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46 lines
1.6 KiB
46 lines
1.6 KiB
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== |
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// |
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// Example shader that can be applied to models |
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// |
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//================================================================================================== |
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#ifndef EXAMPLE_MODEL_DX9_HELPER_H |
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#define EXAMPLE_MODEL_DX9_HELPER_H |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct ExampleModel_DX9_Vars_t |
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{ |
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ExampleModel_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); } |
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int m_nBaseTexture; |
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int m_nBaseTextureFrame; |
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int m_nBaseTextureTransform; |
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int m_nAlphaTestReference; |
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int m_nFlashlightTexture; |
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int m_nFlashlightTextureFrame; |
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}; |
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void InitParamsExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, |
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const char *pMaterialName, ExampleModel_DX9_Vars_t &info ); |
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void InitExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, |
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ExampleModel_DX9_Vars_t &info ); |
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void DrawExampleModel_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, |
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ExampleModel_DX9_Vars_t &info, VertexCompressionType_t vertexCompression, |
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CBasePerMaterialContextData **pContextDataPtr ); |
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#endif // EXAMPLE_MODEL_DX9_HELPER_H
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