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437 lines
13 KiB
437 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The robots for use in the Robot Destruction TF2 game mode. |
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// |
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//=========================================================================// |
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#ifndef ROBOT_DESTRUCTION_ROBOT_H |
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#define ROBOT_DESTRUCTION_ROBOT_H |
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#pragma once |
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#include "cbase.h" |
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#ifdef GAME_DLL |
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#include "tf_shareddefs.h" |
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#include "pathtrack.h" |
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#include "NextBotGroundLocomotion.h" |
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#include "NextBotIntentionInterface.h" |
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#include "NextBotBehavior.h" |
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#include "NextBot.h" |
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#include "../server/NextBot/Path/NextBotPathFollow.h" |
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#include "../server/NextBot/Path/NextBotPath.h" |
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#include "../server/tf/halloween/headless_hatman_body.h" |
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#include "tf_obj_dispenser.h" |
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#else |
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#include "c_obj_dispenser.h" |
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#endif |
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#ifdef CLIENT_DLL |
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#define CTFRobotDestruction_Robot C_TFRobotDestruction_Robot |
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#define CRobotDispenser C_RobotDispenser |
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#endif |
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#include "props_shared.h" |
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enum eRobotType |
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{ |
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ROBOT_TYPE_FRUSTUM = 0, |
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ROBOT_TYPE_SPHERE, |
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ROBOT_TYPE_KING, |
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NUM_ROBOT_TYPES |
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}; |
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enum eRobotUIState |
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{ |
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ROBOT_STATE_INACIVE = 0, |
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ROBOT_STATE_ACTIVE, |
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ROBOT_STATE_DEAD, |
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ROBOT_STATE_SHIELDED, |
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NUM_ROBOT_STATES |
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}; |
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struct RobotData_t |
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{ |
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public: |
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enum EStringDataKey_t |
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{ |
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MODEL_KEY = 0, |
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DAMAGED_MODEL_KEY, |
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HURT_SOUND_KEY, |
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DEATH_SOUND_KEY, |
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COLLIDE_SOUND_KEY, |
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IDLE_SOUND_KEY |
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}; |
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enum EFloatDataKey_t |
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{ |
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HEALTH_BAR_OFFSET_KEY |
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}; |
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RobotData_t( const char* pszModelName |
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, const char* pszDamagedModelName |
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, const char *pszHurtSound |
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, const char *pszDeathSound |
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, const char *pszCollideSound |
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, const char *pszIdleSound |
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, float flHealthBarOffset ) |
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{ |
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m_stringMap.SetLessFunc( DefLessFunc(int) ); |
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m_floatMap.SetLessFunc( DefLessFunc(int) ); |
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m_stringMap.Insert( MODEL_KEY, pszModelName ); |
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m_stringMap.Insert( DAMAGED_MODEL_KEY, pszDamagedModelName ); |
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m_stringMap.Insert( HURT_SOUND_KEY, pszHurtSound ); |
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m_stringMap.Insert( DEATH_SOUND_KEY, pszDeathSound ); |
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m_stringMap.Insert( COLLIDE_SOUND_KEY, pszCollideSound ); |
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m_stringMap.Insert( IDLE_SOUND_KEY, pszIdleSound ); |
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m_floatMap.Insert( HEALTH_BAR_OFFSET_KEY, flHealthBarOffset ); |
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} |
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const char* GetStringData( EStringDataKey_t key ) const |
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{ |
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return GetData< const char * >( m_stringMap, (int)key ); |
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} |
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float GetFloatData( EFloatDataKey_t key ) const |
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{ |
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return GetData< float >( m_floatMap, (int)key ); |
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} |
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void Precache(); |
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private: |
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template< typename T > |
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T GetData( const CUtlMap< int, T >& map, int nKey ) const |
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{ |
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int nIndex = map.Find( nKey ); |
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if ( nIndex != map.InvalidIndex() ) |
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{ |
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return map.Element( nIndex ); |
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} |
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AssertMsg1( 0, "No entry for key %d", nKey ); |
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return T(0); |
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} |
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CUtlMap< int, const char * > m_stringMap; |
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CUtlMap< int, float > m_floatMap; |
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}; |
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class CTFRobotDestruction_Robot; |
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#ifdef GAME_DLL |
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struct RobotSpawnData_t |
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{ |
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RobotSpawnData_t() |
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: m_eType( ROBOT_TYPE_FRUSTUM ) |
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, m_nRobotHealth( 100 ) |
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, m_nPoints( 0 ) |
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, m_nNumGibs( 0 ) |
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, m_pszPathName( NULL ) |
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, m_pszGroupName( NULL ) |
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{} |
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RobotSpawnData_t &operator=( const RobotSpawnData_t& rhs ) |
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{ |
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m_eType = rhs.m_eType; |
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m_nRobotHealth = rhs.m_nRobotHealth; |
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m_nPoints = rhs.m_nPoints; |
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m_nNumGibs = rhs.m_nNumGibs; |
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m_pszPathName = rhs.m_pszPathName; |
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m_pszGroupName = rhs.m_pszGroupName; |
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return *this; |
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} |
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eRobotType m_eType; |
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int m_nRobotHealth; |
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int m_nPoints; |
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int m_nNumGibs; |
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const char *m_pszPathName; |
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const char *m_pszGroupName; |
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}; |
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//---------------------------------------------------------------------------- |
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class CRobotLocomotion : public NextBotGroundLocomotion |
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{ |
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public: |
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CRobotLocomotion( INextBot *bot ) : NextBotGroundLocomotion( bot ) { } |
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virtual ~CRobotLocomotion() { } |
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virtual float GetGroundSpeed() const OVERRIDE; |
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virtual float GetRunSpeed( void ) const OVERRIDE; // get maximum running speed |
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virtual float GetStepHeight( void ) const OVERRIDE; // if delta Z is greater than this, we have to jump to get up |
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virtual float GetMaxJumpHeight( void ) const OVERRIDE; // return maximum height of a jump |
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virtual bool ShouldCollideWith( const CBaseEntity *object ) const OVERRIDE; |
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private: |
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virtual float GetMaxYawRate( void ) const OVERRIDE; // return max rate of yaw rotation |
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}; |
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//---------------------------------------------------------------------------- |
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class CRobotIntention : public IIntention |
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{ |
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public: |
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CRobotIntention( class CTFRobotDestruction_Robot *me ); |
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virtual ~CRobotIntention(); |
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virtual void Reset( void ) OVERRIDE; |
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virtual void Update( void ) OVERRIDE; |
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virtual QueryResultType IsPositionAllowed( const INextBot *me, const Vector &pos ) const OVERRIDE; // is the a place we can be? |
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virtual INextBotEventResponder *FirstContainedResponder( void ) const OVERRIDE { return m_behavior; } |
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virtual INextBotEventResponder *NextContainedResponder( INextBotEventResponder *current ) const OVERRIDE { return NULL; } |
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private: |
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Behavior< CTFRobotDestruction_Robot > *m_behavior; |
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}; |
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//--------------------------------------------------------------------------------------------- |
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class CRobotBehavior : public Action< CTFRobotDestruction_Robot > |
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{ |
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public: |
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virtual Action< CTFRobotDestruction_Robot > *InitialContainedAction( CTFRobotDestruction_Robot *me ) OVERRIDE; |
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virtual ActionResult< CTFRobotDestruction_Robot > OnStart( CTFRobotDestruction_Robot *me, Action< CTFRobotDestruction_Robot > *priorAction ) OVERRIDE; |
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virtual ActionResult< CTFRobotDestruction_Robot > Update( CTFRobotDestruction_Robot *me, float interval ) OVERRIDE; |
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virtual EventDesiredResult< CTFRobotDestruction_Robot > OnInjured( CTFRobotDestruction_Robot *me, const CTakeDamageInfo &info ); |
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EventDesiredResult< CTFRobotDestruction_Robot > OnContact( CTFRobotDestruction_Robot *me, CBaseEntity *pOther, CGameTrace *result = NULL ); |
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virtual const char *GetName( void ) const { return "RobotBehavior"; } // return name of this action |
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private: |
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CountdownTimer m_SpeakTimer; |
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CountdownTimer m_IdleSpeakTimer; |
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}; |
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#endif |
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class CRobotDispenser : |
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#ifdef GAME_DLL |
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public CObjectDispenser |
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#else |
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public C_ObjectDispenser |
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#endif |
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{ |
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#ifdef GAME_DLL |
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DECLARE_CLASS( CRobotDispenser, CObjectDispenser ) |
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#else |
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DECLARE_CLASS( CRobotDispenser, C_ObjectDispenser ) |
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#endif |
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DECLARE_NETWORKCLASS(); |
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DECLARE_DATADESC(); |
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public: |
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#ifdef GAME_DLL |
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CRobotDispenser(); |
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virtual void Spawn( void ) OVERRIDE; |
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virtual void OnGoActive( void ) OVERRIDE; |
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) OVERRIDE; |
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virtual void SetModel( const char *pModel ) OVERRIDE; |
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virtual float GetDispenserRadius( void ) OVERRIDE { return 128; } |
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virtual float GetHealRate() const OVERRIDE { return 5.f; } |
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virtual int DispenseMetal( CTFPlayer * ) OVERRIDE { return 0; } |
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virtual bool DispenseAmmo( CTFPlayer * ) OVERRIDE { return false; } |
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private: |
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virtual void PlayActiveSound() OVERRIDE { /*DO NOTHING*/ } |
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#endif |
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}; |
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class CTFRobotDestruction_RobotAnimController |
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{ |
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public: |
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CTFRobotDestruction_RobotAnimController( CTFRobotDestruction_Robot *pOuter ); |
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void Update(); |
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void Impulse( const Vector& vecImpulse ); |
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private: |
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void Approach( Vector& vecIn, const Vector& vecTarget, float flRate ); |
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void GetPoseParams(); |
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Vector m_vecOldOrigin; |
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Vector m_vecLean; |
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Vector m_vecImpulse; |
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CTFRobotDestruction_Robot *m_pOuter; |
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struct PoseParams_t |
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{ |
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int m_nMoveX; |
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int m_nMoveY; |
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} m_poseParams; |
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}; |
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#ifdef GAME_DLL |
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typedef NextBotCombatCharacter RobotBaseClass; |
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#else |
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typedef CBaseCombatCharacter RobotBaseClass; |
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#endif |
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class CTFRobotDestruction_Robot : public RobotBaseClass |
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#ifdef CLIENT_DLL |
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, public CGameEventListener |
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#endif |
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{ |
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DECLARE_DATADESC(); |
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DECLARE_CLASS( CTFRobotDestruction_Robot, RobotBaseClass ) |
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DECLARE_NETWORKCLASS(); |
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public: |
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CTFRobotDestruction_Robot( void ); |
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virtual ~CTFRobotDestruction_Robot( void ); |
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static void StaticPrecache( void ); |
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virtual void Precache( void ) OVERRIDE; |
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virtual void Spawn( void ) OVERRIDE; |
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const OVERRIDE; |
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#ifdef CLIENT_DLL |
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virtual float GetHealthBarHeightOffset( void ) const OVERRIDE; |
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virtual void OnDataChanged( DataUpdateType_t type ) OVERRIDE; |
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virtual int GetHealth( void ) const OVERRIDE { return m_iHealth; } |
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virtual int GetMaxHealth( void ) const OVERRIDE { return m_iMaxHealth; } |
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virtual bool IsHealthBarVisible( void ) const OVERRIDE { return true; } |
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virtual void UpdateClientSideAnimation( void ) OVERRIDE; |
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virtual void FireGameEvent( IGameEvent *event ) OVERRIDE; |
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virtual CStudioHdr* OnNewModel() OVERRIDE; |
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virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ) OVERRIDE; |
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void UpdateDamagedEffects( void ); |
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#else |
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virtual void HandleAnimEvent( animevent_t *pEvent ) OVERRIDE; |
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virtual bool IsRemovedOnReset( void ) const { return false; } |
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virtual void UpdateOnRemove( void ) OVERRIDE; |
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virtual void Event_Killed( const CTakeDamageInfo &info ) OVERRIDE; |
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virtual int OnTakeDamage( const CTakeDamageInfo &info ) OVERRIDE; |
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virtual void TraceAttack( const CTakeDamageInfo &inputInfo, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ) OVERRIDE; |
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virtual void UpdateAnimsThink( void ); |
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void RepairSelfThink( void ); |
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bool GetShieldedState( void ) const { return m_bShielded; } |
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CPathTrack *GetNextPath( void ) const { return m_hNextPath; } |
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void ArriveAtPath( void ); |
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void SetRobotSpawnData( const RobotSpawnData_t& data ) { m_spawnData = data; m_eType = data.m_eType; } |
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const RobotSpawnData_t &GetRobotSpawnData() const { return m_spawnData; } |
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void SetGroup( class CTFRobotDestruction_RobotGroup* pGroup ) { m_hGroup.Set( pGroup ); } |
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void SetSpawn( class CTFRobotDestruction_RobotSpawn* pSpawn ) { m_hSpawn.Set( pSpawn ); } |
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void EnableUber( void ); |
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void DisableUber( void ); |
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// INextBot |
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virtual CRobotIntention *GetIntentionInterface( void ) const { return m_intention; } |
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virtual CRobotLocomotion *GetLocomotionInterface( void ) const { return m_locomotor; } |
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virtual CHeadlessHatmanBody *GetBodyInterface( void ) const { return m_body; } |
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void SetNewActivity( Activity activity ); |
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void SetIsPanicked( bool bPanicked ) { m_bIsPanicked = bPanicked; } |
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bool GetIsPanicked( void ) const { return m_bIsPanicked; } |
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//Inputs |
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void InputStopAndUseComputer( inputdata_t &inputdata ); |
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private: |
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void PlayDeathEffects( void ); |
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void ModifyDamage( CTakeDamageInfo *info ) const; |
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void SpewBars( int nNumToSpew ); |
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void SpewBarsThink( void ); |
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void SelfDestructThink( void ); |
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void SpewGibs( void ); |
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#endif |
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private: |
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int m_iHealth; |
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int m_iMaxHealth; |
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CUtlVector<breakmodel_t> m_aGibs; |
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CUtlVector<breakmodel_t> m_aSpawnProps; |
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CTFRobotDestruction_RobotAnimController m_animController; |
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CNetworkVar( bool, m_bShielded ); |
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CNetworkVar( eRobotType, m_eType ); |
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#ifdef CLIENT_DLL |
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HPARTICLEFFECT m_hDamagedParticleEffect; |
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#else |
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CRobotDispenser *m_pDispenser; |
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RobotSpawnData_t m_spawnData; |
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CHandle< CPathTrack > m_hNextPath; |
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int m_nPointsSpewed; |
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IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_iHealth ); |
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CHandle< CTFRobotDestruction_RobotGroup > m_hGroup; |
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CHandle< CTFRobotDestruction_RobotSpawn > m_hSpawn; |
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CRobotIntention *m_intention; |
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CRobotLocomotion *m_locomotor; |
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CHeadlessHatmanBody *m_body; |
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bool m_bIsPanicked; |
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#endif |
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}; |
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#ifdef GAME_DLL |
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//-------------------------------------------------------------------------------------------------------------- |
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class CRobotPathCost : public IPathCost |
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{ |
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public: |
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CRobotPathCost( CTFRobotDestruction_Robot *me ) |
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{ |
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m_me = me; |
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} |
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// return the cost (weighted distance between) of moving from "fromArea" to "area", or -1 if the move is not allowed |
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virtual float operator()( CNavArea *area, CNavArea *fromArea, const CNavLadder *ladder, const CFuncElevator *elevator, float length ) const |
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{ |
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if ( fromArea == NULL ) |
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{ |
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// first area in path, no cost |
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return 0.0f; |
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} |
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else |
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{ |
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if ( !m_me->GetLocomotionInterface()->IsAreaTraversable( area ) ) |
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{ |
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// our locomotor says we can't move here |
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return -1.0f; |
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} |
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// compute distance traveled along path so far |
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float dist; |
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if ( ladder ) |
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{ |
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dist = ladder->m_length; |
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} |
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else if ( length > 0.0 ) |
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{ |
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// optimization to avoid recomputing length |
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dist = length; |
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} |
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else |
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{ |
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dist = ( area->GetCenter() - fromArea->GetCenter() ).Length(); |
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} |
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// check height change |
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float deltaZ = fromArea->ComputeAdjacentConnectionHeightChange( area ); |
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if ( deltaZ >= m_me->GetLocomotionInterface()->GetStepHeight() ) |
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{ |
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if ( deltaZ >= m_me->GetLocomotionInterface()->GetMaxJumpHeight() ) |
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{ |
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// too high to reach |
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return -1.0f; |
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} |
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// jumping is slower than flat ground |
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const float jumpPenalty = 5.0f; |
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dist += jumpPenalty * dist; |
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} |
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else if ( deltaZ < -m_me->GetLocomotionInterface()->GetDeathDropHeight() ) |
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{ |
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// too far to drop |
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return -1.0f; |
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} |
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return dist + fromArea->GetCostSoFar(); |
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} |
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} |
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CTFRobotDestruction_Robot *m_me; |
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}; |
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#endif // GAME_DLL |
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#endif // ROBOT_DESTRUCTION_ROBOT_H
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