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70 lines
1.8 KiB
70 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "BaseVSShader.h" |
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#include "windowimposter_vs11.inc" |
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#include "windowimposter_ps11.inc" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DEFINE_FALLBACK_SHADER( WindowImposter, WindowImposter_DX80 ) |
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BEGIN_VS_SHADER( WindowImposter_DX80, |
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"Help for WindowImposter_DX80" ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( ENVMAP, SHADER_PARAM_TYPE_TEXTURE, "shadertest/shadertest_env", "envmap" ) |
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END_SHADER_PARAMS |
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// Set up anything that is necessary to make decisions in SHADER_FALLBACK. |
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SHADER_INIT_PARAMS() |
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{ |
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} |
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SHADER_FALLBACK |
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{ |
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if ( IsPC() && g_pHardwareConfig->GetDXSupportLevel() < 80) |
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return "WindowImposter_DX60"; |
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return NULL; |
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} |
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SHADER_INIT |
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{ |
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LoadCubeMap( ENVMAP ); |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); |
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windowimposter_vs11_Static_Index vshIndex; |
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pShaderShadow->SetVertexShader( "windowimposter_vs11", vshIndex.GetIndex() ); |
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pShaderShadow->SetPixelShader("windowimposter_ps11"); |
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pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION, 1, 0, 0 ); |
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pShaderShadow->EnableBlending( true ); |
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pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); |
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pShaderShadow->EnableDepthWrites( false ); |
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FogToFogColor(); |
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} |
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DYNAMIC_STATE |
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{ |
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windowimposter_vs11_Dynamic_Index vshIndex; |
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vshIndex.SetDOWATERFOG( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ); |
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pShaderAPI->SetVertexShaderIndex( vshIndex.GetIndex() ); |
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BindTexture( SHADER_SAMPLER0, ENVMAP, -1 ); |
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SetModulationVertexShaderDynamicState(); |
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} |
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Draw(); |
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} |
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END_SHADER
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