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41 lines
1.3 KiB
41 lines
1.3 KiB
vs.1.1 |
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# DYNAMIC: "DOWATERFOG" "0..1" |
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# DYNAMIC: "SKINNING" "0..1" |
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#include "macros.vsh" |
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;------------------------------------------------------------------------------ |
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; Vertex blending |
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;------------------------------------------------------------------------------ |
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&AllocateRegister( \$worldPos ); |
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&SkinPosition( $worldPos ); |
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;------------------------------------------------------------------------------ |
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; Transform the position from world to view space |
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;------------------------------------------------------------------------------ |
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&AllocateRegister( \$projPos ); |
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dp4 $projPos.x, $worldPos, $cViewProj0 |
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dp4 $projPos.y, $worldPos, $cViewProj1 |
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dp4 $projPos.z, $worldPos, $cViewProj2 |
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dp4 $projPos.w, $worldPos, $cViewProj3 |
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mov oPos, $projPos |
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;------------------------------------------------------------------------------ |
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; Fog |
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;------------------------------------------------------------------------------ |
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&CalcFog( $worldPos, $projPos ); |
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&FreeRegister( \$projPos ); |
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&FreeRegister( \$worldPos ); |
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;------------------------------------------------------------------------------ |
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; Texture coordinates |
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;------------------------------------------------------------------------------ |
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dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0 |
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dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1 |
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