You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.2 KiB
54 lines
1.2 KiB
vs.1.1 |
|
|
|
# DYNAMIC: "DOWATERFOG" "0..1" |
|
|
|
#include "macros.vsh" |
|
|
|
local( $worldPos, $worldNormal, $projPos, $reflectionVector ); |
|
|
|
alloc $projPos |
|
|
|
dp4 $projPos.x, $vPos, $cModelViewProj0 |
|
dp4 $projPos.y, $vPos, $cModelViewProj1 |
|
dp4 $projPos.z, $vPos, $cModelViewProj2 |
|
dp4 $projPos.w, $vPos, $cModelViewProj3 |
|
mov oPos, $projPos |
|
|
|
alloc $worldPos |
|
alloc $worldNormal |
|
|
|
dp4 $worldPos.x, $vPos, $cModel0 |
|
dp4 $worldPos.y, $vPos, $cModel1 |
|
dp4 $worldPos.z, $vPos, $cModel2 |
|
|
|
dp3 $worldNormal.x, $vNormal, $cModel0 |
|
dp3 $worldNormal.y, $vNormal, $cModel1 |
|
dp3 $worldNormal.z, $vNormal, $cModel2 |
|
|
|
&CalcFog( $worldPos, $projPos ); |
|
|
|
free $projPos |
|
|
|
;------------------------------------------------------------------------------ |
|
; Texture coordinates |
|
;------------------------------------------------------------------------------ |
|
; base texcoords |
|
alloc $texcoord |
|
mul $texcoord.xyz, $worldPos, $SHADER_SPECIFIC_CONST_0 |
|
|
|
mov oT0.xy, $texcoord.zy; |
|
mov oT1.xy, $texcoord.xz; |
|
mov oT2.xy, $texcoord.xy; |
|
|
|
free $texcoord |
|
|
|
; lightmap texcoords |
|
mov oT3, $vTexCoord1 |
|
|
|
mul oD0.rgb, $worldNormal, $worldNormal |
|
|
|
; Now the basetexture/basetexture2 blend uses vertex color, so send it into the psh. |
|
mov oD0.a, $vColor |
|
|
|
free $worldPos |
|
free $worldNormal
|
|
|