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215 lines
11 KiB
215 lines
11 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "mp_shareddefs.h" |
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const char *g_pszMPConcepts[] = |
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{ |
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"TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON |
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"TLK_HURT", // MP_CONCEPT_HURT |
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"TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION |
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"TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN |
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"TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN |
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"TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC |
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"TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT |
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"TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER |
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"TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT |
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"TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN |
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"TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN |
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"TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT |
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"TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP |
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"TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO |
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"TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP |
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"TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT |
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"TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT |
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"TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES |
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"TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO |
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"TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING |
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"TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY |
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"TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD |
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"TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE |
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"TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE |
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"TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE |
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"TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE |
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"TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY |
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"TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS |
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"TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY |
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"TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS |
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"TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS |
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"TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE |
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"TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE |
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"TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT |
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"TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB |
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"TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING |
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"TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY |
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"TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING |
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"TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED |
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"TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP |
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"TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED |
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"TLK_ROUND_START", // MP_CONCEPT_ROUND_START |
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"TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START |
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"TLK_ONFIRE", // MP_CONCEPT_ONFIRE |
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"TLK_STALEMATE", // MP_CONCEPT_STALEMATE |
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"TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT |
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"TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT |
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"TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER |
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"TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED |
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"TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT |
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"TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT |
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"TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED |
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"TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING |
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"TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY |
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"TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING |
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"TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED |
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"TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON |
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"TLK_DIED", // MP_CONCEPT_DIED |
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"TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS |
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"TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD |
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"TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD |
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"TLK_CART_STOP", // MP_CONCEPT_CART_STOP |
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"TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD |
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"TLK_DOUBLE_JUMP", // MP_CONCEPT_DOUBLE_JUMP |
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"TLK_DODGING", // MP_CONCEPT_DODGING |
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"TLK_DODGE_SHOT", // MP_CONCEPT_DODGE_SHOT |
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"TLK_GRAB_BALL", // MP_CONCEPT_GRAB_BALL |
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"TLK_REGEN_BALL", // MP_CONCEPT_REGEN_BALL |
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"TLK_DEFLECTED", // MP_CONCEPT_DEFLECTED |
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"TLK_BALL_MISSED", // MP_CONCEPT_BALL_MISSED |
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"TLK_STUNNED", // MP_CONCEPT_STUNNED |
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"TLK_STUNNED_TARGET", // MP_CONCEPT_STUNNED_TARGET |
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"TLK_TIRED", // MP_CONCEPT_TIRED |
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"TLK_BAT_BALL", // MP_CONCEPT_BAT_BALL |
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"TLK_ACHIEVEMENT_AWARD", // MP_CONCEPT_ACHIEVEMENT_AWARD |
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"TLK_JARATE_HIT", // MP_CONCEPT_JARATE_HIT |
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"TLK_JARATE_LAUNCH", // MP_CONCEPT_JARATE_LAUNCH |
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"TLK_HIGHFIVE_SUCCESS", // MP_CONCEPT_HIGHFIVE_SUCCESS |
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"TLK_HIGHFIVE_SUCCESS_FULL", // MP_CONCEPT_HIGHFIVE_SUCCESS_FULL |
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"TLK_HIGHFIVE_FAILURE", // MP_CONCEPT_HIGHFIVE_FAILURE |
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"TLK_HIGHFIVE_FAILURE_FULL", // MP_CONCEPT_HIGHFIVE_FAILURE_FULL |
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"TLK_PLAYER_TAUNT2", // MP_CONCEPT_PLAYER_TAUNT2 |
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"TLK_PICKUP_BUILDING", // MP_CONCEPT_PICKUP_BUILDING, |
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"TLK_REDEPLOY_BUILDING", // MP_CONCEPT_REDEPLOY_BUILDING |
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"TLK_CARRYING_BUILDING", // MP_CONCEPT_CARRYING_BUILDING |
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"TLK_REQUEST_DUEL", // MP_CONCEPT_DUEL_REQUEST |
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"TLK_REJECT_DUEL", // MP_CONCEPT_DUEL_TARGET_REJECT, |
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"TLK_DUEL_WAS_REJECTED", // MP_CONCEPT_DUEL_REJECTED |
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"TLK_ACCEPT_DUEL", // MP_CONCEPT_DUEL_TARGET_ACCEPT |
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"TLK_DUEL_WAS_ACCEPTED", // MP_CONCEPT_DUEL_ACCEPTED |
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"TLK_PLAYER_SHOW_ITEM_TAUNT", // MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT |
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"TLK_TAUNT_REPLAY", // MP_CONCEPT_TAUNT_REPLAY |
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"TLK_TAUNT_LAUGH", // MP_CONCEPT_TAUNT_LAUGH |
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"TLK_TAUNT_HEROIC_POSE", // MP_CONCEPT_TAUNT_HEROIC_POSE |
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"TLK_PARTNER_TAUNT_READY", // MP_CONCEPT_PARTNER_TAUNT_READY |
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"TLK_PLAYER_HOLDTAUNT", // MP_CONCEPT_HOLDTAUNT |
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"TLK_TAUNT_PYRO_ARMAGEDDON", // MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON |
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"TLK_ROCKET_DESTOYED", // MP_CONCEPT_ROCKET_DESTOYED |
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"TLK_MVM_BOMB_DROPPED", // MP_CONCEPT_MVM_BOMB_DROPPED |
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"TLK_MVM_BOMB_CARRIER_UPGRADE1",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1 |
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"TLK_MVM_BOMB_CARRIER_UPGRADE2",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2 |
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"TLK_MVM_BOMB_CARRIER_UPGRADE3",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3 |
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"TLK_MVM_DEFENDER_DIED", // MP_CONCEPT_MVM_DEFENDER_DIED |
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"TLK_MVM_FIRST_BOMB_PICKUP", // MP_CONCEPT_MVM_FIRST_BOMB_PICKUP |
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"TLK_MVM_BOMB_PICKUP", // MP_CONCEPT_MVM_BOMB_PICKUP |
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"TLK_MVM_SENTRY_BUSTER", // MP_CONCEPT_MVM_SENTRY_BUSTER |
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"TLK_MVM_SENTRY_BUSTER_DOWN", // MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN |
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"TLK_MVM_SNIPER_CALLOUT", // MP_CONCEPT_MVM_SNIPER_CALLOUT |
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"TLK_MVM_LAST_MAN_STANDING", // MP_CONCEPT_MVM_LAST_MAN_STANDING |
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"TLK_MVM_ENCOURAGE_MONEY", // MP_CONCEPT_MVM_ENCOURAGE_MONEY |
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"TLK_MVM_MONEY_PICKUP", // MP_CONCEPT_MVM_MONEY_PICKUP |
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"TLK_MVM_ENCOURAGE_UPGRADE", // MP_CONCEPT_MVM_ENCOURAGE_UPGRADE |
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"TLK_MVM_UPGRADE_COMPLETE", // MP_CONCEPT_MVM_UPGRADE_COMPLETE |
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"TLK_MVM_GIANT_CALLOUT", // MP_CONCEPT_MVM_GIANT_CALLOUT |
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"TLK_MVM_GIANT_HAS_BOMB", // MP_CONCEPT_MVM_GIANT_HAS_BOMB |
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"TLK_MVM_GIANT_KILLED", // MP_CONCEPT_MVM_GIANT_KILLED |
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"TLK_MVM_GIANT_KILLED_TEAMMATE",//MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE |
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"TLK_MVM_SAPPED_ROBOT", // MP_CONCEPT_MVM_SAPPED_ROBOT |
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"TLK_MVM_CLOSE_CALL", // MP_CONCEPT_MVM_CLOSE_CALL |
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"TLK_MVM_TANK_CALLOUT", // MP_CONCEPT_MVM_TANK_CALLOUT |
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"TLK_MVM_TANK_DEAD", // MP_CONCEPT_MVM_TANK_DEAD |
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"TLK_MVM_TANK_DEPLOYING", // MP_CONCEPT_MVM_TANK_DEPLOYING |
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"TLK_MVM_ATTACK_THE_TANK", // MP_CONCEPT_MVM_ATTACK_THE_TANK |
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"TLK_MVM_TAUNT", // MP_CONCEPT_MVM_TAUNT |
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"TLK_MVM_WAVE_START", // MP_CONCEPT_MVM_WAVE_START |
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"TLK_MVM_WAVE_WIN", // MP_CONCEPT_MVM_WAVE_WIN |
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"TLK_MVM_WAVE_LOSE", // MP_CONCEPT_MVM_WAVE_LOSE |
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"TLK_MVM_DEPLOY_RAGE", // MP_CONCEPT_MVM_DEPLOY_RAGE |
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"TLK_MAGIC_BIGHEAD", // MP_CONCEPT_MAGIC_BIGHEAD |
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"TLK_MAGIC_SMALLHEAD", // MP_CONCEPT_MAGIC_SMALLHEAD |
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"TLK_MAGIC_GRAVITY", // MP_CONCEPT_MAGIC_GRAVITY |
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"TLK_MAGIC_GOOD", // MP_CONCEPT_MAGIC_GOOD |
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"TLK_MAGIC_DANCE", // MP_CONCEPT_MAGIC_DANCE |
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"HalloweenLongFall", // MP_CONCEPT_HALLOWEEN_LONGFALL |
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"TLK_TAUNT_GUITAR_RIFF", // MP_CONCEPT_TAUNT_GUITAR_RIFF |
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// TF Halloween 2013 shenanigans. |
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"TLK_PLAYER_CAST_FIREBALL", // MP_CONCEPT_PLAYER_CAST_FIREBALL |
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"TLK_PLAYER_CAST_MERASMUS_ZAP", // MP_CONCEPT_PLAYER_CAST_MERASMUS_ZAP |
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"TLK_PLAYER_CAST_SELF_HEAL", // MP_CONCEPT_PLAYER_CAST_SELF_HEAL |
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"TLK_PLAYER_CAST_MIRV", // MP_CONCEPT_PLAYER_CAST_MIRV |
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"TLK_PLAYER_CAST_BLAST_JUMP", // MP_CONCEPT_PLAYER_CAST_BLAST_JUMP |
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"TLK_PLAYER_CAST_STEALTH", // MP_CONCEPT_PLAYER_CAST_STEALTH |
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"TLK_PLAYER_CAST_TELEPORT", // MP_CONCEPT_PLAYER_CAST_TELEPORT |
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"TLK_PLAYER_CAST_LIGHTNING_BALL", // MP_CONCEPT_PLAYER_CAST_LIGHTNING_BALL |
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"TLK_PLAYER_CAST_MOVEMENT_BUFF", // MP_CONCEPT_PLAYER_CAST_MOVEMENT_BUFF |
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"TLK_PLAYER_CAST_MONOCULOUS", // MP_CONCEPT_PLAYER_CAST_MONOCULOUS |
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"TLK_PLAYER_CAST_METEOR_SWARM", // MP_CONCEPT_PLAYER_CAST_METEOR_SWARM |
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"TLK_PLAYER_CAST_SKELETON_HORDE", // MP_CONCEPT_PLAYER_CAST_SKELETON_HORDE |
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"TLK_PLAYER_CAST_BOMB_HEAD_CURSE", // MP_CONCEPT_PLAYER_CAST_BOMB_HEAD_CURSE |
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"TLK_PLAYER_SPELL_FIREBALL", // MP_CONCEPT_PLAYER_SPELL_FIREBALL |
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"TLK_PLAYER_SPELL_MERASMUS_ZAP", // MP_CONCEPT_PLAYER_SPELL_MERASMUS_ZAP |
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"TLK_PLAYER_SPELL_SELF_HEAL", // MP_CONCEPT_PLAYER_SPELL_SELF_HEAL |
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"TLK_PLAYER_SPELL_MIRV", // MP_CONCEPT_PLAYER_SPELL_MIRV |
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"TLK_PLAYER_SPELL_BLAST_JUMP", // MP_CONCEPT_PLAYER_SPELL_BLAST_JUMP |
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"TLK_PLAYER_SPELL_STEALTH", // MP_CONCEPT_PLAYER_SPELL_STEALTH |
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"TLK_PLAYER_SPELL_TELEPORT", // MP_CONCEPT_PLAYER_SPELL_TELEPORT |
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"TLK_PLAYER_SPELL_LIGHTNING_BALL", // MP_CONCEPT_PLAYER_SPELL_LIGHTNING_BALL |
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"TLK_PLAYER_SPELL_MOVEMENT_BUFF", // MP_CONCEPT_PLAYER_SPELL_MOVEMENT_BUFF |
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"TLK_PLAYER_SPELL_MONOCULOUS", // MP_CONCEPT_PLAYER_SPELL_MONOCULOUS |
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"TLK_PLAYER_SPELL_METEOR_SWARM", // MP_CONCEPT_PLAYER_SPELL_METEOR_SWARM |
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"TLK_PLAYER_SPELL_SKELETON_HORDE", // MP_CONCEPT_PLAYER_SPELL_SKELETON_HORDE |
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"TLK_PLAYER_SPELL_BOMB_HEAD_CURSE", // MP_CONCEPT_PLAYER_SPELL_BOMB_HEAD_CURSE |
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// Events. |
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"TLK_PLAYER_SPELL_PICKUP_COMMON", // MP_CONCEPT_PLAYER_SPELL_PICKUP_COMMON |
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"TLK_PLAYER_SPELL_PICKUP_RARE", // MP_CONCEPT_PLAYER_SPELL_PICKUP_RARE |
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"TLK_PLAYER_HELLTOWER_MIDNIGHT", // MP_CONCEPT_PLAYER_HELLTOWER_MIDNIGHT |
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"TLK_PLAYER_SKELETON_KING_APPEAR", // MP_CONCEPT_PLAYER_SKELETON_KING_APPEAR |
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"TLK_MANNHATTAN_GATE_ATK", // MP_CONCEPT_MANNHATTAN_GATE_ATK |
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"TLK_MANNHATTAN_GATE_TAKE", // MP_CONCEPT_MANNHATTAN_GATE_TAKE |
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"TLK_RESURRECTED", // MP_CONCEPT_RESURRECTED |
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"TLK_MVM_LOOT_COMMON", // MP_CONCEPT_MVM_LOOT_COMMON |
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"TLK_MVM_LOOT_RARE", // MP_CONCEPT_MVM_LOOT_RARE |
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"TLK_MVM_LOOT_ULTRARARE", // MP_CONCEPT_MVM_LOOT_ULTRARARE |
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"TLK_MEDIC_HEAL_SHIELD", // MP_CONCEPT_MEDIC_HEAL_SHIELD |
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"TLK_TAUNT_EUREKA_EFFECT", // MP_CONCEPT_TAUNT_EUREKA_EFFECT_TELEPORT |
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"TLK_COMBO_KILLED", // MP_CONCEPT_COMBO_KILLED |
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"TLK_PLAYER_ASK_FOR_BALL", // MP_CONCEPT_PLAYER_ASK_FOR_BALL |
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"TLK_ROUND_START_COMP", // MP_CONCEPT_ROUND_START_COMP |
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"TLK_GAME_OVER_COMP", // MP_CONCEPT_GAME_OVER_COMP |
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"TLK_MATCH_OVER_COMP", // MP_CONCEPT_MATCH_OVER_COMP |
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}; |
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int GetMPConceptIndexFromString( const char *pszConcept ) |
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{ |
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for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept ) |
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{ |
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if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) ) |
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return iConcept; |
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} |
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return MP_CONCEPT_NONE; |
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}
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