You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
3.8 KiB
115 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef IMOVEHELPER_H |
|
#define IMOVEHELPER_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Forward declarations |
|
//----------------------------------------------------------------------------- |
|
|
|
enum PLAYER_ANIM; |
|
class IPhysicsSurfaceProps; |
|
class Vector; |
|
struct model_t; |
|
struct cmodel_t; |
|
struct vcollide_t; |
|
class CGameTrace; |
|
enum soundlevel_t; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Identifies how submerged in water a player is. |
|
//----------------------------------------------------------------------------- |
|
|
|
enum |
|
{ |
|
WL_NotInWater=0, |
|
WL_Feet, |
|
WL_Waist, |
|
WL_Eyes |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// An entity identifier that works in both game + client dlls |
|
//----------------------------------------------------------------------------- |
|
|
|
typedef CBaseHandle EntityHandle_t; |
|
|
|
|
|
#define INVALID_ENTITY_HANDLE INVALID_EHANDLE_INDEX |
|
|
|
//----------------------------------------------------------------------------- |
|
// Functions the engine provides to IGameMovement to assist in its movement. |
|
//----------------------------------------------------------------------------- |
|
|
|
abstract_class IMoveHelper |
|
{ |
|
public: |
|
// Call this to set the singleton |
|
static IMoveHelper* GetSingleton( ) { return sm_pSingleton; } |
|
|
|
// Methods associated with a particular entity |
|
virtual char const* GetName( EntityHandle_t handle ) const = 0; |
|
|
|
// Adds the trace result to touch list, if contact is not already in list. |
|
virtual void ResetTouchList( void ) = 0; |
|
virtual bool AddToTouched( const CGameTrace& tr, const Vector& impactvelocity ) = 0; |
|
virtual void ProcessImpacts( void ) = 0; |
|
|
|
// Numbered line printf |
|
virtual void Con_NPrintf( int idx, PRINTF_FORMAT_STRING char const* fmt, ... ) = 0; |
|
|
|
// These have separate server vs client impementations |
|
virtual void StartSound( const Vector& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch ) = 0; |
|
virtual void StartSound( const Vector& origin, const char *soundname ) = 0; |
|
virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, Vector& origin, Vector& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) = 0; |
|
|
|
// Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity. |
|
virtual bool PlayerFallingDamage( void ) = 0; |
|
|
|
// Apply falling damage to m_pHostPlayer based on m_pHostPlayer->m_flFallVelocity. |
|
virtual void PlayerSetAnimation( PLAYER_ANIM playerAnim ) = 0; |
|
|
|
virtual IPhysicsSurfaceProps *GetSurfaceProps( void ) = 0; |
|
|
|
virtual bool IsWorldEntity( const CBaseHandle &handle ) = 0; |
|
|
|
protected: |
|
// Inherited classes can call this to set the singleton |
|
static void SetSingleton( IMoveHelper* pMoveHelper ) { sm_pSingleton = pMoveHelper; } |
|
|
|
// Clients shouldn't call delete directly |
|
virtual ~IMoveHelper() {} |
|
|
|
// The global instance |
|
static IMoveHelper* sm_pSingleton; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Add this to the CPP file that implements the IMoveHelper |
|
//----------------------------------------------------------------------------- |
|
|
|
#define IMPLEMENT_MOVEHELPER() \ |
|
IMoveHelper* IMoveHelper::sm_pSingleton = 0 |
|
|
|
//----------------------------------------------------------------------------- |
|
// Call this to set the singleton |
|
//----------------------------------------------------------------------------- |
|
|
|
inline IMoveHelper* MoveHelper( ) |
|
{ |
|
return IMoveHelper::GetSingleton(); |
|
} |
|
|
|
|
|
#endif // IMOVEHELPER_H
|
|
|