You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
34 lines
888 B
34 lines
888 B
// STATIC: "DEPTH_IN_ALPHA" "0..1" |
|
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
|
|
|
#include "common_ps_fxc.h" |
|
|
|
const float4 g_Parameters : register( c0 ); |
|
|
|
sampler DepthTextureSampler : register( s0 ); // Scalar shadow depth map |
|
|
|
float4 main( float2 baseTexCoord : TEXCOORD0 ) : COLOR |
|
{ |
|
float fDepth = 0; |
|
|
|
# if (DEPTH_IN_ALPHA == 1) |
|
{ |
|
fDepth = tex2D( DepthTextureSampler, baseTexCoord ).a; |
|
|
|
} |
|
# else |
|
{ |
|
# if !(defined(SHADER_MODEL_PS_1_1) || defined(SHADER_MODEL_PS_1_4) || defined(SHADER_MODEL_PS_2_0)) //Minimum requirement of ps2b |
|
{ |
|
fDepth = tex2D( DepthTextureSampler, baseTexCoord ).r; |
|
} |
|
# endif |
|
} |
|
# endif |
|
|
|
fDepth = pow( fDepth, g_Parameters.x ); |
|
|
|
return FinalOutput( float4( fDepth, fDepth, fDepth, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
|
} |
|
|
|
|