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2815 lines
94 KiB
2815 lines
94 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// NOTE: Inserting to most or all of the enums in this file will BREAK DEMOS - |
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// please add to the end instead. |
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// |
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//============================================================================= |
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#ifndef TF_SHAREDDEFS_H |
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#define TF_SHAREDDEFS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "shareddefs.h" |
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#include "mp_shareddefs.h" |
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#include "tf_matchmaking_shared.h" |
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// Using MAP_DEBUG mode? |
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#ifdef MAP_DEBUG |
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#define MDEBUG(x) x |
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#else |
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#define MDEBUG(x) |
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#endif |
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#define MAX_MVM_WAVE_STRING 256 |
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//----------------------------------------------------------------------------- |
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// Teams. |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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TF_TEAM_RED = LAST_SHARED_TEAM+1, |
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TF_TEAM_BLUE, |
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TF_TEAM_COUNT |
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}; |
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#define TF_TEAM_AUTOASSIGN (TF_TEAM_COUNT + 1 ) |
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#define TF_TEAM_HALLOWEEN TF_TEAM_AUTOASSIGN |
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#define TF_TEAM_PVE_INVADERS TF_TEAM_BLUE // invading bot team in mann vs machine |
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#define TF_TEAM_PVE_DEFENDERS TF_TEAM_RED // defending player team in mann vs machine |
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#define TF_TEAM_PVE_INVADERS_GIANTS 4 // hack for replacing visuals via itemdef |
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extern const char *g_aTeamNames[TF_TEAM_COUNT]; |
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extern color32 g_aTeamColors[TF_TEAM_COUNT]; |
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#define COLOR_TF_SPECTATOR Color( 245, 229, 196, 255 ) |
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#define COLOR_TF_RED Color( 175, 73, 73, 255 ) |
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#define COLOR_TF_BLUE Color( 79, 117, 143, 255 ) |
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#define CONTENTS_REDTEAM CONTENTS_TEAM1 |
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#define CONTENTS_BLUETEAM CONTENTS_TEAM2 |
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enum |
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{ |
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TF_ARENA_NOTIFICATION_CAREFUL = 0, |
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TF_ARENA_NOTIFICATION_SITOUT, |
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TF_ARENA_NOTIFICATION_NOPLAYERS, |
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}; |
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// Team roles |
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enum |
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{ |
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TEAM_ROLE_NONE = 0, |
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TEAM_ROLE_DEFENDERS, |
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TEAM_ROLE_ATTACKERS, |
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NUM_TEAM_ROLES, |
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}; |
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enum HalloweenBossType |
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{ |
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HALLOWEEN_BOSS_INVALID = 0, |
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HALLOWEEN_BOSS_HHH = 1, |
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HALLOWEEN_BOSS_MONOCULUS = 2, |
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HALLOWEEN_BOSS_MERASMUS = 3, |
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}; |
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// common utility |
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inline int GetEnemyTeam( int team ) |
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{ |
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if ( team == TF_TEAM_RED ) |
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return TF_TEAM_BLUE; |
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if ( team == TF_TEAM_BLUE ) |
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return TF_TEAM_RED; |
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// no enemy team |
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return team; |
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} |
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// Is this a active in-game team, vs spectator/unassigned/special-values/etc. |
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inline bool BIsGameTeam( int team ) |
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{ |
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return team >= FIRST_GAME_TEAM; |
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} |
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inline bool BAreTeamsEnemies( int team, int otherTeam ) |
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{ |
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// Right now all game teams are enemies in TF -- We may want to change this in the future for special mechanics/etc. |
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return BIsGameTeam( team ) && BIsGameTeam( otherTeam ) && team != otherTeam; |
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} |
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enum PowerupBottleType_t |
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{ |
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POWERUP_BOTTLE_NONE, |
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POWERUP_BOTTLE_CRITBOOST, |
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POWERUP_BOTTLE_UBERCHARGE, |
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POWERUP_BOTTLE_RECALL, |
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POWERUP_BOTTLE_REFILL_AMMO, |
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POWERUP_BOTTLE_BUILDINGS_INSTANT_UPGRADE, |
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POWERUP_BOTTLE_RADIUS_STEALTH, |
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#ifdef STAGING_ONLY |
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POWERUP_BOTTLE_SEE_CASH_THROUGH_WALL, |
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#endif |
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POWERUP_BOTTLE_TOTAL |
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}; |
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enum |
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{ |
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MVM_EVENT_POPFILE_NONE = 0, |
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MVM_EVENT_POPFILE_HALLOWEEN, |
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MVM_EVENT_POPFILE_MAX_TYPES, |
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}; |
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enum |
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{ |
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DRAW_ARROW_UP, |
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DRAW_ARROW_LEFT, |
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DRAW_ARROW_RIGHT |
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}; |
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//----------------------------------------------------------------------------- |
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// CVar replacements |
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//----------------------------------------------------------------------------- |
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#define TF_DAMAGE_CRIT_CHANCE 0.02f |
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#define TF_DAMAGE_CRIT_CHANCE_RAPID 0.02f |
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#define TF_DAMAGE_CRIT_DURATION_RAPID 2.0f |
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#define TF_DAMAGE_CRIT_CHANCE_MELEE 0.15f |
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#define TF_DAMAGE_CRITMOD_MAXTIME 20 |
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#define TF_DAMAGE_CRITMOD_MINTIME 2 |
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#define TF_DAMAGE_CRITMOD_DAMAGE 800 |
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#define TF_DAMAGE_CRITMOD_MAXMULT 6 |
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#define TF_DAMAGE_CRIT_MULTIPLIER 3.0f |
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#define TF_DAMAGE_MINICRIT_MULTIPLIER 1.35f |
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//----------------------------------------------------------------------------- |
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// TF-specific viewport panels |
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//----------------------------------------------------------------------------- |
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#define PANEL_CLASS_BLUE "class_blue" |
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#define PANEL_CLASS_RED "class_red" |
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#define PANEL_MAPINFO "mapinfo" |
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#define PANEL_ROUNDINFO "roundinfo" |
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#define PANEL_CHARACTER_INFO "character_info" |
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#define PANEL_ARENA_WIN "arenawinpanel" |
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#define PANEL_ARENA_TEAM "arenateampanel" |
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#define PANEL_PVE_WIN "pvewinpanel" |
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#define PANEL_GIVEAWAY_ITEM "giveaway_item" |
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#define PANEL_MAINMENUOVERRIDE "MainMenuOverride" |
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#define PANEL_QUEST_LOG "QuestLog" |
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// file we'll save our list of viewed intro movies in |
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#define MOVIES_FILE "viewed.res" |
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#define TF_WEAPON_TAUNT_FRONTIER_JUSTICE_GUITAR_MODEL "models/player/items/engineer/guitar.mdl" |
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//----------------------------------------------------------------------------- |
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// Used in calculating the health percentage of a player |
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//----------------------------------------------------------------------------- |
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#define TF_HEALTH_UNDEFINED 1 |
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//----------------------------------------------------------------------------- |
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// Used to mark a spy's disguise attribute (team or class) as "unused" |
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//----------------------------------------------------------------------------- |
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#define TF_SPY_UNDEFINED TEAM_UNASSIGNED |
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//----------------------------------------------------------------------------- |
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// Player Classes. |
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//----------------------------------------------------------------------------- |
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#define TF_CLASS_COUNT ( TF_CLASS_COUNT_ALL ) |
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#define TF_FIRST_NORMAL_CLASS ( TF_CLASS_UNDEFINED + 1 ) |
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#define TF_LAST_NORMAL_CLASS ( TF_CLASS_CIVILIAN ) |
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#define TF_CLASS_MENU_BUTTONS ( TF_CLASS_RANDOM + 1 ) |
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enum |
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{ |
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TF_CLASS_UNDEFINED = 0, |
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TF_CLASS_SCOUT, // TF_FIRST_NORMAL_CLASS |
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TF_CLASS_SNIPER, |
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TF_CLASS_SOLDIER, |
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TF_CLASS_DEMOMAN, |
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TF_CLASS_MEDIC, |
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TF_CLASS_HEAVYWEAPONS, |
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TF_CLASS_PYRO, |
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TF_CLASS_SPY, |
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TF_CLASS_ENGINEER, |
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// Add any new classes after Engineer |
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TF_CLASS_CIVILIAN, // TF_LAST_NORMAL_CLASS |
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TF_CLASS_COUNT_ALL, |
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TF_CLASS_RANDOM |
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}; |
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inline bool IsValidTFPlayerClass( int iClass ) { return iClass >= TF_FIRST_NORMAL_CLASS && iClass < TF_LAST_NORMAL_CLASS; } |
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inline bool IsValidTFTeam( int iTeam ) { return iTeam == TF_TEAM_RED || iTeam == TF_TEAM_BLUE; } |
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#define FOR_EACH_NORMAL_PLAYER_CLASS( _i ) for ( int _i = TF_FIRST_NORMAL_CLASS; _i < TF_LAST_NORMAL_CLASS; _i++ ) |
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extern const char *g_aPlayerClassNames[TF_CLASS_MENU_BUTTONS]; // localization keys |
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extern const char *g_aPlayerClassNames_NonLocalized[TF_CLASS_MENU_BUTTONS]; // non-localized class names |
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extern const char *g_aRawPlayerClassNamesShort[TF_CLASS_MENU_BUTTONS]; // raw class names, useful for formatting resource/material filenames - "heavy" instead of "heavyweapons" and "demo" instead of "demoman" |
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extern const char *g_aRawPlayerClassNames[TF_CLASS_MENU_BUTTONS]; // raw class names, useful for formatting resource/material filenames |
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extern const char g_szPlayerRobotModels[TF_LAST_NORMAL_CLASS][ MAX_PATH ]; |
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extern const char g_szBotModels[TF_LAST_NORMAL_CLASS][ MAX_PATH ]; |
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extern const char g_szBotBossModels[TF_LAST_NORMAL_CLASS][ MAX_PATH ]; |
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extern const char g_szBotBossSentryBusterModel[ MAX_PATH ]; |
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extern const char g_szRomePromoItems_Hat[TF_LAST_NORMAL_CLASS][ MAX_PATH ]; |
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extern const char g_szRomePromoItems_Misc[TF_LAST_NORMAL_CLASS][ MAX_PATH ]; |
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int GetClassIndexFromString( const char *pClassName, int nLastClassIndex = TF_LAST_NORMAL_CLASS ); |
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// menu buttons are not in the same order as the defines |
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extern int iRemapIndexToClass[TF_CLASS_MENU_BUTTONS]; |
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int GetRemappedMenuIndexForClass( int iClass ); |
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extern const char *g_pszBreadModels[]; |
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//----------------------------------------------------------------------------- |
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// For entity_capture_flags to use when placed in the world |
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// NOTE: Inserting to most or all of the enums in this file will BREAK DEMOS - |
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// please add to the end instead. |
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//----------------------------------------------------------------------------- |
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enum ETFFlagType |
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{ |
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TF_FLAGTYPE_CTF = 0, |
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TF_FLAGTYPE_ATTACK_DEFEND, |
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TF_FLAGTYPE_TERRITORY_CONTROL, |
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TF_FLAGTYPE_INVADE, |
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TF_FLAGTYPE_RESOURCE_CONTROL, |
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TF_FLAGTYPE_ROBOT_DESTRUCTION, |
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TF_FLAGTYPE_PLAYER_DESTRUCTION |
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// |
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// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
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// |
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}; |
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//----------------------------------------------------------------------------- |
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// For the game rules to determine which type of game we're playing |
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// |
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// NOTE: Inserting to most or all of the enums in this file will BREAK DEMOS - |
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// please add to the end instead. |
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//----------------------------------------------------------------------------- |
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enum ETFGameType |
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{ |
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TF_GAMETYPE_UNDEFINED = 0, |
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TF_GAMETYPE_CTF, |
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TF_GAMETYPE_CP, |
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TF_GAMETYPE_ESCORT, |
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TF_GAMETYPE_ARENA, |
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TF_GAMETYPE_MVM, |
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TF_GAMETYPE_RD, |
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TF_GAMETYPE_PASSTIME, |
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TF_GAMETYPE_PD, |
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// |
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// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
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// |
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TF_GAMETYPE_COUNT |
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}; |
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const char *GetGameTypeName( ETFGameType gameType ); |
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const char *GetEnumGameTypeName( ETFGameType gameType ); |
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ETFGameType GetGameTypeFromName( const char *pszGameType ); |
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//============================================================================= |
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// HPE_BEGIN: |
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// [msmith] Added a HUD type so that we can have the hud independent from the |
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// game type. This is useful in training where we want a training hud |
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// Instead of the other types of HUD. |
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//============================================================================= |
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enum |
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{ |
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TF_HUDTYPE_UNDEFINED = 0, |
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TF_HUDTYPE_CTF, |
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TF_HUDTYPE_CP, |
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TF_HUDTYPE_ESCORT, |
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TF_HUDTYPE_ARENA, |
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TF_HUDTYPE_TRAINING, |
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// |
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// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
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// |
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}; |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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//----------------------------------------------------------------------------- |
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// Buildings. |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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TF_BUILDING_SENTRY = (1<<0), |
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TF_BUILDING_DISPENSER = (1<<1), |
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TF_BUILDING_TELEPORT = (1<<2), |
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// |
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// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
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// |
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}; |
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//----------------------------------------------------------------------------- |
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// Items. |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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TF_ITEM_UNDEFINED = 0, |
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TF_ITEM_CAPTURE_FLAG = (1<<0), |
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TF_ITEM_HEALTH_KIT = (1<<1), |
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TF_ITEM_ARMOR = (1<<2), |
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TF_ITEM_AMMO_PACK = (1<<3), |
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TF_ITEM_GRENADE_PACK = (1<<4), |
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// |
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// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
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// |
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}; |
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//----------------------------------------------------------------------------- |
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// Ammo. |
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//----------------------------------------------------------------------------- |
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enum ETFAmmoType |
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{ |
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TF_AMMO_DUMMY = 0, // Dummy index to make the CAmmoDef indices correct for the other ammo types. |
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TF_AMMO_PRIMARY, |
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TF_AMMO_SECONDARY, |
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TF_AMMO_METAL, |
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TF_AMMO_GRENADES1, |
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TF_AMMO_GRENADES2, |
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TF_AMMO_GRENADES3, // Utility Slot Grenades |
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TF_AMMO_COUNT, |
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// |
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// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
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// |
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}; |
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const char *GetAmmoName( int iAmmoType ); |
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//----------------------------------------------------------------------------- |
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// Weapons. |
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//----------------------------------------------------------------------------- |
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#define TF_PLAYER_WEAPON_COUNT 6 |
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#define TF_PLAYER_GRENADE_COUNT 2 |
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#define TF_PLAYER_BUILDABLE_COUNT 3 |
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#define TF_PLAYER_BLUEPRINT_COUNT 6 |
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#define TF_WEAPON_PRIMARY_MODE 0 |
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#define TF_WEAPON_SECONDARY_MODE 1 |
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#define TF_WEAPON_GRENADE_FRICTION 0.6f |
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#define TF_WEAPON_GRENADE_GRAVITY 0.81f |
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#define TF_WEAPON_GRENADE_INITPRIME 0.8f |
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#define TF_WEAPON_GRENADE_CONCUSSION_TIME 15.0f |
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#define TF_WEAPON_GRENADE_MIRV_BOMB_COUNT 4 |
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#define TF_WEAPON_GRENADE_CALTROP_TIME 8.0f |
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#define TF_WEAPON_PIPEBOMB_WORLD_COUNT 15 |
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#define TF_WEAPON_PIPEBOMB_COUNT 8 |
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#define TF_WEAPON_PIPEBOMB_INTERVAL 0.6f |
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#define TF_WEAPON_ROCKET_INTERVAL 0.8f |
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#define TF_WEAPON_FLAMETHROWER_INTERVAL 0.15f |
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#define TF_WEAPON_FLAMETHROWER_ROCKET_INTERVAL 0.8f |
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#define TF_WEAPON_ZOOM_FOV 20 |
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// |
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// NOTE: Inserting to most or all of the enums in this file will BREAK DEMOS - |
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// please add to the end instead. |
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// |
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enum ETFWeaponType |
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{ |
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TF_WEAPON_NONE = 0, |
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TF_WEAPON_BAT, |
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TF_WEAPON_BAT_WOOD, |
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TF_WEAPON_BOTTLE, |
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TF_WEAPON_FIREAXE, |
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TF_WEAPON_CLUB, |
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TF_WEAPON_CROWBAR, |
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TF_WEAPON_KNIFE, |
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TF_WEAPON_FISTS, |
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TF_WEAPON_SHOVEL, |
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TF_WEAPON_WRENCH, |
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TF_WEAPON_BONESAW, |
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TF_WEAPON_SHOTGUN_PRIMARY, |
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TF_WEAPON_SHOTGUN_SOLDIER, |
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TF_WEAPON_SHOTGUN_HWG, |
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TF_WEAPON_SHOTGUN_PYRO, |
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TF_WEAPON_SCATTERGUN, |
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TF_WEAPON_SNIPERRIFLE, |
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TF_WEAPON_MINIGUN, |
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TF_WEAPON_SMG, |
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TF_WEAPON_SYRINGEGUN_MEDIC, |
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TF_WEAPON_TRANQ, |
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TF_WEAPON_ROCKETLAUNCHER, |
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TF_WEAPON_GRENADELAUNCHER, |
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TF_WEAPON_PIPEBOMBLAUNCHER, |
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TF_WEAPON_FLAMETHROWER, |
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TF_WEAPON_GRENADE_NORMAL, |
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TF_WEAPON_GRENADE_CONCUSSION, |
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TF_WEAPON_GRENADE_NAIL, |
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TF_WEAPON_GRENADE_MIRV, |
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TF_WEAPON_GRENADE_MIRV_DEMOMAN, |
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TF_WEAPON_GRENADE_NAPALM, |
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TF_WEAPON_GRENADE_GAS, |
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TF_WEAPON_GRENADE_EMP, |
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TF_WEAPON_GRENADE_CALTROP, |
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TF_WEAPON_GRENADE_PIPEBOMB, |
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TF_WEAPON_GRENADE_SMOKE_BOMB, |
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TF_WEAPON_GRENADE_HEAL, |
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TF_WEAPON_GRENADE_STUNBALL, |
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TF_WEAPON_GRENADE_JAR, |
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TF_WEAPON_GRENADE_JAR_MILK, |
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TF_WEAPON_PISTOL, |
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TF_WEAPON_PISTOL_SCOUT, |
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TF_WEAPON_REVOLVER, |
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TF_WEAPON_NAILGUN, |
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TF_WEAPON_PDA, |
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TF_WEAPON_PDA_ENGINEER_BUILD, |
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TF_WEAPON_PDA_ENGINEER_DESTROY, |
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TF_WEAPON_PDA_SPY, |
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TF_WEAPON_BUILDER, |
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TF_WEAPON_MEDIGUN, |
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TF_WEAPON_GRENADE_MIRVBOMB, |
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TF_WEAPON_FLAMETHROWER_ROCKET, |
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TF_WEAPON_GRENADE_DEMOMAN, |
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TF_WEAPON_SENTRY_BULLET, |
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TF_WEAPON_SENTRY_ROCKET, |
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TF_WEAPON_DISPENSER, |
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TF_WEAPON_INVIS, |
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TF_WEAPON_FLAREGUN, |
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TF_WEAPON_LUNCHBOX, |
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TF_WEAPON_JAR, |
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TF_WEAPON_COMPOUND_BOW, |
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TF_WEAPON_BUFF_ITEM, |
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TF_WEAPON_PUMPKIN_BOMB, |
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TF_WEAPON_SWORD, |
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TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT, |
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TF_WEAPON_LIFELINE, |
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TF_WEAPON_LASER_POINTER, |
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TF_WEAPON_DISPENSER_GUN, |
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TF_WEAPON_SENTRY_REVENGE, |
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TF_WEAPON_JAR_MILK, |
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TF_WEAPON_HANDGUN_SCOUT_PRIMARY, |
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TF_WEAPON_BAT_FISH, |
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TF_WEAPON_CROSSBOW, |
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TF_WEAPON_STICKBOMB, |
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TF_WEAPON_HANDGUN_SCOUT_SECONDARY, |
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TF_WEAPON_SODA_POPPER, |
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TF_WEAPON_SNIPERRIFLE_DECAP, |
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TF_WEAPON_RAYGUN, |
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TF_WEAPON_PARTICLE_CANNON, |
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TF_WEAPON_MECHANICAL_ARM, |
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TF_WEAPON_DRG_POMSON, |
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TF_WEAPON_BAT_GIFTWRAP, |
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TF_WEAPON_GRENADE_ORNAMENT_BALL, |
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TF_WEAPON_FLAREGUN_REVENGE, |
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TF_WEAPON_PEP_BRAWLER_BLASTER, |
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TF_WEAPON_CLEAVER, |
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TF_WEAPON_GRENADE_CLEAVER, |
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TF_WEAPON_STICKY_BALL_LAUNCHER, |
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TF_WEAPON_GRENADE_STICKY_BALL, |
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TF_WEAPON_SHOTGUN_BUILDING_RESCUE, |
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TF_WEAPON_CANNON, |
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TF_WEAPON_THROWABLE, |
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TF_WEAPON_GRENADE_THROWABLE, |
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TF_WEAPON_PDA_SPY_BUILD, |
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TF_WEAPON_GRENADE_WATERBALLOON, |
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TF_WEAPON_HARVESTER_SAW, |
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TF_WEAPON_SPELLBOOK, |
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TF_WEAPON_SPELLBOOK_PROJECTILE, |
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TF_WEAPON_SNIPERRIFLE_CLASSIC, |
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TF_WEAPON_PARACHUTE, |
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TF_WEAPON_GRAPPLINGHOOK, |
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TF_WEAPON_PASSTIME_GUN, |
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#ifdef STAGING_ONLY |
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TF_WEAPON_SNIPERRIFLE_REVOLVER, |
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#endif |
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TF_WEAPON_CHARGED_SMG, |
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// |
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// ADD NEW WEAPONS HERE TO AVOID BREAKING DEMOS |
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// |
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TF_WEAPON_COUNT |
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}; |
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extern const char *g_aWeaponNames[TF_WEAPON_COUNT]; |
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extern int g_aWeaponDamageTypes[TF_WEAPON_COUNT]; |
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int GetWeaponId( const char *pszWeaponName ); |
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#ifdef GAME_DLL |
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int GetWeaponFromDamage( const CTakeDamageInfo &info ); |
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#endif |
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int GetBuildableId( const char *pszBuildableName ); |
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const char *WeaponIdToAlias( int iWeapon ); |
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|
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// Only TF specific classes that derives from CBaseProjectile should OVERRIDE GetBaseProjectileType() |
|
enum BaseProjectileType_t |
|
{ |
|
TF_BASE_PROJECTILE_GRENADE, // CTFWeaponBaseGrenadeProj |
|
|
|
// add new entries here! |
|
}; |
|
|
|
// Item definitions look into this array by hard-coded indices, so do not add entries |
|
// anywhere except the end! |
|
enum ProjectileType_t |
|
{ |
|
TF_PROJECTILE_NONE, |
|
TF_PROJECTILE_BULLET, |
|
TF_PROJECTILE_ROCKET, |
|
TF_PROJECTILE_PIPEBOMB, |
|
TF_PROJECTILE_PIPEBOMB_REMOTE, |
|
TF_PROJECTILE_SYRINGE, |
|
TF_PROJECTILE_FLARE, |
|
TF_PROJECTILE_JAR, |
|
TF_PROJECTILE_ARROW, |
|
TF_PROJECTILE_FLAME_ROCKET, |
|
TF_PROJECTILE_JAR_MILK, |
|
TF_PROJECTILE_HEALING_BOLT, |
|
TF_PROJECTILE_ENERGY_BALL, |
|
TF_PROJECTILE_ENERGY_RING, |
|
TF_PROJECTILE_PIPEBOMB_PRACTICE, |
|
TF_PROJECTILE_CLEAVER, |
|
TF_PROJECTILE_STICKY_BALL, |
|
TF_PROJECTILE_CANNONBALL, |
|
TF_PROJECTILE_BUILDING_REPAIR_BOLT, |
|
TF_PROJECTILE_FESTIVE_ARROW, |
|
TF_PROJECTILE_THROWABLE, |
|
TF_PROJECTILE_SPELL, |
|
TF_PROJECTILE_FESTIVE_JAR, |
|
TF_PROJECTILE_FESTIVE_HEALING_BOLT, |
|
TF_PROJECTILE_BREADMONSTER_JARATE, |
|
TF_PROJECTILE_BREADMONSTER_MADMILK, |
|
|
|
TF_PROJECTILE_GRAPPLINGHOOK, |
|
TF_PROJECTILE_SENTRY_ROCKET, |
|
TF_PROJECTILE_BREAD_MONSTER, |
|
|
|
#ifdef STAGING_ONLY |
|
// STAGING ONLY |
|
TF_PROJECTILE_TRANQ, |
|
TF_PROJECTILE_SNIPERBULLET, |
|
TF_PROJECTILE_THROWING_KNIFE, |
|
TF_PROJECTILE_GRENADE_CONCUSSION, |
|
TF_PROJECTILE_GRENADE_TELEPORT, |
|
TF_PROJECTILE_MILK_BOLT, |
|
#endif |
|
// Add new entries here! |
|
|
|
TF_NUM_PROJECTILES |
|
}; |
|
|
|
extern const char *g_szProjectileNames[]; |
|
|
|
enum medigun_charge_types |
|
{ |
|
MEDIGUN_CHARGE_INVALID = -1, |
|
MEDIGUN_CHARGE_INVULN = 0, |
|
MEDIGUN_CHARGE_CRITICALBOOST, |
|
MEDIGUN_CHARGE_MEGAHEAL, |
|
MEDIGUN_CHARGE_BULLET_RESIST, |
|
MEDIGUN_CHARGE_BLAST_RESIST, |
|
MEDIGUN_CHARGE_FIRE_RESIST, |
|
|
|
MEDIGUN_NUM_CHARGE_TYPES, |
|
}; |
|
|
|
enum arrow_models |
|
{ |
|
MODEL_ARROW_REGULAR, |
|
MODEL_ARROW_BUILDING_REPAIR, |
|
MODEL_SNOWBALL, |
|
MODEL_FESTIVE_ARROW_REGULAR, |
|
MODEL_SYRINGE, |
|
MODEL_FESTIVE_HEALING_BOLT, |
|
MODEL_BREAD_MONSTER, |
|
MODEL_GRAPPLINGHOOK, |
|
|
|
// Staging |
|
MODEL_THROWING_KNIFE, |
|
|
|
TF_ARROW_MODEL_COUNT |
|
}; |
|
|
|
extern const char *g_pszArrowModels[]; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Dead Calling Cards |
|
//----------------------------------------------------------------------------- |
|
enum death_calling_card_models |
|
{ |
|
CALLING_CARD_NONE = 0, // Empty at zero |
|
CALLING_CARD_MILKMAN = 1, // Scout PolyCount Set |
|
CALLING_CARD_CROC, // Sniper PolyCount Set |
|
CALLING_CARD_TANKBUSTER, // Solider PolyCount Set |
|
CALLING_CARD_GASJOCKEY, // Pyro PolyCount Set |
|
|
|
TF_CALLING_CARD_MODEL_COUNT |
|
}; |
|
extern const char *g_pszDeathCallingCardModels[TF_CALLING_CARD_MODEL_COUNT]; |
|
|
|
#ifdef TF_CLIENT_DLL |
|
extern const char *g_pszInvasionMaps[]; |
|
bool IsPlayingInvasionMap( void ); |
|
|
|
#define SCOREBOARD_DOMINATION_ICONS 17 |
|
#define SCOREBOARD_CLASS_ICONS 19 |
|
#define SCOREBOARD_PING_ICONS 6 |
|
|
|
extern const char *g_pszClassIcons[]; |
|
|
|
extern const char *g_pszClassIconsAlt[]; |
|
|
|
extern const char *g_pszCompetitiveMedalImages[]; |
|
|
|
extern const char *g_pszItemClassImagesRed[]; |
|
|
|
extern const char *g_pszItemClassImagesBlue[]; |
|
|
|
#endif // TF_CLIENT_DLL |
|
|
|
//----------------------------------------------------------------------------- |
|
// Attributes. |
|
//----------------------------------------------------------------------------- |
|
#define TF_PLAYER_VIEW_OFFSET Vector( 0, 0, 64.0 ) //--> see GetViewVectors() |
|
|
|
//----------------------------------------------------------------------------- |
|
// TF Player Condition. |
|
//----------------------------------------------------------------------------- |
|
|
|
// Burning |
|
#define TF_BURNING_FREQUENCY 0.5f |
|
#define TF_BURNING_FLAME_LIFE 10.0 |
|
#define TF_BURNING_FLAME_LIFE_PYRO 0.25 // pyro only displays burning effect momentarily |
|
#define TF_BURNING_FLAME_LIFE_FLARE 10.0 |
|
#define TF_BURNING_FLAME_LIFE_PLASMA 6.0 |
|
#define TF_BURNING_DMG 3 |
|
|
|
// Bleeding |
|
#define TF_BLEEDING_FREQUENCY 0.5f |
|
#define TF_BLEEDING_DMG 4 |
|
|
|
// disguising |
|
#define TF_TIME_TO_DISGUISE 2.0f |
|
#define TF_TIME_TO_QUICK_DISGUISE 0.5f |
|
#define TF_TIME_TO_SHOW_DISGUISED_FINISHED_EFFECT 5.0 |
|
|
|
// phasing |
|
|
|
#define TF_SCOUT_NUMBEROFPHASEATTACHMENTS 5 |
|
|
|
#define SHOW_DISGUISE_EFFECT 1 |
|
#define TF_DISGUISE_TARGET_INDEX_NONE ( MAX_PLAYERS + 1 ) |
|
#define TF_PLAYER_INDEX_NONE ( MAX_PLAYERS + 1 ) |
|
|
|
// |
|
// ADD NEW WEAPONS HERE TO AVOID BREAKING DEMOS |
|
// |
|
enum ETFCond |
|
{ |
|
TF_COND_INVALID = -1, |
|
TF_COND_AIMING = 0, // Sniper aiming, Heavy minigun. |
|
TF_COND_ZOOMED, |
|
TF_COND_DISGUISING, |
|
TF_COND_DISGUISED, |
|
TF_COND_STEALTHED, // Spy specific |
|
TF_COND_INVULNERABLE, |
|
TF_COND_TELEPORTED, |
|
TF_COND_TAUNTING, |
|
TF_COND_INVULNERABLE_WEARINGOFF, |
|
TF_COND_STEALTHED_BLINK, |
|
TF_COND_SELECTED_TO_TELEPORT, |
|
TF_COND_CRITBOOSTED, // DO NOT RE-USE THIS -- THIS IS FOR KRITZKRIEG AND REVENGE CRITS ONLY |
|
TF_COND_TMPDAMAGEBONUS, |
|
TF_COND_FEIGN_DEATH, |
|
TF_COND_PHASE, |
|
TF_COND_STUNNED, // Any type of stun. Check iStunFlags for more info. |
|
TF_COND_OFFENSEBUFF, |
|
TF_COND_SHIELD_CHARGE, |
|
TF_COND_DEMO_BUFF, |
|
TF_COND_ENERGY_BUFF, |
|
TF_COND_RADIUSHEAL, |
|
TF_COND_HEALTH_BUFF, |
|
TF_COND_BURNING, |
|
TF_COND_HEALTH_OVERHEALED, |
|
TF_COND_URINE, |
|
TF_COND_BLEEDING, |
|
TF_COND_DEFENSEBUFF, // 35% defense! No crit damage. |
|
TF_COND_MAD_MILK, |
|
TF_COND_MEGAHEAL, |
|
TF_COND_REGENONDAMAGEBUFF, |
|
TF_COND_MARKEDFORDEATH, |
|
TF_COND_NOHEALINGDAMAGEBUFF, |
|
TF_COND_SPEED_BOOST, // = 32 |
|
TF_COND_CRITBOOSTED_PUMPKIN, // Brandon hates bits |
|
TF_COND_CRITBOOSTED_USER_BUFF, |
|
TF_COND_CRITBOOSTED_DEMO_CHARGE, |
|
TF_COND_SODAPOPPER_HYPE, |
|
TF_COND_CRITBOOSTED_FIRST_BLOOD, // arena mode first blood |
|
TF_COND_CRITBOOSTED_BONUS_TIME, |
|
TF_COND_CRITBOOSTED_CTF_CAPTURE, |
|
TF_COND_CRITBOOSTED_ON_KILL, // =40. KGB, etc. |
|
TF_COND_CANNOT_SWITCH_FROM_MELEE, |
|
TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK, // 35% defense! Still damaged by crits. |
|
TF_COND_REPROGRAMMED, // Bots only |
|
TF_COND_CRITBOOSTED_RAGE_BUFF, |
|
TF_COND_DEFENSEBUFF_HIGH, // 75% defense! Still damaged by crits. |
|
TF_COND_SNIPERCHARGE_RAGE_BUFF, // Sniper Rage - Charge time speed up |
|
TF_COND_DISGUISE_WEARINGOFF, // Applied for half-second post-disguise |
|
TF_COND_MARKEDFORDEATH_SILENT, // Sans sound |
|
TF_COND_DISGUISED_AS_DISPENSER, |
|
TF_COND_SAPPED, // =50. Bots only |
|
TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED, |
|
TF_COND_INVULNERABLE_USER_BUFF, |
|
TF_COND_HALLOWEEN_BOMB_HEAD, |
|
TF_COND_HALLOWEEN_THRILLER, |
|
TF_COND_RADIUSHEAL_ON_DAMAGE, |
|
TF_COND_CRITBOOSTED_CARD_EFFECT, |
|
TF_COND_INVULNERABLE_CARD_EFFECT, |
|
TF_COND_MEDIGUN_UBER_BULLET_RESIST, |
|
TF_COND_MEDIGUN_UBER_BLAST_RESIST, |
|
TF_COND_MEDIGUN_UBER_FIRE_RESIST, // =60 |
|
TF_COND_MEDIGUN_SMALL_BULLET_RESIST, |
|
TF_COND_MEDIGUN_SMALL_BLAST_RESIST, |
|
TF_COND_MEDIGUN_SMALL_FIRE_RESIST, |
|
TF_COND_STEALTHED_USER_BUFF, // Any class can have this |
|
TF_COND_MEDIGUN_DEBUFF, |
|
TF_COND_STEALTHED_USER_BUFF_FADING, |
|
TF_COND_BULLET_IMMUNE, |
|
TF_COND_BLAST_IMMUNE, |
|
TF_COND_FIRE_IMMUNE, |
|
TF_COND_PREVENT_DEATH, // =70 |
|
TF_COND_MVM_BOT_STUN_RADIOWAVE, // Bots only |
|
TF_COND_HALLOWEEN_SPEED_BOOST, |
|
TF_COND_HALLOWEEN_QUICK_HEAL, |
|
TF_COND_HALLOWEEN_GIANT, |
|
TF_COND_HALLOWEEN_TINY, |
|
TF_COND_HALLOWEEN_IN_HELL, |
|
TF_COND_HALLOWEEN_GHOST_MODE, // =77 |
|
TF_COND_MINICRITBOOSTED_ON_KILL, |
|
TF_COND_OBSCURED_SMOKE, |
|
TF_COND_PARACHUTE_DEPLOYED, // =80 |
|
TF_COND_BLASTJUMPING, |
|
TF_COND_HALLOWEEN_KART, |
|
TF_COND_HALLOWEEN_KART_DASH, |
|
TF_COND_BALLOON_HEAD, // =84 larger head, lower-gravity-feeling jumps |
|
TF_COND_MELEE_ONLY, // =85 melee only |
|
TF_COND_SWIMMING_CURSE, // player movement become swimming movement |
|
TF_COND_FREEZE_INPUT, // freezes player input |
|
TF_COND_HALLOWEEN_KART_CAGE, // attach cage model to player while in kart |
|
TF_COND_DONOTUSE_0, |
|
TF_COND_RUNE_STRENGTH, |
|
TF_COND_RUNE_HASTE, |
|
TF_COND_RUNE_REGEN, |
|
TF_COND_RUNE_RESIST, |
|
TF_COND_RUNE_VAMPIRE, |
|
TF_COND_RUNE_REFLECT, |
|
TF_COND_RUNE_PRECISION, |
|
TF_COND_RUNE_AGILITY, |
|
TF_COND_GRAPPLINGHOOK, |
|
TF_COND_GRAPPLINGHOOK_SAFEFALL, |
|
TF_COND_GRAPPLINGHOOK_LATCHED, |
|
TF_COND_GRAPPLINGHOOK_BLEEDING, |
|
TF_COND_AFTERBURN_IMMUNE, |
|
TF_COND_RUNE_KNOCKOUT, |
|
TF_COND_RUNE_IMBALANCE, |
|
TF_COND_CRITBOOSTED_RUNE_TEMP, |
|
TF_COND_PASSTIME_INTERCEPTION, |
|
TF_COND_SWIMMING_NO_EFFECTS, // =107_DNOC_FT |
|
TF_COND_PURGATORY, |
|
TF_COND_RUNE_KING, |
|
TF_COND_RUNE_PLAGUE, |
|
TF_COND_RUNE_SUPERNOVA, |
|
TF_COND_PLAGUE, |
|
TF_COND_KING_BUFFED, |
|
TF_COND_TEAM_GLOWS, // used to show team glows to living players |
|
TF_COND_KNOCKED_INTO_AIR, |
|
TF_COND_COMPETITIVE_WINNER, |
|
TF_COND_COMPETITIVE_LOSER, |
|
TF_COND_HEALING_DEBUFF, |
|
TF_COND_PASSTIME_PENALTY_DEBUFF, // when carrying the ball without any teammates nearby |
|
TF_COND_GRAPPLED_TO_PLAYER, |
|
TF_COND_GRAPPLED_BY_PLAYER, |
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
// ******** Keep this block last! ******** |
|
// Keep experimental conditions below and graduate out of it before shipping |
|
#ifdef STAGING_ONLY |
|
TF_COND_NO_COMBAT_SPEED_BOOST, // STAGING_ENGY |
|
TF_COND_TRANQ_SPY_BOOST, // STAGING_SPY |
|
TF_COND_TRANQ_MARKED, |
|
// TF_COND_SPACE_GRAVITY, |
|
// TF_COND_SELF_CONC, |
|
TF_COND_ROCKETPACK, |
|
TF_COND_STEALTHED_PHASE, |
|
TF_COND_CLIP_OVERLOAD, |
|
TF_COND_SPY_CLASS_STEAL, |
|
#endif // STAGING_ONLY |
|
|
|
TF_COND_LAST |
|
}; |
|
|
|
const char *GetTFConditionName( ETFCond eCond ); |
|
ETFCond GetTFConditionFromName( const char *pszCondName ); |
|
|
|
// If you want your condition to expire faster under healing, |
|
// add it to this function in tf_shareddefs.cpp |
|
bool ConditionExpiresFast( ETFCond eCond ); |
|
|
|
// Some attributes specify conditions to be or'd. The problem there is that if we add conditions |
|
// to the above list, they get hosed. So we maintain this separate list as a translation table. |
|
// When you add conditions to the above list, add them TO THE BOTTOM of this list. |
|
extern ETFCond condition_to_attribute_translation[]; |
|
|
|
extern ETFCond g_aDebuffConditions[]; |
|
//----------------------------------------------------------------------------- |
|
// TF Player State. |
|
//----------------------------------------------------------------------------- |
|
enum |
|
{ |
|
TF_STATE_ACTIVE = 0, // Happily running around in the game. |
|
TF_STATE_WELCOME, // First entering the server (shows level intro screen). |
|
TF_STATE_OBSERVER, // Game observer mode. |
|
TF_STATE_DYING, // Player is dying. |
|
TF_STATE_COUNT |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// TF FlagInfo State. |
|
//----------------------------------------------------------------------------- |
|
#define TF_FLAGINFO_HOME 0 |
|
#define TF_FLAGINFO_STOLEN (1<<0) |
|
#define TF_FLAGINFO_DROPPED (1<<1) |
|
|
|
enum ETFFlagEventTypes |
|
{ |
|
TF_FLAGEVENT_PICKUP = 1, |
|
TF_FLAGEVENT_CAPTURE, |
|
TF_FLAGEVENT_DEFEND, |
|
TF_FLAGEVENT_DROPPED, |
|
TF_FLAGEVENT_RETURNED, |
|
|
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
TF_NUM_FLAG_EVENTS |
|
}; |
|
|
|
const char *GetCTFEventName( ETFFlagEventTypes iEventType ); |
|
ETFFlagEventTypes GetCTFEventTypeFromName( const char *pszName ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// TF Robot Destruction Score Methods |
|
//----------------------------------------------------------------------------- |
|
enum RDScoreMethod_t |
|
{ |
|
SCORE_UNDEFINED = -1, |
|
SCORE_REACTOR_CAPTURED, |
|
SCORE_CORES_COLLECTED, |
|
SCORE_REACTOR_RETURNED, |
|
SCORE_REACTOR_STEAL, |
|
|
|
NUM_SCORE_TYPES |
|
}; |
|
|
|
const char *GetRDScoreMethodName( RDScoreMethod_t iScoreMethod ); |
|
RDScoreMethod_t GetRDScoreMethodFromName( const char *pszName ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Class data |
|
//----------------------------------------------------------------------------- |
|
#define TF_REGEN_TIME 1.0 // Number of seconds between each regen. |
|
#define TF_REGEN_AMOUNT 3 // Amount of health regenerated each regen. |
|
#define TF_REGEN_TIME_RUNE 0.25 // Number of seconds between each regen generated by a powerup. |
|
|
|
//----------------------------------------------------------------------------- |
|
// Assist-damage constants |
|
//----------------------------------------------------------------------------- |
|
#define TF_TIME_ASSIST_KILL 3.0f // Time window for a recent damager to get credit for an assist for a kill |
|
#define TF_TIME_SUICIDE_KILL_CREDIT 10.0f // Time window for a recent damager to get credit for a kill if target suicides |
|
|
|
//----------------------------------------------------------------------------- |
|
// Domination/nemesis constants |
|
//----------------------------------------------------------------------------- |
|
#define TF_KILLS_DOMINATION 4 // # of unanswered kills to dominate another player |
|
|
|
//----------------------------------------------------------------------------- |
|
// Taunt attacks |
|
//----------------------------------------------------------------------------- |
|
enum taunt_attack_t |
|
{ |
|
TAUNTATK_NONE = 0, |
|
TAUNTATK_PYRO_HADOUKEN, |
|
TAUNTATK_HEAVY_EAT, |
|
TAUNTATK_HEAVY_RADIAL_BUFF, |
|
TAUNTATK_HEAVY_HIGH_NOON, |
|
TAUNTATK_SCOUT_DRINK, |
|
TAUNTATK_SCOUT_GRAND_SLAM, |
|
TAUNTATK_MEDIC_INHALE, |
|
TAUNTATK_SPY_FENCING_SLASH_A, |
|
TAUNTATK_SPY_FENCING_SLASH_B, |
|
TAUNTATK_SPY_FENCING_STAB, |
|
TAUNTATK_RPS_KILL, |
|
TAUNTATK_SNIPER_ARROW_STAB_IMPALE, |
|
TAUNTATK_SNIPER_ARROW_STAB_KILL, |
|
TAUNTATK_SOLDIER_GRENADE_KILL, |
|
TAUNTATK_DEMOMAN_BARBARIAN_SWING, |
|
TAUNTATK_MEDIC_UBERSLICE_IMPALE, |
|
TAUNTATK_MEDIC_UBERSLICE_KILL, |
|
TAUNTATK_FLIP_LAND_PARTICLE, |
|
TAUNTATK_RPS_PARTICLE, |
|
TAUNTATK_HIGHFIVE_PARTICLE, |
|
TAUNTATK_ENGINEER_GUITAR_SMASH, |
|
TAUNTATK_ENGINEER_ARM_IMPALE, |
|
TAUNTATK_ENGINEER_ARM_KILL, |
|
TAUNTATK_ENGINEER_ARM_BLEND, |
|
TAUNTATK_SOLDIER_GRENADE_KILL_WORMSIGN, |
|
TAUNTATK_SHOW_ITEM, |
|
TAUNTATK_MEDIC_RELEASE_DOVES, |
|
TAUNTATK_PYRO_ARMAGEDDON, |
|
TAUNTATK_PYRO_SCORCHSHOT, |
|
TAUNTATK_ALLCLASS_GUITAR_RIFF, |
|
TAUNTATK_MEDIC_HEROIC_TAUNT, |
|
|
|
// |
|
// INSERT NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
TAUNTATK_COUNT |
|
}; |
|
|
|
taunt_attack_t GetTauntAttackByName( const char* pszTauntAttackName ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// TF Hints |
|
//----------------------------------------------------------------------------- |
|
enum |
|
{ |
|
HINT_FRIEND_SEEN = 0, // #Hint_spotted_a_friend |
|
HINT_ENEMY_SEEN, // #Hint_spotted_an_enemy |
|
HINT_ENEMY_KILLED, // #Hint_killing_enemies_is_good |
|
HINT_AMMO_EXHAUSTED, // #Hint_out_of_ammo |
|
HINT_TURN_OFF_HINTS, // #Hint_turn_off_hints |
|
HINT_PICKUP_AMMO, // #Hint_pickup_ammo |
|
HINT_CANNOT_TELE_WITH_FLAG, // #Hint_Cannot_Teleport_With_Flag |
|
HINT_CANNOT_CLOAK_WITH_FLAG, // #Hint_Cannot_Cloak_With_Flag |
|
HINT_CANNOT_DISGUISE_WITH_FLAG, // #Hint_Cannot_Disguise_With_Flag |
|
HINT_CANNOT_ATTACK_WHILE_CLOAKED, // #Hint_Cannot_Attack_While_Cloaked |
|
HINT_CLASSMENU, // #Hint_ClassMenu |
|
|
|
// Grenades |
|
HINT_GREN_CALTROPS, // #Hint_gren_caltrops |
|
HINT_GREN_CONCUSSION, // #Hint_gren_concussion |
|
HINT_GREN_EMP, // #Hint_gren_emp |
|
HINT_GREN_GAS, // #Hint_gren_gas |
|
HINT_GREN_MIRV, // #Hint_gren_mirv |
|
HINT_GREN_NAIL, // #Hint_gren_nail |
|
HINT_GREN_NAPALM, // #Hint_gren_napalm |
|
HINT_GREN_NORMAL, // #Hint_gren_normal |
|
|
|
// Weapon alt-fires |
|
HINT_ALTFIRE_SNIPERRIFLE, // #Hint_altfire_sniperrifle |
|
HINT_ALTFIRE_FLAMETHROWER, // #Hint_altfire_flamethrower |
|
HINT_ALTFIRE_GRENADELAUNCHER, // #Hint_altfire_grenadelauncher |
|
HINT_ALTFIRE_PIPEBOMBLAUNCHER, // #Hint_altfire_pipebomblauncher |
|
HINT_ALTFIRE_ROTATE_BUILDING, // #Hint_altfire_rotate_building |
|
|
|
// Class specific |
|
// Soldier |
|
HINT_SOLDIER_RPG_RELOAD, // #Hint_Soldier_rpg_reload |
|
|
|
// Engineer |
|
HINT_ENGINEER_USE_WRENCH_ONOWN, // "#Hint_Engineer_use_wrench_onown", |
|
HINT_ENGINEER_USE_WRENCH_ONOTHER, // "#Hint_Engineer_use_wrench_onother", |
|
HINT_ENGINEER_USE_WRENCH_FRIEND, // "#Hint_Engineer_use_wrench_onfriend", |
|
HINT_ENGINEER_BUILD_SENTRYGUN, // "#Hint_Engineer_build_sentrygun" |
|
HINT_ENGINEER_BUILD_DISPENSER, // "#Hint_Engineer_build_dispenser" |
|
HINT_ENGINEER_BUILD_TELEPORTERS, // "#Hint_Engineer_build_teleporters" |
|
HINT_ENGINEER_PICKUP_METAL, // "#Hint_Engineer_pickup_metal" |
|
HINT_ENGINEER_REPAIR_OBJECT, // "#Hint_Engineer_repair_object" |
|
HINT_ENGINEER_METAL_TO_UPGRADE, // "#Hint_Engineer_metal_to_upgrade" |
|
HINT_ENGINEER_UPGRADE_SENTRYGUN, // "#Hint_Engineer_upgrade_sentrygun" |
|
|
|
HINT_OBJECT_HAS_SAPPER, // "#Hint_object_has_sapper" |
|
|
|
HINT_OBJECT_YOUR_OBJECT_SAPPED, // "#Hint_object_your_object_sapped" |
|
HINT_OBJECT_ENEMY_USING_DISPENSER, // "#Hint_enemy_using_dispenser" |
|
HINT_OBJECT_ENEMY_USING_TP_ENTRANCE, // "#Hint_enemy_using_tp_entrance" |
|
HINT_OBJECT_ENEMY_USING_TP_EXIT, // "#Hint_enemy_using_tp_exit" |
|
|
|
HINT_CANNOT_PHASE_WITH_FLAG, // #Hint_Cannot_Phase_With_Flag |
|
|
|
HINT_CANNOT_ATTACK_WHILE_FEIGN_ARMED, // #Hint_Cannot_Attack_While_Feign_Armed |
|
|
|
HINT_CANNOT_ARM_FEIGN_NOW, // #Hint_Cannot_Arm_Feign_Now |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
NUM_HINTS |
|
}; |
|
extern const char *g_pszHintMessages[]; |
|
|
|
|
|
|
|
/*======================*/ |
|
// Menu stuff // |
|
/*======================*/ |
|
|
|
#define MENU_DEFAULT 1 |
|
#define MENU_TEAM 2 |
|
#define MENU_CLASS 3 |
|
#define MENU_MAPBRIEFING 4 |
|
#define MENU_INTRO 5 |
|
#define MENU_CLASSHELP 6 |
|
#define MENU_CLASSHELP2 7 |
|
#define MENU_REPEATHELP 8 |
|
|
|
#define MENU_SPECHELP 9 |
|
|
|
|
|
#define MENU_SPY 12 |
|
#define MENU_SPY_SKIN 13 |
|
#define MENU_SPY_COLOR 14 |
|
#define MENU_ENGINEER 15 |
|
#define MENU_ENGINEER_FIX_DISPENSER 16 |
|
#define MENU_ENGINEER_FIX_SENTRYGUN 17 |
|
#define MENU_ENGINEER_FIX_MORTAR 18 |
|
#define MENU_DISPENSER 19 |
|
#define MENU_CLASS_CHANGE 20 |
|
#define MENU_TEAM_CHANGE 21 |
|
|
|
#define MENU_REFRESH_RATE 25 |
|
|
|
#define MENU_VOICETWEAK 50 |
|
|
|
// Additional classes |
|
// NOTE: adding them onto the Class_T's in baseentity.h is cheesy, but so is |
|
// having an #ifdef for each mod in baseentity.h. |
|
#define CLASS_TFGOAL ((Class_T)NUM_AI_CLASSES) |
|
#define CLASS_TFGOAL_TIMER ((Class_T)(NUM_AI_CLASSES+1)) |
|
#define CLASS_TFGOAL_ITEM ((Class_T)(NUM_AI_CLASSES+2)) |
|
#define CLASS_TFSPAWN ((Class_T)(NUM_AI_CLASSES+3)) |
|
#define CLASS_MACHINE ((Class_T)(NUM_AI_CLASSES+4)) |
|
|
|
// TeamFortress State Flags |
|
#define TFSTATE_GRENPRIMED 0x000001 // Whether the player has a primed grenade |
|
#define TFSTATE_RELOADING 0x000002 // Whether the player is reloading |
|
#define TFSTATE_ALTKILL 0x000004 // #TRUE if killed with a weapon not in self.weapon: NOT USED ANYMORE |
|
#define TFSTATE_RANDOMPC 0x000008 // Whether Playerclass is random, new one each respawn |
|
#define TFSTATE_INFECTED 0x000010 // set when player is infected by the bioweapon |
|
#define TFSTATE_INVINCIBLE 0x000020 // Player has permanent Invincibility (Usually by GoalItem) |
|
#define TFSTATE_INVISIBLE 0x000040 // Player has permanent Invisibility (Usually by GoalItem) |
|
#define TFSTATE_QUAD 0x000080 // Player has permanent Quad Damage (Usually by GoalItem) |
|
#define TFSTATE_RADSUIT 0x000100 // Player has permanent Radsuit (Usually by GoalItem) |
|
#define TFSTATE_BURNING 0x000200 // Is on fire |
|
#define TFSTATE_GRENTHROWING 0x000400 // is throwing a grenade |
|
#define TFSTATE_AIMING 0x000800 // is using the laser sight |
|
#define TFSTATE_ZOOMOFF 0x001000 // doesn't want the FOV changed when zooming |
|
#define TFSTATE_RESPAWN_READY 0x002000 // is waiting for respawn, and has pressed fire |
|
#define TFSTATE_HALLUCINATING 0x004000 // set when player is hallucinating |
|
#define TFSTATE_TRANQUILISED 0x008000 // set when player is tranquilised |
|
#define TFSTATE_CANT_MOVE 0x010000 // player isn't allowed to move |
|
#define TFSTATE_RESET_FLAMETIME 0x020000 // set when the player has to have his flames increased in health |
|
#define TFSTATE_HIGHEST_VALUE TFSTATE_RESET_FLAMETIME |
|
|
|
// items |
|
#define IT_SHOTGUN (1<<0) |
|
#define IT_SUPER_SHOTGUN (1<<1) |
|
#define IT_NAILGUN (1<<2) |
|
#define IT_SUPER_NAILGUN (1<<3) |
|
#define IT_GRENADE_LAUNCHER (1<<4) |
|
#define IT_ROCKET_LAUNCHER (1<<5) |
|
#define IT_LIGHTNING (1<<6) |
|
#define IT_EXTRA_WEAPON (1<<7) |
|
|
|
#define IT_SHELLS (1<<8) |
|
#define IT_BULLETS (1<<9) |
|
#define IT_ROCKETS (1<<10) |
|
#define IT_CELLS (1<<11) |
|
#define IT_AXE (1<<12) |
|
|
|
#define IT_ARMOR1 (1<<13) |
|
#define IT_ARMOR2 (1<<14) |
|
#define IT_ARMOR3 (1<<15) |
|
#define IT_SUPERHEALTH (1<<16) |
|
|
|
#define IT_KEY1 (1<<17) |
|
#define IT_KEY2 (1<<18) |
|
|
|
#define IT_INVISIBILITY (1<<19) |
|
#define IT_INVULNERABILITY (1<<20) |
|
#define IT_SUIT (1<<21) |
|
#define IT_QUAD (1<<22) |
|
#define IT_HOOK (1<<23) |
|
|
|
#define IT_KEY3 (1<<24) // Stomp invisibility |
|
#define IT_KEY4 (1<<25) // Stomp invulnerability |
|
#define IT_LAST_ITEM IT_KEY4 |
|
|
|
/*==================================================*/ |
|
/* New Weapon Related Defines */ |
|
/*==================================================*/ |
|
|
|
// Medikit |
|
#define WEAP_MEDIKIT_OVERHEAL 50 // Amount of superhealth over max_health the medikit will dispense |
|
#define WEAP_MEDIKIT_HEAL 200 // Amount medikit heals per hit |
|
|
|
//-------------- |
|
// TF Specific damage flags |
|
//-------------- |
|
//#define DMG_UNUSED (DMG_LASTGENERICFLAG<<2) |
|
// We can't add anymore dmg flags, because we'd be over the 32 bit limit. |
|
// So lets re-use some of the old dmg flags in TF |
|
#define DMG_USE_HITLOCATIONS (DMG_AIRBOAT) |
|
#define DMG_HALF_FALLOFF (DMG_RADIATION) |
|
#define DMG_CRITICAL (DMG_ACID) |
|
#define DMG_RADIUS_MAX (DMG_ENERGYBEAM) |
|
#define DMG_IGNITE (DMG_PLASMA) |
|
#define DMG_USEDISTANCEMOD (DMG_SLOWBURN) // NEED TO REMOVE CALTROPS |
|
#define DMG_NOCLOSEDISTANCEMOD (DMG_POISON) |
|
#define DMG_FROM_OTHER_SAPPER (DMG_IGNITE) // USED TO DAMAGE SAPPERS ON MATCHED TELEPORTERS |
|
#define DMG_MELEE (DMG_BLAST_SURFACE) |
|
#define DMG_DONT_COUNT_DAMAGE_TOWARDS_CRIT_RATE (DMG_DISSOLVE) // DON'T USE THIS FOR EXPLOSION DAMAGE YOU WILL MAKE BRANDON SAD AND KYLE SADDER |
|
|
|
// This can only ever be used on a TakeHealth call, since it re-uses a dmg flag that means something else |
|
#define DMG_IGNORE_MAXHEALTH (DMG_BULLET) |
|
#define DMG_IGNORE_DEBUFFS (DMG_SLASH) |
|
|
|
// Special Damage types |
|
// Also update g_szSpecialDamageNames |
|
enum ETFDmgCustom |
|
{ |
|
TF_DMG_CUSTOM_NONE = 0, |
|
TF_DMG_CUSTOM_HEADSHOT, |
|
TF_DMG_CUSTOM_BACKSTAB, |
|
TF_DMG_CUSTOM_BURNING, |
|
TF_DMG_WRENCH_FIX, |
|
TF_DMG_CUSTOM_MINIGUN, |
|
TF_DMG_CUSTOM_SUICIDE, |
|
TF_DMG_CUSTOM_TAUNTATK_HADOUKEN, |
|
TF_DMG_CUSTOM_BURNING_FLARE, |
|
TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON, |
|
TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM, |
|
TF_DMG_CUSTOM_PENETRATE_MY_TEAM, |
|
TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS, |
|
TF_DMG_CUSTOM_TAUNTATK_FENCING, |
|
TF_DMG_CUSTOM_PENETRATE_NONBURNING_TEAMMATE, |
|
TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB, |
|
TF_DMG_CUSTOM_TELEFRAG, |
|
TF_DMG_CUSTOM_BURNING_ARROW, |
|
TF_DMG_CUSTOM_FLYINGBURN, |
|
TF_DMG_CUSTOM_PUMPKIN_BOMB, |
|
TF_DMG_CUSTOM_DECAPITATION, |
|
TF_DMG_CUSTOM_TAUNTATK_GRENADE, |
|
TF_DMG_CUSTOM_BASEBALL, |
|
TF_DMG_CUSTOM_CHARGE_IMPACT, |
|
TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING, |
|
TF_DMG_CUSTOM_AIR_STICKY_BURST, |
|
TF_DMG_CUSTOM_DEFENSIVE_STICKY, |
|
TF_DMG_CUSTOM_PICKAXE, |
|
TF_DMG_CUSTOM_ROCKET_DIRECTHIT, |
|
TF_DMG_CUSTOM_TAUNTATK_UBERSLICE, |
|
TF_DMG_CUSTOM_PLAYER_SENTRY, |
|
TF_DMG_CUSTOM_STANDARD_STICKY, |
|
TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT, |
|
TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH, |
|
TF_DMG_CUSTOM_BLEEDING, |
|
TF_DMG_CUSTOM_GOLD_WRENCH, |
|
TF_DMG_CUSTOM_CARRIED_BUILDING, |
|
TF_DMG_CUSTOM_COMBO_PUNCH, |
|
TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL, |
|
TF_DMG_CUSTOM_FISH_KILL, |
|
TF_DMG_CUSTOM_TRIGGER_HURT, |
|
TF_DMG_CUSTOM_DECAPITATION_BOSS, |
|
TF_DMG_CUSTOM_STICKBOMB_EXPLOSION, |
|
TF_DMG_CUSTOM_AEGIS_ROUND, |
|
TF_DMG_CUSTOM_FLARE_EXPLOSION, |
|
TF_DMG_CUSTOM_BOOTS_STOMP, |
|
TF_DMG_CUSTOM_PLASMA, |
|
TF_DMG_CUSTOM_PLASMA_CHARGED, |
|
TF_DMG_CUSTOM_PLASMA_GIB, |
|
TF_DMG_CUSTOM_PRACTICE_STICKY, |
|
TF_DMG_CUSTOM_EYEBALL_ROCKET, |
|
TF_DMG_CUSTOM_HEADSHOT_DECAPITATION, |
|
TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON, |
|
TF_DMG_CUSTOM_FLARE_PELLET, |
|
TF_DMG_CUSTOM_CLEAVER, |
|
TF_DMG_CUSTOM_CLEAVER_CRIT, |
|
TF_DMG_CUSTOM_SAPPER_RECORDER_DEATH, |
|
TF_DMG_CUSTOM_MERASMUS_PLAYER_BOMB, |
|
TF_DMG_CUSTOM_MERASMUS_GRENADE, |
|
TF_DMG_CUSTOM_MERASMUS_ZAP, |
|
TF_DMG_CUSTOM_MERASMUS_DECAPITATION, |
|
TF_DMG_CUSTOM_CANNONBALL_PUSH, |
|
TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF, |
|
TF_DMG_CUSTOM_THROWABLE, |
|
TF_DMG_CUSTOM_THROWABLE_KILL, |
|
TF_DMG_CUSTOM_SPELL_TELEPORT, |
|
TF_DMG_CUSTOM_SPELL_SKELETON, |
|
TF_DMG_CUSTOM_SPELL_MIRV, |
|
TF_DMG_CUSTOM_SPELL_METEOR, |
|
TF_DMG_CUSTOM_SPELL_LIGHTNING, |
|
TF_DMG_CUSTOM_SPELL_FIREBALL, |
|
TF_DMG_CUSTOM_SPELL_MONOCULUS, |
|
TF_DMG_CUSTOM_SPELL_BLASTJUMP, |
|
TF_DMG_CUSTOM_SPELL_BATS, |
|
TF_DMG_CUSTOM_SPELL_TINY, |
|
TF_DMG_CUSTOM_KART, |
|
TF_DMG_CUSTOM_GIANT_HAMMER, |
|
TF_DMG_CUSTOM_RUNE_REFLECT, |
|
// |
|
// INSERT NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
TF_DMG_CUSTOM_END // END |
|
}; |
|
|
|
const char *GetCustomDamageName( ETFDmgCustom eDmgCustom ); |
|
ETFDmgCustom GetCustomDamageFromName( const char *pszCustomDmgName ); |
|
|
|
inline bool IsTauntDmg( int iType ) |
|
{ |
|
return (iType == TF_DMG_CUSTOM_TAUNTATK_HADOUKEN || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_FENCING || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_GRENADE || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_UBERSLICE || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF || |
|
iType == TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL ); |
|
} |
|
inline bool IsDOTDmg( int iType ) |
|
{ |
|
if ( iType == TF_DMG_CUSTOM_BURNING || |
|
iType == TF_DMG_CUSTOM_BURNING_FLARE || |
|
iType == TF_DMG_CUSTOM_BURNING_ARROW || |
|
iType == TF_DMG_CUSTOM_BLEEDING ) |
|
{ |
|
return true; |
|
} |
|
else |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
inline bool IsHeadshot( int iType ) |
|
{ |
|
return (iType == TF_DMG_CUSTOM_HEADSHOT || iType == TF_DMG_CUSTOM_HEADSHOT_DECAPITATION); |
|
} |
|
|
|
enum |
|
{ |
|
TF_COLLISIONGROUP_GRENADES = LAST_SHARED_COLLISION_GROUP, |
|
TFCOLLISION_GROUP_OBJECT, |
|
TFCOLLISION_GROUP_OBJECT_SOLIDTOPLAYERMOVEMENT, |
|
TFCOLLISION_GROUP_COMBATOBJECT, |
|
TFCOLLISION_GROUP_ROCKETS, // Solid to players, but not player movement. ensures touch calls are originating from rocket |
|
TFCOLLISION_GROUP_RESPAWNROOMS, |
|
TFCOLLISION_GROUP_TANK, |
|
TFCOLLISION_GROUP_ROCKET_BUT_NOT_WITH_OTHER_ROCKETS, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
// Stun flags |
|
#define TF_STUN_NONE 0 |
|
#define TF_STUN_MOVEMENT (1<<0) |
|
#define TF_STUN_CONTROLS (1<<1) |
|
#define TF_STUN_MOVEMENT_FORWARD_ONLY (1<<2) |
|
#define TF_STUN_SPECIAL_SOUND (1<<3) |
|
#define TF_STUN_DODGE_COOLDOWN (1<<4) |
|
#define TF_STUN_NO_EFFECTS (1<<5) |
|
#define TF_STUN_LOSER_STATE (1<<6) |
|
#define TF_STUN_BY_TRIGGER (1<<7) |
|
#define TF_STUN_BOTH TF_STUN_MOVEMENT | TF_STUN_CONTROLS |
|
|
|
//----------------- |
|
// TF Objects Info |
|
//----------------- |
|
|
|
#define SENTRYGUN_UPGRADE_COST 130 |
|
#define SENTRYGUN_UPGRADE_METAL 200 |
|
#define SENTRYGUN_EYE_OFFSET_LEVEL_1 Vector( 0, 0, 32 ) |
|
#define SENTRYGUN_EYE_OFFSET_LEVEL_2 Vector( 0, 0, 40 ) |
|
#define SENTRYGUN_EYE_OFFSET_LEVEL_3 Vector( 0, 0, 46 ) |
|
#define SENTRYGUN_MAX_SHELLS_1 150 |
|
#define SENTRYGUN_MAX_SHELLS_2 200 |
|
#define SENTRYGUN_MAX_SHELLS_3 200 |
|
#define SENTRYGUN_MAX_ROCKETS 20 |
|
|
|
// Dispenser's maximum carrying capability |
|
#define DISPENSER_MAX_METAL_AMMO 400 |
|
#define MAX_DISPENSER_HEALING_TARGETS 32 |
|
#define MINI_DISPENSER_MAX_METAL 200 |
|
|
|
//-------------------------------------------------------------------------- |
|
// OBJECTS |
|
//-------------------------------------------------------------------------- |
|
enum ObjectType_t |
|
{ |
|
OBJ_DISPENSER=0, |
|
OBJ_TELEPORTER, |
|
OBJ_SENTRYGUN, |
|
|
|
// Attachment Objects |
|
OBJ_ATTACHMENT_SAPPER, |
|
|
|
// If you add a new object, you need to add it to the g_ObjectInfos array |
|
// in tf_shareddefs.cpp, and add it's data to the scripts/object.txt |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
#ifdef STAGING_ONLY |
|
OBJ_CATAPULT, |
|
OBJ_SPY_TRAP, |
|
#endif |
|
|
|
OBJ_LAST, |
|
}; |
|
|
|
#define BUILDING_MODE_ANY -1 |
|
|
|
enum |
|
{ |
|
MODE_TELEPORTER_ENTRANCE=0, |
|
MODE_TELEPORTER_EXIT, |
|
#ifdef STAGING_ONLY |
|
MODE_TELEPORTER_SPEED, |
|
MODE_TELEPORTER_SPEED2, |
|
#endif |
|
}; |
|
|
|
enum |
|
{ |
|
MODE_SENTRYGUN_NORMAL = 0, |
|
MODE_SENTRYGUN_DISPOSABLE, |
|
}; |
|
|
|
enum |
|
{ |
|
MODE_SAPPER_NORMAL = 0, |
|
MODE_SAPPER_ANTI_ROBOT, |
|
MODE_SAPPER_ANTI_ROBOT_RADIUS, |
|
}; |
|
|
|
enum ESpyTrapType_t |
|
{ |
|
MODE_SPY_TRAP_RADIUS_STEALTH = 0, |
|
MODE_SPY_TRAP_REPROGRAM, |
|
MODE_SPY_TRAP_MAGNET, |
|
// MODE_SPY_TRAP_REPULSOR, |
|
}; |
|
|
|
// Warning levels for buildings in the building hud, in priority order |
|
typedef enum |
|
{ |
|
BUILDING_HUD_ALERT_NONE = 0, |
|
BUILDING_HUD_ALERT_LOW_AMMO, |
|
BUILDING_HUD_ALERT_LOW_HEALTH, |
|
BUILDING_HUD_ALERT_VERY_LOW_AMMO, |
|
BUILDING_HUD_ALERT_VERY_LOW_HEALTH, |
|
BUILDING_HUD_ALERT_SAPPER, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
MAX_BUILDING_HUD_ALERT_LEVEL |
|
} BuildingHudAlert_t; |
|
|
|
typedef enum |
|
{ |
|
BUILDING_DAMAGE_LEVEL_NONE = 0, // 100% |
|
BUILDING_DAMAGE_LEVEL_LIGHT, // 75% - 99% |
|
BUILDING_DAMAGE_LEVEL_MEDIUM, // 50% - 76% |
|
BUILDING_DAMAGE_LEVEL_HEAVY, // 25% - 49% |
|
BUILDING_DAMAGE_LEVEL_CRITICAL, // 0% - 24% |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
MAX_BUILDING_DAMAGE_LEVEL |
|
} BuildingDamageLevel_t; |
|
|
|
//-------------- |
|
// Scoring |
|
//-------------- |
|
|
|
#define TF_SCORE_KILL 1 |
|
#define TF_SCORE_DEATH 0 |
|
#define TF_SCORE_CAPTURE 2 |
|
#define TF_SCORE_DEFEND 1 |
|
#define TF_SCORE_DESTROY_BUILDING 1 |
|
#define TF_SCORE_HEADSHOT_DIVISOR 2 |
|
#define TF_SCORE_BACKSTAB 1 |
|
#define TF_SCORE_INVULN 1 |
|
#define TF_SCORE_REVENGE 1 |
|
#define TF_SCORE_KILL_ASSISTS_PER_POINT 2 |
|
#define TF_SCORE_TELEPORTS_PER_POINT 2 |
|
#define TF_SCORE_HEAL_HEALTHUNITS_PER_POINT 600 |
|
#define TF_SCORE_BONUS_POINT_DIVISOR 10 |
|
#define TF_SCORE_DAMAGE 250 |
|
#define TF_SCORE_CURRENCY_COLLECTED 20 |
|
#define TF_SCORE_CAPTURE_POWERUPMODE 10 // With these CTF rules capturing flags is tougher, hence the higher scoring for flag events |
|
#define TF_SCORE_FLAG_RETURN 4 |
|
#define TF_SCORE_KILL_RUNECARRIER 1 |
|
|
|
|
|
//------------------------- |
|
// Shared Teleporter State |
|
//------------------------- |
|
enum |
|
{ |
|
DISPENSER_STATE_IDLE, |
|
DISPENSER_STATE_UPGRADING, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
//------------------------- |
|
// Shared Teleporter State |
|
//------------------------- |
|
enum |
|
{ |
|
TELEPORTER_STATE_BUILDING = 0, // Building, not active yet |
|
TELEPORTER_STATE_IDLE, // Does not have a matching teleporter yet |
|
TELEPORTER_STATE_READY, // Found match, charged and ready |
|
TELEPORTER_STATE_SENDING, // Teleporting a player away |
|
TELEPORTER_STATE_RECEIVING, |
|
TELEPORTER_STATE_RECEIVING_RELEASE, |
|
TELEPORTER_STATE_RECHARGING, // Waiting for recharge |
|
TELEPORTER_STATE_UPGRADING, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
#define TELEPORTER_TYPE_ENTRANCE 0 |
|
#define TELEPORTER_TYPE_EXIT 1 |
|
|
|
//------------------------- |
|
// Shared Sentry State |
|
//------------------------- |
|
enum |
|
{ |
|
SENTRY_STATE_INACTIVE = 0, |
|
SENTRY_STATE_SEARCHING, |
|
SENTRY_STATE_ATTACKING, |
|
SENTRY_STATE_UPGRADING, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
SENTRY_NUM_STATES, |
|
}; |
|
|
|
//-------------------------------------------------------------------------- |
|
// OBJECT FLAGS |
|
//-------------------------------------------------------------------------- |
|
enum |
|
{ |
|
OF_ALLOW_REPEAT_PLACEMENT = 0x01, |
|
OF_MUST_BE_BUILT_ON_ATTACHMENT = 0x02, |
|
OF_DOESNT_HAVE_A_MODEL = 0x04, |
|
OF_PLAYER_DESTRUCTION = 0x08, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
OF_BIT_COUNT = 4 |
|
}; |
|
|
|
//-------------------------------------------------------------------------- |
|
// Builder "weapon" states |
|
//-------------------------------------------------------------------------- |
|
enum |
|
{ |
|
BS_IDLE = 0, |
|
BS_SELECTING, |
|
BS_PLACING, |
|
BS_PLACING_INVALID |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
|
|
//-------------------------------------------------------------------------- |
|
// Builder object id... |
|
//-------------------------------------------------------------------------- |
|
enum |
|
{ |
|
BUILDER_OBJECT_BITS = 8, |
|
BUILDER_INVALID_OBJECT = ((1 << BUILDER_OBJECT_BITS) - 1) |
|
}; |
|
|
|
// Analyzer state |
|
enum |
|
{ |
|
AS_INACTIVE = 0, |
|
AS_SUBVERTING, |
|
AS_ANALYZING |
|
}; |
|
|
|
// Max number of objects a team can have |
|
#define MAX_OBJECTS_PER_PLAYER 6 |
|
//#define MAX_OBJECTS_PER_TEAM 128 |
|
|
|
// sanity check that commands send via user command are somewhat valid |
|
#define MAX_OBJECT_SCREEN_INPUT_DISTANCE 100 |
|
|
|
//-------------------------------------------------------------------------- |
|
// BUILDING |
|
//-------------------------------------------------------------------------- |
|
// Build checks will return one of these for a player |
|
enum |
|
{ |
|
CB_CAN_BUILD, // Player is allowed to build this object |
|
CB_CANNOT_BUILD, // Player is not allowed to build this object |
|
CB_LIMIT_REACHED, // Player has reached the limit of the number of these objects allowed |
|
CB_NEED_RESOURCES, // Player doesn't have enough resources to build this object |
|
CB_NEED_ADRENALIN, // Commando doesn't have enough adrenalin to build a rally flag |
|
CB_UNKNOWN_OBJECT, // Error message, tried to build unknown object |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
// Build animation events |
|
#define TF_OBJ_ENABLEBODYGROUP 6000 |
|
#define TF_OBJ_DISABLEBODYGROUP 6001 |
|
#define TF_OBJ_ENABLEALLBODYGROUPS 6002 |
|
#define TF_OBJ_DISABLEALLBODYGROUPS 6003 |
|
#define TF_OBJ_PLAYBUILDSOUND 6004 |
|
|
|
#define TF_AE_CIGARETTE_THROW 7000 |
|
#define TF_AE_GUN_SALUTE 7001 |
|
#define TF_AE_PICKAXE_THROW 7002 |
|
|
|
#define OBJECT_COST_MULTIPLIER_PER_OBJECT 3 |
|
#define OBJECT_UPGRADE_COST_MULTIPLIER_PER_LEVEL 3 |
|
|
|
//-------------------------------------------------------------------------- |
|
// Powerups |
|
//-------------------------------------------------------------------------- |
|
enum |
|
{ |
|
POWERUP_BOOST, // Medic, buff station |
|
POWERUP_EMP, // Technician |
|
POWERUP_RUSH, // Rally flag |
|
POWERUP_POWER, // Object power |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
MAX_POWERUPS |
|
}; |
|
|
|
#define MAX_CABLE_CONNECTIONS 4 |
|
|
|
bool IsObjectAnUpgrade( int iObjectType ); |
|
bool IsObjectAVehicle( int iObjectType ); |
|
bool IsObjectADefensiveBuilding( int iObjectType ); |
|
|
|
class CHudTexture; |
|
|
|
#define OBJECT_MAX_GIB_MODELS 9 |
|
#ifdef STAGING_ONLY |
|
#define OBJECT_MAX_MODES 4 |
|
#else |
|
#define OBJECT_MAX_MODES 3 |
|
#endif |
|
|
|
// This should be moved into its own header. |
|
class CObjectInfo |
|
{ |
|
public: |
|
CObjectInfo( const char *pObjectName ); |
|
~CObjectInfo(); |
|
|
|
// This is initialized by the code and matched with a section in objects.txt |
|
const char *m_pObjectName; |
|
|
|
// This stuff all comes from objects.txt |
|
char *m_pClassName; // Code classname (in LINK_ENTITY_TO_CLASS). |
|
char *m_pStatusName; // Shows up when crosshairs are on the object. |
|
float m_flBuildTime; |
|
int m_nMaxObjects; // Maximum number of objects per player |
|
int m_Cost; // Base object resource cost |
|
float m_CostMultiplierPerInstance; // Cost multiplier |
|
int m_UpgradeCost; // Base object resource cost for upgrading |
|
int m_MaxUpgradeLevel; // Max object upgrade level |
|
char *m_pBuilderWeaponName; // Names shown for each object onscreen when using the builder weapon |
|
char *m_pBuilderPlacementString; // String shown to player during placement of this object |
|
int m_SelectionSlot; // Weapon selection slots for objects |
|
int m_SelectionPosition; // Weapon selection positions for objects |
|
bool m_bSolidToPlayerMovement; |
|
bool m_bUseItemInfo; // Use default item appearance info. |
|
char *m_pViewModel; // View model to show in builder weapon for this object |
|
char *m_pPlayerModel; // World model to show attached to the player |
|
int m_iDisplayPriority; // Priority for ordering in the hud display ( higher is closer to top ) |
|
bool m_bVisibleInWeaponSelection; // should show up and be selectable via the weapon selection? |
|
char *m_pExplodeSound; // gamesound to play when object explodes |
|
char *m_pExplosionParticleEffect; // particle effect to play when object explodes |
|
bool m_bAutoSwitchTo; // should we let players switch back to the builder weapon representing this? |
|
char *m_pUpgradeSound; // gamesound to play when object is upgraded |
|
float m_flUpgradeDuration; // time it takes to upgrade to the next level |
|
int m_iBuildCount; // number of these that can be carried at one time |
|
int m_iNumAltModes; // whether the item has more than one mode (ex: teleporter exit/entrance) |
|
|
|
struct |
|
{ |
|
char* pszStatusName; |
|
char* pszModeName; |
|
char* pszIconMenu; |
|
} m_AltModes[OBJECT_MAX_MODES]; |
|
|
|
// HUD weapon selection menu icon ( from hud_textures.txt ) |
|
char *m_pIconActive; |
|
char *m_pIconInactive; |
|
char *m_pIconMenu; |
|
|
|
// HUD building status icon |
|
char *m_pHudStatusIcon; |
|
|
|
// gibs |
|
int m_iMetalToDropInGibs; |
|
|
|
// unique builder |
|
bool m_bRequiresOwnBuilder; // if object needs to instantiate its' own builder |
|
}; |
|
|
|
// Loads the objects.txt script. |
|
class IBaseFileSystem; |
|
void LoadObjectInfos( IBaseFileSystem *pFileSystem ); |
|
|
|
// Get a CObjectInfo from a TFOBJ_ define. |
|
const CObjectInfo* GetObjectInfo( int iObject ); |
|
|
|
// Object utility funcs |
|
bool ClassCanBuild( int iClass, int iObjectType ); |
|
int InternalCalculateObjectCost( int iObjectType /*, int iNumberOfObjects, int iTeam, bool bLast = false*/ ); |
|
int CalculateObjectUpgrade( int iObjectType, int iObjectLevel ); |
|
|
|
// Shell ejections |
|
enum |
|
{ |
|
EJECTBRASS_PISTOL, |
|
EJECTBRASS_MINIGUN, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
// Win panel styles |
|
enum |
|
{ |
|
WINPANEL_BASIC = 0, |
|
}; |
|
|
|
#define TF_DEATH_ANIMATION_TIME 2.0 |
|
|
|
|
|
enum HudNotification_t |
|
{ |
|
HUD_NOTIFY_YOUR_FLAG_TAKEN, |
|
HUD_NOTIFY_YOUR_FLAG_DROPPED, |
|
HUD_NOTIFY_YOUR_FLAG_RETURNED, |
|
HUD_NOTIFY_YOUR_FLAG_CAPTURED, |
|
|
|
HUD_NOTIFY_ENEMY_FLAG_TAKEN, |
|
HUD_NOTIFY_ENEMY_FLAG_DROPPED, |
|
HUD_NOTIFY_ENEMY_FLAG_RETURNED, |
|
HUD_NOTIFY_ENEMY_FLAG_CAPTURED, |
|
|
|
HUD_NOTIFY_TOUCHING_ENEMY_CTF_CAP, |
|
|
|
HUD_NOTIFY_NO_INVULN_WITH_FLAG, |
|
HUD_NOTIFY_NO_TELE_WITH_FLAG, |
|
|
|
HUD_NOTIFY_SPECIAL, |
|
|
|
HUD_NOTIFY_GOLDEN_WRENCH, |
|
|
|
HUD_NOTIFY_RD_ROBOT_UNDER_ATTACK, |
|
|
|
HUD_NOTIFY_HOW_TO_CONTROL_GHOST, |
|
HUD_NOTIFY_HOW_TO_CONTROL_KART, |
|
|
|
HUD_NOTIFY_PASSTIME_HOWTO, |
|
HUD_NOTIFY_PASSTIME_NO_TELE, |
|
HUD_NOTIFY_PASSTIME_NO_CARRY, |
|
HUD_NOTIFY_PASSTIME_NO_INVULN, |
|
HUD_NOTIFY_PASSTIME_NO_DISGUISE, |
|
HUD_NOTIFY_PASSTIME_NO_CLOAK, |
|
HUD_NOTIFY_PASSTIME_NO_OOB, // out of bounds |
|
HUD_NOTIFY_PASSTIME_NO_HOLSTER, |
|
HUD_NOTIFY_PASSTIME_NO_TAUNT, |
|
|
|
HUD_NOTIFY_COMPETITIVE_GC_DOWN, |
|
|
|
HUD_NOTIFY_TRUCE_START, |
|
HUD_NOTIFY_TRUCE_END, |
|
|
|
HUD_NOTIFY_HOW_TO_CONTROL_GHOST_NO_RESPAWN, |
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
NUM_STOCK_NOTIFICATIONS |
|
}; |
|
|
|
// HudAlerts don't set HIDEHUD_MISCSTATUS, so they appear with the win panel, etc |
|
typedef enum |
|
{ |
|
HUD_ALERT_SCRAMBLE_TEAMS, |
|
|
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
|
|
NUM_STOCK_ALERTS |
|
} HudAlert_t; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Item testing |
|
//----------------------------------------------------------------------------- |
|
enum testitem_botanims_t |
|
{ |
|
TI_BOTANIM_IDLE, |
|
TI_BOTANIM_CROUCH, |
|
TI_BOTANIM_RUN, |
|
TI_BOTANIM_CROUCH_WALK, |
|
TI_BOTANIM_JUMP, |
|
|
|
TI_BOTANIM_COUNT, |
|
}; |
|
|
|
#define TF_DEATH_DOMINATION 0x0001 // killer is dominating victim |
|
#define TF_DEATH_ASSISTER_DOMINATION 0x0002 // assister is dominating victim |
|
#define TF_DEATH_REVENGE 0x0004 // killer got revenge on victim |
|
#define TF_DEATH_ASSISTER_REVENGE 0x0008 // assister got revenge on victim |
|
#define TF_DEATH_FIRST_BLOOD 0x0010 // death triggered a first blood |
|
#define TF_DEATH_FEIGN_DEATH 0x0020 // feign death |
|
#define TF_DEATH_INTERRUPTED 0x0040 // interrupted a player doing an important game event (like capping or carrying flag) |
|
#define TF_DEATH_GIBBED 0x0080 // player was gibbed |
|
#define TF_DEATH_PURGATORY 0x0100 // player died while in purgatory |
|
#define TF_DEATH_MINIBOSS 0x0200 // player killed was a miniboss |
|
#define TF_DEATH_AUSTRALIUM 0x0400 // player killed by a Australium Weapon |
|
|
|
#define MAX_DECAPITATIONS 4 |
|
|
|
extern const char *TranslateWeaponEntForClass( const char *pszName, int iClass ); |
|
|
|
// Item Giveaways |
|
#define PLAYER_ROLL_MIN 1 |
|
#define PLAYER_ROLL_MAX 500 |
|
|
|
// Generalized Jump State |
|
#define TF_PLAYER_ROCKET_JUMPED ( 1 << 0 ) |
|
#define TF_PLAYER_STICKY_JUMPED ( 1 << 1 ) |
|
#define TF_PLAYER_ENEMY_BLASTED_ME ( 1 << 2 ) |
|
|
|
enum taunts_t |
|
{ |
|
TAUNT_BASE_WEAPON, // The standard taunt we shipped with. Taunts based on your currently held weapon |
|
TAUNT_MISC_ITEM, // Taunts based on the item you have equipped in your Misc slot. |
|
TAUNT_SHOW_ITEM, // Show off an item to everyone nearby |
|
TAUNT_LONG, // Press-and-hold taunt |
|
TAUNT_SPECIAL, // Special-case taunts called explicitly from code |
|
// |
|
// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
|
// |
|
}; |
|
|
|
enum eEurekaTeleportTargets |
|
{ |
|
EUREKA_FIRST_TARGET = 0, |
|
|
|
EUREKA_TELEPORT_HOME = 0, |
|
EUREKA_TELEPORT_TELEPORTER_EXIT, |
|
|
|
EUREKA_LAST_TARGET = EUREKA_TELEPORT_TELEPORTER_EXIT, |
|
|
|
EUREKA_NUM_TARGETS |
|
}; |
|
|
|
#define TF_HIGHFIVE_HINT_MASK ( 0x10100 ) // annotations have id ( TF_HIGHFIVE_HINT_MASK | entindex ) |
|
|
|
enum BombDeployingState_t |
|
{ |
|
TF_BOMB_DEPLOYING_NONE, |
|
TF_BOMB_DEPLOYING_DELAY, |
|
TF_BOMB_DEPLOYING_ANIMATING, |
|
TF_BOMB_DEPLOYING_COMPLETE, |
|
|
|
TF_BOMB_DEPLOYING_NOT_COUNT, |
|
}; |
|
|
|
enum EHorriblePyroVisionHack |
|
{ |
|
kHorriblePyroVisionHack_KillAssisterType_Default = 0, |
|
|
|
kHorriblePyroVisionHack_KillAssisterType_CustomName = 'a', |
|
kHorriblePyroVisionHack_KillAssisterType_LocalizationString = 'b', |
|
kHorriblePyroVisionHack_KillAssisterType_CustomName_First = 'c', |
|
kHorriblePyroVisionHack_KillAssisterType_LocalizationString_First = 'd', |
|
}; |
|
|
|
enum EAttackBonusEffects_t |
|
{ |
|
kBonusEffect_None = 4, // Must be 4. Yep. |
|
kBonusEffect_Crit = 0, |
|
kBonusEffect_MiniCrit, |
|
kBonusEffect_DoubleDonk, |
|
kBonusEffect_WaterBalloonSploosh, |
|
|
|
kBonusEffect_Count, // Must be 2nd to last |
|
|
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// PVE MODE |
|
//----------------------------------------------------------------------------- |
|
// In-game currency |
|
enum CurrencyRewards_t |
|
{ |
|
TF_CURRENCY_KILLED_PLAYER, |
|
TF_CURRENCY_KILLED_OBJECT, |
|
TF_CURRENCY_ASSISTED_PLAYER, |
|
TF_CURRENCY_BONUS_POINTS, |
|
TF_CURRENCY_CAPTURED_OBJECTIVE, |
|
TF_CURRENCY_ESCORT_REWARD, |
|
TF_CURRENCY_PACK_SMALL, |
|
TF_CURRENCY_PACK_MEDIUM, |
|
TF_CURRENCY_PACK_LARGE, |
|
TF_CURRENCY_PACK_CUSTOM, |
|
TF_CURRENCY_TIME_REWARD, |
|
TF_CURRENCY_WAVE_COLLECTION_BONUS, |
|
}; |
|
|
|
enum mvm_announcement_t |
|
{ |
|
TF_MVM_ANNOUNCEMENT_WAVE_COMPLETE, |
|
TF_MVM_ANNOUNCEMENT_WAVE_FAILED, |
|
|
|
TF_MVM_ANNOUNCEMENT_TOTAL |
|
}; |
|
|
|
#define RD_MAX_ROBOT_GROUPS_PER_TEAM 6 |
|
|
|
#define MAX_RAIDMODE_UPGRADES 60 |
|
|
|
enum mvm_upgrade_uigroups_t |
|
{ |
|
UIGROUP_UPGRADE_ATTACHED_TO_ITEM = 0, |
|
UIGROUP_UPGRADE_ATTACHED_TO_PLAYER, |
|
UIGROUP_POWERUPBOTTLE, |
|
}; |
|
|
|
enum |
|
{ |
|
MVM_UPGRADE_QUALITY_LOW = 1, |
|
MVM_UPGRADE_QUALITY_NORMAL, // Default |
|
MVM_UPGRADE_QAULITY_HIGH, |
|
}; |
|
|
|
#define MVM_BUYBACK_COST_PER_SEC 5 |
|
|
|
#define MVM_CLASS_TYPES_PER_WAVE_MAX 12 |
|
// this is ugly, but we need to increase the max types per wave and changing the old define will break demos |
|
#define MVM_CLASS_TYPES_PER_WAVE_MAX_NEW ( MVM_CLASS_TYPES_PER_WAVE_MAX * 2 ) |
|
|
|
#define MVM_CLASS_FLAG_NONE 0 |
|
#define MVM_CLASS_FLAG_NORMAL (1<<0) |
|
#define MVM_CLASS_FLAG_SUPPORT (1<<1) |
|
#define MVM_CLASS_FLAG_MISSION (1<<2) |
|
#define MVM_CLASS_FLAG_MINIBOSS (1<<3) |
|
#define MVM_CLASS_FLAG_ALWAYSCRIT (1<<4) |
|
#define MVM_CLASS_FLAG_SUPPORT_LIMITED (1<<5) |
|
|
|
|
|
|
|
enum MedicCallerType |
|
{ |
|
CALLER_TYPE_NORMAL, |
|
CALLER_TYPE_AUTO, |
|
CALLER_TYPE_REVIVE_EASY, // The more someone is revived, the harder |
|
CALLER_TYPE_REVIVE_MEDIUM, // subsequent revives become. |
|
CALLER_TYPE_REVIVE_HARD, |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Additional TF achievement packs |
|
//----------------------------------------------------------------------------- |
|
#define ACHIEVEMENT_TF_COMPLETE_TRAINING (ACHIEVEMENT_TF_LAST_ORANGEBOX + 1) |
|
#define ACHIEVEMENT_TF_FIRE_WATERJUMP (ACHIEVEMENT_TF_LAST_ORANGEBOX + 2) |
|
#define ACHIEVEMENT_TF_KILL_BALLOONICORN_OWNERS (ACHIEVEMENT_TF_LAST_ORANGEBOX + 3) |
|
#define ACHIEVEMENT_TF_MULTIPLE_BFF (ACHIEVEMENT_TF_LAST_ORANGEBOX + 4) |
|
#define ACHIEVEMENT_TF_TEAM_PYROVISION (ACHIEVEMENT_TF_LAST_ORANGEBOX + 5) |
|
#define ACHIEVEMENT_TF_DOMINATE_FOR_GOGGLES (ACHIEVEMENT_TF_LAST_ORANGEBOX + 6) |
|
#define ACHIEVEMENT_TF_PARACHUTE_KILL_GRIND (ACHIEVEMENT_TF_LAST_ORANGEBOX + 7) |
|
#define ACHIEVEMENT_TF_MELEE_KILL_CLASSIC_RIFLE_SNIPER (ACHIEVEMENT_TF_LAST_ORANGEBOX + 8) |
|
#define ACHIEVEMENT_TF_KILL_CHARGING_DEMO (ACHIEVEMENT_TF_LAST_ORANGEBOX + 9) |
|
#define ACHIEVEMENT_TF_TAUNT_CONGA_KILL (ACHIEVEMENT_TF_LAST_ORANGEBOX + 10) |
|
#define ACHIEVEMENT_TF_TAUNT_CONGA_LINE (ACHIEVEMENT_TF_LAST_ORANGEBOX + 11) |
|
#define ACHIEVEMENT_TF_TAUNT_RPS_ROCK (ACHIEVEMENT_TF_LAST_ORANGEBOX + 12) |
|
#define ACHIEVEMENT_TF_TAUNT_RPS_SCISSORS (ACHIEVEMENT_TF_LAST_ORANGEBOX + 13) |
|
#define ACHIEVEMENT_TF_TAUNT_DOSIDO_MELLE_KILL (ACHIEVEMENT_TF_LAST_ORANGEBOX + 14) |
|
#define ACHIEVEMENT_TF_TAUNT_WHILE_CAPPING (ACHIEVEMENT_TF_LAST_ORANGEBOX + 15) |
|
#define ACHIEVEMENT_TF_PASS_TIME_HAT (ACHIEVEMENT_TF_LAST_ORANGEBOX + 16) |
|
#define ACHIEVEMENT_TF_PASS_TIME_GRIND (ACHIEVEMENT_TF_LAST_ORANGEBOX + 17) |
|
|
|
|
|
#define ACHIEVEMENT_START_CLASS_SPECIFIC 1000 |
|
|
|
// Scout |
|
#define ACHIEVEMENT_TF_SCOUT_START_RANGE 1001 |
|
#define ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD 1001 |
|
#define ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD_KILL 1002 |
|
#define ACHIEVEMENT_TF_SCOUT_WELL_EARLY_KILL 1003 |
|
#define ACHIEVEMENT_TF_SCOUT_LIFETIME_KILLS 1004 |
|
#define ACHIEVEMENT_TF_SCOUT_IRON_MAN_KILLS 1005 |
|
#define ACHIEVEMENT_TF_SCOUT_DESTROY_TELEPORTERS 1006 |
|
#define ACHIEVEMENT_TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT 1007 |
|
#define ACHIEVEMENT_TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL 1008 |
|
#define ACHIEVEMENT_TF_SCOUT_DOUBLE_JUMPS 1009 |
|
#define ACHIEVEMENT_TF_SCOUT_ASSIST_MEDIC 1010 |
|
#define ACHIEVEMENT_TF_SCOUT_STEAL_SANDWICH 1011 |
|
#define ACHIEVEMENT_TF_SCOUT_KILL_CHARGED_MEDICS 1012 |
|
#define ACHIEVEMENT_TF_SCOUT_SURVIVE_DAMAGE 1013 |
|
#define ACHIEVEMENT_TF_SCOUT_THREE_FLAGCAPS 1014 |
|
#define ACHIEVEMENT_TF_SCOUT_DOUBLEJUMP_KILL 1015 |
|
#define ACHIEVEMENT_TF_SCOUT_FLAG_CAP_GRIND 1016 |
|
#define ACHIEVEMENT_TF_SCOUT_DODGE_DAMAGE 1017 |
|
#define ACHIEVEMENT_TF_SCOUT_KNOCK_INTO_TRAIN 1018 |
|
#define ACHIEVEMENT_TF_SCOUT_KILL_STUNNED 1019 |
|
#define ACHIEVEMENT_TF_SCOUT_STUN_INTO_TRAIN 1020 |
|
#define ACHIEVEMENT_TF_SCOUT_STUN_UBER_ENEMIES 1021 |
|
#define ACHIEVEMENT_TF_SCOUT_STUN_CAPPING_ENEMIES 1022 |
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#define ACHIEVEMENT_TF_SCOUT_MAX_STUNS 1023 |
|
#define ACHIEVEMENT_TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL 1024 |
|
#define ACHIEVEMENT_TF_SCOUT_KILL_IN_DODGE_COOLDOWN 1025 |
|
#define ACHIEVEMENT_TF_SCOUT_KILL_FROM_BEHIND 1026 |
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#define ACHIEVEMENT_TF_SCOUT_CAPTURE_LAST_POINT 1027 |
|
#define ACHIEVEMENT_TF_SCOUT_CAPTURE_THREE_POINTS 1028 |
|
#define ACHIEVEMENT_TF_SCOUT_FAST_CAP 1029 |
|
#define ACHIEVEMENT_TF_SCOUT_START_AND_FINISH_CAP 1030 |
|
#define ACHIEVEMENT_TF_SCOUT_BLOCK_CAPS 1031 |
|
#define ACHIEVEMENT_TF_SCOUT_CARRIER_KILL_CARRIER 1032 |
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#define ACHIEVEMENT_TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING 1033 |
|
#define ACHIEVEMENT_TF_SCOUT_LONG_DISTANCE_RUNNER 1034 |
|
#define ACHIEVEMENT_TF_SCOUT_TAUNT_KILL 1035 |
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#define ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS1 1036 |
|
#define ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS2 1037 |
|
#define ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS3 1038 |
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#define ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND 1039 |
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#define ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR 1040 |
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#define ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND 1041 |
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#define ACHIEVEMENT_TF_SCOUT_END_RANGE 1041 |
|
|
|
// Sniper |
|
#define ACHIEVEMENT_TF_SNIPER_START_RANGE 1101 |
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#define ACHIEVEMENT_TF_SNIPER_JARATE_DOMINATED 1101 |
|
#define ACHIEVEMENT_TF_SNIPER_FREEZECAM_HAT 1102 |
|
#define ACHIEVEMENT_TF_SNIPER_RIFLE_NO_MISSING 1103 |
|
#define ACHIEVEMENT_TF_SNIPER_CAPTURE_FLAG 1104 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_GRIND 1105 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_WEAPONS 1106 |
|
#define ACHIEVEMENT_TF_SNIPER_HEADSHOT_SNIPERS 1107 |
|
#define ACHIEVEMENT_TF_SNIPER_DESTROY_SENTRYGUNS 1108 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_INVIS_SPY 1109 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_MIDAIR_SCOUT 1110 |
|
#define ACHIEVEMENT_TF_SNIPER_FREEZECAM_WAVE 1111 |
|
#define ACHIEVEMENT_TF_SNIPER_DOMINATE_SNIPER 1112 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_SPIES_MELEE 1113 |
|
#define ACHIEVEMENT_TF_SNIPER_HEADSHOT_DEMOMAN 1114 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_RJER 1115 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_OBJECTIVES 1116 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_UNSCOPED 1117 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_CHARGED_MEDIC 1118 |
|
#define ACHIEVEMENT_TF_SNIPER_GET_BACKSTABBED 1119 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_AT_ROUNDSTART 1120 |
|
#define ACHIEVEMENT_TF_SNIPER_HEADSHOT_POST_INVULN 1121 |
|
#define ACHIEVEMENT_TF_SNIPER_TOP_SCOREBOARD_GRIND 1122 |
|
#define ACHIEVEMENT_TF_SNIPER_KILL_FAILED_SPY 1123 |
|
#define ACHIEVEMENT_TF_SNIPER_JARATE_GROUP 1124 |
|
#define ACHIEVEMENT_TF_SNIPER_JARATE_MEDIC_PAIR 1125 |
|
#define ACHIEVEMENT_TF_SNIPER_JARATE_REVEAL_SPY 1126 |
|
#define ACHIEVEMENT_TF_SNIPER_JARATE_EXTINGUISH 1127 |
|
#define ACHIEVEMENT_TF_SNIPER_BOW_PIN_HEAVY 1128 |
|
#define ACHIEVEMENT_TF_SNIPER_BOW_KILL_MEDIC_PAIR 1129 |
|
#define ACHIEVEMENT_TF_SNIPER_BOW_KILL_FLAGCARRIER 1130 |
|
#define ACHIEVEMENT_TF_SNIPER_BOW_PINCUSHION 1131 |
|
#define ACHIEVEMENT_TF_SNIPER_JARATE_ASSISTS 1132 |
|
#define ACHIEVEMENT_TF_SNIPER_JARATE_KILL_MELEE 1133 |
|
#define ACHIEVEMENT_TF_SNIPER_TAUNT_KILL 1134 |
|
#define ACHIEVEMENT_TF_SNIPER_BOW_KILL_WHILEDEAD 1135 |
|
#define ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS1 1136 |
|
#define ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS2 1137 |
|
#define ACHIEVEMENT_TF_SNIPER_ACHIEVE_PROGRESS3 1138 |
|
#define ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_NOSCOPE_HEADSHOT 1139 |
|
#define ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_HEADSHOT_JUMPER 1140 |
|
#define ACHIEVEMENT_TF_SNIPER_CLASSIC_RIFLE_GIB_GRIND 1141 |
|
#define ACHIEVEMENT_TF_SNIPER_PARACHUTE_GRIND 1142 |
|
#define ACHIEVEMENT_TF_SNIPER_END_RANGE 1142 |
|
|
|
// Soldier |
|
#define ACHIEVEMENT_TF_SOLDIER_START_RANGE 1201 |
|
#define ACHIEVEMENT_TF_SOLDIER_RJ_EQUALIZER_KILL 1201 |
|
#define ACHIEVEMENT_TF_SOLDIER_BUFF_TEAMMATES 1202 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_DEMOMAN_GRIND 1203 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_ENGY 1204 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_PYRO 1205 |
|
#define ACHIEVEMENT_TF_SOLDIER_NEMESIS_SHOVEL_KILL 1206 |
|
#define ACHIEVEMENT_TF_SOLDIER_DESTROY_STICKIES 1207 |
|
#define ACHIEVEMENT_TF_SOLDIER_CROUCH_ROCKET_JUMP 1208 |
|
#define ACHIEVEMENT_TF_SOLDIER_EQUALIZER_STREAK 1209 |
|
#define ACHIEVEMENT_TF_SOLDIER_BUFF_FRIENDS 1210 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_GROUP_WITH_CROCKET 1211 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP 1212 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_TAUNT 1213 |
|
#define ACHIEVEMENT_TF_SOLDIER_DEFEND_MEDIC 1214 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT 1215 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE 1216 |
|
#define ACHIEVEMENT_TF_SOLDIER_BOUNCE_THEN_SHOTGUN 1217 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT 1218 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_SNIPER_WHILE_DEAD 1219 |
|
#define ACHIEVEMENT_TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE 1220 |
|
#define ACHIEVEMENT_TF_SOLDIER_DUO_SOLDIER_KILLS 1221 |
|
#define ACHIEVEMENT_TF_SOLDIER_MVP 1222 |
|
#define ACHIEVEMENT_TF_SOLDIER_ASSIST_MEDIC_UBER 1223 |
|
#define ACHIEVEMENT_TF_SOLDIER_SHOOT_MULT_CRITS 1224 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_DEFENSELESS 1225 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_ON_FIRE 1226 |
|
#define ACHIEVEMENT_TF_SOLDIER_FREEZECAM_TAUNT 1227 |
|
#define ACHIEVEMENT_TF_SOLDIER_FREEZECAM_GIBS 1228 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_SPY_KILLER 1229 |
|
#define ACHIEVEMENT_TF_SOLDIER_GIB_GRIND 1230 |
|
#define ACHIEVEMENT_TF_SOLDIER_THREE_DOMINATIONS 1231 |
|
#define ACHIEVEMENT_TF_SOLDIER_RIDE_THE_CART 1232 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_TWENTY_FROM_ABOVE 1233 |
|
#define ACHIEVEMENT_TF_SOLDIER_KILL_FIVE_STUNNED 1234 |
|
#define ACHIEVEMENT_TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES 1235 |
|
#define ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS1 1236 |
|
#define ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS2 1237 |
|
#define ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS3 1238 |
|
#define ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_GROUP 1239 |
|
#define ACHIEVEMENT_TF_SOLDIER_PARACHUTE_DISTANCE 1240 |
|
#define ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_PARACHUTE 1241 |
|
#define ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_MAX_CLIP 1242 |
|
#define ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_GROUP_KILL 1243 |
|
#define ACHIEVEMENT_TF_SOLDIER_END_RANGE 1243 |
|
|
|
// Demoman |
|
#define ACHIEVEMENT_TF_DEMOMAN_START_RANGE 1301 |
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#define ACHIEVEMENT_TF_DEMOMAN_KILL_SOLDIER_GRIND 1301 |
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#define ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC 1302 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_CLOAKED_SPY 1303 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE 1304 |
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#define ACHIEVEMENT_TF_DEMOMAN_BOUNCE_AND_KILL 1305 |
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#define ACHIEVEMENT_TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP 1306 |
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#define ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_AFTER_TP 1307 |
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#define ACHIEVEMENT_TF_DEMOMAN_DOMINATE_THREE_ENGINEERS 1308 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT 1309 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS 1310 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS_FAST 1311 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DUO_DEMOMAN_KILLS 1312 |
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#define ACHIEVEMENT_TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING 1313 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER 1314 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_EQUALIZER 1315 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_NEMESIS 1316 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DAMAGE_GRIND 1317 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_X_CAPPING_ONEDET 1318 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_X_DEFENDING 1319 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_GRIND 1320 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET 1321 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_X_SCOUTS_PYROS 1322 |
|
#define ACHIEVEMENT_TF_DEMOMAN_TAUNT_KILL 1323 |
|
#define ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL 1324 |
|
#define ACHIEVEMENT_TF_DEMOMAN_CRIT_SWORD_KILL 1325 |
|
#define ACHIEVEMENT_TF_DEMOMAN_AIR_BURST_KILLS 1326 |
|
#define ACHIEVEMENT_TF_DEMOMAN_STICKYJUMP_CAP 1327 |
|
#define ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_SMILE 1328 |
|
#define ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_RUMP 1329 |
|
#define ACHIEVEMENT_TF_DEMOMAN_ENVIRONMENTAL_KILL 1330 |
|
#define ACHIEVEMENT_TF_DEMOMAN_DESTROY_X_STICKYBOMBS 1331 |
|
#define ACHIEVEMENT_TF_DEMOMAN_STICKJUMP_DISTANCE 1332 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_DETONATION 1333 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILLXSAPPINGSPIES 1334 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS 1335 |
|
#define ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS1 1336 |
|
#define ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS2 1337 |
|
#define ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS3 1338 |
|
#define ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_GROUP 1339 |
|
#define ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_DISTANCE 1340 |
|
#define ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE 1341 |
|
#define ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE 1342 |
|
#define ACHIEVEMENT_TF_DEMOMAN_QUICK_KILLS 1343 |
|
#define ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO 1344 |
|
#define ACHIEVEMENT_TF_DEMOMAN_END_RANGE 1344 |
|
|
|
// Medic |
|
#define ACHIEVEMENT_TF_MEDIC_START_RANGE 1401 |
|
#define ACHIEVEMENT_TF_MEDIC_TOP_SCOREBOARD 1401 |
|
#define ACHIEVEMENT_TF_MEDIC_HEAL_UNDER_FIRE 1402 |
|
#define ACHIEVEMENT_TF_MEDIC_SIMUL_CHARGE 1403 |
|
#define ACHIEVEMENT_TF_MEDIC_SETUP_CHARGE 1404 |
|
#define ACHIEVEMENT_TF_MEDIC_RAPID_CHARGE 1405 |
|
#define ACHIEVEMENT_TF_MEDIC_COUNTER_CHARGE 1406 |
|
#define ACHIEVEMENT_TF_MEDIC_SWITCH_TO_MEDIC 1407 |
|
#define ACHIEVEMENT_TF_MEDIC_SAVE_TEAMMATE 1408 |
|
#define ACHIEVEMENT_TF_MEDIC_CHARGE_BLOCKER 1409 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_MEDIC 1410 |
|
#define ACHIEVEMENT_TF_MEDIC_SYRINGE_SCOUTS 1411 |
|
#define ACHIEVEMENT_TF_MEDIC_BONESAW_MEDICS 1412 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_HEAVY_LONG 1413 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_SCOUT 1414 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_PYRO 1415 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_HEAVY 1416 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_DEMOMAN 1417 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_SOLDIER 1418 |
|
#define ACHIEVEMENT_TF_MEDIC_HEAL_ENGINEER 1419 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_CAPTURER 1420 |
|
#define ACHIEVEMENT_TF_MEDIC_HEAL_CALLERS 1421 |
|
#define ACHIEVEMENT_TF_MEDIC_EXTINGUISH_TEAMMATES 1422 |
|
#define ACHIEVEMENT_TF_MEDIC_ASSIST_VS_NEMESES 1423 |
|
#define ACHIEVEMENT_TF_MEDIC_KILL_WHILE_CHARGED 1424 |
|
#define ACHIEVEMENT_TF_MEDIC_BONESAW_NOMISSES 1425 |
|
#define ACHIEVEMENT_TF_MEDIC_HEAL_LARGE 1426 |
|
#define ACHIEVEMENT_TF_MEDIC_HEAL_HUGE 1427 |
|
#define ACHIEVEMENT_TF_MEDIC_HEAL_GRIND 1428 |
|
#define ACHIEVEMENT_TF_MEDIC_KILL_HEALED_SPY 1429 |
|
#define ACHIEVEMENT_TF_MEDIC_SAVE_FALLING_TEAMMATE 1430 |
|
#define ACHIEVEMENT_TF_MEDIC_CHARGE_JUGGLE 1431 |
|
#define ACHIEVEMENT_TF_MEDIC_FREEZECAM_RAGDOLL 1432 |
|
#define ACHIEVEMENT_TF_MEDIC_BONESAW_SPY_CALLERS 1433 |
|
#define ACHIEVEMENT_TF_MEDIC_CHARGE_FRIENDS 1434 |
|
#define ACHIEVEMENT_TF_MEDIC_INVITE_JOIN_CHARGE 1435 |
|
#define ACHIEVEMENT_TF_MEDIC_HEAL_ACHIEVER 1436 |
|
#define ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS1 1437 |
|
#define ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS2 1438 |
|
#define ACHIEVEMENT_TF_MEDIC_ACHIEVE_PROGRESS3 1439 |
|
#define ACHIEVEMENT_TF_MEDIC_END_RANGE 1439 |
|
|
|
// Heavy |
|
#define ACHIEVEMENT_TF_HEAVY_START_RANGE 1501 |
|
#define ACHIEVEMENT_TF_HEAVY_DAMAGE_TAKEN 1501 |
|
#define ACHIEVEMENT_TF_HEAVY_DEFEND_MEDIC 1502 |
|
#define ACHIEVEMENT_TF_HEAVY_ASSIST_MEDIC_LARGE 1503 |
|
#define ACHIEVEMENT_TF_HEAVY_EARN_MEDIC_DOMINATION 1504 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_TAUNT 1505 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_FLAG_CARRIERS 1506 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_MEDIC_PAIR 1507 |
|
#define ACHIEVEMENT_TF_HEAVY_BLOCK_INVULN_HEAVY 1508 |
|
#define ACHIEVEMENT_TF_HEAVY_BLOCK_CART 1509 |
|
#define ACHIEVEMENT_TF_HEAVY_RECEIVE_UBER_GRIND 1510 |
|
#define ACHIEVEMENT_TF_HEAVY_STAND_NEAR_DISPENSER 1511 |
|
#define ACHIEVEMENT_TF_HEAVY_ASSIST_HEAVY_GRIND 1512 |
|
#define ACHIEVEMENT_TF_HEAVY_CLEAR_STICKYBOMBS 1513 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_UNDERWATER 1514 |
|
#define ACHIEVEMENT_TF_HEAVY_TAKE_MULTI_DAMAGE 1515 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_DOMINATED 1516 |
|
#define ACHIEVEMENT_TF_HEAVY_SURVIVE_CROCKET 1517 |
|
#define ACHIEVEMENT_TF_HEAVY_ASSIST_GRIND 1518 |
|
#define ACHIEVEMENT_TF_HEAVY_UNCOVER_SPIES 1519 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_WHILE_SPUNUP 1520 |
|
#define ACHIEVEMENT_TF_HEAVY_FIRE_LOTS 1521 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_CRIT_PUNCH 1522 |
|
#define ACHIEVEMENT_TF_HEAVY_HEAL_MEDIKITS 1523 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_SHOTGUN 1524 |
|
#define ACHIEVEMENT_TF_HEAVY_FIRST_TO_CAP 1525 |
|
#define ACHIEVEMENT_TF_HEAVY_PAYLOAD_CAP_GRIND 1526 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_MIDAIR_MINIGUN 1527 |
|
#define ACHIEVEMENT_TF_HEAVY_DEFEND_CONTROL_POINT 1528 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_CAPPING_ENEMIES 1529 |
|
#define ACHIEVEMENT_TF_HEAVY_REVENGE_ASSIST 1530 |
|
#define ACHIEVEMENT_TF_HEAVY_TELEPORT_FAST_KILL 1531 |
|
#define ACHIEVEMENT_TF_HEAVY_FREEZECAM_TAUNT 1532 |
|
#define ACHIEVEMENT_TF_HEAVY_EAT_SANDWICHES 1533 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_SCOUTS 1534 |
|
#define ACHIEVEMENT_TF_HEAVY_KILL_HEAVIES_GLOVES 1535 |
|
#define ACHIEVEMENT_TF_HEAVY_ACHIEVE_PROGRESS1 1537 |
|
#define ACHIEVEMENT_TF_HEAVY_ACHIEVE_PROGRESS2 1538 |
|
#define ACHIEVEMENT_TF_HEAVY_ACHIEVE_PROGRESS3 1539 |
|
#define ACHIEVEMENT_TF_HEAVY_END_RANGE 1539 |
|
|
|
// Pyro |
|
#define ACHIEVEMENT_TF_PYRO_START_RANGE 1601 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_MULTIWEAPONS 1601 |
|
#define ACHIEVEMENT_TF_PYRO_SIMULBURN_SCOUTS 1602 |
|
#define ACHIEVEMENT_TF_PYRO_FORCE_WATERJUMP 1603 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_POSTDEATH 1604 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_SPIES 1605 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_CARRIERS 1606 |
|
#define ACHIEVEMENT_TF_PYRO_REVEAL_SPIES 1607 |
|
#define ACHIEVEMENT_TF_PYRO_CAMP_TELEPORTERS 1608 |
|
#define ACHIEVEMENT_TF_PYRO_CAMP_POSITION 1609 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_AXE_SMALL 1610 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_AXE_LARGE 1611 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_FROM_BEHIND 1612 |
|
#define ACHIEVEMENT_TF_PYRO_BURN_SPIES_AS_YOU 1613 |
|
#define ACHIEVEMENT_TF_PYRO_BURN_SNIPERS_ZOOMED 1614 |
|
#define ACHIEVEMENT_TF_PYRO_BURN_MEDICS_CHARGED 1615 |
|
#define ACHIEVEMENT_TF_PYRO_REFLECT_PROJECTILES 1616 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_HEAVIES 1617 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_UNDERWATER 1618 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_UBERCHARGE 1619 |
|
#define ACHIEVEMENT_TF_PYRO_DESTROY_BUILDINGS 1620 |
|
#define ACHIEVEMENT_TF_PYRO_DEFEND_POINTS 1621 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_GRIND 1622 |
|
#define ACHIEVEMENT_TF_PYRO_DAMAGE_GRIND 1623 |
|
#define ACHIEVEMENT_TF_PYRO_BURN_MEDICPAIR 1624 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_TAUNT 1625 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_TEAMWORK 1626 |
|
#define ACHIEVEMENT_TF_PYRO_BURN_SPY_TAUNT 1627 |
|
#define ACHIEVEMENT_TF_PYRO_DOMINATE_LEAVESVR 1628 |
|
#define ACHIEVEMENT_TF_PYRO_REFLECT_CROCKET_KILL 1629 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_TAUNTERS 1630 |
|
#define ACHIEVEMENT_TF_PYRO_DOUBLE_KO 1631 |
|
#define ACHIEVEMENT_TF_PYRO_BURN_RJ_SOLDIER 1632 |
|
#define ACHIEVEMENT_TF_PYRO_FREEZECAM_TAUNTS 1633 |
|
#define ACHIEVEMENT_TF_PYRO_KILL_GRIND_LARGE 1634 |
|
#define ACHIEVEMENT_TF_PYRO_IGNITE_FLAREGUN 1635 |
|
#define ACHIEVEMENT_TF_PYRO_ACHIEVE_PROGRESS1 1637 |
|
#define ACHIEVEMENT_TF_PYRO_ACHIEVE_PROGRESS2 1638 |
|
#define ACHIEVEMENT_TF_PYRO_ACHIEVE_PROGRESS3 1639 |
|
#define ACHIEVEMENT_TF_PYRO_IGNITE_WITH_RAINBOW 1640 |
|
#define ACHIEVEMENT_TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED 1641 |
|
#define ACHIEVEMENT_TF_PYRO_END_RANGE 1641 |
|
|
|
// Spy |
|
#define ACHIEVEMENT_TF_SPY_START_RANGE 1701 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_SNIPERS 1701 |
|
#define ACHIEVEMENT_TF_SPY_FREEZECAM_FLICK 1702 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISED_SPY 1703 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISE_TARGET 1704 |
|
#define ACHIEVEMENT_TF_SPY_TAUNT_KILL 1705 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_HEALING_YOU 1706 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_ENGY_SAP_BUILDING 1707 |
|
#define ACHIEVEMENT_TF_SPY_SAP_BUILDING_BACKSTAB_ENGY 1708 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_PAIR 1709 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_FRIENDS 1710 |
|
#define ACHIEVEMENT_TF_SPY_DOMINATE_SNIPER 1711 |
|
#define ACHIEVEMENT_TF_SPY_BUMP_CLOAKED_SPY 1712 |
|
#define ACHIEVEMENT_TF_SPY_KILL_SPY_WITH_KNIFE 1713 |
|
#define ACHIEVEMENT_TF_SPY_SURVIVE_BURNING 1714 |
|
#define ACHIEVEMENT_TF_SPY_BREAK_SHIELD_KILL_SNIPER 1715 |
|
#define ACHIEVEMENT_TF_SPY_KILL_WORKING_ENGY 1716 |
|
#define ACHIEVEMENT_TF_SPY_FAST_CAP 1717 |
|
#define ACHIEVEMENT_TF_SPY_MEDIC_HEALING_KILL_ENEMY 1718 |
|
#define ACHIEVEMENT_TF_SPY_KILL_CP_DEFENDERS 1719 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_DOMINATING_ENEMY 1720 |
|
#define ACHIEVEMENT_TF_SPY_REVENGE_WITH_BACKSTAB 1721 |
|
#define ACHIEVEMENT_TF_SPY_KNIFE_KILL_WHILE_JARATED 1722 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_QUICK_KILLS 1723 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_GRIND 1724 |
|
#define ACHIEVEMENT_TF_SPY_SAPPER_GRIND 1725 |
|
#define ACHIEVEMENT_TF_SPY_SAPPER_TEAMWORK 1726 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_CHARGED 1727 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_CAPPING_ENEMIES 1728 |
|
#define ACHIEVEMENT_TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO 1729 |
|
#define ACHIEVEMENT_TF_SPY_AMBASSADOR_GRIND 1730 |
|
#define ACHIEVEMENT_TF_SPY_AMBASSADOR_SNIPER_GRIND 1731 |
|
#define ACHIEVEMENT_TF_SPY_FEIGN_DEATH_KILL 1732 |
|
#define ACHIEVEMENT_TF_SPY_AMBASSADOR_SCOUT_GRIND 1733 |
|
#define ACHIEVEMENT_TF_SPY_CAMP_POSITION 1734 |
|
#define ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS1 1735 |
|
#define ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS2 1736 |
|
#define ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS3 1737 |
|
#define ACHIEVEMENT_TF_SPY_KILL_BACKSCATTER_SCOUT 1738 |
|
#define ACHIEVEMENT_TF_SPY_END_RANGE 1738 |
|
|
|
// Engineer |
|
#define ACHIEVEMENT_TF_ENGINEER_START_RANGE 1801 |
|
#define ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS1 1801 |
|
#define ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS2 1802 |
|
#define ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS3 1803 |
|
#define ACHIEVEMENT_TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER 1804 |
|
#define ACHIEVEMENT_TF_ENGINEER_TELEPORT_GRIND 1805 |
|
#define ACHIEVEMENT_TF_ENGINEER_DISPENSER_EXTINGUISH 1806 |
|
#define ACHIEVEMENT_TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL 1807 |
|
#define ACHIEVEMENT_TF_ENGINEER_REVENGE_CRIT_LIFE 1808 |
|
#define ACHIEVEMENT_TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG 1809 |
|
#define ACHIEVEMENT_TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE 1810 |
|
#define ACHIEVEMENT_TF_ENGINEER_UPGRADE_BUILDINGS 1811 |
|
#define ACHIEVEMENT_TF_ENGINEER_DISPENSER_HEAL_GROUP 1812 |
|
#define ACHIEVEMENT_TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND 1813 |
|
#define ACHIEVEMENT_TF_ENGINEER_WASTE_METAL_GRIND 1814 |
|
#define ACHIEVEMENT_TF_ENGINEER_KILL_FLAG_CARRIERS 1815 |
|
#define ACHIEVEMENT_TF_ENGINEER_KILL_DISGUISED_SPY 1816 |
|
#define ACHIEVEMENT_TF_ENGINEER_HELP_BUILD_STRUCTURE 1817 |
|
#define ACHIEVEMENT_TF_ENGINEER_FREEZECAM_TAUNT 1818 |
|
#define ACHIEVEMENT_TF_ENGINEER_FREEZECAM_SENTRY 1819 |
|
#define ACHIEVEMENT_TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET 1820 |
|
#define ACHIEVEMENT_TF_ENGINEER_SENTRY_AVENGES_YOU 1821 |
|
#define ACHIEVEMENT_TF_ENGINEER_REPAIR_SENTRY_W_MEDIC 1822 |
|
#define ACHIEVEMENT_TF_ENGINEER_SENTRY_KILL_CAPS 1823 |
|
#define ACHIEVEMENT_TF_ENGINEER_DESTROY_SAPPERS 1824 |
|
#define ACHIEVEMENT_TF_ENGINEER_KILL_SPY_TWO_SAPPERS 1825 |
|
#define ACHIEVEMENT_TF_ENGINEER_REMOVE_SAPPER_LONG_DIST 1826 |
|
#define ACHIEVEMENT_TF_ENGINEER_TAUNT_KILL 1827 |
|
#define ACHIEVEMENT_TF_ENGINEER_DESTROY_STICKIES 1828 |
|
#define ACHIEVEMENT_TF_ENGINEER_HELP_MANUAL_SENTRY 1829 |
|
#define ACHIEVEMENT_TF_ENGINEER_KILL_SNIPERS_SENTRY 1830 |
|
#define ACHIEVEMENT_TF_ENGINEER_KILL_SENTRY_WITH_SENTRY 1831 |
|
#define ACHIEVEMENT_TF_ENGINEER_MOVE_SENTRY_GET_KILL 1832 |
|
#define ACHIEVEMENT_TF_ENGINEER_BUILDING_CARRY 1833 |
|
#define ACHIEVEMENT_TF_ENGINEER_KILL_ASSIST 1834 |
|
#define ACHIEVEMENT_TF_ENGINEER_DISPENSER_HEAL_GRIND 1835 |
|
#define ACHIEVEMENT_TF_ENGINEER_REPAIR_TEAM_GRIND 1836 |
|
#define ACHIEVEMENT_TF_ENGINEER_TANK_DAMAGE 1837 |
|
#define ACHIEVEMENT_TF_ENGINEER_HEAVY_ASSIST 1838 |
|
#define ACHIEVEMENT_TF_ENGINEER_END_RANGE 1838 |
|
|
|
#define ACHIEVEMENT_END_CLASS_SPECIFIC 1899 |
|
|
|
// Halloween Events |
|
#define ACHIEVEMENT_TF_HALLOWEEN_START_RANGE 1901 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_COLLECT_PUMPKINS 1901 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOMINATE_FOR_HAT 1902 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_KILL_SCARED_PLAYER 1903 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_PUMPKIN_KILL 1904 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DISGUISED_SPY_KILL 1905 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_BOSS_KILL 1906 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_COLLECT_GOODY_BAG 1907 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_CRAFT_SAXTON_MASK 1908 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_BOSS_KILL_MELEE 1909 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_EYEBOSS_KILL 1910 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_LOOT_ISLAND 1911 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_MERASMUS_COLLECT_LOOT 1912 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_MERASMUS_KILL 1913 |
|
// These six achievements are part of the milestone for Helltower. Order matters here. |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_RARE_SPELL 1914 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_WIN_ROUNDS 1915 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_ENVIRONMENTAL_KILLS 1916 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_SKELETON_GRIND 1917 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_KILL_GRIND 1918 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_KILL_BROTHERS 1919 |
|
// This is the milestone for Helltower. Order matters here. 4/6 of the above achievements are required. |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_MILESTONE 1920 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_HELLTOWER_SKULL_ISLAND_REWARD 1921 |
|
// These six achievements are part of the milestone for Doomsday. Order matters here. |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_KILL_KARTS 1922 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_COLLECT_DUCKS 1923 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_SCORE_GOALS 1924 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_RESPAWN_TEAMMATES 1925 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_TINY_SMASHER 1926 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_WIN_MINIGAMES 1927 |
|
// This is the milestone for Doomsday. Order matters here. 4/6 of the above achievements are required. |
|
#define ACHIEVEMENT_TF_HALLOWEEN_DOOMSDAY_MILESTONE 1928 |
|
#define ACHIEVEMENT_TF_HALLOWEEN_END_RANGE 1928 |
|
|
|
// Replay Achievements |
|
#define ACHIEVEMENT_TF_REPLAY_START_RANGE 2001 |
|
#define ACHIEVEMENT_TF_REPLAY_SAVE_REPLAY 2001 |
|
#define ACHIEVEMENT_TF_REPLAY_PERFORMANCE_MODE 2002 |
|
#define ACHIEVEMENT_TF_REPLAY_BROWSE_REPLAYS 2003 |
|
#define ACHIEVEMENT_TF_REPLAY_EDIT_TIME 2004 |
|
#define ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_TIER1 2005 |
|
#define ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_TIER2 2006 |
|
#define ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_TIER3 2007 |
|
#define ACHIEVEMENT_TF_REPLAY_YOUTUBE_VIEWS_HIGHEST 2008 |
|
#define ACHIEVEMENT_TF_REPLAY_END_RANGE 2008 |
|
|
|
// Christmas Event |
|
#define ACHIEVEMENT_TF_CHRISTMAS_START_RANGE 2101 |
|
#define ACHIEVEMENT_TF_CHRISTMAS_COLLECT_GIFTS 2101 |
|
#define ACHIEVEMENT_TF_CHRISTMAS_END_RANGE 2101 |
|
|
|
// Foundry Achievements |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_START_RANGE 2201 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY 2201 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS 2202 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_WIN_MINTIME 2203 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_WIN_ROUNDS 2204 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_FAST_FINAL_CAP 2205 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_TELEPORT_AND_CAP 2206 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON 2207 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN 2208 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_PLAY_EACH_CLASS 2209 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF 2210 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE 2211 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1 2212 |
|
#define ACHIEVEMENT_TF_MAPS_FOUNDRY_END_RANGE 2212 |
|
|
|
// MvM Achievements |
|
#define ACHIEVEMENT_TF_MVM_START_RANGE 2301 |
|
#define ACHIEVEMENT_TF_MVM_COMPLETE_POP_FILE 2301 |
|
#define ACHIEVEMENT_TF_MVM_EARN_MONEY_BONUS 2302 |
|
#define ACHIEVEMENT_TF_MVM_ADVANCED_EARN_ALL_BONUSES 2303 |
|
#define ACHIEVEMENT_TF_MVM_PICKUP_MONEY_ABOUT_TO_EXPIRE 2304 |
|
#define ACHIEVEMENT_TF_MVM_COLLECT_MONEY_GRIND 2305 |
|
#define ACHIEVEMENT_TF_MVM_PLAY_GAME_FRIENDS 2306 |
|
#define ACHIEVEMENT_TF_MVM_PLAY_EACH_CLASS 2307 |
|
#define ACHIEVEMENT_TF_MVM_DESTROY_TWO_TANKS 2308 |
|
#define ACHIEVEMENT_TF_MVM_DESTROY_TANK_WHILE_DEPLOYING 2309 |
|
#define ACHIEVEMENT_TF_MVM_DESTROY_TANK_QUICKLY 2310 |
|
#define ACHIEVEMENT_TF_MVM_DEFEND_CAP 2311 |
|
#define ACHIEVEMENT_TF_MVM_KILL_BOMB_CARRIERS 2312 |
|
#define ACHIEVEMENT_TF_MVM_COMPLETE_WAVE_WITHOUT_DYING 2313 |
|
#define ACHIEVEMENT_TF_MVM_COMPLETE_TOUR 2314 |
|
#define ACHIEVEMENT_TF_MVM_USE_TELEPORT_BOTTLE 2315 |
|
#define ACHIEVEMENT_TF_MVM_USE_CRIT_BOTTLE 2316 |
|
#define ACHIEVEMENT_TF_MVM_USE_UBER_BOTTLE 2317 |
|
#define ACHIEVEMENT_TF_MVM_USE_BUILD_BOTTLE 2318 |
|
#define ACHIEVEMENT_TF_MVM_USE_AMMO_BOTTLE 2319 |
|
#define ACHIEVEMENT_TF_MVM_MAX_PRIMARY_UPGRADES 2320 |
|
#define ACHIEVEMENT_TF_MVM_MAX_PLAYER_RESISTANCES 2321 |
|
#define ACHIEVEMENT_TF_MVM_NO_ALARMS_IN_FINAL_WAVE 2322 |
|
#define ACHIEVEMENT_TF_MVM_KILL_MEDICS_CHARGED 2323 |
|
#define ACHIEVEMENT_TF_MVM_KILL_ROBOT_GRIND 2324 |
|
#define ACHIEVEMENT_TF_MVM_KILL_ROBOT_MEGA_GRIND 2325 |
|
#define ACHIEVEMENT_TF_MVM_KILL_SENTRY_BUSTER 2326 |
|
#define ACHIEVEMENT_TF_MVM_SPY_SAP_ROBOTS 2327 |
|
#define ACHIEVEMENT_TF_MVM_SOLDIER_BUFF_TEAM 2328 |
|
#define ACHIEVEMENT_TF_MVM_HEAVY_RAGE_PUSH_DEPLOYING_ROBOT 2329 |
|
#define ACHIEVEMENT_TF_MVM_MEDIC_SHARE_BOTTLES 2330 |
|
#define ACHIEVEMENT_TF_MVM_DEMO_GROUP_KILL 2331 |
|
#define ACHIEVEMENT_TF_MVM_SCOUT_MARK_FOR_DEATH 2332 |
|
#define ACHIEVEMENT_TF_MVM_SNIPER_KILL_GROUP 2333 |
|
#define ACHIEVEMENT_TF_MVM_PYRO_BOMB_RESET 2334 |
|
#define ACHIEVEMENT_TF_MVM_ENGINEER_ESCAPE_SENTRY_BUSTER 2335 |
|
#define ACHIEVEMENT_TF_MVM_ACHIEVE_PROGRESS1 2336 |
|
#define ACHIEVEMENT_TF_MVM_ACHIEVE_PROGRESS2 2337 |
|
#define ACHIEVEMENT_TF_MVM_ACHIEVE_PROGRESS3 2338 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_ROTTENBURG_TANK 2339 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_ROTTENBURG_BOMB 2340 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_ROTTENBURG_PIT_GRIND 2341 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_MANNHATTAN_PIT 2342 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_MANNHATTAN_MYSTERY 2343 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_MANNHATTAN_NO_GATES 2344 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_MANNHATTAN_STUN_RADIOWAVE 2345 |
|
#define ACHIEVEMENT_TF_MVM_MAPS_MANNHATTAN_BOMB_BOT_GRIND 2346 |
|
#define ACHIEVEMENT_TF_MVM_SENTRY_BUSTER_FRIENDLY_FIRE 2347 |
|
#define ACHIEVEMENT_TF_MVM_SNIPER_COLLECT_HEADSHOT_MONEY 2348 |
|
#define ACHIEVEMENT_TF_MVM_MEDIC_SHIELD_BLOCK_DAMAGE 2349 |
|
#define ACHIEVEMENT_TF_MVM_MEDIC_REVIVE_TEAMMATES 2350 |
|
#define ACHIEVEMENT_TF_MVM_ROCKET_SPECIALIST_KILL_GRIND 2351 |
|
#define ACHIEVEMENT_TF_MVM_ROCKET_SPECIALIST_STUN_GRIND 2352 |
|
#define ACHIEVEMENT_TF_MVM_END_RANGE 2352 |
|
|
|
// Doomsday Achievements |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_START_RANGE 2401 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_SOLO_CAPTURE 2401 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS 2402 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_WIN_ROUNDS 2403 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS 2404 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR 2405 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN 2406 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_KILL_CARRIERS 2407 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR 2408 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP 2409 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST 2410 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_DEFEND_CARRIER 2411 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1 2412 |
|
#define ACHIEVEMENT_TF_MAPS_DOOMSDAY_END_RANGE 2412 |
|
|
|
// Process Achievement |
|
#define ACHIEVEMENT_TF_MAPS_PROCESS_START_RANGE 2501 |
|
#define ACHIEVEMENT_TF_MAPS_PROCESS_WIN_ROUNDS 2501 |
|
#define ACHIEVEMENT_TF_MAPS_PROCESS_END_RANGE 2501 |
|
|
|
// Standin Achievement |
|
#define ACHIEVEMENT_TF_MAPS_STANDIN_START_RANGE 2601 |
|
#define ACHIEVEMENT_TF_MAPS_STANDIN_WIN_ROUNDS 2601 |
|
#define ACHIEVEMENT_TF_MAPS_STANDIN_END_RANGE 2601 |
|
|
|
// Snakewater Achievements |
|
#define ACHIEVEMENT_TF_MAPS_SNAKEWATER_START_RANGE 2701 |
|
#define ACHIEVEMENT_TF_MAPS_SNAKEWATER_WIN_ROUNDS 2701 |
|
#define ACHIEVEMENT_TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN 2702 |
|
#define ACHIEVEMENT_TF_MAPS_SNAKEWATER_TEAM_KILL 2703 |
|
#define ACHIEVEMENT_TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS 2704 |
|
#define ACHIEVEMENT_TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE 2705 |
|
#define ACHIEVEMENT_TF_MAPS_SNAKEWATER_END_RANGE 2705 |
|
|
|
// Powerhouse Achievements |
|
#define ACHIEVEMENT_TF_MAPS_POWERHOUSE_START_RANGE 2801 |
|
#define ACHIEVEMENT_TF_MAPS_POWERHOUSE_WIN_ROUNDS 2801 |
|
#define ACHIEVEMENT_TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN 2802 |
|
#define ACHIEVEMENT_TF_MAPS_POWERHOUSE_FAST_FINAL_CAP 2803 |
|
#define ACHIEVEMENT_TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER 2804 |
|
#define ACHIEVEMENT_TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER 2805 |
|
#define ACHIEVEMENT_TF_MAPS_POWERHOUSE_END_RANGE 2805 |
|
|
|
const unsigned char *GetTFEncryptionKey( void ); |
|
|
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//----------------------------------------------------------------------------- |
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// Sapping Events |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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TF_SAPEVENT_NONE = 0, |
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TF_SAPEVENT_PLACED, |
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TF_SAPEVENT_DONE, |
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}; |
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//----------------------------------------------------------------------------- |
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// Helper code shared between client/server. |
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//----------------------------------------------------------------------------- |
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inline bool BIsAttributeValueWithDeltaOverCap( float flCurAttributeValue, float flAttrDeltaValue, float flCap ) |
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{ |
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return AlmostEqual( flCurAttributeValue, flCap ) |
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|| ( flAttrDeltaValue > 0 && flCurAttributeValue >= flCap ) |
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|| ( flAttrDeltaValue < 0 && flCurAttributeValue <= flCap ); |
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} |
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//----------------------------------------------------------------------------- |
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// Helltower Announcer lines for Redmond and Blutarch |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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HELLTOWER_VO_RED_MISC = 0, |
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HELLTOWER_VO_BLUE_MISC, |
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HELLTOWER_VO_RED_MISC_RARE, |
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HELLTOWER_VO_BLUE_MISC_RARE, |
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HELLTOWER_VO_RED_WINNING, |
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HELLTOWER_VO_BLUE_WINNING, |
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HELLTOWER_VO_RED_WINNING_RARE, |
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HELLTOWER_VO_BLUE_WINNING_RARE, |
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HELLTOWER_VO_RED_LOSING, |
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HELLTOWER_VO_BLUE_LOSING, |
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HELLTOWER_VO_RED_LOSING_RARE, |
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HELLTOWER_VO_BLUE_LOSING_RARE, |
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HELLTOWER_VO_RED_WIN, |
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HELLTOWER_VO_BLUE_WIN, |
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HELLTOWER_VO_RED_WIN_RARE, |
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HELLTOWER_VO_BLUE_WIN_RARE, |
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HELLTOWER_VO_RED_LOSE, |
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HELLTOWER_VO_BLUE_LOSE, |
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HELLTOWER_VO_RED_LOSE_RARE, |
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HELLTOWER_VO_BLUE_LOSE_RARE, |
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HELLTOWER_VO_RED_ROUNDSTART, |
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HELLTOWER_VO_BLUE_ROUNDSTART, |
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HELLTOWER_VO_RED_ROUNDSTART_RARE, |
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HELLTOWER_VO_BLUE_ROUNDSTART_RARE, |
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HELLTOWER_VO_RED_SKELETON_KING, |
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HELLTOWER_VO_BLUE_SKELETON_KING, |
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HELLTOWER_VO_RED_NEAR_WIN, |
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HELLTOWER_VO_BLUE_NEAR_WIN, |
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HELLTOWER_VO_RED_NEAR_LOSE, |
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HELLTOWER_VO_BLUE_NEAR_LOSE, |
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HELLTOWER_VO_COUNT, |
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}; |
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struct helltower_vo_t |
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{ |
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const char *m_pszFormatString; |
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int m_nCount; |
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}; |
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extern helltower_vo_t g_pszHelltowerAnnouncerLines[]; |
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// flags to ignore certain check in CanAttack function |
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#define TF_CAN_ATTACK_FLAG_NONE 0 |
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#define TF_CAN_ATTACK_FLAG_GRAPPLINGHOOK 0x01 |
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struct PlayerHistoryInfo_t |
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{ |
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CSteamID steamID; |
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float flTime; // Time last seen |
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int nTeam; // Last team they were on |
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}; |
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// When adding new RuneTypes_t, make sure to add new condition codes to |
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// ETFCond and also update GetConditionFromRuneType and GetRuneTypeFromCondition. |
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enum RuneTypes_t |
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{ |
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RUNE_NONE = -1, |
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RUNE_STRENGTH, |
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RUNE_HASTE, |
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RUNE_REGEN, |
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RUNE_RESIST, |
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RUNE_VAMPIRE, |
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RUNE_REFLECT, |
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RUNE_PRECISION, |
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RUNE_AGILITY, |
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RUNE_KNOCKOUT, |
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RUNE_KING, |
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RUNE_PLAGUE, |
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RUNE_SUPERNOVA, |
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// ADD NEW RUNE TYPE HERE, DO NOT RE-ORDER |
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RUNE_TYPES_MAX |
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}; |
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inline ETFCond GetConditionFromRuneType( RuneTypes_t rt ) |
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{ |
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switch ( rt ) |
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{ |
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case RUNE_NONE: return TF_COND_INVALID; |
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case RUNE_STRENGTH: return TF_COND_RUNE_STRENGTH; |
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case RUNE_HASTE: return TF_COND_RUNE_HASTE; |
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case RUNE_REGEN: return TF_COND_RUNE_REGEN; |
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case RUNE_RESIST: return TF_COND_RUNE_RESIST; |
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case RUNE_VAMPIRE: return TF_COND_RUNE_VAMPIRE; |
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case RUNE_REFLECT: return TF_COND_RUNE_REFLECT; |
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case RUNE_PRECISION: return TF_COND_RUNE_PRECISION; |
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case RUNE_AGILITY: return TF_COND_RUNE_AGILITY; |
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case RUNE_KNOCKOUT: return TF_COND_RUNE_KNOCKOUT; |
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case RUNE_KING: return TF_COND_RUNE_KING; |
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case RUNE_PLAGUE: return TF_COND_RUNE_PLAGUE; |
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case RUNE_SUPERNOVA: return TF_COND_RUNE_SUPERNOVA; |
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default: |
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AssertMsg( 0, "Unexpected rune_type rt (%d) in GetConditionFromRuneType", rt ); |
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} |
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return TF_COND_INVALID; |
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} |
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enum TemporaryRuneTypes_t |
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{ |
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RUNETYPE_TEMP_NONE = 0, |
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RUNETYPE_TEMP_CRIT, |
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RUNETYPE_TEMP_UBER, |
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RUNETYPE_TEMP_MAX, |
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}; |
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const char *GetPowerupIconName( RuneTypes_t type, int iTeam ); |
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#define TOURNAMENT_NOCANCEL_TIME 10 |
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#define TF_WEAPON_PICKUP_RANGE 150 |
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enum CampaignMedalDisplayType_t |
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{ |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_NONE = 0, |
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// Gun Mettle Campaign |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_SUMMER2015_GRAVEL, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_SUMMER2015_BRONZE, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_SUMMER2015_SILVER, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_SUMMER2015_GOLD, |
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// Invasion Community Update |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_INVASION, |
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// Halloween |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_HALLOWEEN_GRAVEL, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_HALLOWEEN_BRONZE, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_HALLOWEEN_SILVER, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_HALLOWEEN_GOLD, |
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// Tough Break Campaign |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_GRAVEL1, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_BRONZE1, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_SILVER1, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_GOLD1, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_GRAVEL2, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_BRONZE2, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_SILVER2, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_WINTER2016_GOLD2, |
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CAMPAIGN_MEDAL_DISPLAY_TYPE_COUNT, |
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}; |
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enum CampaignMedalBaseType_t |
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{ |
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CAMPAIGN_MEDAL_SUMMER2015 = 0x001, |
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CAMPAIGN_MEDAL_INVASION = 0x002, |
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CAMPAIGN_MEDAL_HALLOWEEN = 0x004, |
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CAMPAIGN_MEDAL_WINTER2016 = 0x008, |
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}; |
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extern const char *g_pszCampaignMedalIcons[]; |
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// Rage buffs - how is rage generated with respect to a buff ID? |
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enum |
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{ |
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kRageBuffFlag_None = 0x00, |
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kRageBuffFlag_OnDamageDealt = 0x01, |
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kRageBuffFlag_OnDamageReceived = 0x02, |
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kRageBuffFlag_OnMedicHealingReceived = 0x04, |
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kRageBuffFlag_OnBurnDamageDealt = 0x08, |
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kRageBuffFlag_OnHeal = 0x10 |
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}; |
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struct RageBuffType |
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{ |
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unsigned int m_iBuffFlags; |
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float m_fRageScale; |
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int m_nMaxPulses; |
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}; |
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static const RageBuffType g_RageBuffTypes[] = |
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{ |
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{ kRageBuffFlag_None, 0.f, 10 }, // default/unknown buff type |
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{ kRageBuffFlag_OnDamageDealt, 1.f, 10 }, // buff type 1 |
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{ kRageBuffFlag_OnDamageDealt, 1.f, 10 }, // buff type 2 |
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{ kRageBuffFlag_OnDamageDealt, 1.25f, 10 }, // buff type 3 |
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{ kRageBuffFlag_OnMedicHealingReceived, 1.f, 10 }, // buff type 4 |
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{ kRageBuffFlag_OnBurnDamageDealt, 1.f, 10 }, // pyro rage |
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{ kRageBuffFlag_OnHeal, 1.f, 10 }, // medic healing |
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}; |
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enum |
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{ |
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DRAWING_PANEL_TYPE_NONE, |
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DRAWING_PANEL_TYPE_CRAFTING, |
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DRAWING_PANEL_TYPE_MATCH_SUMMARY, |
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DRAWING_PANEL_TYPE_MAX, |
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}; |
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enum RankStatType_t |
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{ |
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RankStat_Invalid = -1, |
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RankStat_Score = 0, |
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RankStat_Kills, |
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RankStat_Damage, |
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RankStat_Healing, |
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RankStat_Support, |
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RankStat_Deaths, |
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}; |
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enum StatMedal_t |
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{ |
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StatMedal_None = 0, |
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StatMedal_Bronze = 1, |
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StatMedal_Silver = 2, |
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StatMedal_Gold = 3, |
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StatMedal_Max |
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}; |
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#define SF_TEAMSPAWN_SCOUT 1 |
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#define SF_TEAMSPAWN_SNIPER 2 |
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#define SF_TEAMSPAWN_SOLDIER 4 |
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#define SF_TEAMSPAWN_DEMOMAN 8 |
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#define SF_TEAMSPAWN_MEDIC 16 |
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#define SF_TEAMSPAWN_HEAVY 32 |
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#define SF_TEAMSPAWN_PYRO 64 |
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#define SF_TEAMSPAWN_SPY 128 |
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#define SF_TEAMSPAWN_ENGINEER 256 |
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enum MM_PlayerConnectionState_t |
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{ |
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MM_DISCONNECTED = 0, |
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MM_CONNECTED, |
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MM_CONNECTING, // the server knows that this player is coming |
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MM_LOADING, // loading into the server |
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MM_WAITING_FOR_PLAYER |
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}; |
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#endif // TF_SHAREDDEFS_H |
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