You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
2.3 KiB
100 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//=============================================================================// |
|
|
|
// Particle system entities can derive from this to handle some of the mundane |
|
// functionality of hooking into the engine's entity system. |
|
|
|
#ifndef PARTICLE_BASEEFFECT_H |
|
#define PARTICLE_BASEEFFECT_H |
|
|
|
#include "predictable_entity.h" |
|
#include "baseentity_shared.h" |
|
|
|
#if defined( CLIENT_DLL ) |
|
#define CBaseParticleEntity C_BaseParticleEntity |
|
|
|
#include "particlemgr.h" |
|
|
|
#endif |
|
|
|
class CBaseParticleEntity : public CBaseEntity |
|
#if defined( CLIENT_DLL ) |
|
, public IParticleEffect |
|
#endif |
|
{ |
|
public: |
|
DECLARE_CLASS( CBaseParticleEntity, CBaseEntity ); |
|
DECLARE_PREDICTABLE(); |
|
DECLARE_NETWORKCLASS(); |
|
|
|
CBaseParticleEntity(); |
|
virtual ~CBaseParticleEntity(); |
|
|
|
// CBaseEntity overrides. |
|
public: |
|
#if !defined( CLIENT_DLL ) |
|
virtual int UpdateTransmitState( void ); |
|
#else |
|
// Default IParticleEffect overrides. |
|
public: |
|
|
|
virtual bool ShouldSimulate() const { return m_bSimulate; } |
|
virtual void SetShouldSimulate( bool bSim ) { m_bSimulate = bSim; } |
|
|
|
virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); |
|
virtual void RenderParticles( CParticleRenderIterator *pIterator ); |
|
virtual const Vector & GetSortOrigin(); |
|
public: |
|
CParticleEffectBinding m_ParticleEffect; |
|
#endif |
|
|
|
virtual void Activate(); |
|
virtual void Think(); |
|
|
|
#if defined( CLIENT_DLL ) |
|
// NOTE: Ths enclosed particle effect binding will do all the drawing |
|
virtual bool ShouldDraw() { return false; } |
|
|
|
int AllocateToolParticleEffectId(); |
|
int GetToolParticleEffectId() const; |
|
|
|
private: |
|
int m_nToolParticleEffectId; |
|
bool m_bSimulate; |
|
#endif |
|
|
|
public: |
|
void FollowEntity(CBaseEntity *pEntity); |
|
|
|
// UTIL_Remove will be called after the specified amount of time. |
|
// If you pass in -1, the entity will never go away automatically. |
|
void SetLifetime(float lifetime); |
|
|
|
private: |
|
CBaseParticleEntity( const CBaseParticleEntity & ); // not defined, not accessible |
|
}; |
|
|
|
|
|
#if defined( CLIENT_DLL ) |
|
|
|
inline int CBaseParticleEntity::GetToolParticleEffectId() const |
|
{ |
|
return m_nToolParticleEffectId; |
|
} |
|
|
|
inline int CBaseParticleEntity::AllocateToolParticleEffectId() |
|
{ |
|
m_nToolParticleEffectId = ParticleMgr()->AllocateToolParticleEffectId(); |
|
return m_nToolParticleEffectId; |
|
} |
|
|
|
#endif // CLIENT_DLL |
|
|
|
#endif |
|
|
|
|
|
|