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54 lines
1.2 KiB
54 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#ifndef CLIENT_H |
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#define CLIENT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "NetChannel.h" |
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class CNetworkClient : public IConnectionlessPacketHandler, public INetworkMessageHandler, public ILookupChannel |
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{ |
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public: |
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CNetworkClient(); |
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virtual ~CNetworkClient(); |
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bool Init( int nListenPort ); |
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void Shutdown(); |
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bool Connect( const char *server, int port ); |
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void Disconnect(); |
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// IConnectionlessPacketHandler |
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virtual bool ProcessConnectionlessPacket( CNetPacket *packet ); // process a connectionless packet |
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// INetworkMessageHandler |
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virtual void OnConnectionClosing( INetChannel *channel, char const *reason ); |
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virtual void OnConnectionStarted( INetChannel *channel ); |
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virtual void OnPacketStarted( int inseq, int outseq ); |
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virtual void OnPacketFinished(); |
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// ILookupChannel |
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virtual INetChannel *FindNetChannel( const netadr_t& from ) ; |
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INetChannel *GetNetChannel() |
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{ |
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return &m_NetChan; |
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} |
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void ReadPackets(); |
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void SendUpdate(); |
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CUDPSocket *m_pSocket; |
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CNetChannel m_NetChan; |
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bool m_bConnected; |
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}; |
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#endif // CLIENT_H
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