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71 lines
2.1 KiB
71 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef VERTEXLITGENERIC_DX95_HELPER_H |
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#define VERTEXLITGENERIC_DX95_HELPER_H |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct VertexLitGeneric_DX95_Vars_t |
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{ |
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VertexLitGeneric_DX95_Vars_t() { memset( this, 0xFF, sizeof(VertexLitGeneric_DX95_Vars_t) ); } |
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int m_nBaseTexture; |
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int m_nBaseTextureFrame; |
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int m_nBaseTexture2; |
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int m_nBaseTextureFrame2; |
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int m_nBaseTexture3; |
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int m_nBaseTextureFrame3; |
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int m_nBaseTextureTransform; |
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int m_nAlbedo; |
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int m_nSelfIllumTint; |
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int m_nDetail; |
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int m_nDetailFrame; |
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int m_nDetailScale; |
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int m_nEnvmap; |
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int m_nEnvmapFrame; |
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int m_nEnvmapMask; |
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int m_nEnvmapMaskFrame; |
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int m_nEnvmapMaskTransform; |
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int m_nEnvmapTint; |
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int m_nBumpmap; |
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int m_nBumpFrame; |
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int m_nBumpmap2; |
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int m_nBumpFrame2; |
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int m_nBumpMask; |
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int m_nBumpmap3; |
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int m_nBumpFrame3; |
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int m_nBumpTransform; |
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int m_nEnvmapContrast; |
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int m_nEnvmapSaturation; |
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int m_nAlphaTestReference; |
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int m_nFlashlightTexture; |
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int m_nFlashlightTextureFrame; |
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int m_nSelfIllumEnvMapMask_Alpha; |
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}; |
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void InitParamsVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info ); |
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void InitVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info ); |
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void DrawVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, |
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IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info ); |
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#endif // VERTEXLITGENERIC_DX95_HELPER_H
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