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59 lines
1.6 KiB
59 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#include "BaseVSShader.h" |
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#include "volume_clouds_helper.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DEFINE_FALLBACK_SHADER( VolumeClouds, VolumeClouds_dx9 ) |
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BEGIN_VS_SHADER( VolumeClouds_dx9, "VolumeClouds" ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( REFRACTAMOUNT, SHADER_PARAM_TYPE_FLOAT, "2", "" ) |
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SHADER_PARAM( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "", "Texture 1" ) |
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SHADER_PARAM( BASETEXTURE2, SHADER_PARAM_TYPE_TEXTURE, "", "Texture 2" ) |
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SHADER_PARAM( BASETEXTURE3, SHADER_PARAM_TYPE_TEXTURE, "", "Texture 3" ) |
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SHADER_PARAM( TIME, SHADER_PARAM_TYPE_FLOAT, "0.0", "Needs CurrentTime Proxy" ) |
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END_SHADER_PARAMS |
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void SetupVarsVolumeClouds( VolumeCloudsVars_t &info ) |
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{ |
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info.m_nRefractAmount = REFRACTAMOUNT; |
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info.m_nTexture1 = BASETEXTURE; |
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info.m_nTexture2 = BASETEXTURE2; |
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info.m_nTexture3 = BASETEXTURE3; |
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info.m_nTime = TIME; |
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} |
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SHADER_INIT_PARAMS() |
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{ |
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VolumeCloudsVars_t info; |
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SetupVarsVolumeClouds( info ); |
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InitParamsVolumeClouds( this, params, pMaterialName, info ); |
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} |
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SHADER_FALLBACK |
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{ |
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if ( g_pHardwareConfig->GetDXSupportLevel() < 90 ) |
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{ |
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// Fallback to unlit generic |
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return "UnlitGeneric_DX8"; |
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} |
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return 0; |
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} |
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SHADER_INIT |
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{ |
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VolumeCloudsVars_t info; |
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SetupVarsVolumeClouds( info ); |
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InitVolumeClouds( this, params, info ); |
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} |
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SHADER_DRAW |
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{ |
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VolumeCloudsVars_t info; |
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SetupVarsVolumeClouds( info ); |
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DrawVolumeClouds( this, params, pShaderAPI, pShaderShadow, info, vertexCompression ); |
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} |
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END_SHADER
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