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41 lines
1.2 KiB
41 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef IN_BUTTONS_H |
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#define IN_BUTTONS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#define IN_ATTACK (1 << 0) |
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#define IN_JUMP (1 << 1) |
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#define IN_DUCK (1 << 2) |
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#define IN_FORWARD (1 << 3) |
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#define IN_BACK (1 << 4) |
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#define IN_USE (1 << 5) |
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#define IN_CANCEL (1 << 6) |
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#define IN_LEFT (1 << 7) |
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#define IN_RIGHT (1 << 8) |
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#define IN_MOVELEFT (1 << 9) |
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#define IN_MOVERIGHT (1 << 10) |
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#define IN_ATTACK2 (1 << 11) |
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#define IN_RUN (1 << 12) |
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#define IN_RELOAD (1 << 13) |
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#define IN_ALT1 (1 << 14) |
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#define IN_ALT2 (1 << 15) |
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#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down |
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#define IN_SPEED (1 << 17) // Player is holding the speed key |
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#define IN_WALK (1 << 18) // Player holding walk key |
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#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom |
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#define IN_WEAPON1 (1 << 20) // weapon defines these bits |
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#define IN_WEAPON2 (1 << 21) // weapon defines these bits |
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#define IN_BULLRUSH (1 << 22) |
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#define IN_GRENADE1 (1 << 23) // grenade 1 |
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#define IN_GRENADE2 (1 << 24) // grenade 2 |
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#define IN_ATTACK3 (1 << 25) |
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#endif // IN_BUTTONS_H
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