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292 lines
7.2 KiB
292 lines
7.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "voice_gamemgr.h" |
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#include <string.h> |
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#include <stdarg.h> |
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#include <assert.h> |
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#include "player.h" |
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#include "ivoiceserver.h" |
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#include "usermessages.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define UPDATE_INTERVAL 0.3 |
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// These are stored off as CVoiceGameMgr is created and deleted. |
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CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod. |
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// (If it's zero, then the server reports that the game rules are saying the |
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// player can't hear anyone). |
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CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other. |
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// These are indexed as clients and each bit represents a client |
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// (so player entity is bit+1). |
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CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if |
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CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them. |
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CPlayerBitVec g_bWantModEnable; |
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ConVar voice_serverdebug( "voice_serverdebug", "0" ); |
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// Set game rules to allow all clients to talk to each other. |
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// Muted players still can't talk to each other. |
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ConVar sv_alltalk( "sv_alltalk", "0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Players can hear all other players, no team restrictions" ); |
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CVoiceGameMgr g_VoiceGameMgr; |
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// ------------------------------------------------------------------------ // |
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// Static helpers. |
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// ------------------------------------------------------------------------ // |
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// Find a player with a case-insensitive name search. |
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#if 0 |
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static CBasePlayer* FindPlayerByName(const char *pTestName) |
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{ |
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for(int i=1; i <= gpGlobals->maxClients; i++) |
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{ |
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edict_t *pEdict = engine->PEntityOfEntIndex(i); |
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if(pEdict) |
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{ |
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CBaseEntity *pEnt = CBaseEntity::Instance(pEdict); |
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if(pEnt && pEnt->IsPlayer()) |
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{ |
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const char *pNetName = STRING(pEnt->GetEntityName()); |
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if(stricmp(pNetName, pTestName) == 0) |
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{ |
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return (CBasePlayer*)pEnt; |
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} |
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} |
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} |
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} |
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return NULL; |
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} |
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#endif |
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static void VoiceServerDebug( const char *pFmt, ... ) |
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{ |
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char msg[4096]; |
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va_list marker; |
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if( !voice_serverdebug.GetInt() ) |
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return; |
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va_start( marker, pFmt ); |
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_vsnprintf( msg, sizeof(msg), pFmt, marker ); |
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va_end( marker ); |
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Msg( "%s", msg ); |
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} |
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CVoiceGameMgr* GetVoiceGameMgr() |
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{ |
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return &g_VoiceGameMgr; |
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} |
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// ------------------------------------------------------------------------ // |
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// CVoiceGameMgr. |
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// ------------------------------------------------------------------------ // |
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CVoiceGameMgr::CVoiceGameMgr() |
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{ |
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m_UpdateInterval = 0; |
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m_nMaxPlayers = 0; |
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m_iProximityDistance = -1; |
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} |
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CVoiceGameMgr::~CVoiceGameMgr() |
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{ |
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} |
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bool CVoiceGameMgr::Init( |
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IVoiceGameMgrHelper *pHelper, |
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int maxClients) |
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{ |
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m_pHelper = pHelper; |
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m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients; |
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return true; |
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} |
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void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper) |
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{ |
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m_pHelper = pHelper; |
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} |
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void CVoiceGameMgr::Update(double frametime) |
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{ |
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// Only update periodically. |
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m_UpdateInterval += frametime; |
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if(m_UpdateInterval < UPDATE_INTERVAL) |
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return; |
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UpdateMasks(); |
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} |
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void CVoiceGameMgr::ClientConnected(struct edict_t *pEdict) |
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{ |
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int index = ENTINDEX(pEdict) - 1; |
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// Clear out everything we use for deltas on this guy. |
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g_bWantModEnable[index] = true; |
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g_SentGameRulesMasks[index].Init(0); |
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g_SentBanMasks[index].Init(0); |
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} |
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bool CVoiceGameMgr::ClientCommand( CBasePlayer *pPlayer, const CCommand &args ) |
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{ |
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int playerClientIndex = pPlayer->entindex() - 1; |
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if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", args[0], playerClientIndex ); |
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return true; |
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} |
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bool bBan = stricmp( args[0], "vban" ) == 0; |
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if( bBan && args.ArgC() >= 2 ) |
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{ |
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for(int i=1; i < args.ArgC(); i++) |
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{ |
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uint32 mask = 0; |
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sscanf( args[i], "%x", &mask); |
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if( i <= VOICE_MAX_PLAYERS_DW ) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex ); |
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g_BanMasks[playerClientIndex].SetDWord(i-1, mask); |
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} |
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else |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i ); |
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} |
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} |
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// Force it to update the masks now. |
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//UpdateMasks(); |
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return true; |
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} |
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else if(stricmp( args[0], "VModEnable") == 0 && args.ArgC() >= 2) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi( args[1] ) ); |
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g_PlayerModEnable[playerClientIndex] = !!atoi( args[1] ); |
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g_bWantModEnable[playerClientIndex] = false; |
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//UpdateMasks(); |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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void CVoiceGameMgr::UpdateMasks() |
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{ |
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m_UpdateInterval = 0; |
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bool bAllTalk = !!sv_alltalk.GetInt(); |
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for(int iClient=0; iClient < m_nMaxPlayers; iClient++) |
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{ |
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CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1); |
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if(!pEnt || !pEnt->IsPlayer()) |
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continue; |
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CBasePlayer *pPlayer = (CBasePlayer*)pEnt; |
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CSingleUserRecipientFilter user( pPlayer ); |
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// Request the state of their "VModEnable" cvar. |
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if(g_bWantModEnable[iClient]) |
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{ |
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UserMessageBegin( user, "RequestState" ); |
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MessageEnd(); |
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// Since this is reliable, only send it once |
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g_bWantModEnable[iClient] = false; |
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} |
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CPlayerBitVec gameRulesMask; |
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CPlayerBitVec ProximityMask; |
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bool bProximity = false; |
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if( g_PlayerModEnable[iClient] ) |
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{ |
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// Build a mask of who they can hear based on the game rules. |
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for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++) |
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{ |
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CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1); |
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if(pEnt && pEnt->IsPlayer() && |
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(bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt, bProximity )) ) |
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{ |
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gameRulesMask[iOtherClient] = true; |
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ProximityMask[iOtherClient] = bProximity; |
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} |
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} |
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} |
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// If this is different from what the client has, send an update. |
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if(gameRulesMask != g_SentGameRulesMasks[iClient] || |
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g_BanMasks[iClient] != g_SentBanMasks[iClient]) |
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{ |
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g_SentGameRulesMasks[iClient] = gameRulesMask; |
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g_SentBanMasks[iClient] = g_BanMasks[iClient]; |
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UserMessageBegin( user, "VoiceMask" ); |
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int dw; |
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for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++) |
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{ |
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WRITE_LONG(gameRulesMask.GetDWord(dw)); |
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WRITE_LONG(g_BanMasks[iClient].GetDWord(dw)); |
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} |
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WRITE_BYTE( !!g_PlayerModEnable[iClient] ); |
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MessageEnd(); |
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} |
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// Tell the engine. |
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for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++) |
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{ |
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bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient]; |
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g_pVoiceServer->SetClientListening( iClient+1, iOtherClient+1, bCanHear ); |
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if ( bCanHear ) |
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{ |
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g_pVoiceServer->SetClientProximity( iClient+1, iOtherClient+1, !!ProximityMask[iOtherClient] ); |
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} |
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} |
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} |
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} |
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bool CVoiceGameMgr::IsPlayerIgnoringPlayer( int iTalker, int iListener ) |
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{ |
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return !!g_BanMasks[iListener-1][iTalker-1]; |
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} |
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void CVoiceGameMgr::SetProximityDistance( int iDistance ) |
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{ |
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m_iProximityDistance = iDistance; |
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} |
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bool CVoiceGameMgr::CheckProximity( int iDistance ) |
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{ |
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if ( m_iProximityDistance >= iDistance ) |
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return true; |
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return false; |
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}
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