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64 lines
1.7 KiB
64 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_CLASS_ESCORT_H |
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#define TF_CLASS_ESCORT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_playerclass.h" |
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#include "TFClassData_Shared.h" |
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#include "tf_shieldshared.h" |
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class CShield; |
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class CWeaponShield; |
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//===================================================================== |
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// Indirect |
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class CPlayerClassEscort : public CPlayerClass |
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{ |
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public: |
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DECLARE_CLASS( CPlayerClassEscort, CPlayerClass ); |
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CPlayerClassEscort( CBaseTFPlayer *pPlayer, TFClass iClass ); |
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~CPlayerClassEscort(); |
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virtual void ClassActivate( void ); |
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virtual const char* GetClassModelString( int nTeam ); |
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// Class Initialization |
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virtual void CreateClass( void ); // Create the class upon initial spawn |
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virtual bool ResupplyAmmo( float flPercentage, ResupplyReason_t reason ); |
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virtual void SetupMoveData( void ); // Override class specific movement data here. |
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virtual void SetupSizeData( void ); // Override class specific size data here. |
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virtual void ResetViewOffset( void ); |
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PlayerClassEscortData_t *GetClassData( void ) { return &m_ClassData; } |
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// Hooks |
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virtual void SetPlayerHull( void ); |
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// Powerups |
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virtual void PowerupStart( int iPowerup, float flAmount, CBaseEntity *pAttacker, CDamageModifier *pDamageModifier ); |
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virtual void PowerupEnd( int iPowerup ); |
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private: |
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// Purpose: |
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CWeaponShield *GetProjectedShield( void ); |
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protected: |
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PlayerClassEscortData_t m_ClassData; |
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CHandle<CWeaponShield> m_hWeaponProjectedShield; |
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}; |
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EXTERN_SEND_TABLE( DT_PlayerClassEscortData ) |
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#endif // TF_CLASS_ESCORT_H
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