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58 lines
1.3 KiB
58 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "gamevars_shared.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#ifdef GAME_DLL |
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void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue ) |
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{ |
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if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES ) |
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{ |
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mp_forcecamera.SetValue( OBS_ALLOW_TEAM ); |
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} |
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} |
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#endif |
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// some shared cvars used by game rules |
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ConVar mp_forcecamera( |
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"mp_forcecamera", |
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#ifdef CSTRIKE |
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"0", |
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#else |
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"1", |
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#endif |
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FCVAR_REPLICATED, |
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"Restricts spectator modes for dead players" |
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#ifdef GAME_DLL |
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, MPForceCameraCallback |
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#endif |
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); |
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ConVar mp_allowspectators( |
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"mp_allowspectators", |
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"1.0", |
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FCVAR_REPLICATED, |
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"toggles whether the server allows spectator mode or not" ); |
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ConVar friendlyfire( |
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"mp_friendlyfire", |
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"0", |
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FCVAR_REPLICATED | FCVAR_NOTIFY, |
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"Allows team members to injure other members of their team" |
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); |
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ConVar mp_fadetoblack( |
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"mp_fadetoblack", |
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"0", |
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FCVAR_REPLICATED | FCVAR_NOTIFY, |
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"fade a player's screen to black when he dies" ); |
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ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED ); |