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68 lines
1.8 KiB
68 lines
1.8 KiB
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// |
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// DYNAMIC: "COMPRESSED_VERTS" "0..1" |
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// DYNAMIC: "SKINNING" "0..1" |
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// DYNAMIC: "MORPHING" "0..1" [vs30] |
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// Includes |
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#include "common_vs_fxc.h" |
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// Globals |
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static const bool g_bSkinning = SKINNING ? true : false; |
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#ifdef SHADER_MODEL_VS_3_0 |
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// NOTE: cMorphTargetTextureDim.xy = target dimensions, |
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// cMorphTargetTextureDim.z = 4tuples/morph |
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const float3 cMorphTargetTextureDim : register( SHADER_SPECIFIC_CONST_6 ); |
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const float4 cMorphSubrect : register( SHADER_SPECIFIC_CONST_7 ); |
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sampler2D morphSampler : register( D3DVERTEXTEXTURESAMPLER0, s0 ); |
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#endif |
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// Structs |
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struct VS_INPUT |
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{ |
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float4 vPos : POSITION; // Position |
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float4 vBoneWeights : BLENDWEIGHT; // Skin weights |
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float4 vBoneIndices : BLENDINDICES; // Skin indices |
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float4 vTexCoord0 : TEXCOORD0; // Base texture coordinates |
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float3 vPosFlex : POSITION1; // Delta positions for flexing |
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#ifdef SHADER_MODEL_VS_3_0 |
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float vVertexID : POSITION2; |
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#endif |
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}; |
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struct VS_OUTPUT |
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{ |
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float4 vProjPosition : POSITION; // Projection-space position |
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float2 vTexCoord0 : TEXCOORD0; |
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}; |
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// Main |
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VS_OUTPUT main( const VS_INPUT i ) |
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{ |
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VS_OUTPUT o; |
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float4 vObjPosition = i.vPos; |
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#if !defined( SHADER_MODEL_VS_3_0 ) || !MORPHING |
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ApplyMorph( i.vPosFlex, vObjPosition.xyz ); |
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#else |
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ApplyMorph( morphSampler, cMorphTargetTextureDim, cMorphSubrect, i.vVertexID, float3( 0, 0, 0 ), vObjPosition.xyz ); |
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#endif |
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// Transform the position |
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float3 vWorldPosition = { 0.0f, 0.0f, 0.0f }; |
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SkinPosition( g_bSkinning, vObjPosition, i.vBoneWeights, i.vBoneIndices, vWorldPosition ); |
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// Transform into projection space |
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float4 vProjPosition = mul( float4( vWorldPosition, 1.0f ), cViewProj ); |
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o.vProjPosition = vProjPosition; |
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// Pass through tex coords |
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o.vTexCoord0.xy = i.vTexCoord0.xy; |
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return o; |
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}
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