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74 lines
1.5 KiB
74 lines
1.5 KiB
//----------------------------------------------------------------------------- |
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// STDSHADER_DX7.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR "..\.." |
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$Macro OUTBINDIR "$LIBPUBLIC" |
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't |
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. |
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$Macro DISABLE_FTOL3_OVERRIDE "1" |
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration "Debug" |
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{ |
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$General |
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{ |
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$OutputDirectory "Debug_dx7" |
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$IntermediateDirectory "Debug_dx7" |
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} |
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} |
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$Configuration "Release" |
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{ |
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$General |
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{ |
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$OutputDirectory "Release_dx7" |
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$IntermediateDirectory "Release_dx7" |
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} |
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} |
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// Common Configuration |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$PreprocessorDefinitions "$BASE;STDSHADER_DX7_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" |
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$AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" |
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} |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" |
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} |
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} |
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$Project "Stdshader_dx7" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "core_dx7.cpp" |
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$File "filmdust_dx7.cpp" |
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$File "filmgrain_dx7.cpp" |
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$File "shatteredglass_dx7.cpp" |
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$File "vertexlitgeneric_dx7.cpp" |
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$File "vortwarp_dx7.cpp" |
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$Folder "remove me when VAC2 is out" |
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{ |
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$File "$SRCDIR\tier1\checksum_crc.cpp" |
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$File "$SRCDIR\tier1\checksum_md5.cpp" |
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$File "..\shader_dll_verify.cpp" |
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$File "..\shader_dll_verify.h" |
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} |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib mathlib |
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$Lib shaderlib |
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} |
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}
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