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86 lines
2.1 KiB
86 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "BaseVSShader.h" |
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#include "debugmrttexture_ps20.inc" |
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#include "debugmrttexture_ps20b.inc" |
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#include "debugmrttexture_vs20.inc" |
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BEGIN_VS_SHADER_FLAGS( DebugMRTTexture, "Help for DebugMRTTexture", SHADER_NOT_EDITABLE ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( MRTINDEX, SHADER_PARAM_TYPE_INTEGER, "", "" ) |
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END_SHADER_PARAMS |
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SHADER_FALLBACK |
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{ |
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// if( g_pHardwareConfig->GetDXSupportLevel() < 90 ) |
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// { |
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// return "UnlitGeneric_DX8"; |
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// } |
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return 0; |
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} |
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SHADER_INIT_PARAMS() |
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{ |
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} |
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SHADER_INIT |
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{ |
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LoadTexture( BASETEXTURE ); |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); |
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pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); |
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DECLARE_STATIC_VERTEX_SHADER( debugmrttexture_vs20 ); |
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SET_STATIC_VERTEX_SHADER( debugmrttexture_vs20 ); |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( debugmrttexture_ps20b ); |
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SET_STATIC_PIXEL_SHADER_COMBO( MRTINDEX, params[MRTINDEX]->GetIntValue() ); |
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SET_STATIC_PIXEL_SHADER( debugmrttexture_ps20b ); |
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} |
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else |
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{ |
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DECLARE_STATIC_PIXEL_SHADER( debugmrttexture_ps20 ); |
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SET_STATIC_PIXEL_SHADER_COMBO( MRTINDEX, params[MRTINDEX]->GetIntValue() ); |
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SET_STATIC_PIXEL_SHADER( debugmrttexture_ps20 ); |
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} |
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int numTexCoords = 2; |
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pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION, numTexCoords, 0, 0 ); |
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} |
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DYNAMIC_STATE |
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{ |
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BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME ); |
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DECLARE_DYNAMIC_VERTEX_SHADER( debugmrttexture_vs20 ); |
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SET_DYNAMIC_VERTEX_SHADER( debugmrttexture_vs20 ); |
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if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( debugmrttexture_ps20b ); |
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SET_DYNAMIC_PIXEL_SHADER( debugmrttexture_ps20b ); |
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} |
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else |
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{ |
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DECLARE_DYNAMIC_PIXEL_SHADER( debugmrttexture_ps20 ); |
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SET_DYNAMIC_PIXEL_SHADER( debugmrttexture_ps20 ); |
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} |
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} |
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Draw(); |
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} |
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END_SHADER |
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