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591 lines
13 KiB
591 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetypes.h" |
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#include "hud.h" |
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#include <string.h> |
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#include <stdio.h> |
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#include "voice_status.h" |
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#include "r_efx.h" |
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#include <vgui_controls/TextImage.h> |
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#include <vgui/MouseCode.h> |
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#include "cdll_client_int.h" |
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#include "hud_macros.h" |
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#include "c_playerresource.h" |
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#include "cliententitylist.h" |
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#include "c_baseplayer.h" |
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#include "materialsystem/imesh.h" |
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#include "view.h" |
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#include "convar.h" |
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#include <vgui_controls/Controls.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/ISurface.h> |
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#include "vgui_bitmapimage.h" |
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#include "materialsystem/imaterial.h" |
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#include "tier0/dbg.h" |
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#include "cdll_int.h" |
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#include <vgui/IPanel.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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extern int cam_thirdperson; |
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#define VOICE_MODEL_INTERVAL 0.3 |
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#define SQUELCHOSCILLATE_PER_SECOND 2.0f |
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ConVar voice_modenable( "voice_modenable", "1", FCVAR_ARCHIVE | FCVAR_CLIENTCMD_CAN_EXECUTE, "Enable/disable voice in this mod." ); |
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ConVar voice_clientdebug( "voice_clientdebug", "0" ); |
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// ---------------------------------------------------------------------- // |
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// The voice manager for the client. |
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// ---------------------------------------------------------------------- // |
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static CVoiceStatus *g_VoiceStatus = NULL; |
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CVoiceStatus* GetClientVoiceMgr() |
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{ |
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if ( !g_VoiceStatus ) |
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{ |
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ClientVoiceMgr_Init(); |
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} |
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return g_VoiceStatus; |
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} |
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void ClientVoiceMgr_Init() |
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{ |
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if ( g_VoiceStatus ) |
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return; |
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g_VoiceStatus = new CVoiceStatus(); |
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} |
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void ClientVoiceMgr_Shutdown() |
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{ |
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delete g_VoiceStatus; |
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g_VoiceStatus = NULL; |
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} |
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// ---------------------------------------------------------------------- // |
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// CVoiceStatus. |
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// ---------------------------------------------------------------------- // |
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static CVoiceStatus *g_pInternalVoiceStatus = NULL; |
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void __MsgFunc_VoiceMask(bf_read &msg) |
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{ |
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if(g_pInternalVoiceStatus) |
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g_pInternalVoiceStatus->HandleVoiceMaskMsg(msg); |
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} |
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void __MsgFunc_RequestState(bf_read &msg) |
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{ |
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if(g_pInternalVoiceStatus) |
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g_pInternalVoiceStatus->HandleReqStateMsg(msg); |
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} |
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// ---------------------------------------------------------------------- // |
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// CVoiceStatus. |
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// ---------------------------------------------------------------------- // |
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CVoiceStatus::CVoiceStatus() |
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{ |
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m_nControlSize = 0; |
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m_bBanMgrInitialized = false; |
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m_LastUpdateServerState = 0; |
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m_bTalking = m_bServerAcked = false; |
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#ifdef VOICE_VOX_ENABLE |
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m_bAboveThresholdTimer.Invalidate(); |
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#endif // VOICE_VOX_ENABLE |
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m_bServerModEnable = -1; |
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m_pHeadLabelMaterial = NULL; |
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m_bHeadLabelsDisabled = false; |
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} |
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CVoiceStatus::~CVoiceStatus() |
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{ |
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if ( m_pHeadLabelMaterial ) |
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{ |
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m_pHeadLabelMaterial->DecrementReferenceCount(); |
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} |
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g_pInternalVoiceStatus = NULL; |
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const char *pGameDir = engine->GetGameDirectory(); |
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if( pGameDir ) |
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{ |
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if(m_bBanMgrInitialized) |
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{ |
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m_BanMgr.SaveState( pGameDir ); |
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} |
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} |
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} |
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int CVoiceStatus::Init( |
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IVoiceStatusHelper *pHelper, |
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VPANEL pParentPanel) |
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{ |
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const char *pGameDir = engine->GetGameDirectory(); |
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if( pGameDir ) |
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{ |
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m_BanMgr.Init( pGameDir ); |
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m_bBanMgrInitialized = true; |
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} |
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Assert(!g_pInternalVoiceStatus); |
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g_pInternalVoiceStatus = this; |
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m_pHeadLabelMaterial = materials->FindMaterial( "voice/icntlk_pl", TEXTURE_GROUP_VGUI ); |
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m_pHeadLabelMaterial->IncrementReferenceCount(); |
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m_bInSquelchMode = false; |
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m_pHelper = pHelper; |
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m_pParentPanel = pParentPanel; |
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HOOK_MESSAGE(VoiceMask); |
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HOOK_MESSAGE(RequestState); |
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return 1; |
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} |
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BitmapImage* vgui_LoadMaterial( vgui::VPANEL pParent, const char *pFilename ) |
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{ |
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return new BitmapImage( pParent, pFilename ); |
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} |
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void CVoiceStatus::VidInit() |
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{ |
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} |
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void CVoiceStatus::Frame(double frametime) |
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{ |
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// check server banned players once per second |
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if (gpGlobals->curtime - m_LastUpdateServerState > 1) |
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{ |
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UpdateServerState(false); |
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} |
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} |
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float g_flHeadOffset = 35; |
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float g_flHeadIconSize = 8; |
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void CVoiceStatus::SetHeadLabelOffset( float offset ) |
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{ |
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g_flHeadOffset = offset; |
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} |
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float CVoiceStatus::GetHeadLabelOffset( void ) const |
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{ |
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return g_flHeadOffset; |
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} |
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void CVoiceStatus::DrawHeadLabels() |
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{ |
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if ( m_bHeadLabelsDisabled ) |
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return; |
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if ( GameRules() && ( GameRules()->ShouldDrawHeadLabels() == false ) ) |
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return; |
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if( !m_pHeadLabelMaterial ) |
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return; |
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CMatRenderContextPtr pRenderContext( materials ); |
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for(int i=0; i < VOICE_MAX_PLAYERS; i++) |
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{ |
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if ( !m_VoicePlayers[i] ) |
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continue; |
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IClientNetworkable *pClient = cl_entitylist->GetClientEntity( i+1 ); |
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// Don't show an icon if the player is not in our PVS. |
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if ( !pClient || pClient->IsDormant() ) |
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continue; |
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C_BasePlayer *pPlayer = dynamic_cast<C_BasePlayer*>(pClient); |
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if( !pPlayer ) |
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continue; |
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// Don't show an icon for dead or spectating players (ie: invisible entities). |
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if( pPlayer->IsPlayerDead() ) |
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continue; |
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// Place it 20 units above his head. |
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Vector vOrigin = pPlayer->WorldSpaceCenter(); |
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vOrigin.z += g_flHeadOffset; |
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// Align it so it never points up or down. |
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Vector vUp( 0, 0, 1 ); |
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Vector vRight = CurrentViewRight(); |
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if ( fabs( vRight.z ) > 0.95 ) // don't draw it edge-on |
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continue; |
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vRight.z = 0; |
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VectorNormalize( vRight ); |
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float flSize = g_flHeadIconSize; |
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pRenderContext->Bind( pPlayer->GetHeadLabelMaterial() ); |
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IMesh *pMesh = pRenderContext->GetDynamicMesh(); |
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CMeshBuilder meshBuilder; |
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meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 ); |
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meshBuilder.Color3f( 1.0, 1.0, 1.0 ); |
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meshBuilder.TexCoord2f( 0,0,0 ); |
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meshBuilder.Position3fv( (vOrigin + (vRight * -flSize) + (vUp * flSize)).Base() ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Color3f( 1.0, 1.0, 1.0 ); |
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meshBuilder.TexCoord2f( 0,1,0 ); |
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meshBuilder.Position3fv( (vOrigin + (vRight * flSize) + (vUp * flSize)).Base() ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Color3f( 1.0, 1.0, 1.0 ); |
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meshBuilder.TexCoord2f( 0,1,1 ); |
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meshBuilder.Position3fv( (vOrigin + (vRight * flSize) + (vUp * -flSize)).Base() ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.Color3f( 1.0, 1.0, 1.0 ); |
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meshBuilder.TexCoord2f( 0,0,1 ); |
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meshBuilder.Position3fv( (vOrigin + (vRight * -flSize) + (vUp * -flSize)).Base() ); |
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meshBuilder.AdvanceVertex(); |
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meshBuilder.End(); |
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pMesh->Draw(); |
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} |
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} |
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void CVoiceStatus::UpdateSpeakerStatus(int entindex, bool bTalking) |
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{ |
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if(!m_pParentPanel) |
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return; |
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if( voice_clientdebug.GetInt() ) |
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{ |
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Msg( "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking ); |
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} |
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// Is it the local player talking? |
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if( entindex == -1 ) |
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{ |
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m_bTalking = !!bTalking; |
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if( bTalking ) |
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{ |
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// Enable voice for them automatically if they try to talk. |
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engine->ClientCmd( "voice_modenable 1" ); |
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} |
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} |
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else if( entindex == -2 ) |
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{ |
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m_bServerAcked = !!bTalking; |
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} |
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#ifdef VOICE_VOX_ENABLE |
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else if( entindex == -3 ) |
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{ |
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if ( bTalking ) |
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{ |
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const float AboveThresholdMinDuration = 0.5f; |
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m_bAboveThresholdTimer.Start( AboveThresholdMinDuration ); |
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} |
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} |
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#endif // VOICE_VOX_ENABLE |
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else if(entindex > 0 && entindex <= VOICE_MAX_PLAYERS) |
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{ |
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int iClient = entindex - 1; |
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if(iClient < 0) |
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return; |
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if(bTalking) |
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{ |
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m_VoicePlayers[iClient] = true; |
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m_VoiceEnabledPlayers[iClient] = true; |
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} |
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else |
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{ |
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m_VoicePlayers[iClient] = false; |
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} |
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} |
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} |
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void CVoiceStatus::UpdateServerState(bool bForce) |
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{ |
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// Can't do anything when we're not in a level. |
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if( !g_bLevelInitialized ) |
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{ |
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if( voice_clientdebug.GetInt() ) |
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{ |
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Msg( "CVoiceStatus::UpdateServerState: g_bLevelInitialized\n" ); |
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} |
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return; |
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} |
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int bCVarModEnable = !!voice_modenable.GetInt(); |
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if(bForce || m_bServerModEnable != bCVarModEnable) |
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{ |
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m_bServerModEnable = bCVarModEnable; |
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char str[256]; |
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Q_snprintf(str, sizeof(str), "VModEnable %d", m_bServerModEnable); |
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engine->ServerCmd(str); |
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if( voice_clientdebug.GetInt() ) |
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{ |
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Msg( "CVoiceStatus::UpdateServerState: Sending '%s'\n", str ); |
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} |
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} |
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char str[2048]; |
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Q_strncpy(str,"vban",sizeof(str)); |
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bool bChange = false; |
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for(unsigned long dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++) |
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{ |
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unsigned long serverBanMask = 0; |
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unsigned long banMask = 0; |
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for(unsigned long i=0; i < 32; i++) |
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{ |
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int playerIndex = ( dw * 32 + i ); |
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if ( playerIndex >= MAX_PLAYERS ) |
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break; |
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player_info_t pi; |
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if ( !engine->GetPlayerInfo( i+1, &pi ) ) |
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continue; |
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if ( m_BanMgr.GetPlayerBan( pi.guid ) ) |
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{ |
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banMask |= 1 << i; |
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} |
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if ( m_ServerBannedPlayers[playerIndex] ) |
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{ |
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serverBanMask |= 1 << i; |
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} |
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} |
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if ( serverBanMask != banMask ) |
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{ |
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bChange = true; |
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} |
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// Ok, the server needs to be updated. |
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char numStr[512]; |
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Q_snprintf(numStr, sizeof(numStr), " %lx", banMask); |
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Q_strncat(str, numStr, sizeof(str), COPY_ALL_CHARACTERS); |
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} |
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if(bChange || bForce) |
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{ |
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if( voice_clientdebug.GetInt() ) |
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{ |
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Msg( "CVoiceStatus::UpdateServerState: Sending '%s'\n", str ); |
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} |
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engine->ServerCmd( str, false ); // Tell the server.. |
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} |
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else |
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{ |
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if( voice_clientdebug.GetInt() ) |
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{ |
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Msg( "CVoiceStatus::UpdateServerState: no change\n" ); |
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} |
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} |
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m_LastUpdateServerState = gpGlobals->curtime; |
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} |
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void CVoiceStatus::HandleVoiceMaskMsg(bf_read &msg) |
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{ |
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unsigned int dw; |
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for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++) |
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{ |
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m_AudiblePlayers.SetDWord(dw, (unsigned long)msg.ReadLong()); |
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m_ServerBannedPlayers.SetDWord(dw, (unsigned long)msg.ReadLong()); |
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if( voice_clientdebug.GetInt()) |
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{ |
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Msg("CVoiceStatus::HandleVoiceMaskMsg\n"); |
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Msg(" - m_AudiblePlayers[%d] = %u\n", dw, m_AudiblePlayers.GetDWord(dw)); |
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Msg(" - m_ServerBannedPlayers[%d] = %u\n", dw, m_ServerBannedPlayers.GetDWord(dw)); |
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} |
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} |
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m_bServerModEnable = msg.ReadByte(); |
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} |
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void CVoiceStatus::HandleReqStateMsg(bf_read &msg) |
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{ |
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if(voice_clientdebug.GetInt()) |
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{ |
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Msg("CVoiceStatus::HandleReqStateMsg\n"); |
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} |
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UpdateServerState(true); |
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} |
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void CVoiceStatus::StartSquelchMode() |
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{ |
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if(m_bInSquelchMode) |
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return; |
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m_bInSquelchMode = true; |
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m_pHelper->UpdateCursorState(); |
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} |
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void CVoiceStatus::StopSquelchMode() |
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{ |
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m_bInSquelchMode = false; |
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m_pHelper->UpdateCursorState(); |
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} |
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bool CVoiceStatus::IsInSquelchMode() |
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{ |
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return m_bInSquelchMode; |
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} |
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void SetOrUpdateBounds( |
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vgui::Panel *pPanel, |
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int left, int top, int wide, int tall, |
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bool bOnlyUpdateBounds, int &topCoord, int &bottomCoord ) |
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{ |
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if ( bOnlyUpdateBounds ) |
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{ |
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if ( top < topCoord ) |
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topCoord = top; |
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if ( (top+tall) >= bottomCoord ) |
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bottomCoord = top+tall; |
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} |
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else |
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{ |
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pPanel->SetBounds( left, top, wide, tall ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns true if the target client has been banned |
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// Input : playerID - |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CVoiceStatus::IsPlayerBlocked(int iPlayer) |
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{ |
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player_info_t pi; |
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if ( !engine->GetPlayerInfo( iPlayer, &pi ) ) |
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return false; |
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return m_BanMgr.GetPlayerBan( pi.guid ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team) |
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// Input : playerID - |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CVoiceStatus::IsPlayerAudible(int iPlayer) |
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{ |
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return !!m_AudiblePlayers[iPlayer-1]; |
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} |
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//----------------------------------------------------------------------------- |
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// returns true if the player is currently speaking |
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//----------------------------------------------------------------------------- |
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bool CVoiceStatus::IsPlayerSpeaking(int iPlayerIndex) |
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{ |
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return m_VoicePlayers[iPlayerIndex-1] != 0; |
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} |
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//----------------------------------------------------------------------------- |
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// returns true if the local player is attempting to speak |
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//----------------------------------------------------------------------------- |
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bool CVoiceStatus::IsLocalPlayerSpeaking( void ) |
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{ |
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#ifdef VOICE_VOX_ENABLE |
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if ( voice_vox.GetBool() ) |
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{ |
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if ( m_bAboveThresholdTimer.IsElapsed() == true ) |
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{ |
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return false; |
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} |
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} |
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#endif // VOICE_VOX_ENABLE |
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return m_bTalking; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: blocks/unblocks the target client from being heard |
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// Input : playerID - |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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void CVoiceStatus::SetPlayerBlockedState(int iPlayer, bool blocked) |
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{ |
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if (voice_clientdebug.GetInt()) |
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{ |
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Msg( "CVoiceStatus::SetPlayerBlockedState part 1\n" ); |
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} |
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player_info_t pi; |
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if ( !engine->GetPlayerInfo( iPlayer, &pi ) ) |
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return; |
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if (voice_clientdebug.GetInt()) |
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{ |
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Msg( "CVoiceStatus::SetPlayerBlockedState part 2\n" ); |
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} |
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// Squelch or (try to) unsquelch this player. |
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if (voice_clientdebug.GetInt()) |
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{ |
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Msg("CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan(pi.guid)); |
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} |
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m_BanMgr.SetPlayerBan(pi.guid, !m_BanMgr.GetPlayerBan(pi.guid)); |
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UpdateServerState(false); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CVoiceStatus::SetHeadLabelMaterial( const char *pszMaterial ) |
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{ |
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if ( m_pHeadLabelMaterial ) |
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{ |
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m_pHeadLabelMaterial->DecrementReferenceCount(); |
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m_pHeadLabelMaterial = NULL; |
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} |
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m_pHeadLabelMaterial = materials->FindMaterial( pszMaterial, TEXTURE_GROUP_VGUI ); |
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m_pHeadLabelMaterial->IncrementReferenceCount(); |
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} |