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47 lines
1.6 KiB
47 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef PARTICLELITGENERIC_DX9_HELPER_H |
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#define PARTICLELITGENERIC_DX9_HELPER_H |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct ParticleLitGeneric_DX9_Vars_t |
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{ |
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ParticleLitGeneric_DX9_Vars_t() { memset( this, 0xFF, sizeof(ParticleLitGeneric_DX9_Vars_t) ); } |
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int m_nBaseTexture; |
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int m_nBaseTextureFrame; |
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int m_nBaseTextureTransform; |
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int m_nBumpmap; |
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int m_nBumpFrame; |
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int m_nBumpTransform; |
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int m_nAlphaTestReference; |
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int m_nFlashlightTexture; |
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int m_nFlashlightTextureFrame; |
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}; |
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void InitParamsParticleLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, ParticleLitGeneric_DX9_Vars_t &info ); |
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void InitParticleLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, ParticleLitGeneric_DX9_Vars_t &info ); |
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void DrawParticleLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, |
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IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, ParticleLitGeneric_DX9_Vars_t &info ); |
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#endif // PARTICLELITGENERIC_DX9_HELPER_H
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