source-engine/game/server/physics_fx.h
2023-10-03 17:23:56 +03:00

20 lines
447 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PHYSICS_FX_H
#define PHYSICS_FX_H
#ifdef _WIN32
#pragma once
#endif
class CBaseEntity;
class IPhysicsFluidController;
void PhysicsSplash( IPhysicsFluidController *pFluid, IPhysicsObject *pObject, CBaseEntity *pEntity );
#endif // PHYSICS_FX_H