Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#include "cbase.h"
#include "tf_shareddefs.h"
#include "zombie.h"
#include "zombie_spawner.h"
LINK_ENTITY_TO_CLASS( tf_zombie_spawner, CZombieSpawner );
BEGIN_DATADESC( CZombieSpawner )
DEFINE_KEYFIELD( m_flZombieLifeTime, FIELD_FLOAT, "zombie_lifetime" ),
DEFINE_KEYFIELD( m_nMaxActiveZombies, FIELD_INTEGER, "max_zombies" ),
DEFINE_KEYFIELD( m_bInfiniteZombies, FIELD_BOOLEAN, "infinite_zombies" ),
DEFINE_KEYFIELD( m_nSkeletonType, FIELD_INTEGER, "zombie_type" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMaxActiveZombies", InputSetMaxActiveZombies ),
END_DATADESC()
CZombieSpawner::CZombieSpawner()
{
m_bEnabled = false;
m_bInfiniteZombies = false;
m_nMaxActiveZombies = 1;
m_flZombieLifeTime = 0;
m_nSkeletonType = 0;
m_nSpawned = 0;
}
void CZombieSpawner::Spawn()
{
BaseClass::Spawn();
SetNextThink( gpGlobals->curtime );
}
void CZombieSpawner::Think()
{
m_activeZombies.FindAndFastRemove( NULL );
if ( m_bEnabled && ( ( m_bInfiniteZombies && m_activeZombies.Count() < m_nMaxActiveZombies ) || ( !m_bInfiniteZombies && m_nSpawned < m_nMaxActiveZombies ) ) )
{
CZombie *pZombie = CZombie::SpawnAtPos( GetAbsOrigin(), m_flZombieLifeTime, TF_TEAM_HALLOWEEN, NULL, (CZombie::SkeletonType_t)m_nSkeletonType );
if ( pZombie )
{
m_nSpawned++;
m_activeZombies.AddToTail( pZombie );
}
SetNextThink( gpGlobals->curtime + RandomFloat( 1.5f, 3.f ) );
return;
}
SetNextThink( gpGlobals->curtime + 0.2f );
}
void CZombieSpawner::InputEnable( inputdata_t &inputdata )
{
m_bEnabled = true;
SetNextThink( gpGlobals->curtime );
}
void CZombieSpawner::InputDisable( inputdata_t &inputdata )
{
m_bEnabled = false;
m_nSpawned = 0;
m_activeZombies.Purge();
SetNextThink( gpGlobals->curtime );
}
void CZombieSpawner::InputSetMaxActiveZombies( inputdata_t &inputdata )
{
m_nMaxActiveZombies = inputdata.value.Int();
}