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45 lines
1.3 KiB
45 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Provide convenient mapping for shader constants |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#define C_CODE_HACK |
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#include "shader_constant_register_map.h" |
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#undef C_CODE_HACK |
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// For the C code, map the above file's defines back to integers... |
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#define PSREG_CONSTANT_00 0 |
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#define PSREG_CONSTANT_01 1 |
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#define PSREG_CONSTANT_02 2 |
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#define PSREG_CONSTANT_03 3 |
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#define PSREG_CONSTANT_04 4 |
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#define PSREG_CONSTANT_05 5 |
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#define PSREG_CONSTANT_06 6 |
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#define PSREG_CONSTANT_07 7 |
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#define PSREG_CONSTANT_08 8 |
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#define PSREG_CONSTANT_09 9 |
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#define PSREG_CONSTANT_10 10 |
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#define PSREG_CONSTANT_11 11 |
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#define PSREG_CONSTANT_12 12 |
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#define PSREG_CONSTANT_13 13 |
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#define PSREG_CONSTANT_14 14 |
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#define PSREG_CONSTANT_15 15 |
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#define PSREG_CONSTANT_16 16 |
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#define PSREG_CONSTANT_17 17 |
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#define PSREG_CONSTANT_18 18 |
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#define PSREG_CONSTANT_19 19 |
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#define PSREG_CONSTANT_20 20 |
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#define PSREG_CONSTANT_21 21 |
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#define PSREG_CONSTANT_22 22 |
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#define PSREG_CONSTANT_23 23 |
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#define PSREG_CONSTANT_24 24 |
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#define PSREG_CONSTANT_25 25 |
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#define PSREG_CONSTANT_26 26 |
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#define PSREG_CONSTANT_27 27 |
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#define PSREG_CONSTANT_28 28 |
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#define PSREG_CONSTANT_29 29 |
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#define PSREG_CONSTANT_30 30 |
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#define PSREG_CONSTANT_31 31 |
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