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116 lines
2.9 KiB
116 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef FUNC_LADDER_H |
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#define FUNC_LADDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#if defined( CLIENT_DLL ) |
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#define CFuncLadder C_FuncLadder |
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#define CInfoLadderDismount C_InfoLadderDismount |
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#endif |
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class CInfoLadderDismount : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CInfoLadderDismount, CBaseEntity ); |
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DECLARE_NETWORKCLASS(); |
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virtual void DrawDebugGeometryOverlays(); |
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}; |
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typedef CHandle< CInfoLadderDismount > CInfoLadderDismountHandle; |
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// Spawnflags |
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#define SF_LADDER_DONTGETON 1 // Set for ladders that are acting as automount points, but not really ladders |
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//----------------------------------------------------------------------------- |
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// Purpose: A player-climbable ladder |
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//----------------------------------------------------------------------------- |
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class CFuncLadder : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CFuncLadder, CBaseEntity ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_DATADESC(); |
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CFuncLadder(); |
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~CFuncLadder(); |
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virtual void Spawn(); |
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virtual void DrawDebugGeometryOverlays(void); |
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int GetDismountCount() const; |
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CInfoLadderDismount *GetDismount( int index ); |
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void GetTopPosition( Vector& org ); |
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void GetBottomPosition( Vector& org ); |
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void ComputeLadderDir( Vector& bottomToTopVec ); |
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void SetEndPoints( const Vector& p1, const Vector& p2 ); |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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bool IsEnabled() const; |
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void PlayerGotOn( CBasePlayer *pPlayer ); |
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void PlayerGotOff( CBasePlayer *pPlayer ); |
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virtual void Activate(); |
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bool DontGetOnLadder( void ) const; |
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static int GetLadderCount(); |
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static CFuncLadder *GetLadder( int index ); |
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static CUtlVector< CFuncLadder * > s_Ladders; |
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public: |
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void FindNearbyDismountPoints( const Vector& origin, float radius, CUtlVector< CInfoLadderDismountHandle >& list ); |
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const char *GetSurfacePropName(); |
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private: |
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void SearchForDismountPoints(); |
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// Movement vector from "bottom" to "top" of ladder |
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CNetworkVector( m_vecLadderDir ); |
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// Dismount points near top/bottom of ladder, precomputed |
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CUtlVector< CInfoLadderDismountHandle > m_Dismounts; |
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// Endpoints for checking for mount/dismount |
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CNetworkVector( m_vecPlayerMountPositionTop ); |
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CNetworkVector( m_vecPlayerMountPositionBottom ); |
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bool m_bDisabled; |
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CNetworkVar( bool, m_bFakeLadder ); |
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#if defined( GAME_DLL ) |
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string_t m_surfacePropName; |
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//----------------------------------------------------- |
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// Outputs |
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//----------------------------------------------------- |
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COutputEvent m_OnPlayerGotOnLadder; |
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COutputEvent m_OnPlayerGotOffLadder; |
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virtual int UpdateTransmitState(); |
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#endif |
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}; |
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inline bool CFuncLadder::IsEnabled() const |
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{ |
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return !m_bDisabled; |
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} |
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const char *FuncLadder_GetSurfaceprops(CBaseEntity *pLadderEntity); |
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#endif // FUNC_LADDER_H
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