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35 lines
1.1 KiB
35 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef SKIN_DX9_HELPER_H |
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#define SKIN_DX9_HELPER_H |
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#include <string.h> |
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#include "vertexlitgeneric_dx9_helper.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, |
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const char *pMaterialName, VertexLitGeneric_DX9_Vars_t &info ); |
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void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, |
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VertexLitGeneric_DX9_Vars_t &info ); |
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void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, |
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VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression, |
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CBasePerMaterialContextData **pContextDataPtr ); |
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#endif // SKIN_DX9_HELPER_H
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