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32 lines
1.1 KiB
32 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYRENDERQUEUE_H |
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#define IREPLAYRENDERQUEUE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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#include "replay/replayhandle.h" |
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//---------------------------------------------------------------------------------------- |
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abstract_class IReplayRenderQueue : IBaseInterface |
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{ |
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public: |
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virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0; |
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virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0; |
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virtual void Clear() = 0; |
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virtual int GetCount() const = 0; |
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virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0; |
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virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYRENDERQUEUE_H
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