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102 lines
2.3 KiB
102 lines
2.3 KiB
//----------------------------------------------------------------------------- |
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// STDSHADER_DBG.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$macro SRCDIR "..\.." |
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$Macro OUTBINDIR "$LIBPUBLIC" |
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// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't |
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// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned. |
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$Macro DISABLE_FTOL3_OVERRIDE "1" |
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration "Debug" |
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{ |
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$General |
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{ |
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$OutputDirectory "Debug_dbg" [$WINDOWS] |
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$IntermediateDirectory "Debug_dbg" [$WINDOWS] |
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$OutputDirectory "Debug_dbg_360" [$X360] |
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$IntermediateDirectory "Debug_dbg_360" [$X360] |
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} |
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} |
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$Configuration "Release" |
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{ |
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$General |
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{ |
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$OutputDirectory "Release_dbg" [$WINDOWS] |
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$IntermediateDirectory "Release_dbg" [$WINDOWS] |
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$OutputDirectory "Release_dbg_360" [$X360] |
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$IntermediateDirectory "Release_dbg_360" [$X360] |
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} |
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} |
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// Common Configuration |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;..\..\dx9sdk\include" [$WIN32] |
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$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360] |
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$PreprocessorDefinitions "$BASE;STDSHADER_DBG_DLL_EXPORT;FAST_MATERIALVAR_ACCESS" |
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} |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32] |
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$ModuleDefinitionFile "xbox\xbox_dbg.def" [$X360] |
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} |
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} |
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$Project "stdshader_dbg" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "BaseVSShader.cpp" |
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$File "debugdepth.cpp" |
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$File "DebugDrawEnvmapMask.cpp" |
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$File "debugluxel.cpp" |
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$File "debugnormalmap.cpp" |
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$File "debugtangentspace.cpp" |
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$File "fillrate.cpp" |
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$Folder "Remove me when VAC2 is out" [$WIN32] |
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{ |
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$File "..\shader_dll_verify.cpp" |
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$File "..\shader_dll_verify.h" |
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} |
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} |
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$Folder "Xbox" [$X360] |
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{ |
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-$File "xbox\xbox.def" |
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$File "xbox\xbox_dbg.def" |
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} |
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$Folder "Header Files" |
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{ |
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$File "BaseVSShader.h" |
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} |
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$Folder "Link Libraries" |
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{ |
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$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32] |
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$Lib mathlib |
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$Lib shaderlib |
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} |
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$File "$SRCDIR\devtools\bin\vsh_prep.pl" |
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$File "$SRCDIR\devtools\bin\psh_prep.pl" |
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$File "$SRCDIR\devtools\bin\fxc_prep.pl" |
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$File "$SRCDIR\devtools\bin\updateshaders.pl" |
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$Shaders "stdshader_dx9_20b.txt" |
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$Shaders "stdshader_dx9_30.txt" |
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//$Shaders "stdshader_dx10.txt" |
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}
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