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82 lines
2.0 KiB
82 lines
2.0 KiB
// STATIC: "SRGB_ADAPTER" "0..1" [ps20b] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b] [= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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// STATIC: "CSTRIKE" "0..1" |
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#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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sampler TexSampler : register( s0 ); |
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float4 params : register( c0 ); |
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struct PS_INPUT |
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{ |
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float2 coordTap0 : TEXCOORD0; |
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float2 coordTap1 : TEXCOORD1; |
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float2 coordTap2 : TEXCOORD2; |
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float2 coordTap3 : TEXCOORD3; |
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}; |
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#if ( CSTRIKE == 0 ) |
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//---------------------------------------// |
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// Everything but Counter-Strike: Source // |
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//---------------------------------------// |
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float4 Shape( float2 uv ) |
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{ |
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float4 pixel = tex2D( TexSampler, uv ); |
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#if ( SRGB_ADAPTER == 1 ) |
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{ |
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pixel.rgb = LinearToGamma( pixel.rgb ); |
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} |
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#endif |
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float lum = dot( pixel.xyz, params.xyz ); |
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pixel.xyz = pow( pixel.xyz, params.w ) * lum; |
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#if ( SRGB_ADAPTER == 1 ) |
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{ |
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pixel.rgb = GammaToLinear( pixel.rgb ); |
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} |
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#endif |
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return pixel; |
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} |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 s0, s1, s2, s3; |
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// Sample 4 taps |
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s0 = Shape( i.coordTap0 ); |
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s1 = Shape( i.coordTap1 ); |
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s2 = Shape( i.coordTap2 ); |
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s3 = Shape( i.coordTap3 ); |
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float4 avgColor = ( s0 + s1 + s2 + s3 ) * 0.25f; |
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return FinalOutput( avgColor, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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} |
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#else |
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//------------------------// |
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// Counter-Strike: Source // |
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//------------------------// |
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float3 Shape( float3 s ) |
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{ |
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float lum = ( 0.3f * s.x ) + ( 0.59f * s.y ) + ( 0.11f * s.z ); |
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return lum * s; |
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} |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float3 s0, s1, s2, s3; |
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// Sample 4 taps |
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s0 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap0 ) ) ); |
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s1 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap1 ) ) ); |
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s2 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap2 ) ) ); |
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s3 = Shape( GammaToLinear( tex2D( TexSampler, i.coordTap3 ) ) ); |
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float3 avgColor = ( s0 + s1 + s2 + s3 ) * 0.25f; |
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return float4( avgColor, 1.0f ); |
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} |
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#endif
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