ |
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if ( part0 < (1 << 21) ) |
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{ |
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size = 3; goto size3; |
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} |
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else |
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{ |
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size = 4; goto size4; |
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} |
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} |
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} |
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else |
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{ |
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if ( part1 < (1 << 14) ) |
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{ |
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if ( part1 < (1 << 7) ) |
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{ |
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size = 5; goto size5; |
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} |
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else |
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{ |
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size = 6; goto size6; |
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} |
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} |
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else |
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{ |
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if ( part1 < (1 << 21) ) |
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{ |
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size = 7; goto size7; |
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} |
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else |
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{ |
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size = 8; goto size8; |
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} |
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} |
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} |
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} |
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else |
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{ |
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if ( part2 < (1 << 7) ) |
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{ |
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size = 9; goto size9; |
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} |
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else |
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{ |
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size = 10; goto size10; |
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} |
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} |
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AssertFatalMsg( false, "Can't get here." ); |
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size10: target[9] = static_cast<uint8>((part2 >> 7) | 0x80); |
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size9 : target[8] = static_cast<uint8>((part2 ) | 0x80); |
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size8 : target[7] = static_cast<uint8>((part1 >> 21) | 0x80); |
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size7 : target[6] = static_cast<uint8>((part1 >> 14) | 0x80); |
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size6 : target[5] = static_cast<uint8>((part1 >> 7) | 0x80); |
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size5 : target[4] = static_cast<uint8>((part1 ) | 0x80); |
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size4 : target[3] = static_cast<uint8>((part0 >> 21) | 0x80); |
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size3 : target[2] = static_cast<uint8>((part0 >> 14) | 0x80); |
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size2 : target[1] = static_cast<uint8>((part0 >> 7) | 0x80); |
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size1 : target[0] = static_cast<uint8>((part0 ) | 0x80); |
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target[size-1] &= 0x7F; |
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m_iCurBit += size * 8; |
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} |
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else // slow path |
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{ |
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while ( data > 0x7F ) |
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{ |
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WriteUBitLong( (data & 0x7F) | 0x80, 8 ); |
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data >>= 7; |
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} |
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WriteUBitLong( data & 0x7F, 8 ); |
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} |
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} |
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void bf_write::WriteSignedVarInt32( int32 data ) |
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{ |
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WriteVarInt32( bitbuf::ZigZagEncode32( data ) ); |
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} |
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void bf_write::WriteSignedVarInt64( int64 data ) |
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{ |
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WriteVarInt64( bitbuf::ZigZagEncode64( data ) ); |
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} |
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int bf_write::ByteSizeVarInt32( uint32 data ) |
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{ |
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int size = 1; |
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while ( data > 0x7F ) { |
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size++; |
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data >>= 7; |
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} |
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return size; |
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} |
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int bf_write::ByteSizeVarInt64( uint64 data ) |
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{ |
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int size = 1; |
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while ( data > 0x7F ) { |
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size++; |
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data >>= 7; |
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} |
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return size; |
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} |
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int bf_write::ByteSizeSignedVarInt32( int32 data ) |
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{ |
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return ByteSizeVarInt32( bitbuf::ZigZagEncode32( data ) ); |
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} |
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int bf_write::ByteSizeSignedVarInt64( int64 data ) |
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{ |
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return ByteSizeVarInt64( bitbuf::ZigZagEncode64( data ) ); |
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} |
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void bf_write::WriteBitLong(unsigned int data, int numbits, bool bSigned) |
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{ |
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if(bSigned) |
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WriteSBitLong((int)data, numbits); |
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else |
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WriteUBitLong(data, numbits); |
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} |
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bool bf_write::WriteBits(const void *pInData, int nBits) |
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{ |
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#if defined( BB_PROFILING ) |
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VPROF( "bf_write::WriteBits" ); |
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#endif |
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unsigned char *pOut = (unsigned char*)pInData; |
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int nBitsLeft = nBits; |
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// Bounds checking.. |
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if ( (m_iCurBit+nBits) > m_nDataBits ) |
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{ |
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SetOverflowFlag(); |
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() ); |
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return false; |
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} |
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// Align output to dword boundary |
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while (((uintp)pOut & 3) != 0 && nBitsLeft >= 8) |
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{ |
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WriteUBitLong( *pOut, 8, false ); |
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++pOut; |
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nBitsLeft -= 8; |
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} |
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if ( IsPC() && (nBitsLeft >= 32) && (m_iCurBit & 7) == 0 ) |
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{ |
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// current bit is byte aligned, do block copy |
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int numbytes = nBitsLeft >> 3; |
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int numbits = numbytes << 3; |
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Q_memcpy( (char*)m_pData+(m_iCurBit>>3), pOut, numbytes ); |
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pOut += numbytes; |
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nBitsLeft -= numbits; |
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m_iCurBit += numbits; |
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} |
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// X360TBD: Can't write dwords in WriteBits because they'll get swapped |
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if ( IsPC() && nBitsLeft >= 32 ) |
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{ |
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uint32 iBitsRight = (m_iCurBit & 31); |
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uint32 iBitsLeft = 32 - iBitsRight; |
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uint32 bitMaskLeft = g_BitWriteMasks[iBitsRight][32]; |
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uint32 bitMaskRight = g_BitWriteMasks[0][iBitsRight]; |
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uint32 *pData = &m_pData[m_iCurBit>>5]; |
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// Read dwords. |
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while(nBitsLeft >= 32) |
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{ |
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uint32 curData = *(uint32*)pOut; |
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pOut += sizeof(uint32); |
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*pData &= bitMaskLeft; |
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*pData |= curData << iBitsRight; |
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pData++; |
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if ( iBitsLeft < 32 ) |
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{ |
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curData >>= iBitsLeft; |
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*pData &= bitMaskRight; |
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*pData |= curData; |
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} |
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nBitsLeft -= 32; |
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m_iCurBit += 32; |
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} |
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} |
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// write remaining bytes |
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while ( nBitsLeft >= 8 ) |
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{ |
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WriteUBitLong( *pOut, 8, false ); |
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++pOut; |
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nBitsLeft -= 8; |
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} |
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|
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// write remaining bits |
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if ( nBitsLeft ) |
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{ |
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WriteUBitLong( *pOut, nBitsLeft, false ); |
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} |
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return !IsOverflowed(); |
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} |
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bool bf_write::WriteBitsFromBuffer( bf_read *pIn, int nBits ) |
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{ |
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// This could be optimized a little by |
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while ( nBits > 32 ) |
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{ |
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WriteUBitLong( pIn->ReadUBitLong( 32 ), 32 ); |
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nBits -= 32; |
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} |
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WriteUBitLong( pIn->ReadUBitLong( nBits ), nBits ); |
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return !IsOverflowed() && !pIn->IsOverflowed(); |
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} |
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void bf_write::WriteBitAngle( float fAngle, int numbits ) |
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{ |
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int d; |
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unsigned int mask; |
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unsigned int shift; |
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|
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shift = BitForBitnum(numbits); |
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mask = shift - 1; |
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d = (int)( (fAngle / 360.0) * shift ); |
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d &= mask; |
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|
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WriteUBitLong((unsigned int)d, numbits); |
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} |
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void bf_write::WriteBitCoordMP( const float f, bool bIntegral, bool bLowPrecision ) |
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{ |
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#if defined( BB_PROFILING ) |
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VPROF( "bf_write::WriteBitCoordMP" ); |
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#endif |
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int signbit = (f <= -( bLowPrecision ? COORD_RESOLUTION_LOWPRECISION : COORD_RESOLUTION )); |
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int intval = (int)abs(f); |
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int fractval = bLowPrecision ? |
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( abs((int)(f*COORD_DENOMINATOR_LOWPRECISION)) & (COORD_DENOMINATOR_LOWPRECISION-1) ) : |
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( abs((int)(f*COORD_DENOMINATOR)) & (COORD_DENOMINATOR-1) ); |
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|
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bool bInBounds = intval < (1 << COORD_INTEGER_BITS_MP ); |
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|
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unsigned int bits, numbits; |
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|
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if ( bIntegral ) |
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{ |
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// Integer encoding: in-bounds bit, nonzero bit, optional sign bit + integer value bits |
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if ( intval ) |
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{ |
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// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1] |
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--intval; |
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bits = intval * 8 + signbit * 4 + 2 + bInBounds; |
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numbits = 3 + (bInBounds ? COORD_INTEGER_BITS_MP : COORD_INTEGER_BITS); |
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} |
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else |
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{ |
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bits = bInBounds; |
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numbits = 2; |
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} |
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} |
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else |
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{ |
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// Float encoding: in-bounds bit, integer bit, sign bit, fraction value bits, optional integer value bits |
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if ( intval ) |
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{ |
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// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1] |
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--intval; |
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bits = intval * 8 + signbit * 4 + 2 + bInBounds; |
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bits += bInBounds ? (fractval << (3+COORD_INTEGER_BITS_MP)) : (fractval << (3+COORD_INTEGER_BITS)); |
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numbits = 3 + (bInBounds ? COORD_INTEGER_BITS_MP : COORD_INTEGER_BITS) |
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+ (bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS); |
|
} |
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else |
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{ |
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bits = fractval * 8 + signbit * 4 + 0 + bInBounds; |
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numbits = 3 + (bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS); |
|
} |
|
} |
|
|
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WriteUBitLong( bits, numbits ); |
|
} |
|
|
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void bf_write::WriteBitCoord (const float f) |
|
{ |
|
#if defined( BB_PROFILING ) |
|
VPROF( "bf_write::WriteBitCoord" ); |
|
#endif |
|
int signbit = (f <= -COORD_RESOLUTION); |
|
int intval = (int)abs(f); |
|
int fractval = abs((int)(f*COORD_DENOMINATOR)) & (COORD_DENOMINATOR-1); |
|
|
|
|
|
// Send the bit flags that indicate whether we have an integer part and/or a fraction part. |
|
WriteOneBit( intval ); |
|
WriteOneBit( fractval ); |
|
|
|
if ( intval || fractval ) |
|
{ |
|
// Send the sign bit |
|
WriteOneBit( signbit ); |
|
|
|
// Send the integer if we have one. |
|
if ( intval ) |
|
{ |
|
// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1] |
|
intval--; |
|
WriteUBitLong( (unsigned int)intval, COORD_INTEGER_BITS ); |
|
} |
|
|
|
// Send the fraction if we have one |
|
if ( fractval ) |
|
{ |
|
WriteUBitLong( (unsigned int)fractval, COORD_FRACTIONAL_BITS ); |
|
} |
|
} |
|
} |
|
|
|
void bf_write::WriteBitVec3Coord( const Vector& fa ) |
|
{ |
|
int xflag, yflag, zflag; |
|
|
|
xflag = (fa[0] >= COORD_RESOLUTION) || (fa[0] <= -COORD_RESOLUTION); |
|
yflag = (fa[1] >= COORD_RESOLUTION) || (fa[1] <= -COORD_RESOLUTION); |
|
zflag = (fa[2] >= COORD_RESOLUTION) || (fa[2] <= -COORD_RESOLUTION); |
|
|
|
WriteOneBit( xflag ); |
|
WriteOneBit( yflag ); |
|
WriteOneBit( zflag ); |
|
|
|
if ( xflag ) |
|
WriteBitCoord( fa[0] ); |
|
if ( yflag ) |
|
WriteBitCoord( fa[1] ); |
|
if ( zflag ) |
|
WriteBitCoord( fa[2] ); |
|
} |
|
|
|
void bf_write::WriteBitNormal( float f ) |
|
{ |
|
int signbit = (f <= -NORMAL_RESOLUTION); |
|
|
|
// NOTE: Since +/-1 are valid values for a normal, I'm going to encode that as all ones |
|
unsigned int fractval = abs( (int)(f*NORMAL_DENOMINATOR) ); |
|
|
|
// clamp.. |
|
if (fractval > NORMAL_DENOMINATOR) |
|
fractval = NORMAL_DENOMINATOR; |
|
|
|
// Send the sign bit |
|
WriteOneBit( signbit ); |
|
|
|
// Send the fractional component |
|
WriteUBitLong( fractval, NORMAL_FRACTIONAL_BITS ); |
|
} |
|
|
|
void bf_write::WriteBitVec3Normal( const Vector& fa ) |
|
{ |
|
int xflag, yflag; |
|
|
|
xflag = (fa[0] >= NORMAL_RESOLUTION) || (fa[0] <= -NORMAL_RESOLUTION); |
|
yflag = (fa[1] >= NORMAL_RESOLUTION) || (fa[1] <= -NORMAL_RESOLUTION); |
|
|
|
WriteOneBit( xflag ); |
|
WriteOneBit( yflag ); |
|
|
|
if ( xflag ) |
|
WriteBitNormal( fa[0] ); |
|
if ( yflag ) |
|
WriteBitNormal( fa[1] ); |
|
|
|
// Write z sign bit |
|
int signbit = (fa[2] <= -NORMAL_RESOLUTION); |
|
WriteOneBit( signbit ); |
|
} |
|
|
|
void bf_write::WriteBitAngles( const QAngle& fa ) |
|
{ |
|
// FIXME: |
|
Vector tmp( fa.x, fa.y, fa.z ); |
|
WriteBitVec3Coord( tmp ); |
|
} |
|
|
|
void bf_write::WriteChar(int val) |
|
{ |
|
WriteSBitLong(val, sizeof(char) << 3); |
|
} |
|
|
|
void bf_write::WriteByte(int val) |
|
{ |
|
WriteUBitLong(val, sizeof(unsigned char) << 3); |
|
} |
|
|
|
void bf_write::WriteShort(int val) |
|
{ |
|
WriteSBitLong(val, sizeof(short) << 3); |
|
} |
|
|
|
void bf_write::WriteWord(int val) |
|
{ |
|
WriteUBitLong(val, sizeof(unsigned short) << 3); |
|
} |
|
|
|
void bf_write::WriteLong(int32 val) |
|
{ |
|
WriteSBitLong(val, sizeof(int32) << 3); |
|
} |
|
|
|
void bf_write::WriteLongLong(int64 val) |
|
{ |
|
uint *pLongs = (uint*)&val; |
|
|
|
// Insert the two DWORDS according to network endian |
|
const short endianIndex = 0x0100; |
|
byte *idx = (byte*)&endianIndex; |
|
WriteUBitLong(pLongs[*idx++], sizeof(int32) << 3); |
|
WriteUBitLong(pLongs[*idx], sizeof(int32) << 3); |
|
} |
|
|
|
void bf_write::WriteFloat(float val) |
|
{ |
|
// Pre-swap the float, since WriteBits writes raw data |
|
LittleFloat( &val, &val ); |
|
|
|
WriteBits(&val, sizeof(val) << 3); |
|
} |
|
|
|
bool bf_write::WriteBytes( const void *pBuf, int nBytes ) |
|
{ |
|
return WriteBits(pBuf, nBytes << 3); |
|
} |
|
|
|
bool bf_write::WriteString(const char *pStr) |
|
{ |
|
if(pStr) |
|
{ |
|
do |
|
{ |
|
WriteChar( *pStr ); |
|
++pStr; |
|
} while( *(pStr-1) != 0 ); |
|
} |
|
else |
|
{ |
|
WriteChar( 0 ); |
|
} |
|
|
|
return !IsOverflowed(); |
|
} |
|
|
|
// ---------------------------------------------------------------------------------------- // |
|
// bf_read |
|
// ---------------------------------------------------------------------------------------- // |
|
|
|
bf_read::bf_read() |
|
{ |
|
m_pData = NULL; |
|
m_nDataBytes = 0; |
|
m_nDataBits = -1; // set to -1 so we overflow on any operation |
|
m_iCurBit = 0; |
|
m_bOverflow = false; |
|
m_bAssertOnOverflow = true; |
|
m_pDebugName = NULL; |
|
} |
|
|
|
bf_read::bf_read( const void *pData, int nBytes, int nBits ) |
|
{ |
|
m_bAssertOnOverflow = true; |
|
StartReading( pData, nBytes, 0, nBits ); |
|
} |
|
|
|
bf_read::bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits ) |
|
{ |
|
m_bAssertOnOverflow = true; |
|
m_pDebugName = pDebugName; |
|
StartReading( pData, nBytes, 0, nBits ); |
|
} |
|
|
|
void bf_read::StartReading( const void *pData, int nBytes, int iStartBit, int nBits ) |
|
{ |
|
// Make sure we're dword aligned. |
|
Assert(((size_t)pData & 3) == 0); |
|
|
|
m_pData = (unsigned char*)pData; |
|
m_nDataBytes = nBytes; |
|
|
|
if ( nBits == -1 ) |
|
{ |
|
m_nDataBits = m_nDataBytes << 3; |
|
} |
|
else |
|
{ |
|
Assert( nBits <= nBytes*8 ); |
|
m_nDataBits = nBits; |
|
} |
|
|
|
m_iCurBit = iStartBit; |
|
m_bOverflow = false; |
|
} |
|
|
|
void bf_read::Reset() |
|
{ |
|
m_iCurBit = 0; |
|
m_bOverflow = false; |
|
} |
|
|
|
void bf_read::SetAssertOnOverflow( bool bAssert ) |
|
{ |
|
m_bAssertOnOverflow = bAssert; |
|
} |
|
|
|
void bf_read::SetDebugName( const char *pName ) |
|
{ |
|
m_pDebugName = pName; |
|
} |
|
|
|
void bf_read::SetOverflowFlag() RESTRICT |
|
{ |
|
if ( m_bAssertOnOverflow ) |
|
{ |
|
Assert( false ); |
|
} |
|
m_bOverflow = true; |
|
} |
|
|
|
unsigned int bf_read::CheckReadUBitLong(int numbits) |
|
{ |
|
// Ok, just read bits out. |
|
int i, nBitValue; |
|
unsigned int r = 0; |
|
|
|
for(i=0; i < numbits; i++) |
|
{ |
|
nBitValue = ReadOneBitNoCheck(); |
|
r |= nBitValue << i; |
|
} |
|
m_iCurBit -= numbits; |
|
|
|
return r; |
|
} |
|
|
|
void bf_read::ReadBits(void *pOutData, int nBits) |
|
{ |
|
#if defined( BB_PROFILING ) |
|
VPROF( "bf_read::ReadBits" ); |
|
#endif |
|
|
|
unsigned char *pOut = (unsigned char*)pOutData; |
|
int nBitsLeft = nBits; |
|
|
|
|
|
// align output to dword boundary |
|
while( ((size_t)pOut & 3) != 0 && nBitsLeft >= 8 ) |
|
{ |
|
*pOut = (unsigned char)ReadUBitLong(8); |
|
++pOut; |
|
nBitsLeft -= 8; |
|
} |
|
|
|
// X360TBD: Can't read dwords in ReadBits because they'll get swapped |
|
if ( IsPC() ) |
|
{ |
|
// read dwords |
|
while ( nBitsLeft >= 32 ) |
|
{ |
|
*((uint32*)pOut) = ReadUBitLong(32); |
|
pOut += sizeof(uint32); |
|
nBitsLeft -= 32; |
|
} |
|
} |
|
|
|
// read remaining bytes |
|
while ( nBitsLeft >= 8 ) |
|
{ |
|
*pOut = ReadUBitLong(8); |
|
++pOut; |
|
nBitsLeft -= 8; |
|
} |
|
|
|
// read remaining bits |
|
if ( nBitsLeft ) |
|
{ |
|
*pOut = ReadUBitLong(nBitsLeft); |
|
} |
|
|
|
} |
|
|
|
int bf_read::ReadBitsClamped_ptr(void *pOutData, size_t outSizeBytes, size_t nBits) |
|
{ |
|
size_t outSizeBits = outSizeBytes * 8; |
|
size_t readSizeBits = nBits; |
|
int skippedBits = 0; |
|
if ( readSizeBits > outSizeBits ) |
|
{ |
|
// Should we print a message when we clamp the data being read? Only |
|
// in debug builds I think. |
|
AssertMsg( 0, "Oversized network packet received, and clamped." ); |
|
readSizeBits = outSizeBits; |
|
skippedBits = (int)( nBits - outSizeBits ); |
|
// What should we do in this case, which should only happen if nBits |
|
// is negative for some reason? |
|
//if ( skippedBits < 0 ) |
|
// return 0; |
|
} |
|
|
|
ReadBits( pOutData, readSizeBits ); |
|
SeekRelative( skippedBits ); |
|
|
|
// Return the number of bits actually read. |
|
return (int)readSizeBits; |
|
} |
|
|
|
float bf_read::ReadBitAngle( int numbits ) |
|
{ |
|
float fReturn; |
|
int i; |
|
float shift; |
|
|
|
shift = (float)( BitForBitnum(numbits) ); |
|
|
|
i = ReadUBitLong( numbits ); |
|
fReturn = (float)i * (360.0 / shift); |
|
|
|
return fReturn; |
|
} |
|
|
|
unsigned int bf_read::PeekUBitLong( int numbits ) |
|
{ |
|
unsigned int r; |
|
int i, nBitValue; |
|
#ifdef BIT_VERBOSE |
|
int nShifts = numbits; |
|
#endif |
|
|
|
bf_read savebf; |
|
|
|
savebf = *this; // Save current state info |
|
|
|
r = 0; |
|
for(i=0; i < numbits; i++) |
|
{ |
|
nBitValue = ReadOneBit(); |
|
|
|
// Append to current stream |
|
if ( nBitValue ) |
|
{ |
|
r |= BitForBitnum(i); |
|
} |
|
} |
|
|
|
*this = savebf; |
|
|
|
#ifdef BIT_VERBOSE |
|
Con_Printf( "PeekBitLong: %i %i\n", nShifts, (unsigned int)r ); |
|
#endif |
|
|
|
return r; |
|
} |
|
|
|
unsigned int bf_read::ReadUBitLongNoInline( int numbits ) RESTRICT |
|
{ |
|
return ReadUBitLong( numbits ); |
|
} |
|
|
|
unsigned int bf_read::ReadUBitVarInternal( int encodingType ) |
|
{ |
|
m_iCurBit -= 4; |
|
// int bits = { 4, 8, 12, 32 }[ encodingType ]; |
|
int bits = 4 + encodingType*4 + (((2 - encodingType) >> 31) & 16); |
|
return ReadUBitLong( bits ); |
|
} |
|
|
|
// Append numbits least significant bits from data to the current bit stream |
|
int bf_read::ReadSBitLong( int numbits ) |
|
{ |
|
unsigned int r = ReadUBitLong(numbits); |
|
unsigned int s = 1 << (numbits-1); |
|
if (r >= s) |
|
{ |
|
// sign-extend by removing sign bit and then subtracting sign bit again |
|
r = r - s - s; |
|
} |
|
return r; |
|
} |
|
|
|
uint32 bf_read::ReadVarInt32() |
|
{ |
|
uint32 result = 0; |
|
int count = 0; |
|
uint32 b; |
|
|
|
do |
|
{ |
|
if ( count == bitbuf::kMaxVarint32Bytes ) |
|
{ |
|
return result; |
|
} |
|
b = ReadUBitLong( 8 ); |
|
result |= (b & 0x7F) << (7 * count); |
|
++count; |
|
} while (b & 0x80); |
|
|
|
return result; |
|
} |
|
|
|
uint64 bf_read::ReadVarInt64() |
|
{ |
|
uint64 result = 0; |
|
int count = 0; |
|
uint64 b; |
|
|
|
do |
|
{ |
|
if ( count == bitbuf::kMaxVarintBytes ) |
|
{ |
|
return result; |
|
} |
|
b = ReadUBitLong( 8 ); |
|
result |= static_cast<uint64>(b & 0x7F) << (7 * count); |
|
++count; |
|
} while (b & 0x80); |
|
|
|
return result; |
|
} |
|
|
|
int32 bf_read::ReadSignedVarInt32() |
|
{ |
|
uint32 value = ReadVarInt32(); |
|
return bitbuf::ZigZagDecode32( value ); |
|
} |
|
|
|
int64 bf_read::ReadSignedVarInt64() |
|
{ |
|
uint32 value = ReadVarInt64(); |
|
return bitbuf::ZigZagDecode64( value ); |
|
} |
|
|
|
unsigned int bf_read::ReadBitLong(int numbits, bool bSigned) |
|
{ |
|
if(bSigned) |
|
return (unsigned int)ReadSBitLong(numbits); |
|
else |
|
return ReadUBitLong(numbits); |
|
} |
|
|
|
|
|
// Basic Coordinate Routines (these contain bit-field size AND fixed point scaling constants) |
|
float bf_read::ReadBitCoord (void) |
|
{ |
|
#if defined( BB_PROFILING ) |
|
VPROF( "bf_read::ReadBitCoord" ); |
|
#endif |
|
int intval=0,fractval=0,signbit=0; |
|
float value = 0.0; |
|
|
|
|
|
// Read the required integer and fraction flags |
|
intval = ReadOneBit(); |
|
fractval = ReadOneBit(); |
|
|
|
// If we got either parse them, otherwise it's a zero. |
|
if ( intval || fractval ) |
|
{ |
|
// Read the sign bit |
|
signbit = ReadOneBit(); |
|
|
|
// If there's an integer, read it in |
|
if ( intval ) |
|
{ |
|
// Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE] |
|
intval = ReadUBitLong( COORD_INTEGER_BITS ) + 1; |
|
} |
|
|
|
// If there's a fraction, read it in |
|
if ( fractval ) |
|
{ |
|
fractval = ReadUBitLong( COORD_FRACTIONAL_BITS ); |
|
} |
|
|
|
// Calculate the correct floating point value |
|
value = intval + ((float)fractval * COORD_RESOLUTION); |
|
|
|
// Fixup the sign if negative. |
|
if ( signbit ) |
|
value = -value; |
|
} |
|
|
|
return value; |
|
} |
|
|
|
float bf_read::ReadBitCoordMP( bool bIntegral, bool bLowPrecision ) |
|
{ |
|
#if defined( BB_PROFILING ) |
|
VPROF( "bf_read::ReadBitCoordMP" ); |
|
#endif |
|
// BitCoordMP float encoding: inbounds bit, integer bit, sign bit, optional int bits, float bits |
|
// BitCoordMP integer encoding: inbounds bit, integer bit, optional sign bit, optional int bits. |
|
// int bits are always encoded as (value - 1) since zero is handled by the integer bit |
|
|
|
// With integer-only encoding, the presence of the third bit depends on the second |
|
int flags = ReadUBitLong(3 - bIntegral); |
|
enum { INBOUNDS=1, INTVAL=2, SIGN=4 }; |
|
|
|
if ( bIntegral ) |
|
{ |
|
if ( flags & INTVAL ) |
|
{ |
|
// Read the third bit and the integer portion together at once |
|
unsigned int bits = ReadUBitLong( (flags & INBOUNDS) ? COORD_INTEGER_BITS_MP+1 : COORD_INTEGER_BITS+1 ); |
|
// Remap from [0,N] to [1,N+1] |
|
int intval = (bits >> 1) + 1; |
|
return (bits & 1) ? -intval : intval; |
|
} |
|
return 0.f; |
|
} |
|
|
|
static const float mul_table[4] = |
|
{ |
|
1.f/(1<<COORD_FRACTIONAL_BITS), |
|
-1.f/(1<<COORD_FRACTIONAL_BITS), |
|
1.f/(1<<COORD_FRACTIONAL_BITS_MP_LOWPRECISION), |
|
-1.f/(1<<COORD_FRACTIONAL_BITS_MP_LOWPRECISION) |
|
}; |
|
//equivalent to: float multiply = mul_table[ ((flags & SIGN) ? 1 : 0) + bLowPrecision*2 ]; |
|
float multiply = *(float*)((uintptr_t)&mul_table[0] + (flags & 4) + bLowPrecision*8); |
|
|
|
static const unsigned char numbits_table[8] = |
|
{ |
|
COORD_FRACTIONAL_BITS, |
|
COORD_FRACTIONAL_BITS, |
|
COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS, |
|
COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS_MP, |
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION, |
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION, |
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS, |
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS_MP |
|
}; |
|
unsigned int bits = ReadUBitLong( numbits_table[ (flags & (INBOUNDS|INTVAL)) + bLowPrecision*4 ] ); |
|
|
|
if ( flags & INTVAL ) |
|
{ |
|
// Shuffle the bits to remap the integer portion from [0,N] to [1,N+1] |
|
// and then paste in front of the fractional parts so we only need one |
|
// int-to-float conversion. |
|
|
|
uint fracbitsMP = bits >> COORD_INTEGER_BITS_MP; |
|
uint fracbits = bits >> COORD_INTEGER_BITS; |
|
|
|
uint intmaskMP = ((1<<COORD_INTEGER_BITS_MP)-1); |
|
uint intmask = ((1<<COORD_INTEGER_BITS)-1); |
|
|
|
uint selectNotMP = (flags & INBOUNDS) - 1; |
|
|
|
fracbits -= fracbitsMP; |
|
fracbits &= selectNotMP; |
|
fracbits += fracbitsMP; |
|
|
|
intmask -= intmaskMP; |
|
intmask &= selectNotMP; |
|
intmask += intmaskMP; |
|
|
|
uint intpart = (bits & intmask) + 1; |
|
uint intbitsLow = intpart << COORD_FRACTIONAL_BITS_MP_LOWPRECISION; |
|
uint intbits = intpart << COORD_FRACTIONAL_BITS; |
|
uint selectNotLow = (uint)bLowPrecision - 1; |
|
|
|
intbits -= intbitsLow; |
|
intbits &= selectNotLow; |
|
intbits += intbitsLow; |
|
|
|
bits = fracbits | intbits; |
|
} |
|
|
|
return (int)bits * multiply; |
|
} |
|
|
|
unsigned int bf_read::ReadBitCoordBits (void) |
|
{ |
|
#if defined( BB_PROFILING ) |
|
VPROF( "bf_read::ReadBitCoordBits" ); |
|
#endif |
|
|
|
unsigned int flags = ReadUBitLong(2); |
|
if ( flags == 0 ) |
|
return 0; |
|
|
|
static const int numbits_table[3] = |
|
{ |
|
COORD_INTEGER_BITS + 1, |
|
COORD_FRACTIONAL_BITS + 1, |
|
COORD_INTEGER_BITS + COORD_FRACTIONAL_BITS + 1 |
|
}; |
|
return ReadUBitLong( numbits_table[ flags-1 ] ) * 4 + flags; |
|
} |
|
|
|
unsigned int bf_read::ReadBitCoordMPBits( bool bIntegral, bool bLowPrecision ) |
|
{ |
|
#if defined( BB_PROFILING ) |
|
VPROF( "bf_read::ReadBitCoordMPBits" ); |
|
#endif |
|
|
|
unsigned int flags = ReadUBitLong(2); |
|
enum { INBOUNDS=1, INTVAL=2 }; |
|
int numbits = 0; |
|
|
|
if ( bIntegral ) |
|
{ |
|
if ( flags & INTVAL ) |
|
{ |
|
numbits = (flags & INBOUNDS) ? (1 + COORD_INTEGER_BITS_MP) : (1 + COORD_INTEGER_BITS); |
|
} |
|
else |
|
{ |
|
return flags; // no extra bits |
|
} |
|
} |
|
else |
|
{ |
|
static const unsigned char numbits_table[8] = |
|
{ |
|
1 + COORD_FRACTIONAL_BITS, |
|
1 + COORD_FRACTIONAL_BITS, |
|
1 + COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS, |
|
1 + COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS_MP, |
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION, |
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION, |
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS, |
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS_MP |
|
}; |
|
numbits = numbits_table[ flags + bLowPrecision*4 ]; |
|
} |
|
|
|
return flags + ReadUBitLong(numbits)*4; |
|
} |
|
|
|
void bf_read::ReadBitVec3Coord( Vector& fa ) |
|
{ |
|
int xflag, yflag, zflag; |
|
|
|
// This vector must be initialized! Otherwise, If any of the flags aren't set, |
|
// the corresponding component will not be read and will be stack garbage. |
|
fa.Init( 0, 0, 0 ); |
|
|
|
xflag = ReadOneBit(); |
|
yflag = ReadOneBit(); |
|
zflag = ReadOneBit(); |
|
|
|
if ( xflag ) |
|
fa[0] = ReadBitCoord(); |
|
if ( yflag ) |
|
fa[1] = ReadBitCoord(); |
|
if ( zflag ) |
|
fa[2] = ReadBitCoord(); |
|
} |
|
|
|
float bf_read::ReadBitNormal (void) |
|
{ |
|
// Read the sign bit |
|
int signbit = ReadOneBit(); |
|
|
|
// Read the fractional part |
|
unsigned int fractval = ReadUBitLong( NORMAL_FRACTIONAL_BITS ); |
|
|
|
// Calculate the correct floating point value |
|
float value = (float)fractval * NORMAL_RESOLUTION; |
|
|
|
// Fixup the sign if negative. |
|
if ( signbit ) |
|
value = -value; |
|
|
|
return value; |
|
} |
|
|
|
void bf_read::ReadBitVec3Normal( Vector& fa ) |
|
{ |
|
int xflag = ReadOneBit(); |
|
int yflag = ReadOneBit(); |
|
|
|
if (xflag) |
|
fa[0] = ReadBitNormal(); |
|
else |
|
fa[0] = 0.0f; |
|
|
|
if (yflag) |
|
fa[1] = ReadBitNormal(); |
|
else |
|
fa[1] = 0.0f; |
|
|
|
// The first two imply the third (but not its sign) |
|
int znegative = ReadOneBit(); |
|
|
|
float fafafbfb = fa[0] * fa[0] + fa[1] * fa[1]; |
|
if (fafafbfb < 1.0f) |
|
fa[2] = sqrt( 1.0f - fafafbfb ); |
|
else |
|
fa[2] = 0.0f; |
|
|
|
if (znegative) |
|
fa[2] = -fa[2]; |
|
} |
|
|
|
void bf_read::ReadBitAngles( QAngle& fa ) |
|
{ |
|
Vector tmp; |
|
ReadBitVec3Coord( tmp ); |
|
fa.Init( tmp.x, tmp.y, tmp.z ); |
|
} |
|
|
|
int64 bf_read::ReadLongLong() |
|
{ |
|
int64 retval; |
|
uint *pLongs = (uint*)&retval; |
|
|
|
// Read the two DWORDs according to network endian |
|
const short endianIndex = 0x0100; |
|
byte *idx = (byte*)&endianIndex; |
|
pLongs[*idx++] = ReadUBitLong(sizeof(int32) << 3); |
|
pLongs[*idx] = ReadUBitLong(sizeof(int32) << 3); |
|
|
|
return retval; |
|
} |
|
|
|
float bf_read::ReadFloat() |
|
{ |
|
float ret; |
|
Assert( sizeof(ret) == 4 ); |
|
ReadBits(&ret, 32); |
|
|
|
// Swap the float, since ReadBits reads raw data |
|
LittleFloat( &ret, &ret ); |
|
return ret; |
|
} |
|
|
|
bool bf_read::ReadBytes(void *pOut, int nBytes) |
|
{ |
|
ReadBits(pOut, nBytes << 3); |
|
return !IsOverflowed(); |
|
} |
|
|
|
bool bf_read::ReadString( char *pStr, int maxLen, bool bLine, int *pOutNumChars ) |
|
{ |
|
Assert( maxLen != 0 ); |
|
|
|
bool bTooSmall = false; |
|
int iChar = 0; |
|
while(1) |
|
{ |
|
char val = ReadChar(); |
|
if ( val == 0 ) |
|
break; |
|
else if ( bLine && val == '\n' ) |
|
break; |
|
|
|
if ( iChar < (maxLen-1) ) |
|
{ |
|
pStr[iChar] = val; |
|
++iChar; |
|
} |
|
else |
|
{ |
|
bTooSmall = true; |
|
} |
|
} |
|
|
|
// Make sure it's null-terminated. |
|
Assert( iChar < maxLen ); |
|
pStr[iChar] = 0; |
|
|
|
if ( pOutNumChars ) |
|
*pOutNumChars = iChar; |
|
|
|
return !IsOverflowed() && !bTooSmall; |
|
} |
|
|
|
|
|
char* bf_read::ReadAndAllocateString( bool *pOverflow ) |
|
{ |
|
char str[2048]; |
|
|
|
int nChars; |
|
bool bOverflow = !ReadString( str, sizeof( str ), false, &nChars ); |
|
if ( pOverflow ) |
|
*pOverflow = bOverflow; |
|
|
|
// Now copy into the output and return it; |
|
char *pRet = new char[ nChars + 1 ]; |
|
for ( int i=0; i <= nChars; i++ ) |
|
pRet[i] = str[i]; |
|
|
|
return pRet; |
|
} |
|
|
|
void bf_read::ExciseBits( int startbit, int bitstoremove ) |
|
{ |
|
int endbit = startbit + bitstoremove; |
|
int remaining_to_end = m_nDataBits - endbit; |
|
|
|
bf_write temp; |
|
temp.StartWriting( (void *)m_pData, m_nDataBits << 3, startbit ); |
|
|
|
Seek( endbit ); |
|
|
|
for ( int i = 0; i < remaining_to_end; i++ ) |
|
{ |
|
temp.WriteOneBit( ReadOneBit() ); |
|
} |
|
|
|
Seek( startbit ); |
|
|
|
m_nDataBits -= bitstoremove; |
|
m_nDataBytes = m_nDataBits >> 3; |
|
} |
|
|
|
int bf_read::CompareBitsAt( int offset, bf_read * RESTRICT other, int otherOffset, int numbits ) RESTRICT |
|
{ |
|
extern uint32 g_ExtraMasks[33]; |
|
|
|
if ( numbits == 0 ) |
|
return 0; |
|
|
|
int overflow1 = offset + numbits > m_nDataBits; |
|
int overflow2 = otherOffset + numbits > other->m_nDataBits; |
|
|
|
int x = overflow1 | overflow2; |
|
if ( x != 0 ) |
|
return x; |
|
|
|
unsigned int iStartBit1 = offset & 31u; |
|
unsigned int iStartBit2 = otherOffset & 31u; |
|
uint32 *pData1 = (uint32*)m_pData + (offset >> 5); |
|
uint32 *pData2 = (uint32*)other->m_pData + (otherOffset >> 5); |
|
uint32 *pData1End = pData1 + ((offset + numbits - 1) >> 5); |
|
uint32 *pData2End = pData2 + ((otherOffset + numbits - 1) >> 5); |
|
|
|
while ( numbits > 32 ) |
|
{ |
|
x = LoadLittleDWord( (uint32*)pData1, 0 ) >> iStartBit1; |
|
x ^= LoadLittleDWord( (uint32*)pData1, 1 ) << (32 - iStartBit1); |
|
x ^= LoadLittleDWord( (uint32*)pData2, 0 ) >> iStartBit2; |
|
x ^= LoadLittleDWord( (uint32*)pData2, 1 ) << (32 - iStartBit2); |
|
if ( x != 0 ) |
|
{ |
|
return x; |
|
} |
|
++pData1; |
|
++pData2; |
|
numbits -= 32; |
|
} |
|
|
|
x = LoadLittleDWord( (uint32*)pData1, 0 ) >> iStartBit1; |
|
x ^= LoadLittleDWord( (uint32*)pData1End, 0 ) << (32 - iStartBit1); |
|
x ^= LoadLittleDWord( (uint32*)pData2, 0 ) >> iStartBit2; |
|
x ^= LoadLittleDWord( (uint32*)pData2End, 0 ) << (32 - iStartBit2); |
|
return x & g_ExtraMasks[ numbits ]; |
|
}
|
|
|