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81 lines
2.0 KiB
81 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_BONESAW_H |
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#define TF_WEAPON_BONESAW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_melee.h" |
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#ifdef CLIENT_DLL |
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#include "tf_weapon_medigun.h" |
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#define CTFBonesaw C_TFBonesaw |
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#endif |
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enum bonesaw_weapontypes_t |
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{ |
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BONESAW_DEFAULT = 0, |
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BONESAW_UBER_ONHIT, |
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BONESAW_UBER_SAVEDONDEATH, |
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BONESAW_RADIUSHEAL, |
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BONESAW_TONGS, |
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}; |
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//============================================================================= |
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// |
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// Bonesaw class. |
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// |
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class CTFBonesaw : public CTFWeaponBaseMelee |
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{ |
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public: |
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DECLARE_CLASS( CTFBonesaw, CTFWeaponBaseMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFBonesaw() {} |
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virtual void Activate( void ); |
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virtual int GetWeaponID( void ) const |
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{ |
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const CEconItemView *pEconItemView = GetAttributeContainer()->GetItem(); |
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if ( !V_strcmp( pEconItemView->GetItemDefinition()->GetDefinitionName(), "Harvester" ) ) |
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return TF_WEAPON_HARVESTER_SAW; |
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return TF_WEAPON_BONESAW; |
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} |
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virtual void SecondaryAttack(); |
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virtual bool DefaultDeploy( char *szViewModel, char *szWeaponModel, int iActivity, char *szAnimExt ); |
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int GetBonesawType( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; |
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virtual void DoMeleeDamage( CBaseEntity* ent, trace_t& trace ) OVERRIDE; |
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float GetProgress( void ) { return 0; } |
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int GetCount( void ); |
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const char* GetEffectLabelText( void ) { return "#TF_ORGANS"; } |
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float GetBoneSawSpeedMod( void ); |
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#ifdef CLIENT_DLL |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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void UpdateChargePoseParam( void ); |
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virtual void GetPoseParameters( CStudioHdr *pStudioHdr, float poseParameter[MAXSTUDIOPOSEPARAM] ); |
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virtual void UpdateAttachmentModels( void ); |
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#endif |
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private: |
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#ifdef CLIENT_DLL |
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int m_iUberChargePoseParam; |
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float m_flChargeLevel; |
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#endif |
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CTFBonesaw( const CTFBonesaw & ) {} |
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}; |
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#endif // TF_WEAPON_BONESAW_H
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