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64 lines
1.6 KiB
64 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Auto Repair |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_GAMEMOVEMENT_COMMANDO_H |
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#define TF_GAMEMOVEMENT_COMMANDO_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_gamemovement.h" |
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#include "tfclassdata_shared.h" |
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class CTFMoveData; |
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//============================================================================= |
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// |
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// Commando Game Movement Class |
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// |
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class CTFGameMovementCommando : public CTFGameMovement |
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{ |
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public: |
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DECLARE_CLASS( CTFGameMovementCommando, CTFGameMovement ); |
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CTFGameMovementCommando(); |
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// Interface Implementation |
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void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ); |
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Vector const &GetPlayerMins( bool bDucked ) const; |
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Vector const &GetPlayerMaxs( bool bDucked ) const; |
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Vector const &GetPlayerViewOffset( bool bDucked ) const; |
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protected: |
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// TF2 movement overrides. |
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bool PrePlayerMove( void ); |
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void HandlePlayerMove( void ); |
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void HandleDuck( void ); |
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void SetupViewAngles( void ); |
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void UpdateTimers( void ); |
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void SetupSpeed( void ); |
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bool CalcWishVelocityAndPosition( Vector &vWishPos, Vector &vWishDir, float &flWishSpeed ); |
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bool CheckDoubleTapForward( void ); |
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void CheckBullRush( void ); |
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void BullRushMove( void ); |
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PlayerClassCommandoData_t *m_pCommandoData; |
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Vector m_vStandMins; |
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Vector m_vStandMaxs; |
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Vector m_vStandViewOffset; |
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Vector m_vDuckMins; |
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Vector m_vDuckMaxs; |
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Vector m_vDuckViewOffset; |
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}; |
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#endif // TF_GAMEMOVEMENT_COMMANDO_H
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