Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//====== Copyright 1996-2010, Valve Corporation, All rights reserved. =======
//
// Purpose: The file defines our Google Protocol Buffers which are used in over
// the wire messages between servers as well as between the TF GC and TF gameservers
// and clients.
//
//=============================================================================
// We care more about speed than code size
option optimize_for = SPEED;
// We don't use the service generation functionality
option cc_generic_services = false;
//
// STYLE NOTES:
//
// Use CamelCase CMsgMyMessageName style names for messages.
//
// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
// but plays nice with the Google formatted code generation.
//
// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
// your message and wants to remove or rename fields.
//
// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
// than 2^56 as it will safe space on the wire in those cases.
//
// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
// 2^28. It will save space in those cases, otherwise use int32 which will safe space for smaller values.
// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
// time.
//
import "steammessages.proto";
// Messages
enum EGCBaseMsg
{
k_EMsgGCSystemMessage = 4001; // broadcast announcements from the GC
k_EMsgGCReplicateConVars = 4002; // GC => client
k_EMsgGCConVarUpdated = 4003; // GC => client
//k_EMsgGCInQueue = 4008; // GC => client
// !GROSS! These have ben moved to gcsystemmsgs.proto. But I didn't reassign their number
//k_EMsgGCClientWelcome = 4004; // GC => client
//k_EMsgGCServerWelcome = 4005; // GC => server
//k_EMsgGCClientHello = 4006; // client => GC
//k_EMsgGCServerHello = 4007; // server => GC
//k_EMsgGCClientConnectionStatus = 4009; // GC => client
//k_EMsgGCServerConnectionStatus = 4010; // GC => server
// Matchmaking messages
k_EMsgGCInviteToParty = 4501; // inviting another player to your party
k_EMsgGCInvitationCreated = 4502; // sent from GC to sender
k_EMsgGCPartyInviteResponse = 4503; // client accepting a party invite
k_EMsgGCKickFromParty = 4504; // sent from party leader to GC to kick a player from the party
k_EMsgGCLeaveParty = 4505; // sent from party member to GC to leave a party
k_EMsgGCServerAvailable = 4506; // send from a dedicated server when its ready
k_EMsgGCClientConnectToServer = 4507; // sent to a client to connect to a server
k_EMsgGCGameServerInfo = 4508; // send from a dedicated server for server address information
k_EMsgGCError = 4509; // sent from GC to client telling client about an error
k_EMsgGCReplay_UploadedToYouTube = 4510; // client => GC
k_EMsgGCLANServerAvailable = 4511; // send from a listen server when its ready
};
//enum EGCSharedMsg = 7001-7006
enum EGCBaseProtoObjectTypes
{
k_EProtoObjectPartyInvite = 1001;
k_EProtoObjectLobbyInvite = 1002;
};
// Econ
message CGCStorePurchaseInit_LineItem
{
optional uint32 item_def_id = 1; // DefIndex of the item to purchase
optional uint32 quantity = 2; // quantity to purchase
optional uint32 cost_in_local_currency = 3; // cost in cents of the local currency the user thinks he should pay (if you change this update item_price_t!)
optional uint32 purchase_type = 4; // is this a regular purchase? a rental? maps to ECartItemType
};
// k_EMsgGCStorePurchaseInit
message CMsgGCStorePurchaseInit
{
optional string country = 1; // Country the purchase is being made from (obtained from Steam)
optional int32 language = 2; // Client's language
optional int32 currency = 3; // Currency the purchase is in (obtained from Steam)
repeated CGCStorePurchaseInit_LineItem line_items = 4;
};
// k_EMsgGCStorePurchaseInitResponse
message CMsgGCStorePurchaseInitResponse
{
optional int32 result = 1; // Result of the operation
optional uint64 txn_id = 2; // Transaction ID of the new transaction
};
// Shared objects
//
// CSOPartyInvite - sent from the GC to possible new party member
//
message CSOPartyInvite
{
optional uint64 group_id = 1 [ (key_field) = true ];
optional fixed64 sender_id = 2;
optional string sender_name = 3;
};
// Sent from the GC to possible new lobby member
//
message CSOLobbyInvite
{
optional uint64 group_id = 1 [ (key_field) = true ];
optional fixed64 sender_id = 2;
optional string sender_name = 3;
// TODO: Game mode, etc.
};
//
// CMsgSystemBroadcast
//
message CMsgSystemBroadcast
{
optional string message = 1; // the message to display on the client
};
//
// CMsgClientHello
//
message CMsgClientHello
{
optional uint32 version = 1;
};
//
// CMsgServerHello
//
message CMsgServerHello
{
optional uint32 version = 1;
};
//
// CMsgClientWelcome
//
message CMsgClientWelcome
{
optional uint32 version = 1;
optional bytes game_data = 2;
};
//
// CMsgServerWelcome
//
message CMsgServerWelcome
{
optional uint32 min_allowed_version = 1;
optional uint32 active_version = 2;
};
enum GCGoodbyeReason
{
GCGoodbyeReason_GC_GOING_DOWN = 1;
GCGoodbyeReason_NO_SESSION = 2;
};
//
// CMsgClientGoodbye
//
message CMsgClientGoodbye
{
optional GCGoodbyeReason reason = 1;
};
//
// CMsgServerGoodbye
//
message CMsgServerGoodbye
{
optional GCGoodbyeReason reason = 1;
};
//
// CMsgInviteToParty - sent from party leader to the GC
//
message CMsgInviteToParty
{
optional fixed64 steam_id = 1;
optional uint32 client_version = 2;
optional uint32 team_id = 3;
optional bool as_coach = 4;
};
//
// CMsgInvitationCreated - sent from GC to the party leader
//
message CMsgInvitationCreated
{
optional uint64 group_id = 1;
optional fixed64 steam_id = 2;
};
//
// CMsgPartyInviteResponse - sent from client to GC when accepting/rejecting a CMsgPartyInvite
//
message CMsgPartyInviteResponse
{
optional uint64 party_id = 1;
optional bool accept = 2;
optional uint32 client_version = 3;
optional uint32 team_id = 4;
optional bool as_coach = 5;
};
//
// CMsgKickFromParty - sent from party leader to the GC
//
message CMsgKickFromParty
{
optional fixed64 steam_id = 1;
};
//
// CMsgLeaveParty - sent from party member to the GC
//
message CMsgLeaveParty
{
optional uint64 party_id = 1; // Party the user wants to leave
optional uint64 lobby_id = 2; // Lobby the user wants to leave
};
//
// CMsgServerAvailable - send from a dedicated server to the GC to indicate availability
//
message CMsgServerAvailable
{
};
//
// CMsgLANServerAvailable - send from a listen server to the GC to indicate availability
//
message CMsgLANServerAvailable
{
optional fixed64 lobby_id = 1;
};
//
// Used by CEconGameAccountClient
//
message CSOEconGameAccountClient
{
optional uint32 additional_backpack_slots = 1 [ default = 0 ]; // the number of backpack slots this user has on top of DEFAULT_NUM_BACKPACK_SLOTS
optional bool trial_account = 2 [ default = false ];
// optional bool eligible_for_online_play = 3 [ default = true ]; // DEPRECATED
optional bool need_to_choose_most_helpful_friend = 4;
optional bool in_coaches_list = 5;
optional fixed32 trade_ban_expiration = 6;
optional fixed32 duel_ban_expiration = 7;
optional uint32 preview_item_def = 8 [ default = 0 ];
// optional bool eligible_for_community_market = 9; // DEPRECATED
optional bool phone_verified = 19 [ default = false ];
optional uint32 skill_rating_6v6 = 20;
optional uint32 skill_rating_9v9 = 21;
// optional bool two_factor_enabled = 22 [ default = false ]; // No longer shared with clients
optional bool competitive_access = 23 [ default = false ];
// !! 18 out of order slightly to be more properly grouped with the various ban fields
optional uint32 matchmaking_ranked_ban_expiration = 18; // player can't matchmake in ranked groups until this time
optional uint32 matchmaking_ranked_low_priority_expiration = 24; // MM low priority in ranked groups until
optional uint32 matchmaking_ranked_ban_last_duration = 25; // How long the current ranked ban's total duration was set for
optional uint32 matchmaking_ranked_low_priority_last_duration = 26; // How long the current ranked ban's total duration was set for
optional uint32 matchmaking_casual_ban_expiration = 27; // player can't matchmake in casual groups until this time
optional uint32 matchmaking_casual_low_priority_expiration = 28; // MM low priority in casual groups until
optional uint32 matchmaking_casual_ban_last_duration = 29; // How long the current casual ban's total duration was set for
optional uint32 matchmaking_casual_low_priority_last_duration = 30; // How long the current casual ban's total duration was set for
optional bool phone_identifying = 31 [ default = false ];
};
//
// Used by CEconCraftingRecipe
//
message CSOItemCriteriaCondition
{
optional int32 op = 1;
optional string field = 2;
optional bool required = 3;
optional float float_value = 4;
optional string string_value = 5;
}
message CSOItemCriteria
{
optional uint32 item_level = 1;
optional int32 item_quality = 2;
optional bool item_level_set = 3;
optional bool item_quality_set = 4;
optional uint32 initial_inventory = 5;
optional uint32 initial_quantity = 6;
// optional bool forced_quality_match__DEPRECATED = 7;
optional bool ignore_enabled_flag = 8;
repeated CSOItemCriteriaCondition conditions = 9;
optional bool recent_only = 10;
optional string tags = 11;
};
message CSOItemRecipe
{
optional uint32 def_index = 1;
optional string name = 2;
optional string n_a = 3;
optional string desc_inputs = 4;
optional string desc_outputs = 5;
optional string di_a = 6;
optional string di_b = 7;
optional string di_c = 8;
optional string do_a = 9;
optional string do_b = 10;
optional string do_c = 11;
optional bool requires_all_same_class = 12;
optional bool requires_all_same_slot = 13;
optional int32 class_usage_for_output = 14;
optional int32 slot_usage_for_output = 15;
optional int32 set_for_output = 16;
repeated CSOItemCriteria input_items_criteria = 20;
repeated CSOItemCriteria output_items_criteria = 21;
repeated uint32 input_item_dupe_counts = 22;
};
//
// k_EMsgGCDev_NewItemRequest
//
message CMsgDevNewItemRequest
{
//using fixed64 since steamids have lots of entropy in their bits
optional fixed64 receiver = 1;
optional CSOItemCriteria criteria = 2;
};
//
// k_EMsgGCDev_DebugRollLootRequest
//
message CMsgDevDebugRollLootRequest
{
//using fixed64 since steamids have lots of entropy in their bits
optional fixed64 receiver = 1;
optional string loot_list_name = 2;
};
//
// k_EMsgGC_IncrementKillCountAttribute
//
message CMsgIncrementKillCountAttribute
{
optional uint64 killer_steam_id = 1; // Kyle says: we could make these both fixed32!
optional uint64 victim_steam_id = 2;
optional uint64 item_id = 3;
optional uint32 event_type = 4;
optional uint32 increment_value = 5; // How much to increment the score by
};
//
// k_EMsgGC_IncrementKillCountAttribute_Multiple
//
message CMsgIncrementKillCountAttribute_Multiple
{
repeated CMsgIncrementKillCountAttribute msgs = 1;
};
//
// k_EMsgGC_TrackUniquePlayerPairEvent
//
message CMsgTrackUniquePlayerPairEvent
{
optional uint64 killer_steam_id = 1; // Kyle says: we could make these both fixed32!
optional uint64 victim_steam_id = 2;
optional uint64 item_id = 3;
optional uint32 event_type = 4;
};
//
// k_EMsgGCApplyStrangeCountTransfer
//
message CMsgApplyStrangeCountTransfer
{
optional uint64 tool_item_id = 1; // item id of the xfer tool
optional uint64 item_src_item_id = 2;
optional uint64 item_dest_item_id = 3;
};
//
// k_EMsgGCApplyStrangePart
//
message CMsgApplyStrangePart
{
optional uint64 strange_part_item_id = 1; // which part are we "inserting"?
optional uint64 item_item_id = 2; // what strange item are we inserting this new part into?
};
//
// k_EMsgGCApplyStrangeRestriction
//
message CMsgApplyStrangeRestriction
{
optional uint64 strange_part_item_id = 1; // which restriction item are we "inserting"?
optional uint64 item_item_id = 2; // what strange item are we inserting this new part into?
optional uint32 strange_attr_index = 3; // which slot did the user select for application?
};
//
// k_EMsgGCApplyUpgradeCard
//
message CMsgApplyUpgradeCard
{
optional uint64 upgrade_card_item_id = 1; // which card are we attaching?
optional uint64 subject_item_id = 2; // what item are we applying this new card to?
};
//
// Used by CEconItem
//
message CSOEconItemAttribute
{
optional uint32 def_index = 1;
optional uint32 value = 2; // DEPRECATED -- see value_bytes
optional bytes value_bytes = 3;
}
message CSOEconItemEquipped
{
optional uint32 new_class = 1;
optional uint32 new_slot = 2;
}
message CSOEconItem
{
optional uint64 id = 1;
optional uint32 account_id = 2;
optional uint32 inventory = 3;
optional uint32 def_index = 4;
optional uint32 quantity = 5;
optional uint32 level = 6;
optional uint32 quality = 7;
optional uint32 flags = 8 [ default = 0 ];
optional uint32 origin = 9;
optional string custom_name = 10;
optional string custom_desc = 11;
repeated CSOEconItemAttribute attribute = 12;
optional CSOEconItem interior_item = 13;
optional bool in_use = 14 [ default = false ];
optional uint32 style = 15 [default = 0 ];
optional uint64 original_id = 16 [ default = 0 ];
optional bool contains_equipped_state = 17; // DEPRECATED
repeated CSOEconItemEquipped equipped_state = 18;
optional bool contains_equipped_state_v2 = 19; // will be set to true even if equipped_state is an empty array, meaning "unequipped from everything"
}
//
// k_EMsgGCAdjustItemEquippedState
//
message CMsgAdjustItemEquippedState
{
optional uint64 item_id = 1;
optional uint32 new_class = 2;
optional uint32 new_slot = 3; // will be -1 if not equipped on this class any longer
}
//
// k_EMsgGCSortItems
//
message CMsgSortItems
{
optional uint32 sort_type = 1;
}
//
// Used by CEconClaimCode
//
message CSOEconClaimCode
{
optional uint32 account_id = 1;
optional uint32 code_type = 2;
optional uint32 time_acquired = 3;
optional string code = 4;
}
//
// k_EMsgGCStoreGetUserData
//
message CMsgStoreGetUserData
{
optional fixed32 price_sheet_version = 1;
}
//
// k_EMsgGCStoreGetUserDataResponse
//
message CMsgStoreGetUserDataResponse
{
optional int32 result = 1; // Result of the call
optional int32 currency = 2; // Currency to display to the user
optional string country = 3; // Country the purchase is being made from (Send back in k_EMsgGCStorePurchaseInit)
optional fixed32 price_sheet_version = 4; // Version of the current price sheet on the GC
// experiments
optional uint64 experiment_data = 5 [ default = 0 ]; // top 32 bits = experiment id, bottom 32 bits = experiment group number
optional int32 featured_item_idx = 6;
optional bool show_hat_descriptions = 7 [ default = true ];
// Serialized KV representing the price sheet menu
optional bytes price_sheet = 8;
optional int32 default_item_sort = 9 [ default = 0 ];
// popular items by def
repeated uint32 popular_items = 10;
};
//
// k_EMsgGCUpdateItemSchema
//
message CMsgUpdateItemSchema
{
optional bytes items_game = 1; // actual contents of items_game.txt (only used on dev)
optional fixed32 item_schema_version = 2; // Version of the items_game.txt we're using
optional string items_game_url = 3; // HTTP URL where they can use to fetch the one we're using, if theirs is out of date and we don't send the contents
optional bytes signature = 4; // signature of the schema (either the one at the CDN, or the bytes we are providing). In certain branches (TF) this is required.
};
// sent from the GC to a client telling him about a GC error
message CMsgGCError
{
optional string error_text = 1;
};
//
// k_EMsgGCRequestInventoryRefresh
//
message CMsgRequestInventoryRefresh
{
};
//
// k_EMsgGCConvarUpdated
//
message CMsgConVarValue
{
optional string name = 1;
optional string value = 2;
};
//
// k_EMsgGCReplicateConVars
//
message CMsgReplicateConVars
{
repeated CMsgConVarValue convars = 1;
};
//
// k_EMsgGCUseItemRequest
//
message CMsgUseItem
{
optional uint64 item_id = 1;
optional fixed64 target_steam_id = 2; // 64-bit field left over from original message
repeated uint32 gift__potential_targets = 3;
optional uint32 duel__class_lock = 4;
optional fixed64 initiator_steam_id = 5;
optional bool itempack__ack_immediately = 6;
};
//
// k_EMsgGCReplay_UploadedToYouTube
//
message CMsgReplayUploadedToYouTube
{
optional string youtube_url = 1;
optional string youtube_account_name = 2;
optional uint64 session_id = 3;
};
//
// k_EMsgGCConsumableExhausted
//
message CMsgConsumableExhausted
{
optional int32 item_def_id = 1;
};
//
// k_EMsgGCItemAcknowledged
//
message CMsgItemAcknowledged
{
optional uint32 account_id = 1;
optional uint32 inventory = 2;
optional uint32 def_index = 3;
optional uint32 quality = 4;
optional uint32 rarity = 5;
optional uint32 origin = 6;
optional uint32 is_strange = 7;
optional uint32 is_unusual = 8;
optional float wear = 9;
};
//
// CMsgSetPresetItemPosition
//
message CMsgSetPresetItemPosition
{
optional uint32 class_id = 1;
optional uint32 preset_id = 2;
optional uint32 slot_id = 3;
optional uint64 item_id = 4;
};
//
// CMsgSetItemPositions
//
message CMsgSetItemPositions
{
message ItemPosition
{
optional uint64 item_id = 1;
optional uint32 position = 2;
}
repeated ItemPosition item_positions = 1;
};
//
// CSOEconItemPresetInstance - The preset, class and slot ID's are all marked key fields, so that those
// fields will always be networked down to clients, even if only the item ID is modified. This is so that
// when CSharedObjectTypeCache::BUpdateFromMsg() calls its FindSharedObject(), it will have the necessary
// key data for CEconItemPresetInstance::BIsKeyLess() to be able to function. Without these, FindSharedObject()
// fails and no object is updated.
//
message CSOEconItemPresetInstance
{
// optional uint32 account_id = 1; // NOTE: Never use id '1' again - but we don't need to transmit the account id here
optional uint32 class_id = 2 [ (key_field) = true ];
optional uint32 preset_id = 3 [ (key_field) = true ];
optional uint32 slot_id = 4 [ (key_field) = true ];
optional uint64 item_id = 5;
};
//
// k_EMsgGCPresets_SelectPresetForClass
//
message CMsgSelectPresetForClass
{
optional uint32 class_id = 1; // which class we're changing the selection on
optional uint32 preset_id = 2; // which preset we want to change to
};
//
// CSOClassPresetClientData
//
message CSOClassPresetClientData
{
optional uint32 account_id = 1;
optional uint32 class_id = 2;
optional uint32 active_preset_id = 3;
};
//
// k_EMsgGC_ReportAbuse
//
message CMsgGCReportAbuse
{
optional fixed64 target_steam_id = 1; // who is the user accusing?
optional string description = 4; // in the user's own words
optional uint64 gid = 5; // meaning depends on content type
// If accusing a player:
optional uint32 abuse_type = 2; // EAbuseReportType
optional uint32 content_type = 3; // ECommunityContentType
// If accusing a game server:
optional fixed32 target_game_server_ip = 6;
optional uint32 target_game_server_port = 7;
};
//
// k_EMsgGC_ReportAbuseResponse
//
message CMsgGCReportAbuseResponse
{
optional fixed64 target_steam_id = 1; // target to which this reply is in reference
optional uint32 result = 2; // EResult
optional string error_message = 3; // Diagnostic error message (not localized, for debugging purposes only)
};
//
// k_EMsgGCNameItemNotification
//
message CMsgGCNameItemNotification
{
optional fixed64 player_steamid = 1;
optional uint32 item_def_index = 2;
optional string item_name_custom = 3;
};
//
// k_EMsgGCClientDisplayNotification
//
message CMsgGCClientDisplayNotification
{
optional string notification_title_localization_key = 1;
optional string notification_body_localization_key = 2;
repeated string body_substring_keys = 3;
repeated string body_substring_values = 4;
};
//
// k_EMsgGCShowItemsPickedUp
//
message CMsgGCShowItemsPickedUp
{
optional fixed64 player_steamid = 1;
};
//
// k_EMsgGC_UpdatePeriodicEvent
//
message CMsgUpdatePeriodicEvent
{
optional uint32 account_id = 1;
optional uint32 event_type = 2;
optional uint32 amount = 3;
};
//
// k_EMsgGCIncrementKillCountResponse
//
message CMsgGCIncrementKillCountResponse // was CMsgTFIncrementKillCountResponse
{
optional uint32 killer_account_id = 1 [ (key_field) = true ]; // name of the user who got the kill
optional uint32 num_kills = 2; // number of kills (or: ubers released; or gifts given out; etc.)
optional uint32 item_def = 3; // id of the item in question
optional uint32 level_type = 4; // what sort of rank is this? (ie., kills, gifts, etc.) used for looking up strings
};
//
// k_EMsgGCRemoveStrangePart
//
message CMsgGCRemoveStrangePart
{
optional uint64 item_id = 1; // ID of the item we're removing a part from
optional uint32 strange_part_score_type = 2; // score type counted by the strange part we want to remove -- it doesn't matter what slot this part is in or what item def it came from as each item can only have one counter of each type
};
//
// k_EMsgGCRemoveUpgradeCard
//
message CMsgGCRemoveUpgradeCard
{
optional uint64 item_id = 1; // ID of the item we're removing a part from
optional uint32 attribute_index = 2; // the attribute index of the attribute we want to remove; this is only valid if the attribute is set to be user-customizable
};
//
// k_EMsgGCRemoveItemPaint
// k_EMsgGCRemoveCustomTexture
// k_EMsgGCRemoveMakersMark
//
message CMsgGCRemoveCustomizationAttributeSimple
{
optional uint64 item_id = 1;
};
//
// k_EMsgGCResetStrangeScores
//
message CMsgGCResetStrangeScores
{
optional uint64 item_id = 1;
};
//
// k_EMsgGCItemPreviewItemBoughtNotification
//
message CMsgGCItemPreviewItemBoughtNotification
{
optional uint32 item_def_index = 1;
};
//
// k_EMsgGCStorePurchaseCancel
//
message CMsgGCStorePurchaseCancel
{
optional uint64 txn_id = 1; // Transaction ID for the the transaction
};
//
// k_EMsgGCStorePurchaseCancelResponse
//
message CMsgGCStorePurchaseCancelResponse
{
optional uint32 result = 1; // Result of the operation
};
//
// k_EMsgGCStorePurchaseFinalize
//
message CMsgGCStorePurchaseFinalize
{
optional uint64 txn_id = 1; // Transaction ID for the the transaction
};
//
// k_EMsgGCStorePurchaseFinalizeResponse
//
message CMsgGCStorePurchaseFinalizeResponse
{
optional uint32 result = 1; // Result of the operation
repeated uint64 item_ids = 2; // If successful, list of uint64's that represent the purchased items
};
// k_EMsgGCBannedWordListRequest
message CMsgGCBannedWordListRequest
{
optional uint32 ban_list_group_id = 1; // The group code to request the word list from (English, Chinese, etc)
optional uint32 word_id = 2; // The most recent word ID that we want to request (the response will include this ID if present)
};
//
// k_EMsgGCGiftedItems
//
message CMsgGCGiftedItems
{
optional uint64 gifter_steam_id = 1;
optional bool was_random_person = 2;
repeated uint32 recipient_account_ids = 3;
};
//
// k_EMsgGCCollectItem
//
message CMsgGCCollectItem
{
optional uint64 collection_item_id = 1;
optional uint64 subject_item_id = 2;
};
//
// k_EMsgGCClientRequestMarketData
//
message CMsgGCClientMarketDataRequest
{
optional uint32 user_currency = 1;
};
//
// k_EMsgGCClientRequestMarketDataResponse
//
message CMsgGCClientMarketDataEntry
{
optional uint32 item_def_index = 1;
optional uint32 item_quality = 2;
optional uint32 item_sell_listings = 3;
optional uint32 price_in_local_currency = 4;
};
message CMsgGCClientMarketData
{
repeated CMsgGCClientMarketDataEntry entries = 1;
};
//
// k_EMsgGCApplyStrangifier
// k_EMsgGCUseItemEaterRecharger
//
message CMsgApplyToolToItem
{
optional uint64 tool_item_id = 1; // which item tool are we using
optional uint64 subject_item_id = 2; // what item are we applying this tool to?
};
message CMsgApplyToolToBaseItem
{
optional uint64 tool_item_id = 1; // which item tool are we using
optional uint32 baseitem_def_index = 2; // which base item def index are we applying this tool to?
};
message CMsgRecipeComponent
{
optional uint64 subject_item_id = 1;
optional uint64 attribute_index = 2;
};
//
// k_EMsgGCFulfillDynamicRecipeComponent
//
message CMsgFulfillDynamicRecipeComponent
{
optional uint64 tool_item_id = 1; // which item tool are we using
repeated CMsgRecipeComponent consumption_components = 2; // Items to consume
};
//
// k_EMsgGCSetItemEffectVerticalOffset
//
message CMsgSetItemEffectVerticalOffset
{
optional uint64 item_id = 1;
optional float offset = 2;
};
//
// k_EMsgGCSetHatEffectUseHeadOrigin
//
message CMsgSetHatEffectUseHeadOrigin
{
optional uint64 item_id = 1;
optional bool use_head = 2;
};
//
// k_EMsgGCDeliverGiftResponseGiver
//
message CMsgDeliverGiftResponseGiver
{
optional uint32 response_code = 1;
optional string receiver_account_name = 2; // will only be set if found and if the user wasn't specifically selected
};
//
// Used by CEconGameAccountClientForGameServers
//
message CSOEconGameAccountForGameServers
{
// Deprecated.
// optional uint32 skill_rating = 3;
// optional uint32 skill_rating_6v6 = 2;
// optional uint32 skill_rating_9v9 = 4;
// optional uint32 skill_rating_12v12 = 5;
};
// ================================================================================================
// ================================================================================================
// PROTOBUF DEFINITIONS COPIED FROM STEAM
// ================================================================================================
// ================================================================================================
message CWorkshop_PopulateItemDescriptions_Request
{
message SingleItemDescription
{
optional uint32 gameitemid = 1;
optional string item_description = 2;
}
message ItemDescriptionsLanguageBlock
{
optional string language = 1; // ICU name
repeated SingleItemDescription descriptions = 2;
}
optional uint32 appid = 1;
repeated ItemDescriptionsLanguageBlock languages = 2;
}
message CWorkshop_GetContributors_Request
{
optional uint32 appid = 1;
optional uint32 gameitemid = 2;
}
message CWorkshop_GetContributors_Response
{
repeated fixed64 contributors = 1;
}
// ------------------------------------------------------------------------------------------------
message CWorkshop_SetItemPaymentRules_Request
{
message WorkshopItemPaymentRule
{
optional uint64 workshop_file_id = 1;
optional float revenue_percentage = 2;
optional string rule_description = 3;
}
message PartnerItemPaymentRule
{
optional uint32 account_id = 1;
optional float revenue_percentage = 2;
optional string rule_description = 3;
}
optional uint32 appid = 1;
optional uint32 gameitemid = 2;
repeated WorkshopItemPaymentRule associated_workshop_files = 3;
repeated PartnerItemPaymentRule partner_accounts = 4;
}
message CWorkshop_SetItemPaymentRules_Response
{
}
// Don<EFBFBD>t remove this line at the end of the file due a bug in the Mac OS X protobuf compiler