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83 lines
2.2 KiB
83 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef QUICKLISTPANEL |
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#define QUICKLISTPANEL |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Spectator games list |
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//----------------------------------------------------------------------------- |
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class CQuickListPanel : public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CQuickListPanel, vgui::EditablePanel ); |
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public: |
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CQuickListPanel( vgui::Panel *parent, const char *panelName ); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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void SetMapName( const char *pMapName ); |
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void SetImage( const char *pMapName ); |
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void SetGameType( const char *pGameType ); |
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const char *GetMapName( void ) { return m_szMapName; } |
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void SetRefreshing( void ); |
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virtual void OnMousePressed( vgui::MouseCode code ); |
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virtual void OnMouseDoublePressed( vgui::MouseCode code ); |
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void SetServerInfo ( KeyValues *pKV, int iListID, int iTotalServers ); |
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int GetListID( void ) { return m_iListID; } |
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MESSAGE_FUNC_INT( OnPanelSelected, "PanelSelected", state ) |
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{ |
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if ( state ) |
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{ |
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() ); |
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if ( pScheme && m_pBGroundPanel ) |
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{ |
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m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGSelected", Color(255, 255, 255, 0 ) ) ); |
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} |
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} |
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else |
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{ |
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() ); |
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if ( pScheme && m_pBGroundPanel ) |
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{ |
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m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGDeselected", Color(255, 255, 255, 0 ) ) ); |
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} |
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} |
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PostMessage( GetParent()->GetVParent(), new KeyValues("PanelSelected") ); |
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} |
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private: |
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char m_szMapName[128]; |
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vgui::ImagePanel *m_pLatencyImage; |
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vgui::Label *m_pLatencyLabel; |
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vgui::Label *m_pPlayerCountLabel; |
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vgui::Label *m_pOtherServersLabel; |
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vgui::Label *m_pServerNameLabel; |
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vgui::Panel *m_pBGroundPanel; |
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vgui::ImagePanel *m_pMapImage; |
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vgui::Panel *m_pListPanelParent; |
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vgui::Label *m_pGameTypeLabel; |
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vgui::Label *m_pMapNameLabel; |
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vgui::ImagePanel *m_pReplayImage; |
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int m_iListID; |
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}; |
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#endif // QUICKLISTPANEL
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