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71 lines
1.5 KiB
71 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef FORCEFEEDBACK_H |
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#define FORCEFEEDBACK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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enum |
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{ |
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FFMSG_START = 0, |
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FFMSG_STOP, |
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FFMSG_STOPALL, |
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FFMSG_PAUSE, |
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FFMSG_RESUME |
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}; |
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typedef enum |
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{ |
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FORCE_FEEDBACK_SHOT_SINGLE, |
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FORCE_FEEDBACK_SHOT_DOUBLE, |
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FORCE_FEEDBACK_TAKEDAMAGE, |
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FORCE_FEEDBACK_SCREENSHAKE, |
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FORCE_FEEDBACK_SKIDDING, |
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FORCE_FEEDBACK_BREAKING, |
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NUM_FORCE_FEEDBACK_PRESETS |
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} FORCEFEEDBACK_t; |
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class CBasePlayer; |
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struct FFBaseParams_t |
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{ |
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FFBaseParams_t() : |
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m_flDirection( 0.0f ), |
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m_flDuration( 0.0f ), |
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m_flGain( 1.0f ), |
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m_nPriority( 0 ), |
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m_bSolo( false ) |
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{ |
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} |
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float m_flDirection; // yaw |
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float m_flDuration; // seconds (-1 == INFINITE, 0.0 == use duration from .ffe file) |
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float m_flGain; // 0 -> 1 global scale |
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int m_nPriority; // Higher is more important |
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bool m_bSolo; // Temporarily suppress all other FF effects while playing |
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}; |
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abstract_class IForceFeedback |
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{ |
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public: |
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// API |
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virtual void StopAllEffects( CBasePlayer *player ) = 0; |
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virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ) = 0; |
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virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ) = 0; |
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virtual void PauseAll( CBasePlayer *player ) = 0; |
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virtual void ResumeAll( CBasePlayer *player ) = 0; |
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}; |
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extern IForceFeedback *forcefeedback; |
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#endif // FORCEFEEDBACK_H
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