source-engine/game/client/swarm/c_asw_drone_advanced.h
2023-10-03 17:23:56 +03:00

37 lines
1.1 KiB
C++

#ifndef _INLCUDE_C_ASW_DRONE_ADVANCED_H
#define _INLCUDE_C_ASW_DRONE_ADVANCED_H
#include "c_asw_alien.h"
#include "interpolatedvar.h"
class C_ASW_Drone_Advanced : public C_ASW_Alien
{
public:
DECLARE_CLASS( C_ASW_Drone_Advanced, C_ASW_Alien );
DECLARE_CLIENTCLASS();
DECLARE_PREDICTABLE();
C_ASW_Drone_Advanced();
virtual ~C_ASW_Drone_Advanced();
Class_T Classify( void ) { return (Class_T) CLASS_ASW_DRONE; }
float GetRunSpeed();
virtual void ClientThink();
virtual void OnDataChanged( DataUpdateType_t updateType );
void UpdatePoseParams();
virtual const Vector& GetAimTargetPos(const Vector &vecFiringSrc, bool bWeaponPrefersFlatAiming);
virtual void GetPoseParameters( CStudioHdr *pStudioHdr, float poseParameter[MAXSTUDIOPOSEPARAM]);
CNetworkVar( EHANDLE, m_hAimTarget );
private:
C_ASW_Drone_Advanced( const C_ASW_Drone_Advanced & ); // not defined, not accessible
float m_flCurrentTravelYaw;
float m_flCurrentTravelSpeed;
float m_flClientPoseParameter[MAXSTUDIOPOSEPARAM];
bool m_bWasJumping;
};
#endif /* _INLCUDE_C_ASW_DRONE_ADVANCED_H */