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60 lines
1.6 KiB
60 lines
1.6 KiB
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== |
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// |
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// Example shader that can be applied to models |
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// |
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//================================================================================================== |
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#include "BaseVSShader.h" |
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#include "convar.h" |
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#include "example_model_dx9_helper.h" |
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#ifdef GAME_SHADER_DLL |
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DEFINE_FALLBACK_SHADER( Mod_Example_Model, Mod_Example_Model_DX9 ) |
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BEGIN_VS_SHADER( Mod_Example_Model_DX9, "Help for Example Model Shader" ) |
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#else |
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DEFINE_FALLBACK_SHADER( Example_Model, Example_Model_DX9 ) |
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BEGIN_VS_SHADER( Example_Model_DX9, "Help for Example Model Shader" ) |
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#endif |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( ALPHATESTREFERENCE, SHADER_PARAM_TYPE_FLOAT, "0.0", "" ) |
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END_SHADER_PARAMS |
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void SetupVars( ExampleModel_DX9_Vars_t& info ) |
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{ |
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info.m_nBaseTexture = BASETEXTURE; |
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info.m_nBaseTextureFrame = FRAME; |
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info.m_nBaseTextureTransform = BASETEXTURETRANSFORM; |
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info.m_nAlphaTestReference = ALPHATESTREFERENCE; |
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info.m_nFlashlightTexture = FLASHLIGHTTEXTURE; |
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info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME; |
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} |
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SHADER_INIT_PARAMS() |
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{ |
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ExampleModel_DX9_Vars_t info; |
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SetupVars( info ); |
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InitParamsExampleModel_DX9( this, params, pMaterialName, info ); |
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} |
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SHADER_FALLBACK |
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{ |
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return 0; |
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} |
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SHADER_INIT |
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{ |
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ExampleModel_DX9_Vars_t info; |
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SetupVars( info ); |
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InitExampleModel_DX9( this, params, info ); |
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} |
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SHADER_DRAW |
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{ |
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ExampleModel_DX9_Vars_t info; |
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SetupVars( info ); |
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DrawExampleModel_DX9( this, params, pShaderAPI, pShaderShadow, info, vertexCompression, pContextDataPtr ); |
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} |
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END_SHADER |
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