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34 lines
1.3 KiB
34 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ICHOREOEVENTCALLBACK_H |
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#define ICHOREOEVENTCALLBACK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CChoreoEvent; |
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class CChoreoChannel; |
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class CChoreoActor; |
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class CChoreoScene; |
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//----------------------------------------------------------------------------- |
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// Purpose: During choreo playback, events are triggered by calling back from |
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// the scene through this interface. |
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//----------------------------------------------------------------------------- |
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abstract_class IChoreoEventCallback |
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{ |
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public: |
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virtual void StartEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; |
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// Only called for events with HasEndTime() == true |
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virtual void EndEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; |
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// Called for events which have been started but aren't done yet |
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virtual void ProcessEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; |
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// Called for events that are part of a pause condition |
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virtual bool CheckEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0; |
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}; |
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#endif // ICHOREOEVENTCALLBACK_H
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